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authorChristian Gromm <christian.gromm@microchip.com>2016-12-08 13:51:04 +0100
committerChristian Gromm <christian.gromm@microchip.com>2016-12-08 13:51:04 +0100
commit8c5f2324d7aa61669324aec1a0ad091fe1379489 (patch)
tree29cbdcdbe3657e1400d596ec3d560a2573d80817 /Src/Network/NodeDatabase.cpp
parente89ba11bd9111f02a940f227cf979f1947e975ac (diff)
src: unicens: import sources
This patch adds the source tree of the NetworkManager v3.0.4. Additionally, it provides the needed configuration scripts. Change-Id: I23778b51423b51a4f87741957e0fb208bceb79b3 Signed-off-by: Christian Gromm <christian.gromm@microchip.com>
Diffstat (limited to 'Src/Network/NodeDatabase.cpp')
-rw-r--r--Src/Network/NodeDatabase.cpp287
1 files changed, 287 insertions, 0 deletions
diff --git a/Src/Network/NodeDatabase.cpp b/Src/Network/NodeDatabase.cpp
new file mode 100644
index 0000000..d53d2d1
--- /dev/null
+++ b/Src/Network/NodeDatabase.cpp
@@ -0,0 +1,287 @@
+/*
+ * Video On Demand Samples
+ *
+ * Copyright (C) 2015 Microchip Technology Germany II GmbH & Co. KG
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * You may also obtain this software under a propriety license from Microchip.
+ * Please contact Microchip for further information.
+ *
+ */
+
+#include <stdio.h>
+#include <stddef.h>
+#include "Console.h"
+#include "NodeDatabase.h"
+
+CSafeVector<CNodeEntry *> CNodeEntry::allNodes;
+
+CNodeConnectionEntry::CNodeConnectionEntry( CNodeEntry *parent ) : parentNode( parent ), channelConfig( NULL ),
+ channelId( 0xFFFFFFFF ), inHandle( 0xFFFFFFFF ),
+ outHandle( 0xFFFFFFFF ),
+ connectHandle( 0xFFFFFFFF ),
+ splittedSourceHandle( 0xFFFFFFFF ),
+ mostConnectionLabel( 0xFFFFFFFF ),
+ inSocketState( NodeConnection_NotUsed ),
+ outSocketState( NodeConnection_NotUsed ),
+ connectedSocketState( NodeConnection_NotUsed ),
+ bufferSize( -1 )
+{
+ memset( deviceName, 0, sizeof( deviceName ) );
+};
+
+CNodeConnectionEntry::~CNodeConnectionEntry()
+{
+ if( NULL != channelConfig )
+ {
+ delete channelConfig;
+ channelConfig = NULL;
+ }
+}
+
+CNodeEntry::CNodeEntry() : deviceInstance( 0xFF ), nodeAddress( 0xFFFF ), deviceType( 0xFFFF ), macAddress( NULL ),
+ isTsiPortOpened(false), isMlbPortOpened( false ), isUsbPortOpened( false ), isI2SPortOpened( false )
+{
+}
+
+CNodeEntry::~CNodeEntry()
+{
+ if( NULL != macAddress )
+ delete macAddress;
+}
+
+uint16_t CNodeEntry::GetAmountOfNodeEntries()
+{
+ return allNodes.Size();
+}
+
+CNodeEntry *CNodeEntry::GetNodeEntry( uint16_t index )
+{
+ return allNodes[index];
+}
+
+CNodeEntry *CNodeEntry::GetNodeEntry( uint8_t deviceInstance, uint16_t nodeAddress )
+{
+ CNodeEntry *entry = NULL;
+ for( uint32_t i = 0; i < allNodes.Size(); i++ )
+ {
+ if( ( allNodes[i]->deviceInstance == deviceInstance )
+ && ( allNodes[i]->nodeAddress == nodeAddress ) )
+ {
+ entry = allNodes[i];
+ break;
+ }
+ }
+ if( NULL == entry )
+ {
+ entry = new CNodeEntry();
+ entry->deviceInstance = deviceInstance;
+ entry->nodeAddress = nodeAddress;
+ allNodes.PushBack( entry );
+ }
+ return entry;
+}
+
+CNodeEntry *CNodeEntry::GetNodeEntry( CMacAddr *macAddress )
+{
+ if( NULL == macAddress )
+ return NULL;
+ CNodeEntry *entry = NULL;
+ for( uint32_t i = 0; i < allNodes.Size(); i++ )
+ {
+ CNodeEntry *node = allNodes[i];
+ if( ( NULL != node->macAddress ) && ( *node->macAddress == *macAddress ) )
+ {
+ entry = node;
+ break;
+ }
+ }
+ return entry;
+}
+
+CNodeEntry *CNodeEntry::GetNodeEntry( uint8_t deviceInstance, uint32_t deviceType, uint32_t terminalInstance )
+{
+ uint32_t inst = 0;
+ CNodeEntry *entry = NULL;
+ for( uint32_t i = 0; i < allNodes.Size(); i++ )
+ {
+ CNodeEntry *node = allNodes[i];
+ if( ( allNodes[i]->deviceInstance == deviceInstance )
+ && ( allNodes[i]->deviceType == deviceType ) )
+ {
+ if( inst == terminalInstance )
+ {
+ entry = node;
+ break;
+ }
+ else
+ {
+ ++inst;
+ }
+ }
+ }
+ return entry;
+}
+
+uint32_t CNodeEntry::GetTerminalInstance( uint8_t deviceInstance, uint16_t nodeAddress, uint32_t deviceType )
+{
+ uint32_t terminalInst = 0;
+ for( uint32_t i = 0; i < allNodes.Size(); i++ )
+ {
+ if( ( allNodes[i]->deviceInstance == deviceInstance )
+ && ( allNodes[i]->deviceType == deviceType ) )
+ {
+ if( ( allNodes[i]->nodeAddress == nodeAddress ) )
+ break;
+ else
+ ++terminalInst;
+ }
+ }
+ return terminalInst;
+}
+
+void CNodeEntry::DeleteAllNodeEntries()
+{
+ allNodes.RemoveAll(true);
+}
+
+void CNodeEntry::DeleteNodeEntry( uint16_t index )
+{
+ CNodeEntry *ent = allNodes[index];
+ if( NULL == ent )
+ return;
+
+ allNodes.Remove(ent);
+ delete ent;
+}
+
+const char *CNodeEntry::GetConnectionStateString( NodeConnectionState_t conState )
+{
+ switch( conState )
+ {
+ case NodeConnection_NotUsed:
+ return "Idle";
+ case NodeConnection_Pending_Up:
+ return "Pending-Up";
+ case NodeConnection_Pending_Down:
+ return "Pending-Down";
+ case NodeConnection_Used:
+ return "Established";
+ default:
+ return "Unknown State";
+ }
+}
+
+void CNodeEntry::PrintAllInformations()
+{
+ ConsolePrintfStart( PRIO_LOW, "==================================================================\n" );
+ for( uint32_t i = 0; i < allNodes.Size(); i++ )
+ {
+ CNodeEntry *entry = allNodes[i];
+ ;
+ if( NULL != entry )
+ {
+ ConsolePrintfContinue( "Inst:%d, NodeAddr:0x%X, DevType:0x%X, MAC:%s, open:%d\n", entry->deviceInstance,
+ entry->nodeAddress, entry->deviceType, ( NULL != entry->macAddress ? entry->macAddress->ToString() :
+ "None" ), ( entry->isUsbPortOpened || entry->isMlbPortOpened ) );
+ for( uint32_t j = 0; j < entry->GetAmountOfConnections(); j++ )
+ {
+ CNodeConnectionEntry *con = entry->GetConnectionByIndex( j );
+ ConsolePrintfContinue(
+ "Id:%d, inHandle:0x%X, outHandle:0x%X, conHandle:0x%X, conLabel:0x%X, inState:%s, outState:%s, conState:%s, bufferSize:%d, name:%s\n", con->channelId, con->inHandle, con->outHandle, con->connectHandle, con->mostConnectionLabel, GetConnectionStateString( con->inSocketState ), GetConnectionStateString( con->outSocketState ), GetConnectionStateString( con->connectedSocketState ), con->bufferSize, con->deviceName );
+ }
+ }
+ if( i < allNodes.Size() - 1 )
+ ConsolePrintfContinue( "------------------------------------------------------------------\n" );
+ }
+ ConsolePrintfExit( "==================================================================\n" );
+}
+
+uint16_t CNodeEntry::GetAmountOfConnections()
+{
+ return allConnections.Size();
+}
+
+CNodeConnectionEntry *CNodeEntry::GetConnectionByIndex( uint16_t index )
+{
+ return allConnections[index];
+}
+
+CNodeConnectionEntry *CNodeEntry::GetConnectionByChannelId( uint32_t channelId, bool createNewIfUnknown )
+{
+ CNodeConnectionEntry *entry = NULL;
+ for( uint32_t i = 0; i < allConnections.Size(); i++ )
+ {
+ if( allConnections[i]->channelId == channelId )
+ {
+ entry = allConnections[i];
+ break;
+ }
+ }
+ if( createNewIfUnknown && NULL == entry )
+ {
+ entry = new CNodeConnectionEntry( this );
+ entry->channelId = channelId;
+ allConnections.PushBack( entry );
+ }
+ return entry;
+}
+
+CNodeConnectionEntry *CNodeEntry::GetConflictingConnection( uint32_t channelId, CNodeEntry *opposite )
+{
+ if( NULL == opposite )
+ return NULL;
+ if( opposite->deviceInstance != deviceInstance )
+ return NULL;
+ CNodeConnectionEntry *entry = NULL;
+ uint32_t connectionLabel = 0xFFFFFFFF;
+ for( uint32_t i = 0; i < allConnections.Size(); i++ )
+ {
+ if( allConnections[i]->channelId == channelId )
+ {
+ connectionLabel = allConnections[i]->mostConnectionLabel;
+ break;
+ }
+ }
+ if( 0xFFFFFFFF != connectionLabel )
+ {
+ for( uint32_t i = 0; i < opposite->allConnections.Size(); i++ )
+ {
+ if( opposite->allConnections[i]->mostConnectionLabel == connectionLabel )
+ {
+ entry = opposite->allConnections[i];
+ break;
+ }
+ }
+ }
+ return entry;
+}
+
+void CNodeEntry::DeleteConnection( uint32_t channelId )
+{
+ uint32_t index = 0xFFFFFFFF;
+ for( uint32_t i = 0; i < allConnections.Size(); i++ )
+ {
+ if( allConnections[i]->channelId == channelId )
+ {
+ index = i;
+ }
+ }
+ if( index >= allNodes.Size() )
+ return;
+ CNodeConnectionEntry *ent = allConnections[index];
+ allConnections.Remove(ent);
+ delete ent;
+}