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path: root/sample/simple-egl/src/simple-egl.cpp
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/*
 * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
 * Copyright © 2011 Benjamin Franzke
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include <mutex>
#include <chrono>

#include <iostream>
#include <string>
#include <stdarg.h>
#include <sys/types.h>
#include <thread>
#include <exception>
#include <vector>
#include <sstream>

#include <assert.h>
#include <signal.h>

#include <wayland-client.h>
#include <wayland-egl.h>

#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>

#include "libwindowmanager.h"
#include <libhomescreen.hpp>

#include "ivi-application-client-protocol.h"
using namespace std;


uint32_t g_id_ivisurf = 9009;
long port = 1700;
string token = string("wm");
bool enable_debug = false;

string app_name = string("Navigation");

LibHomeScreen* hs;
LibWindowmanager *wm;

static const struct wl_interface *types[] = {
        NULL,
        NULL,
        NULL,
        &wl_surface_interface,
        &ivi_surface_interface,
};

static const struct wl_message ivi_surface_requests[] = {
        { "destroy", "", types + 0 },
};

static const struct wl_message ivi_surface_events[] = {
        { "configure", "ii", types + 0 },
};

const struct wl_interface ivi_surface_interface = {
        "ivi_surface", 1,
        1, ivi_surface_requests,
        1, ivi_surface_events,
};

static const struct wl_message ivi_application_requests[] = {
        { "surface_create", "uon", types + 2 },
};

const struct wl_interface ivi_application_interface = {
	"ivi_application", 1,
	1, ivi_application_requests,
	0, NULL,
};

#include "platform.h"

#ifndef EGL_EXT_swap_buffers_with_damage
#define EGL_EXT_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif

#ifndef EGL_EXT_buffer_age
#define EGL_EXT_buffer_age 1
#define EGL_BUFFER_AGE_EXT			0x313D
#endif

struct window;
struct seat;

struct display {
	struct wl_display *display;
	struct wl_registry *registry;
	struct wl_compositor *compositor;
	struct wl_seat *seat;
	struct {
		EGLDisplay dpy;
		EGLContext ctx;
		EGLConfig conf;
	} egl;
	struct window *window;
	struct ivi_application *ivi_application;

	PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
};

struct geometry {
	int width, height;
};

struct window {
	struct display *display;
	struct geometry geometry, window_size;
	struct {
		GLuint rotation_uniform;
		GLuint pos;
		GLuint col;
	} gl;

	uint32_t benchmark_time, frames;
	struct wl_egl_window *native;
	struct wl_surface *surface;
	struct ivi_surface *ivi_surface;
	EGLSurface egl_surface;
	struct wl_callback *callback;
	int fullscreen, opaque, buffer_size, frame_sync;
};

static const char *vert_shader_text =
	"uniform mat4 rotation;\n"
	"attribute vec4 pos;\n"
	"attribute vec4 color;\n"
	"varying vec4 v_color;\n"
	"void main() {\n"
	"  gl_Position = rotation * pos;\n"
	"  v_color = color;\n"
	"}\n";

static const char *frag_shader_text =
	"precision mediump float;\n"
	"varying vec4 v_color;\n"
	"void main() {\n"
	"  gl_FragColor = v_color;\n"
	"}\n";

static int running = 1;

static void debug_out(const char* str, ...)
{
	if(!enable_debug)
		return;
	char *out;
	va_list arg_ptr;
	va_start(arg_ptr, str);
	vasprintf(&out, str, arg_ptr);
	cout << out;
	va_end(arg_ptr);
	// cout << endl;
}

static void
init_egl(struct display *display, struct window *window)
{
	static const EGLint context_attribs[] = {
		EGL_CONTEXT_CLIENT_VERSION, 2,
		EGL_NONE
	};
	const char *extensions;

	EGLint config_attribs[] = {
		EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
		EGL_RED_SIZE, 1,
		EGL_GREEN_SIZE, 1,
		EGL_BLUE_SIZE, 1,
		EGL_ALPHA_SIZE, 1,
		EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
		EGL_NONE
	};

	EGLint major, minor, n, count, i, size;
	EGLConfig *configs;
	EGLBoolean ret;

	if (window->opaque || window->buffer_size == 16)
		config_attribs[9] = 0;
	
	display->egl.dpy = weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR, display->display, NULL);
	assert(display->egl.dpy);

	ret = eglInitialize(display->egl.dpy, &major, &minor);
	assert(ret == EGL_TRUE);
	ret = eglBindAPI(EGL_OPENGL_ES_API);
	assert(ret == EGL_TRUE);

	if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1)
		assert(0);

	configs = calloc(count, sizeof *configs);
	assert(configs);

	ret = eglChooseConfig(display->egl.dpy, config_attribs,
			      configs, count, &n);
	assert(ret && n >= 1);

	for (i = 0; i < n; i++) {
		eglGetConfigAttrib(display->egl.dpy,
				   configs[i], EGL_BUFFER_SIZE, &size);
		if (window->buffer_size == size) {
			display->egl.conf = configs[i];
			break;
		}
	}
	free(configs);
	if (display->egl.conf == NULL) {
		debug_out("did not find config with buffer size %d\n",
			window->buffer_size);
		exit(EXIT_FAILURE);
	}

	display->egl.ctx = eglCreateContext(display->egl.dpy,
					    display->egl.conf,
					    EGL_NO_CONTEXT, context_attribs);
	assert(display->egl.ctx);

	display->swap_buffers_with_damage = NULL;
	extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS);
	if (extensions &&
	    strstr(extensions, "EGL_EXT_swap_buffers_with_damage") &&
	    strstr(extensions, "EGL_EXT_buffer_age"))
		display->swap_buffers_with_damage =
			(PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)
			eglGetProcAddress("eglSwapBuffersWithDamageEXT");

	if (display->swap_buffers_with_damage)
		debug_out("has EGL_EXT_buffer_age and EGL_EXT_swap_buffers_with_damage\n");

}

static void
fini_egl(struct display *display)
{
	eglTerminate(display->egl.dpy);
	eglReleaseThread();
}

static GLuint
create_shader(struct window *window, const char *source, GLenum shader_type)
{
	GLuint shader;
	GLint status;

	shader = glCreateShader(shader_type);
	assert(shader != 0);

	glShaderSource(shader, 1, (const char **) &source, NULL);
	glCompileShader(shader);

	glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
	if (!status) {
		char log[1000];
		GLsizei len;
		glGetShaderInfoLog(shader, 1000, &len, log);
		debug_out("Error: compiling %s: %*s\n",
			shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
			len, log);
		exit(1);
	}

	return shader;
}

static void
init_gl(struct window *window)
{
	GLuint frag, vert;
	GLuint program;
	GLint status;

	frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
	vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);

	program = glCreateProgram();
	glAttachShader(program, frag);
	glAttachShader(program, vert);
	glLinkProgram(program);

	glGetProgramiv(program, GL_LINK_STATUS, &status);
	if (!status) {
		char log[1000];
		GLsizei len;
		glGetProgramInfoLog(program, 1000, &len, log);
		debug_out("Error: linking:\n%*s\n", len, log);
		exit(1);
	}

	glUseProgram(program);

	window->gl.pos = 0;
	window->gl.col = 1;

	glBindAttribLocation(program, window->gl.pos, "pos");
	glBindAttribLocation(program, window->gl.col, "color");
	glLinkProgram(program);

	window->gl.rotation_uniform =
		glGetUniformLocation(program, "rotation");
}

static void
handle_ivi_surface_configure(void *data, struct ivi_surface *ivi_surface,
                             int32_t width, int32_t height)
{
	struct window *window = data;

	wl_egl_window_resize(window->native, width, height, 0, 0);

	window->geometry.width = width;
	window->geometry.height = height;

	if (!window->fullscreen)
		window->window_size = window->geometry;
}

static const struct ivi_surface_listener ivi_surface_listener = {
	handle_ivi_surface_configure,
};

static void
create_ivi_surface(struct window *window, struct display *display)
{
	uint32_t id_ivisurf = g_id_ivisurf;
	window->ivi_surface =
		ivi_application_surface_create(display->ivi_application,
					       id_ivisurf, window->surface);

	if (window->ivi_surface == NULL) {
		debug_out("Failed to create ivi_client_surface\n");
		abort();
	}

	ivi_surface_add_listener(window->ivi_surface,
				 &ivi_surface_listener, window);
}

static void
create_surface(struct window *window)
{
	struct display *display = window->display;
	EGLBoolean ret;

	window->surface = wl_compositor_create_surface(display->compositor);

	window->native =
		wl_egl_window_create(window->surface,
				     window->geometry.width,
				     window->geometry.height);
	window->egl_surface =
		weston_platform_create_egl_surface(display->egl.dpy,
						   display->egl.conf,
						   window->native, NULL);


	if (display->ivi_application ) {
		create_ivi_surface(window, display);
	} else {
		assert(0);
	}

	ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
			     window->egl_surface, window->display->egl.ctx);
	assert(ret == EGL_TRUE);

	if (!window->frame_sync)
		eglSwapInterval(display->egl.dpy, 0);

}

static void
destroy_surface(struct window *window)
{
	/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
	 * on eglReleaseThread(). */
	eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
		       EGL_NO_CONTEXT);

	eglDestroySurface(window->display->egl.dpy, window->egl_surface);
	wl_egl_window_destroy(window->native);

	if (window->display->ivi_application)
		ivi_surface_destroy(window->ivi_surface);
	wl_surface_destroy(window->surface);

	if (window->callback)
		wl_callback_destroy(window->callback);
}

static void
redraw(void *data, struct wl_callback *callback, uint32_t time)
{
	struct window *window = data;
	struct display *display = window->display;
	static const GLfloat verts[3][2] = {
		{ -0.5, -0.5 },
		{  0.5, -0.5 },
		{  0,    0.5 }
	};

	static const GLfloat colors_H[3][3] = {
		{ 1, 1, 1 },
		{ 1, 1, 1 },
		{ 1, 1, 1 }
	};

	static const GLfloat colors_N[3][3] = {
		{ 1, 0, 0 },
		{ 0, 1, 0 },
		{ 0, 0, 1 }
	};

	GLfloat angle;
	GLfloat rotation[4][4] = {
		{ 1, 0, 0, 0 },
		{ 0, 1, 0, 0 },
		{ 0, 0, 1, 0 },
		{ 0, 0, 0, 1 }
	};
	static const uint32_t speed_div = 5, benchmark_interval = 5;
	struct wl_region *region;
	EGLint rect[4];
	EGLint buffer_age = 0;
	struct timeval tv;

	assert(window->callback == callback);
	window->callback = NULL;

	if (callback)
		wl_callback_destroy(callback);

	gettimeofday(&tv, NULL);
	time = tv.tv_sec * 1000 + tv.tv_usec / 1000;
	if (window->frames == 0)
		window->benchmark_time = time;
	if (time - window->benchmark_time > (benchmark_interval * 1000)) {
		debug_out("%d frames in %d seconds: %f fps\n",
		       window->frames,
		       benchmark_interval,
		       (float) window->frames / benchmark_interval);
		window->benchmark_time = time;
		window->frames = 0;
	}

	angle = (time / speed_div) % 360 * M_PI / 180.0;
	rotation[0][0] =  cos(angle);
	rotation[0][2] =  sin(angle);
	rotation[2][0] = -sin(angle);
	rotation[2][2] =  cos(angle);

	if (display->swap_buffers_with_damage)
		eglQuerySurface(display->egl.dpy, window->egl_surface,
				EGL_BUFFER_AGE_EXT, &buffer_age);

	glViewport(0, 0, window->geometry.width, window->geometry.height);

	glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
			   (GLfloat *) rotation);

	glClearColor(0.0, 0.0, 0.0, 0.5);
	glClear(GL_COLOR_BUFFER_BIT);

	glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
	if(app_name == string("HVAC")){
		glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors_H);
	}
	else{
		glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors_N);
	}
	glEnableVertexAttribArray(window->gl.pos);
	glEnableVertexAttribArray(window->gl.col);

	glDrawArrays(GL_TRIANGLES, 0, 3);

	glDisableVertexAttribArray(window->gl.pos);
	glDisableVertexAttribArray(window->gl.col);

	if (window->opaque || window->fullscreen) {
		region = wl_compositor_create_region(window->display->compositor);
		wl_region_add(region, 0, 0,
			      window->geometry.width,
			      window->geometry.height);
		wl_surface_set_opaque_region(window->surface, region);
		wl_region_destroy(region);
	} else {
		wl_surface_set_opaque_region(window->surface, NULL);
	}

	if (display->swap_buffers_with_damage && buffer_age > 0) {
		rect[0] = window->geometry.width / 4 - 1;
		rect[1] = window->geometry.height / 4 - 1;
		rect[2] = window->geometry.width / 2 + 2;
		rect[3] = window->geometry.height / 2 + 2;
		display->swap_buffers_with_damage(display->egl.dpy,
						  window->egl_surface,
						  rect, 1);
	} else {
		eglSwapBuffers(display->egl.dpy, window->egl_surface);
	}
    
	window->frames++;
}

static void
registry_handle_global(void *data, struct wl_registry *registry,
		       uint32_t name, const char *interface, uint32_t version)
{
	struct display *d = data;

	if (strcmp(interface, "wl_compositor") == 0) {
		d->compositor =
			wl_registry_bind(registry, name,
					 &wl_compositor_interface, 1);
	} else if (strcmp(interface, "ivi_application") == 0) {
		d->ivi_application =
			wl_registry_bind(registry, name,
					 &ivi_application_interface, 1);
	}
}

static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
			      uint32_t name)
{
}

static const struct wl_registry_listener registry_listener = {
	registry_handle_global,
	registry_handle_global_remove
};

static void
signal_int(int signum)
{
	running = 0;
}

int
init_wm(LibWindowmanager *wm)
{
	char* surfaceIdStr;

	if (wm->init(port, token.c_str()) != 0) {
		debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] wm init failed. \n");
        	return -1;
	}

	if (wm->requestSurface(app_name.c_str()) != 0) {
		debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] wm request surface failed \n");
		return -1;
	}

	wm->set_event_handler(LibWindowmanager::Event_Active, [](char const *label) {
		debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got activated! \n", label);
	});

	wm->set_event_handler(LibWindowmanager::Event_Inactive, [](char const *label) {
		debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got inactivated!\n", label);
	});

	wm->set_event_handler(LibWindowmanager::Event_Visible, [wm](char const *label) {
		debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got visibled!\n", label);
	});

	wm->set_event_handler(LibWindowmanager::Event_Invisible, [](char const *label) {
		debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got invisibled!\n", label);
	});

	wm->set_event_handler(LibWindowmanager::Event_SyncDraw, [wm](char const *label) {
		debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got syncdraw!\n", label);
        debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] try to endDraw %s \n", app_name.c_str());
        wm->endDraw(app_name.c_str());
	});

	wm->set_event_handler(LibWindowmanager::Event_FlushDraw, [](char const *label) {
		debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got flushdraw! \n", label);
	});

	do
	{
        surfaceIdStr = getenv("QT_IVI_SURFACE_ID");
	} while (surfaceIdStr == NULL);  
	
	g_id_ivisurf = atoi(surfaceIdStr);
	debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] IVI_SURFACE_ID: %d \n", g_id_ivisurf);

	return 0;
}

int
init_hs(LibHomeScreen* hs){
	if(hs->init(port, token)!=0)
	{
		debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] homescreen init failed. \n");
		return -1;
	}

	hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [](const char* application_name){
		debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] Event_TapShortcut application_name = %s \n", application_name);
		if(strcmp(application_name, app_name.c_str()) == 0)
		{
			debug_out("************** [SIMPLE EGL] [HS SIMPLE] try to activesurface %s \n", app_name.c_str());
			wm->activateSurface(app_name.c_str());
		}
	});

	hs->set_event_handler(LibHomeScreen::Event_OnScreenMessage, [](const char* display_message){
    	debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] Event_OnScreenMessage display_message = %s \n", display_message);
	});

	return 0;
}

int
main(int argc, char **argv)
{
	struct sigaction sigint;
    struct window  window  = { 0 };
	struct display display = { 0 };

	if(getenv("ENABLE_DEMO_DEBUG"))
	{
		enable_debug = true;
	}

	window.display = &display;
	display.window = &window;
	window.geometry.width  = 1080;
	window.geometry.height = 1488;
	window.window_size = window.geometry;
	window.buffer_size = 32;
	window.frame_sync = 1;

	if(argc > 2)
	{
		if(string(argv[0]).find("hvac") != string::npos)
			app_name = string("HVAC");
		port = strtol(argv[1], NULL, 10);
		token = argv[2];
	}

	debug_out("************** [SIMPLE EGL] [MAIN] app_name: %s, port: %d, token: %s. \n", app_name.c_str(), port, token.c_str());

	display.display = wl_display_connect(NULL);
	assert(display.display);

	display.registry = wl_display_get_registry(display.display);
	wl_registry_add_listener(display.registry,
				 &registry_listener, &display);

	wl_display_roundtrip(display.display);

	init_egl(&display, &window);

	wm = new LibWindowmanager();
	hs = new LibHomeScreen();
	
	if(init_wm(wm)!=0){
		fini_egl(&display);
		if (display.ivi_application)
			ivi_application_destroy(display.ivi_application);
		if (display.compositor)
			wl_compositor_destroy(display.compositor);
		wl_registry_destroy(display.registry);
		wl_display_flush(display.display);
		return -1;
	}

	if(init_hs(hs)!=0){
		fini_egl(&display);
		if (display.ivi_application)
			ivi_application_destroy(display.ivi_application);
		if (display.compositor)
			wl_compositor_destroy(display.compositor);
		wl_registry_destroy(display.registry);
		wl_display_flush(display.display);
		return -1;
	}

	create_surface(&window);
	init_gl(&window);
	
	//Ctrl+C
	sigint.sa_handler = signal_int;
	sigemptyset(&sigint.sa_mask);
	sigint.sa_flags = SA_RESETHAND;
	sigaction(SIGINT, &sigint, NULL);

	eglSwapBuffers(display.egl.dpy, window.egl_surface);
	wm->activateSurface(app_name.c_str());
	
	/* The mainloop here is a little subtle.  Redrawing will cause
	 * EGL to read events so we can just call
	 * wl_display_dispatch_pending() to handle any events that got
	 * queued up as a side effect. */
	while (running) {
		wl_display_dispatch_pending(display.display);
		redraw(&window, NULL, 0);
	}

	debug_out("************** [SIMPLE EGL] [MAIN] simple-egl exiting! \n");

	destroy_surface(&window);
	fini_egl(&display);

	if (display.ivi_application)
		ivi_application_destroy(display.ivi_application);

	if (display.compositor)
		wl_compositor_destroy(display.compositor);

	wl_registry_destroy(display.registry);
	wl_display_flush(display.display);
	wl_display_disconnect(display.display);

	return 0;
}