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diff --git a/docs/devel/clocks.rst b/docs/devel/clocks.rst new file mode 100644 index 000000000..675fbeb6a --- /dev/null +++ b/docs/devel/clocks.rst @@ -0,0 +1,528 @@ +Modelling a clock tree in QEMU +============================== + +What are clocks? +---------------- + +Clocks are QOM objects developed for the purpose of modelling the +distribution of clocks in QEMU. + +They allow us to model the clock distribution of a platform and detect +configuration errors in the clock tree such as badly configured PLL, clock +source selection or disabled clock. + +The object is *Clock* and its QOM name is ``clock`` (in C code, the macro +``TYPE_CLOCK``). + +Clocks are typically used with devices where they are used to model inputs +and outputs. They are created in a similar way to GPIOs. Inputs and outputs +of different devices can be connected together. + +In these cases a Clock object is a child of a Device object, but this +is not a requirement. Clocks can be independent of devices. For +example it is possible to create a clock outside of any device to +model the main clock source of a machine. + +Here is an example of clocks:: + + +---------+ +----------------------+ +--------------+ + | Clock 1 | | Device B | | Device C | + | | | +-------+ +-------+ | | +-------+ | + | |>>-+-->>|Clock 2| |Clock 3|>>--->>|Clock 6| | + +---------+ | | | (in) | | (out) | | | | (in) | | + | | +-------+ +-------+ | | +-------+ | + | | +-------+ | +--------------+ + | | |Clock 4|>> + | | | (out) | | +--------------+ + | | +-------+ | | Device D | + | | +-------+ | | +-------+ | + | | |Clock 5|>>--->>|Clock 7| | + | | | (out) | | | | (in) | | + | | +-------+ | | +-------+ | + | +----------------------+ | | + | | +-------+ | + +----------------------------->>|Clock 8| | + | | (in) | | + | +-------+ | + +--------------+ + +Clocks are defined in the ``include/hw/clock.h`` header and device +related functions are defined in the ``include/hw/qdev-clock.h`` +header. + +The clock state +--------------- + +The state of a clock is its period; it is stored as an integer +representing it in units of 2 :sup:`-32` ns. The special value of 0 is used to +represent the clock being inactive or gated. The clocks do not model +the signal itself (pin toggling) or other properties such as the duty +cycle. + +All clocks contain this state: outputs as well as inputs. This allows +the current period of a clock to be fetched at any time. When a clock +is updated, the value is immediately propagated to all connected +clocks in the tree. + +To ease interaction with clocks, helpers with a unit suffix are defined for +every clock state setter or getter. The suffixes are: + +- ``_ns`` for handling periods in nanoseconds +- ``_hz`` for handling frequencies in hertz + +The 0 period value is converted to 0 in hertz and vice versa. 0 always means +that the clock is disabled. + +Adding a new clock +------------------ + +Adding clocks to a device must be done during the init method of the Device +instance. + +To add an input clock to a device, the function ``qdev_init_clock_in()`` +must be used. It takes the name, a callback, an opaque parameter +for the callback and a mask of events when the callback should be +called (this will be explained in a following section). +Output is simpler; only the name is required. Typically:: + + qdev_init_clock_in(DEVICE(dev), "clk_in", clk_in_callback, dev, ClockUpdate); + qdev_init_clock_out(DEVICE(dev), "clk_out"); + +Both functions return the created Clock pointer, which should be saved in the +device's state structure for further use. + +These objects will be automatically deleted by the QOM reference mechanism. + +Note that it is possible to create a static array describing clock inputs and +outputs. The function ``qdev_init_clocks()`` must be called with the array as +parameter to initialize the clocks: it has the same behaviour as calling the +``qdev_init_clock_in/out()`` for each clock in the array. To ease the array +construction, some macros are defined in ``include/hw/qdev-clock.h``. +As an example, the following creates 2 clocks to a device: one input and one +output. + +.. code-block:: c + + /* device structure containing pointers to the clock objects */ + typedef struct MyDeviceState { + DeviceState parent_obj; + Clock *clk_in; + Clock *clk_out; + } MyDeviceState; + + /* + * callback for the input clock (see "Callback on input clock + * change" section below for more information). + */ + static void clk_in_callback(void *opaque, ClockEvent event); + + /* + * static array describing clocks: + * + a clock input named "clk_in", whose pointer is stored in + * the clk_in field of a MyDeviceState structure with callback + * clk_in_callback. + * + a clock output named "clk_out" whose pointer is stored in + * the clk_out field of a MyDeviceState structure. + */ + static const ClockPortInitArray mydev_clocks = { + QDEV_CLOCK_IN(MyDeviceState, clk_in, clk_in_callback, ClockUpdate), + QDEV_CLOCK_OUT(MyDeviceState, clk_out), + QDEV_CLOCK_END + }; + + /* device initialization function */ + static void mydev_init(Object *obj) + { + /* cast to MyDeviceState */ + MyDeviceState *mydev = MYDEVICE(obj); + /* create and fill the pointer fields in the MyDeviceState */ + qdev_init_clocks(mydev, mydev_clocks); + [...] + } + +An alternative way to create a clock is to simply call +``object_new(TYPE_CLOCK)``. In that case the clock will neither be an +input nor an output of a device. After the whole QOM hierarchy of the +clock has been set ``clock_setup_canonical_path()`` should be called. + +At creation, the period of the clock is 0: the clock is disabled. You can +change it using ``clock_set_ns()`` or ``clock_set_hz()``. + +Note that if you are creating a clock with a fixed period which will never +change (for example the main clock source of a board), then you'll have +nothing else to do. This value will be propagated to other clocks when +connecting the clocks together and devices will fetch the right value during +the first reset. + +Clock callbacks +--------------- + +You can give a clock a callback function in several ways: + + * by passing it as an argument to ``qdev_init_clock_in()`` + * as an argument to the ``QDEV_CLOCK_IN()`` macro initializing an + array to be passed to ``qdev_init_clocks()`` + * by directly calling the ``clock_set_callback()`` function + +The callback function must be of this type: + +.. code-block:: c + + typedef void ClockCallback(void *opaque, ClockEvent event); + +The ``opaque`` argument is the pointer passed to ``qdev_init_clock_in()`` +or ``clock_set_callback()``; for ``qdev_init_clocks()`` it is the +``dev`` device pointer. + +The ``event`` argument specifies why the callback has been called. +When you register the callback you specify a mask of ClockEvent values +that you are interested in. The callback will only be called for those +events. + +The events currently supported are: + + * ``ClockPreUpdate`` : called when the input clock's period is about to + update. This is useful if the device needs to do some action for + which it needs to know the old value of the clock period. During + this callback, Clock API functions like ``clock_get()`` or + ``clock_ticks_to_ns()`` will use the old period. + * ``ClockUpdate`` : called after the input clock's period has changed. + During this callback, Clock API functions like ``clock_ticks_to_ns()`` + will use the new period. + +Note that a clock only has one callback: it is not possible to register +different functions for different events. You must register a single +callback which listens for all of the events you are interested in, +and use the ``event`` argument to identify which event has happened. + +Retrieving clocks from a device +------------------------------- + +``qdev_get_clock_in()`` and ``dev_get_clock_out()`` are available to +get the clock inputs or outputs of a device. For example: + +.. code-block:: c + + Clock *clk = qdev_get_clock_in(DEVICE(mydev), "clk_in"); + +or: + +.. code-block:: c + + Clock *clk = qdev_get_clock_out(DEVICE(mydev), "clk_out"); + +Connecting two clocks together +------------------------------ + +To connect two clocks together, use the ``clock_set_source()`` function. +Given two clocks ``clk1``, and ``clk2``, ``clock_set_source(clk2, clk1);`` +configures ``clk2`` to follow the ``clk1`` period changes. Every time ``clk1`` +is updated, ``clk2`` will be updated too. + +When connecting clock between devices, prefer using the +``qdev_connect_clock_in()`` function to set the source of an input +device clock. For example, to connect the input clock ``clk2`` of +``devB`` to the output clock ``clk1`` of ``devA``, do: + +.. code-block:: c + + qdev_connect_clock_in(devB, "clk2", qdev_get_clock_out(devA, "clk1")) + +We used ``qdev_get_clock_out()`` above, but any clock can drive an +input clock, even another input clock. The following diagram shows +some examples of connections. Note also that a clock can drive several +other clocks. + +:: + + +------------+ +--------------------------------------------------+ + | Device A | | Device B | + | | | +---------------------+ | + | | | | Device C | | + | +-------+ | | +-------+ | +-------+ +-------+ | +-------+ | + | |Clock 1|>>-->>|Clock 2|>>+-->>|Clock 3| |Clock 5|>>>>|Clock 6|>> + | | (out) | | | | (in) | | | | (in) | | (out) | | | (out) | | + | +-------+ | | +-------+ | | +-------+ +-------+ | +-------+ | + +------------+ | | +---------------------+ | + | | | + | | +--------------+ | + | | | Device D | | + | | | +-------+ | | + | +-->>|Clock 4| | | + | | | (in) | | | + | | +-------+ | | + | +--------------+ | + +--------------------------------------------------+ + +In the above example, when *Clock 1* is updated by *Device A*, three +clocks get the new clock period value: *Clock 2*, *Clock 3* and *Clock 4*. + +It is not possible to disconnect a clock or to change the clock connection +after it is connected. + +Clock multiplier and divider settings +------------------------------------- + +By default, when clocks are connected together, the child +clocks run with the same period as their source (parent) clock. +The Clock API supports a built-in period multiplier/divider +mechanism so you can configure a clock to make its children +run at a different period from its own. If you call the +``clock_set_mul_div()`` function you can specify the clock's +multiplier and divider values. The children of that clock +will all run with a period of ``parent_period * multiplier / divider``. +For instance, if the clock has a frequency of 8MHz and you set its +multiplier to 2 and its divider to 3, the child clocks will run +at 12MHz. + +You can change the multiplier and divider of a clock at runtime, +so you can use this to model clock controller devices which +have guest-programmable frequency multipliers or dividers. + +Note that ``clock_set_mul_div()`` does not automatically call +``clock_propagate()``. If you make a runtime change to the +multiplier or divider you must call clock_propagate() yourself. + +Unconnected input clocks +------------------------ + +A newly created input clock is disabled (period of 0). This means the +clock will be considered as disabled until the period is updated. If +the clock remains unconnected it will always keep its initial value +of 0. If this is not the desired behaviour, ``clock_set()``, +``clock_set_ns()`` or ``clock_set_hz()`` should be called on the Clock +object during device instance init. For example: + +.. code-block:: c + + clk = qdev_init_clock_in(DEVICE(dev), "clk-in", clk_in_callback, + dev, ClockUpdate); + /* set initial value to 10ns / 100MHz */ + clock_set_ns(clk, 10); + +To enforce that the clock is wired up by the board code, you can +call ``clock_has_source()`` in your device's realize method: + +.. code-block:: c + + if (!clock_has_source(s->clk)) { + error_setg(errp, "MyDevice: clk input must be connected"); + return; + } + +Note that this only checks that the clock has been wired up; it is +still possible that the output clock connected to it is disabled +or has not yet been configured, in which case the period will be +zero. You should use the clock callback to find out when the clock +period changes. + +Fetching clock frequency/period +------------------------------- + +To get the current state of a clock, use the functions ``clock_get()`` +or ``clock_get_hz()``. + +``clock_get()`` returns the period of the clock in its fully precise +internal representation, as an unsigned 64-bit integer in units of +2^-32 nanoseconds. (For many purposes ``clock_ticks_to_ns()`` will +be more convenient; see the section below on expiry deadlines.) + +``clock_get_hz()`` returns the frequency of the clock, rounded to the +next lowest integer. This implies some inaccuracy due to the rounding, +so be cautious about using it in calculations. + +It is also possible to register a callback on clock frequency changes. +Here is an example, which assumes that ``clock_callback`` has been +specified as the callback for the ``ClockUpdate`` event: + +.. code-block:: c + + void clock_callback(void *opaque, ClockEvent event) { + MyDeviceState *s = (MyDeviceState *) opaque; + /* + * 'opaque' is the argument passed to qdev_init_clock_in(); + * usually this will be the device state pointer. + */ + + /* do something with the new period */ + fprintf(stdout, "device new period is %" PRIu64 "* 2^-32 ns\n", + clock_get(dev->my_clk_input)); + } + +If you are only interested in the frequency for displaying it to +humans (for instance in debugging), use ``clock_display_freq()``, +which returns a prettified string-representation, e.g. "33.3 MHz". +The caller must free the string with g_free() after use. + +Calculating expiry deadlines +---------------------------- + +A commonly required operation for a clock is to calculate how long +it will take for the clock to tick N times; this can then be used +to set a timer expiry deadline. Use the function ``clock_ticks_to_ns()``, +which takes an unsigned 64-bit count of ticks and returns the length +of time in nanoseconds required for the clock to tick that many times. + +It is important not to try to calculate expiry deadlines using a +shortcut like multiplying a "period of clock in nanoseconds" value +by the tick count, because clocks can have periods which are not a +whole number of nanoseconds, and the accumulated error in the +multiplication can be significant. + +For a clock with a very long period and a large number of ticks, +the result of this function could in theory be too large to fit in +a 64-bit value. To avoid overflow in this case, ``clock_ticks_to_ns()`` +saturates the result to INT64_MAX (because this is the largest valid +input to the QEMUTimer APIs). Since INT64_MAX nanoseconds is almost +300 years, anything with an expiry later than that is in the "will +never happen" category. Callers of ``clock_ticks_to_ns()`` should +therefore generally not special-case the possibility of a saturated +result but just allow the timer to be set to that far-future value. +(If you are performing further calculations on the returned value +rather than simply passing it to a QEMUTimer function like +``timer_mod_ns()`` then you should be careful to avoid overflow +in those calculations, of course.) + +Obtaining tick counts +--------------------- + +For calculations where you need to know the number of ticks in +a given duration, use ``clock_ns_to_ticks()``. This function handles +possible non-whole-number-of-nanoseconds periods and avoids +potential rounding errors. It will return '0' if the clock is stopped +(i.e. it has period zero). If the inputs imply a tick count that +overflows a 64-bit value (a very long duration for a clock with a +very short period) the output value is truncated, so effectively +the 64-bit output wraps around. + +Changing a clock period +----------------------- + +A device can change its outputs using the ``clock_update()``, +``clock_update_ns()`` or ``clock_update_hz()`` function. It will trigger +updates on every connected input. + +For example, let's say that we have an output clock *clkout* and we +have a pointer to it in the device state because we did the following +in init phase: + +.. code-block:: c + + dev->clkout = qdev_init_clock_out(DEVICE(dev), "clkout"); + +Then at any time (apart from the cases listed below), it is possible to +change the clock value by doing: + +.. code-block:: c + + clock_update_hz(dev->clkout, 1000 * 1000 * 1000); /* 1GHz */ + +Because updating a clock may trigger any side effects through +connected clocks and their callbacks, this operation must be done +while holding the qemu io lock. + +For the same reason, one can update clocks only when it is allowed to have +side effects on other objects. In consequence, it is forbidden: + +* during migration, +* and in the enter phase of reset. + +Note that calling ``clock_update[_ns|_hz]()`` is equivalent to calling +``clock_set[_ns|_hz]()`` (with the same arguments) then +``clock_propagate()`` on the clock. Thus, setting the clock value can +be separated from triggering the side-effects. This is often required +to factorize code to handle reset and migration in devices. + +Aliasing clocks +--------------- + +Sometimes, one needs to forward, or inherit, a clock from another +device. Typically, when doing device composition, a device might +expose a sub-device's clock without interfering with it. The function +``qdev_alias_clock()`` can be used to achieve this behaviour. Note +that it is possible to expose the clock under a different name. +``qdev_alias_clock()`` works for both input and output clocks. + +For example, if device B is a child of device A, +``device_a_instance_init()`` may do something like this: + +.. code-block:: c + + void device_a_instance_init(Object *obj) + { + AState *A = DEVICE_A(obj); + BState *B; + /* create object B as child of A */ + [...] + qdev_alias_clock(B, "clk", A, "b_clk"); + /* + * Now A has a clock "b_clk" which is an alias to + * the clock "clk" of its child B. + */ + } + +This function does not return any clock object. The new clock has the +same direction (input or output) as the original one. This function +only adds a link to the existing clock. In the above example, object B +remains the only object allowed to use the clock and device A must not +try to change the clock period or set a callback to the clock. This +diagram describes the example with an input clock:: + + +--------------------------+ + | Device A | + | +--------------+ | + | | Device B | | + | | +-------+ | | + >>"b_clk">>>| "clk" | | | + | (in) | | (in) | | | + | | +-------+ | | + | +--------------+ | + +--------------------------+ + +Migration +--------- + +Clock state is not migrated automatically. Every device must handle its +clock migration. Alias clocks must not be migrated. + +To ensure clock states are restored correctly during migration, there +are two solutions. + +Clock states can be migrated by adding an entry into the device +vmstate description. You should use the ``VMSTATE_CLOCK`` macro for this. +This is typically used to migrate an input clock state. For example: + +.. code-block:: c + + MyDeviceState { + DeviceState parent_obj; + [...] /* some fields */ + Clock *clk; + }; + + VMStateDescription my_device_vmstate = { + .name = "my_device", + .fields = (VMStateField[]) { + [...], /* other migrated fields */ + VMSTATE_CLOCK(clk, MyDeviceState), + VMSTATE_END_OF_LIST() + } + }; + +The second solution is to restore the clock state using information already +at our disposal. This can be used to restore output clock states using the +device state. The functions ``clock_set[_ns|_hz]()`` can be used during the +``post_load()`` migration callback. + +When adding clock support to an existing device, if you care about +migration compatibility you will need to be careful, as simply adding +a ``VMSTATE_CLOCK()`` line will break compatibility. Instead, you can +put the ``VMSTATE_CLOCK()`` line into a vmstate subsection with a +suitable ``needed`` function, and use ``clock_set()`` in a +``pre_load()`` function to set the default value that will be used if +the source virtual machine in the migration does not send the clock +state. + +Care should be taken not to use ``clock_update[_ns|_hz]()`` or +``clock_propagate()`` during the whole migration procedure because it +will trigger side effects to other devices in an unknown state. |