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-rw-r--r--include/ui/sdl2.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
new file mode 100644
index 000000000..f85c117a7
--- /dev/null
+++ b/include/ui/sdl2.h
@@ -0,0 +1,85 @@
+#ifndef SDL2_H
+#define SDL2_H
+
+/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
+#undef WIN32_LEAN_AND_MEAN
+
+#include <SDL.h>
+#include <SDL_syswm.h>
+#ifdef CONFIG_SDL_IMAGE
+# include <SDL_image.h>
+#endif
+
+#include "ui/kbd-state.h"
+#ifdef CONFIG_OPENGL
+# include "ui/egl-helpers.h"
+#endif
+
+struct sdl2_console {
+ DisplayChangeListener dcl;
+ DisplaySurface *surface;
+ DisplayOptions *opts;
+ SDL_Texture *texture;
+ SDL_Window *real_window;
+ SDL_Renderer *real_renderer;
+ int idx;
+ int last_vm_running; /* per console for caption reasons */
+ int x, y, w, h;
+ int hidden;
+ int opengl;
+ int updates;
+ int idle_counter;
+ int ignore_hotkeys;
+ SDL_GLContext winctx;
+ QKbdState *kbd;
+#ifdef CONFIG_OPENGL
+ QemuGLShader *gls;
+ egl_fb guest_fb;
+ egl_fb win_fb;
+ bool y0_top;
+ bool scanout_mode;
+#endif
+};
+
+void sdl2_window_create(struct sdl2_console *scon);
+void sdl2_window_destroy(struct sdl2_console *scon);
+void sdl2_window_resize(struct sdl2_console *scon);
+void sdl2_poll_events(struct sdl2_console *scon);
+
+void sdl2_process_key(struct sdl2_console *scon,
+ SDL_KeyboardEvent *ev);
+
+void sdl2_2d_update(DisplayChangeListener *dcl,
+ int x, int y, int w, int h);
+void sdl2_2d_switch(DisplayChangeListener *dcl,
+ DisplaySurface *new_surface);
+void sdl2_2d_refresh(DisplayChangeListener *dcl);
+void sdl2_2d_redraw(struct sdl2_console *scon);
+bool sdl2_2d_check_format(DisplayChangeListener *dcl,
+ pixman_format_code_t format);
+
+void sdl2_gl_update(DisplayChangeListener *dcl,
+ int x, int y, int w, int h);
+void sdl2_gl_switch(DisplayChangeListener *dcl,
+ DisplaySurface *new_surface);
+void sdl2_gl_refresh(DisplayChangeListener *dcl);
+void sdl2_gl_redraw(struct sdl2_console *scon);
+
+QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
+ QEMUGLParams *params);
+void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
+int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
+ QEMUGLContext ctx);
+
+void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
+void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
+ uint32_t backing_id,
+ bool backing_y_0_top,
+ uint32_t backing_width,
+ uint32_t backing_height,
+ uint32_t x, uint32_t y,
+ uint32_t w, uint32_t h);
+void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
+ uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+
+#endif /* SDL2_H */