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|
/*
* Copyright (C) 2016 "IoT.bzh"
* Author Fulup Ar Foll <fulup@iot.bzh>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ref:
* (manual) https://www.lua.org/manual/5.3/manual.html
* (lua->C) http://www.troubleshooters.com/codecorn/lua/lua_c_calls_lua.htm#_Anatomy_of_a_Lua_Call
* (lua/C Var) http://acamara.es/blog/2012/08/passing-variables-from-lua-5-2-to-c-and-vice-versa/
* (Lua/C Lib)https://john.nachtimwald.com/2014/07/12/wrapping-a-c-library-in-lua/
* (Lua/C Table) https://gist.github.com/SONIC3D/10388137
* (Lua/C Nested table) https://stackoverflow.com/questions/45699144/lua-nested-table-from-lua-to-c
* (Lua/C Wrapper) https://stackoverflow.com/questions/45699950/lua-passing-handle-to-function-created-with-newlib
*
*/
#define _GNU_SOURCE
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include "ctl-config.h"
#define LUA_FIST_ARG 2 // when using luaL_newlib callback receive libtable as 1st arg
#define LUA_MSG_MAX_LENGTH 2048
#define JSON_ERROR (json_object*)-1
static lua_State* luaState;
CtlPluginT *ctlPlugins = NULL;
#ifndef CTX_MAGIC
static int CTX_MAGIC;
#endif
#ifndef TIMER_MAGIC
static int TIMER_MAGIC;
#endif
typedef struct {
char *name;
int count;
AFB_EventT event;
} LuaAfbEvent;
typedef struct {
int ctxMagic;
CtlSourceT *source;
} LuaAfbSourceT;
typedef struct {
const char *callback;
json_object *context;
CtlSourceT *source;
} LuaCbHandleT;
/*
* Note(Fulup): I fail to use luaL_setmetatable and replaced it with a simple opaque
* handle while waiting for someone smarter than me to find a better solution
* https://stackoverflow.com/questions/45596493/lua-using-lua-newuserdata-from-lua-pcall
*/
static CtlSourceT *LuaSourcePop(lua_State *luaState, int index) {
LuaAfbSourceT *afbSource;
luaL_checktype(luaState, index, LUA_TLIGHTUSERDATA);
afbSource = (LuaAfbSourceT *) lua_touserdata(luaState, index);
if (afbSource == NULL || afbSource->ctxMagic != CTX_MAGIC) {
luaL_error(luaState, "(Hoops) Invalid source handle");
return NULL;
}
return afbSource->source;
}
static LuaAfbSourceT *LuaSourcePush(lua_State *luaState, CtlSourceT *source) {
LuaAfbSourceT *afbSource = (LuaAfbSourceT *) calloc(1, sizeof (LuaAfbSourceT));
if (!afbSource) {
AFB_ApiError(source->api, "LuaSourcePush fail to allocate user data context");
return NULL;
}
lua_pushlightuserdata(luaState, afbSource);
afbSource->ctxMagic = CTX_MAGIC;
afbSource->source = source;
return afbSource;
}
// Push a json structure on the stack as a LUA table
static int LuaPushArgument(CtlSourceT *source, json_object *argsJ) {
//AFB_NOTICE("LuaPushArgument argsJ=%s", json_object_get_string(argsJ));
json_type jtype = json_object_get_type(argsJ);
switch (jtype) {
case json_type_object:
{
lua_newtable(luaState);
json_object_object_foreach(argsJ, key, val) {
int done = LuaPushArgument(source, val);
if (done) {
lua_setfield(luaState, -2, key);
}
}
break;
}
case json_type_array:
{
int length = (int)json_object_array_length(argsJ);
lua_newtable(luaState);
for (int idx = 0; idx < length; idx++) {
json_object *val = json_object_array_get_idx(argsJ, idx);
LuaPushArgument(source, val);
lua_seti(luaState, -2, idx);
}
break;
}
case json_type_int:
lua_pushinteger(luaState, json_object_get_int(argsJ));
break;
case json_type_string:
lua_pushstring(luaState, json_object_get_string(argsJ));
break;
case json_type_boolean:
lua_pushboolean(luaState, json_object_get_boolean(argsJ));
break;
case json_type_double:
lua_pushnumber(luaState, json_object_get_double(argsJ));
break;
case json_type_null:
AFB_ApiWarning(source->api, "LuaPushArgument: NULL object type %s", json_object_get_string(argsJ));
return 0;
break;
default:
AFB_ApiError(source->api, "LuaPushArgument: unsupported Json object type %s", json_object_get_string(argsJ));
return 0;
}
return 1;
}
static json_object *LuaPopOneArg(CtlSourceT *source, lua_State* luaState, int idx);
// Move a table from Internal Lua representation to Json one
// Numeric table are transformed in json array, string one in object
// Mix numeric/string key are not supported
static json_object *LuaTableToJson(CtlSourceT *source, lua_State* luaState, int index) {
#define LUA_KEY_INDEX -2
#define LUA_VALUE_INDEX -1
int idx;
int tableType;
json_object *tableJ = NULL;
lua_pushnil(luaState); // 1st key
if (index < 0) index--;
for (idx = 1; lua_next(luaState, index) != 0; idx++) {
// uses 'key' (at index -2) and 'value' (at index -1)
if (lua_type(luaState, LUA_KEY_INDEX) == LUA_TSTRING) {
if (!tableJ) {
tableJ = json_object_new_object();
tableType = LUA_TSTRING;
} else if (tableType != LUA_TSTRING) {
AFB_ApiError(source->api, "MIX Lua Table with key string/numeric not supported");
return NULL;
}
const char *key = lua_tostring(luaState, LUA_KEY_INDEX);
json_object *argJ = LuaPopOneArg(source, luaState, LUA_VALUE_INDEX);
json_object_object_add(tableJ, key, argJ);
} else {
if (!tableJ) {
tableJ = json_object_new_array();
tableType = LUA_TNUMBER;
} else if (tableType != LUA_TNUMBER) {
AFB_ApiError(source->api, "MIX Lua Table with key numeric/string not supported");
return NULL;
}
json_object *argJ = LuaPopOneArg(source, luaState, LUA_VALUE_INDEX);
json_object_array_add(tableJ, argJ);
}
lua_pop(luaState, 1); // removes 'value'; keeps 'key' for next iteration
}
// Query is empty free empty json object
if (idx == 1) {
json_object_put(tableJ);
return NULL;
}
return tableJ;
}
static json_object *LuaPopOneArg(CtlSourceT *source, lua_State* luaState, int idx) {
json_object *value = NULL;
int luaType = lua_type(luaState, idx);
switch (luaType) {
case LUA_TNUMBER:
{
lua_Number number = lua_tonumber(luaState, idx);
;
int nombre = (int) number; // evil trick to determine wether n fits in an integer. (stolen from ltcl.c)
if (number == nombre) {
value = json_object_new_int((int) number);
} else {
value = json_object_new_double(number);
}
break;
}
case LUA_TBOOLEAN:
value = json_object_new_boolean(lua_toboolean(luaState, idx));
break;
case LUA_TSTRING:
value = json_object_new_string(lua_tostring(luaState, idx));
break;
case LUA_TTABLE:
value = LuaTableToJson(source, luaState, idx);
break;
case LUA_TNIL:
value = json_object_new_string("nil");
break;
case LUA_TUSERDATA:
value = json_object_new_int64((int64_t) lua_touserdata(luaState, idx)); // store userdata as int !!!
break;
default:
AFB_ApiNotice(source->api, "LuaPopOneArg: script returned Unknown/Unsupported idx=%d type:%d/%s", idx, luaType, lua_typename(luaState, luaType));
value = NULL;
}
return value;
}
static json_object *LuaPopArgs(CtlSourceT *source, lua_State* luaState, int start) {
json_object *responseJ;
int stop = lua_gettop(luaState);
if (stop - start < 0) return NULL;
// start at 2 because we are using a function array lib
if (start == stop) {
responseJ = LuaPopOneArg(source, luaState, start);
} else {
// loop on remaining return arguments
responseJ = json_object_new_array();
for (int idx = start; idx <= stop; idx++) {
json_object *argJ = LuaPopOneArg(source, luaState, idx);
if (!argJ)
return NULL;
json_object_array_add(responseJ, argJ);
}
}
return responseJ;
}
static int LuaFormatMessage(lua_State* luaState, int verbosity, int level) {
char *message;
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source)
return 1;
// if log level low then silently ignore message
#ifdef AFB_BINDING_PREV3
if (source->api->verbosity < verbosity) return 0;
#else
if (afb_get_verbosity() < verbosity) return 0;
#endif
json_object *responseJ = LuaPopArgs(source, luaState, LUA_FIST_ARG + 1);
if (!responseJ) {
luaL_error(luaState, "LuaFormatMessage empty message");
return 1;
}
// if we have only on argument just return the value.
if (json_object_get_type(responseJ) != json_type_array || json_object_array_length(responseJ) < 2) {
message = (char*) json_object_get_string(responseJ);
goto PrintMessage;
}
// extract format and push all other parameter on the stack
message = alloca(LUA_MSG_MAX_LENGTH);
const char *format = json_object_get_string(json_object_array_get_idx(responseJ, 0));
int arrayIdx = 1;
int uidIdx = 0;
for (int idx = 0; format[idx] != '\0'; idx++) {
if (format[idx] == '%' && format[idx] != '\0') {
json_object *slotJ = json_object_array_get_idx(responseJ, arrayIdx);
//if (slotJ) AFB_NOTICE("**** idx=%d slotJ=%s", arrayIdx, json_object_get_string(slotJ));
switch (format[++idx]) {
case 'd':
if (slotJ) uidIdx += snprintf(&message[uidIdx], LUA_MSG_MAX_LENGTH - uidIdx, "%d", json_object_get_int(slotJ));
else uidIdx += snprintf(&message[uidIdx], LUA_MSG_MAX_LENGTH - uidIdx, "nil");
arrayIdx++;
break;
case 'f':
if (slotJ) uidIdx += snprintf(&message[uidIdx], LUA_MSG_MAX_LENGTH - uidIdx, "%f", json_object_get_double(slotJ));
else uidIdx += snprintf(&message[uidIdx], LUA_MSG_MAX_LENGTH - uidIdx, "nil");
arrayIdx++;
break;
case'%':
message[uidIdx] = '%';
uidIdx++;
break;
case 'A':
uidIdx += snprintf(&message[uidIdx], LUA_MSG_MAX_LENGTH - uidIdx, "level: %s", source->uid);
break;
case 's':
default:
if (slotJ) uidIdx += snprintf(&message[uidIdx], LUA_MSG_MAX_LENGTH - uidIdx, "%s", json_object_get_string(slotJ));
else uidIdx += snprintf(&message[uidIdx], LUA_MSG_MAX_LENGTH - uidIdx, "nil");
arrayIdx++;
}
} else {
if (uidIdx >= LUA_MSG_MAX_LENGTH) {
AFB_ApiWarning(source->api, "LuaFormatMessage: message[%s] owerverflow LUA_MSG_MAX_LENGTH=%d", format, LUA_MSG_MAX_LENGTH);
uidIdx--; // move backward for EOL
break;
} else {
message[uidIdx++] = format[idx];
}
}
}
message[uidIdx] = '\0';
PrintMessage:
// TBD: __file__ and __line__ should match LUA source code
AFB_ApiVerbose(source->api, level, __FILE__, __LINE__, source->uid, "%s", message);
json_object_put(responseJ);
return 0; // nothing return to lua
}
static int LuaPrintInfo(lua_State* luaState) {
int err = LuaFormatMessage(luaState, AFB_VERBOSITY_LEVEL_INFO, _AFB_SYSLOG_LEVEL_INFO_);
return err;
}
static int LuaPrintError(lua_State* luaState) {
int err = LuaFormatMessage(luaState, AFB_VERBOSITY_LEVEL_ERROR, _AFB_SYSLOG_LEVEL_ERROR_);
return err; // no value return
}
static int LuaPrintWarning(lua_State* luaState) {
int err = LuaFormatMessage(luaState, AFB_VERBOSITY_LEVEL_WARNING, _AFB_SYSLOG_LEVEL_WARNING_);
return err;
}
static int LuaPrintNotice(lua_State* luaState) {
int err = LuaFormatMessage(luaState, AFB_VERBOSITY_LEVEL_NOTICE, _AFB_SYSLOG_LEVEL_NOTICE_);
return err;
}
static int LuaPrintDebug(lua_State* luaState) {
int err = LuaFormatMessage(luaState, AFB_VERBOSITY_LEVEL_DEBUG, _AFB_SYSLOG_LEVEL_DEBUG_);
return err;
}
static int LuaAfbSuccess(lua_State* luaState) {
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_error(luaState);
return 1;
}
// ignore context argument
json_object *responseJ = LuaPopArgs(source, luaState, LUA_FIST_ARG + 1);
if (responseJ == JSON_ERROR) return 1;
AFB_ReqSuccess(source->request, responseJ, NULL);
json_object_put(responseJ);
return 0;
}
static int LuaAfbFail(lua_State* luaState) {
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_error(luaState);
return 1;
}
json_object *responseJ = LuaPopArgs(source, luaState, LUA_FIST_ARG + 1);
if (responseJ == JSON_ERROR) return 1;
AFB_ReqFail(source->request, source->uid, json_object_get_string(responseJ));
json_object_put(responseJ);
return 0;
}
#ifdef AFB_BINDING_PREV3
static void LuaAfbServiceCB(void *handle, int iserror, struct json_object *responseJ, AFB_ApiT apiHandle) {
#else
static void LuaAfbServiceCB(void *handle, int iserror, struct json_object *responseJ) {
#endif
LuaCbHandleT *handleCb = (LuaCbHandleT*) handle;
int count = 1;
lua_getglobal(luaState, handleCb->callback);
// Push AFB client context on the stack
if (iserror) handleCb->source->status = CTL_STATUS_ERR;
else handleCb->source->status = CTL_STATUS_DONE;
LuaSourcePush(luaState, handleCb->source);
// push response
count += LuaPushArgument(handleCb->source, responseJ);
if (handleCb->context) count += LuaPushArgument(handleCb->source, handleCb->context);
int err = lua_pcall(luaState, count, LUA_MULTRET, 0);
if (err) {
AFB_ApiError(apiHandle, "LUA-SERVICE-CB:FAIL response=%s err=%s", json_object_get_string(responseJ), lua_tostring(luaState, -1));
}
free(handleCb->source);
free(handleCb);
}
static int LuaAfbService(lua_State* luaState) {
int count = lua_gettop(luaState);
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_pushliteral(luaState, "LuaAfbService-Fail Invalid request handle");
lua_error(luaState);
return 1;
}
// note: argument start at 2 because of AFB: table
if (count < 6 || !lua_isstring(luaState, 3) || !lua_isstring(luaState, 4) || !lua_isstring(luaState, 6)) {
lua_pushliteral(luaState, "ERROR: syntax AFB:service(source, api, verb, {[Lua Table]})");
lua_error(luaState);
return 1;
}
// get api/verb+query
const char *api = lua_tostring(luaState, 3);
const char *verb = lua_tostring(luaState, 4);
json_object *queryJ = LuaTableToJson(source, luaState, 5);
if (queryJ == JSON_ERROR) return 1;
LuaCbHandleT *handleCb = calloc(1, sizeof (LuaCbHandleT));
handleCb->callback = lua_tostring(luaState, 6);
handleCb->context = LuaPopArgs(source, luaState, 7);
// source need to be duplicate because request return free it
handleCb->source = malloc(sizeof (CtlSourceT));
handleCb->source = memcpy(handleCb->source, source, sizeof (CtlSourceT));
AFB_ServiceCall(source->api, api, verb, queryJ, LuaAfbServiceCB, handleCb);
return 0; // no value return
}
static int LuaAfbServiceSync(lua_State* luaState) {
int count = lua_gettop(luaState);
json_object *responseJ;
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_pushliteral(luaState, "LuaAfbServiceSync-Fail Invalid request handle");
lua_error(luaState);
return 1;
}
// note: argument start at 2 because of AFB: table
if (count != 5 || !lua_isstring(luaState, LUA_FIST_ARG + 1) || !lua_isstring(luaState, LUA_FIST_ARG + 2) || !lua_istable(luaState, LUA_FIST_ARG + 3)) {
lua_pushliteral(luaState, "ERROR: syntax AFB:servsync(source, api, verb, {[Lua Table]})");
lua_error(luaState);
return 1;
}
// get source/api/verb+query
const char *api = lua_tostring(luaState, LUA_FIST_ARG + 1);
const char *verb = lua_tostring(luaState, LUA_FIST_ARG + 2);
json_object *queryJ = LuaTableToJson(source, luaState, LUA_FIST_ARG + 3);
int iserror = AFB_ServiceSync(source->api, api, verb, queryJ, &responseJ);
// push error status & response
count = 1;
lua_pushboolean(luaState, iserror);
count += LuaPushArgument(source, responseJ);
return count; // return count values
}
static int LuaAfbEventPush(lua_State* luaState) {
LuaAfbEvent *afbevt;
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_pushliteral(luaState, "LuaAfbEventSubscribe-Fail Invalid request handle");
lua_error(luaState);
return 1;
}
// if no private event handle then use default binding event
if (!lua_islightuserdata(luaState, LUA_FIST_ARG + 1)) {
lua_pushliteral(luaState, "LuaAfbMakePush-Fail missing event handle");
lua_error(luaState);
return 1;
}
afbevt = (LuaAfbEvent*) lua_touserdata(luaState, LUA_FIST_ARG + 1);
if (!AFB_EventIsValid(afbevt->event)) {
lua_pushliteral(luaState, "LuaAfbMakePush-Fail invalid event");
lua_error(luaState);
return 1;
}
json_object *ctlEventJ = LuaTableToJson(source, luaState, LUA_FIST_ARG + 2);
if (!ctlEventJ) {
lua_pushliteral(luaState, "LuaAfbEventPush-Syntax is AFB:signal ([evtHandle], {lua table})");
lua_error(luaState);
return 1;
}
int done = AFB_EventPush(afbevt->event, ctlEventJ);
if (!done) {
lua_pushliteral(luaState, "LuaAfbEventPush-Fail No Subscriber to event");
AFB_ApiError(source->api, "LuaAfbEventPush-Fail name subscriber event=%s count=%d", afbevt->name, afbevt->count);
lua_error(luaState);
return 1;
}
afbevt->count++;
return 0;
}
static int LuaAfbEventSubscribe(lua_State* luaState) {
LuaAfbEvent *afbevt;
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_pushliteral(luaState, "LuaAfbEventSubscribe-Fail Invalid request handle");
lua_error(luaState);
return 1;
}
// if no private event handle then use default binding event
if (!lua_islightuserdata(luaState, LUA_FIST_ARG + 1)) {
lua_pushliteral(luaState, "LuaAfbMakePush-Fail missing event handle");
lua_error(luaState);
return 1;
}
afbevt = (LuaAfbEvent*) lua_touserdata(luaState, LUA_FIST_ARG + 1);
if (!AFB_EventIsValid(afbevt->event)) {
lua_pushliteral(luaState, "LuaAfbMakePush-Fail invalid event handle");
lua_error(luaState);
return 1;
}
int err = AFB_ReqSubscribe(source->request, afbevt->event);
if (err) {
lua_pushliteral(luaState, "LuaAfbEventSubscribe-Fail No Subscriber to event");
AFB_ApiError(source->api, "LuaAfbEventPush-Fail name subscriber event=%s count=%d", afbevt->name, afbevt->count);
lua_error(luaState);
return 1;
}
afbevt->count++;
return 0;
}
static int LuaAfbEventMake(lua_State* luaState) {
int count = lua_gettop(luaState);
LuaAfbEvent *afbevt = calloc(1, sizeof (LuaAfbEvent));
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_pushliteral(luaState, "LuaAfbEventMake-Fail Invalid request handle");
lua_error(luaState);
return 1;
}
if (count != LUA_FIST_ARG + 1 || !lua_isstring(luaState, LUA_FIST_ARG + 1)) {
lua_pushliteral(luaState, "LuaAfbEventMake-Syntax is evtHandle= AFB:event ('myEventName')");
lua_error(luaState);
return 1;
}
// event name should be the only argument
afbevt->name = strdup(lua_tostring(luaState, LUA_FIST_ARG + 1));
// create a new binder event
afbevt->event = AFB_EventMake(source->api, afbevt->name);
if (!AFB_EventIsValid(afbevt->event)) {
AFB_ApiError(source->api, "Fail to CreateEvent evtname=%s", afbevt->name);
lua_pushliteral(luaState, "LuaAfbEventMake-Fail to Create Binder event");
lua_error(luaState);
return 1;
}
// push event handler as a LUA opaque handle
lua_pushlightuserdata(luaState, afbevt);
return 1;
}
static int LuaAfbGetUid(lua_State* luaState) {
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_pushliteral(luaState, "LuaAfbEventSubscribe-Fail Invalid request handle");
return 0;
}
// extract and return afbSource from timer handle
lua_pushstring(luaState, source->uid);
return 1; // return argument
}
static int LuaAfbGetStatus(lua_State* luaState) {
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_pushliteral(luaState, "LuaAfbEventSubscribe-Fail Invalid request handle");
return 0;
}
// extract and return afbSource from timer handle
lua_pushinteger(luaState, source->status);
return 1; // return argument
}
// Function call from LUA when lua2c plugin L2C is used
int Lua2cWrapper(void* luaHandle, char *funcname, Lua2cFunctionT callback) {
lua_State* luaState = (lua_State*) luaHandle;
json_object *responseJ = NULL;
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
json_object *argsJ = LuaPopArgs(source, luaState, LUA_FIST_ARG + 1);
int err = (*callback) (source, argsJ, &responseJ);
// push error code and eventual response to LUA
int count = 1;
lua_pushinteger(luaState, err);
if (responseJ)count += LuaPushArgument(source, responseJ);
return count;
}
// Call a Lua function from a control action
int LuaCallFunc(CtlSourceT *source, CtlActionT *action, json_object *queryJ) {
int err = 0, count = 1;
json_object* argsJ = action->argsJ;
const char* func = action->exec.lua.funcname;
// load function (should exist in CONTROL_PATH_LUA)
lua_getglobal(luaState, func);
// push source on the stack
// Push AFB client context on the stack
LuaAfbSourceT *afbSource = LuaSourcePush(luaState, source);
if (!afbSource)
return -1;
// push argsJ on the stack
if (!argsJ) {
lua_pushnil(luaState);
count++;
} else {
count += LuaPushArgument(source, argsJ);
}
// push queryJ on the stack
if (!queryJ) {
lua_pushnil(luaState);
count++;
} else {
count += LuaPushArgument(source, queryJ);
}
// effectively exec LUA script code
err = lua_pcall(luaState, count, 1, 0);
if (err) {
AFB_ApiError(source->api, "LuaCallFunc Fail calling %s error=%s", func, lua_tostring(luaState, -1));
return -1;
}
// return LUA script value
int rc = (int) lua_tointeger(luaState, -1);
return rc;
}
int LuaLoadScript(const char *luaScriptPath) {
int err = 0;
if (!luaScriptPath)
return -1;
err = luaL_loadfile(luaState, luaScriptPath);
if (err)
return err;
// Script was loaded we need to parse to make it executable
err = lua_pcall(luaState, 0, 0, 0);
return err;
}
static int LuaDoScript(json_object *queryJ, CtlSourceT *source) {
const char *uid = NULL, *func = NULL, *filename = NULL, *fullpath = NULL;
char *luaScriptPath = NULL;
int index, err = 0;
size_t p_length = 0;
json_object *argsJ = NULL;
static json_object *luaScriptPathJ = NULL;
if (!queryJ) {
return -1;
}
err = wrap_json_unpack(queryJ, "{s:s,s?s,ss,s?o !}",
"uid", &uid,
"spath", &luaScriptPathJ,
"action", &func,
"args", &argsJ);
if (err) {
AFB_ApiError(source->api, "LUA-DOSCRIPT-SCAN: Miss something in JSON object uid|[spath]|action|[args]: %s", json_object_get_string(queryJ));
return -1;
}
// search for filename=uid*.lua or fallback on bindername*.lua in current directory
if (!luaScriptPathJ) {
luaScriptPathJ = ScanForConfig(".", CTL_SCAN_RECURSIVE, uid, ".lua");
if (!luaScriptPathJ)
luaScriptPathJ = ScanForConfig(".", CTL_SCAN_RECURSIVE, GetBinderName(), ".lua");
}
if(!luaScriptPathJ) {
AFB_ApiError(source->api, "LUA-DOSCRIPT-SCAN: No script found");
return -1;
}
for (index = 0; index < json_object_array_length(luaScriptPathJ); index++) {
json_object *entryJ = json_object_array_get_idx(luaScriptPathJ, index);
err = wrap_json_unpack(entryJ, "{s:s, s:s !}", "fullpath", &fullpath, "filename", &filename);
if (err) {
AFB_ApiError(source->api, "LUA-DOSCRIPT-SCAN:HOOPs invalid config file path = %s", json_object_get_string(entryJ));
return -1;
}
// Ignoring other found script. Only take the first one.
if (!index) {
p_length = strlen(fullpath) + 1 + strlen(filename);
luaScriptPath = malloc(p_length + 1);
strncpy(luaScriptPath, fullpath, CONTROL_MAXPATH_LEN - 1);
strncat(luaScriptPath, "/", CONTROL_MAXPATH_LEN - strlen(luaScriptPath) - 1);
strncat(luaScriptPath, filename, CONTROL_MAXPATH_LEN - strlen(luaScriptPath) - 1);
}
}
err = LuaLoadScript(luaScriptPath);
if (err) {
AFB_ApiError(source->api, "LUA-DOSCRIPT HOOPs Error in LUA loading scripts=%s err=%s", luaScriptPath, lua_tostring(luaState, -1));
return -1;
}
// load function (should exist in CONTROL_PATH_LUA
lua_getglobal(luaState, func);
// Push AFB client context on the stack
LuaAfbSourceT *afbSource = LuaSourcePush(luaState, source);
if (!afbSource)
return -1;
return 0;
}
static int LuaDoCall(json_object *queryJ, CtlSourceT *source) {
int err = 0;
int count = 0;
const char *func;
json_object *argsJ = NULL;
if (!queryJ)
return -1;
err = wrap_json_unpack(queryJ, "{s:s, s?o !}", "uid", &func, "args", &argsJ);
if (err)
return -2;
// load function (should exist in CONTROL_PATH_LUA
lua_getglobal(luaState, func);
// Push AFB client context on the stack
LuaAfbSourceT *afbSource = LuaSourcePush(luaState, source);
if (!afbSource)
return -3;
// push query on the stack
if (!argsJ) {
lua_pushnil(luaState);
count++;
} else {
count += LuaPushArgument(source, argsJ);
}
return count;
}
static int LuaDoString(const char *script, CtlSourceT *source) {
int err = 0;
err = luaL_loadstring(luaState, script);
if (err)
return -1;
// Push AFB client context on the stack
if (source) {
LuaAfbSourceT *afbSource = LuaSourcePush(luaState, source);
if (!afbSource)
return -2;
}
return 0;
}
// Execute LUA code from received API request
static void LuaDoAction(LuaDoActionT action, AFB_ReqT request) {
int err = 0, count = 0;
CtlSourceT *source = alloca(sizeof (CtlSourceT));
source->request = request;
json_object* queryJ = AFB_ReqJson(request);
switch (action) {
case LUA_DOSTRING:
{
const char *script = json_object_get_string(queryJ);
count = LuaDoString(script, source);
if (count)
AFB_ApiError(source->api, "DOSTRING goes wrong err=%d, String=%s ", count, script);
break;
}
case LUA_DOCALL:
{
count = LuaDoCall(queryJ, source);
if (count)
AFB_ApiError(source->api, "DOCALL goes wrong, error = %d, query=%s", count, json_object_get_string(queryJ));
break;
}
case LUA_DOSCRIPT:
{ // Fulup need to fix argument passing
count = LuaDoScript(queryJ, source);
if (count)
AFB_ApiError(source->api, "DOSCRIPT goes wrong error=%d query=%s", count, json_object_get_string(queryJ));
break;
}
default:
AFB_ApiError(source->api, "LUA-DOSCRIPT-ACTION unknown query=%s", json_object_get_string(queryJ));
AFB_ReqFail(request, "LUA:ERROR", lua_tostring(luaState, -1));
return;
}
if (count >= 0)
err = lua_pcall(luaState, count + 1, 0, 0);
if (err) {
AFB_ApiError(source->api, "LUA-DO-EXEC:FAIL query=%s err=%s", json_object_get_string(queryJ), lua_tostring(luaState, -1));
AFB_ReqFail(request, "LUA:ERROR", lua_tostring(luaState, -1));
return;
}
return;
}
void ctlapi_execlua(AFB_ReqT request) {
LuaDoAction(LUA_DOSTRING, request);
}
void ctlapi_request(AFB_ReqT request) {
LuaDoAction(LUA_DOCALL, request);
}
void ctlapi_debuglua(AFB_ReqT request) {
LuaDoAction(LUA_DOSCRIPT, request);
}
static TimerHandleT *LuaTimerPop(lua_State *luaState, int index) {
TimerHandleT *timerHandle;
luaL_checktype(luaState, index, LUA_TLIGHTUSERDATA);
timerHandle = (TimerHandleT *) lua_touserdata(luaState, index);
if (timerHandle == NULL && timerHandle->magic != TIMER_MAGIC) {
luaL_error(luaState, "Invalid source handle");
fprintf(stderr, "LuaSourcePop error retrieving afbSource");
return NULL;
}
return timerHandle;
}
static int LuaTimerClear(lua_State* luaState) {
// retrieve useful information opaque handle
TimerHandleT *timerHandle = LuaTimerPop(luaState, LUA_FIST_ARG);
if (!timerHandle)
return 1;
#ifdef AFB_BINDING_PREV3
// API handle does not exit in API-V2
LuaCbHandleT *luaCbHandle = (LuaCbHandleT*) timerHandle->context;
#endif
AFB_ApiNotice(luaCbHandle->source->api, "LuaTimerClear timer=%s", timerHandle->uid);
TimerEvtStop(timerHandle);
return 0; //happy end
}
static int LuaTimerGet(lua_State* luaState) {
// retrieve useful information opaque handle
TimerHandleT *timerHandle = LuaTimerPop(luaState, LUA_FIST_ARG);
if (!timerHandle)
return 0;
LuaCbHandleT *luaCbHandle = (LuaCbHandleT*) timerHandle->context;
// create response as a JSON object
json_object *responseJ = json_object_new_object();
json_object_object_add(responseJ, "uid", json_object_new_string(timerHandle->uid));
json_object_object_add(responseJ, "delay", json_object_new_int(timerHandle->delay));
json_object_object_add(responseJ, "count", json_object_new_int(timerHandle->count));
// return JSON object as Lua table
int count = LuaPushArgument(luaCbHandle->source, responseJ);
// free json object
json_object_put(responseJ);
return count; // return argument
}
// Timer Callback
// Set timer
static int LuaTimerSetCB(TimerHandleT *timer) {
LuaCbHandleT *LuaCbHandle = (LuaCbHandleT*) timer->context;
int count;
// push timer handle and user context on Lua stack
lua_getglobal(luaState, LuaCbHandle->callback);
// Push AFB client context on the stack
count = 1;
LuaAfbSourceT *afbSource = LuaSourcePush(luaState, LuaCbHandle->source);
if (!afbSource)
return 1;
// Push AFB client context on the stack
count++;
lua_pushlightuserdata(luaState, timer);
if (!afbSource)
return 1;
// Push user Context
count += LuaPushArgument(LuaCbHandle->source, LuaCbHandle->context);
int err = lua_pcall(luaState, count, LUA_MULTRET, 0);
if (err) {
AFB_ApiError(LuaCbHandle->source->api, "LUA-TIMER-CB:FAIL response=%s err=%s", json_object_get_string(LuaCbHandle->context), lua_tostring(luaState, -1));
return 1;
}
// get return parameter
if (!lua_isboolean(luaState, -1)) {
return (lua_toboolean(luaState, -1));
}
return 0; // By default we are happy
}
// Free Timer context handle
static int LuaTimerCtxFree(void *handle) {
LuaCbHandleT *LuaCbHandle = (LuaCbHandleT*) handle;
free(LuaCbHandle->source);
free(LuaCbHandle);
return 0;
}
static int LuaTimerSet(lua_State* luaState) {
const char *uid = NULL, *info = NULL;
int delay = 0, count = 0;
// Get source handle
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_error(luaState);
return 1; // return error code
}
json_object *timerJ = LuaPopOneArg(source, luaState, LUA_FIST_ARG + 1);
const char *callback = lua_tostring(luaState, LUA_FIST_ARG + 2);
json_object *contextJ = LuaPopOneArg(source, luaState, LUA_FIST_ARG + 3);
if (lua_gettop(luaState) != LUA_FIST_ARG + 3 || !timerJ || !callback || !contextJ) {
lua_pushliteral(luaState, "LuaTimerSet: Syntax timerset (source, timerT, 'callback', contextT)");
lua_error(luaState);
return 1; // return error code
}
int err = wrap_json_unpack(timerJ, "{ss, s?s si, si !}",
"uid", &uid,
"info", &info,
"delay", &delay,
"count", &count);
if (err) {
lua_pushliteral(luaState, "LuaTimerSet: Syntax timerT={uid:xxx delay:ms, count:xx}");
lua_error(luaState);
return 1; // return error code
}
// Allocate handle to store context and callback
LuaCbHandleT *handleCb = calloc(1, sizeof (LuaCbHandleT));
handleCb->callback = callback;
handleCb->context = contextJ;
handleCb->source = malloc(sizeof (CtlSourceT));
memcpy(handleCb->source, source, sizeof (CtlSourceT)); // Fulup need to be free when timer is done
// everything look fine create timer structure
TimerHandleT *timerHandle = malloc(sizeof (TimerHandleT));
timerHandle->magic = TIMER_MAGIC;
timerHandle->delay = delay;
timerHandle->count = count;
timerHandle->uid = uid;
timerHandle->freeCB = LuaTimerCtxFree;
// fire timer
TimerEvtStart(source->api, timerHandle, LuaTimerSetCB, handleCb);
// Fulup finir les timers avec handle
// return empty error code plus timer handle
lua_pushnil(luaState);
lua_pushlightuserdata(luaState, timerHandle);
return 2;
}
typedef struct {
const char *callback;
json_object *clientCtxJ;
CtlSourceT *source;
} LuaClientCtxT;
static void *LuaClientCtxNew(void * handle) {
LuaClientCtxT *clientCtx = (LuaClientCtxT*) handle;
int count = 1;
// push callback and client context on Lua stack
lua_getglobal(luaState, clientCtx->callback);
// let's Lua script know about new/free
clientCtx->source->status = CTL_STATUS_DONE;
// Push AFB client context on the stack
LuaAfbSourceT *afbSource = LuaSourcePush(luaState, clientCtx->source);
if (!afbSource)
return NULL;
// Push user Context
count += LuaPushArgument(clientCtx->source, clientCtx->clientCtxJ);
int err = lua_pcall(luaState, count, 1, 0);
if (err) {
AFB_ApiError(clientCtx->source->api, "LuaClientCtxNew:FAIL response=%s err=%s", json_object_get_string(clientCtx->clientCtxJ), lua_tostring(luaState, -1));
return NULL;
}
// If function return an error status then free client context
if (lua_tointeger(luaState, -1)) {
free(clientCtx);
return NULL;
}
return handle; // By default we are happy
}
static void LuaClientCtxFree(void * handle) {
LuaClientCtxT *clientCtx = (LuaClientCtxT*) handle;
int count = 1;
if (!handle) return;
// let's Lua script know about new/free
lua_getglobal(luaState, clientCtx->callback);
// set source status to notify lua script about free
clientCtx->source->status = CTL_STATUS_FREE;
// Push AFB client context on the stack
LuaAfbSourceT *afbSource = LuaSourcePush(luaState, clientCtx->source);
if (!afbSource)
return;
// Push user Context
count += LuaPushArgument(clientCtx->source, clientCtx->clientCtxJ);
int err = lua_pcall(luaState, count, LUA_MULTRET, 0);
if (err) {
AFB_ApiError(clientCtx->source->api, "LuaClientCtxFree:FAIL response=%s err=%s", json_object_get_string(clientCtx->clientCtxJ), lua_tostring(luaState, -1));
return;
}
// If function return an error status then free client context
if (lua_toboolean(luaState, -1)) {
free(clientCtx);
return;
}
return; // No return status
}
// set a context that will be free when WS is closed
static int LuaClientCtx(lua_State* luaState) {
// Get source handle
CtlSourceT *source = LuaSourcePop(luaState, LUA_FIST_ARG);
if (!source) {
lua_error(luaState);
return 1; // return error code
}
if (!AFB_ReqIsValid(source->request)) {
lua_pushliteral(luaState, "LuaSessionSet-Syntax should be called within client request context");
lua_error(luaState);
return 1; // return error code
}
// in only one arg then we should free the clientCtx
if (lua_gettop(luaState) == LUA_FIST_ARG) {
AFB_ClientCtxClear(source->request);
lua_pushnil(luaState);
return 1;
}
const char *callback = lua_tostring(luaState, LUA_FIST_ARG + 1);
json_object *clientCtxJ = LuaPopOneArg(source, luaState, LUA_FIST_ARG + 2);
if (lua_gettop(luaState) != LUA_FIST_ARG + 2 || !clientCtxJ || !callback) {
lua_pushliteral(luaState, "LuaClientCtx-Syntax clientCtx (source, callback, clientCtx)");
lua_error(luaState);
return 1; // return error code
}
// Allocate handle to store clientCtx and callback
LuaClientCtxT *clientCtx = calloc(1, sizeof (LuaCbHandleT));
clientCtx->callback = callback;
clientCtx->clientCtxJ = clientCtxJ;
clientCtx->source = malloc(sizeof (CtlSourceT));
memcpy(clientCtx->source, source, sizeof (CtlSourceT)); // source if free when command return
// push client context within session
void *done = AFB_ClientCtxSet(source->request, 1, LuaClientCtxNew, LuaClientCtxFree, clientCtx);
if (!done) {
lua_pushliteral(luaState, "LuaClientCtx-Fail to allocate client context)");
lua_error(luaState);
return 1; // return error code
}
return 1;
}
// Register a new L2c list of LUA user plugin commands
void LuaL2cNewLib(luaL_Reg *l2cFunc, int count, const char *prefix) {
// luaL_newlib(luaState, l2cFunc); macro does not work with pointer :(
luaL_checkversion(luaState);
lua_createtable(luaState, 0, count + 1);
luaL_setfuncs(luaState, l2cFunc, 0);
lua_setglobal(luaState, prefix);
}
static const luaL_Reg afbFunction[] = {
{"timerclear", LuaTimerClear},
{"timerget", LuaTimerGet},
{"timerset", LuaTimerSet},
{"notice", LuaPrintNotice},
{"info", LuaPrintInfo},
{"warning", LuaPrintWarning},
{"debug", LuaPrintDebug},
{"error", LuaPrintError},
{"servsync", LuaAfbServiceSync},
{"service", LuaAfbService},
{"success", LuaAfbSuccess},
{"fail", LuaAfbFail},
{"subscribe", LuaAfbEventSubscribe},
{"evtmake", LuaAfbEventMake},
{"evtpush", LuaAfbEventPush},
{"getuid", LuaAfbGetUid},
{"status", LuaAfbGetStatus},
{"context", LuaClientCtx},
{NULL, NULL} /* sentinel */
};
// Load Lua Interpreter
int LuaConfigExec(AFB_ApiT apiHandle) {
int err;
// Load LUA utils functions.
err = LuaDoString(lua_utils, NULL);
if (err) {
AFB_ApiError(apiHandle, "Error loading lua_utils default functions.%s, %d", lua_utils, err);
return -1;
}
err = lua_pcall(luaState, 0, 0, 0);
if (err) {
AFB_ApiError(apiHandle, "Error loading lua_utils default functions at pcall.%s, %d", lua_tostring(luaState, 0), err);
return -1;
}
return 0;
}
// Load Lua Interpreter
int LuaConfigLoad(AFB_ApiT apiHandle) {
static int luaLoaded = 0;
//int err = 0;
// Lua loads only once
if (luaLoaded) return 0;
luaLoaded = 1;
// open a new LUA interpretor
luaState = luaL_newstate();
if (!luaState) {
AFB_ApiError(apiHandle, "LUA_INIT: Fail to open lua interpretor");
free(luaState);
return 1;
}
// load auxiliary libraries
luaL_openlibs(luaState);
// redirect print to AFB_NOTICE
luaL_newlib(luaState, afbFunction);
lua_setglobal(luaState, "AFB");
// initialise static magic for context
#ifndef CTX_MAGIC
CTX_MAGIC = CtlConfigMagicNew();
#endif
#ifndef TIMER_MAGIC
TIMER_MAGIC = CtlConfigMagicNew();
#endif
return 0;
}
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