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package agent
import (
"path/filepath"
)
// IPROJECT interface implementation for native/path mapping projects
// PathMap .
type PathMap struct {
*Context
server *XdsServer
folder *FolderConfig
}
// NewProjectPathMap Create a new instance of PathMap
func NewProjectPathMap(ctx *Context, svr *XdsServer) *PathMap {
p := PathMap{
Context: ctx,
server: svr,
folder: &FolderConfig{},
}
return &p
}
// Add a new project
func (p *PathMap) Add(cfg ProjectConfig) (*ProjectConfig, error) {
var err error
// SEB TODO: check local/server directory access
err = p.server.FolderAdd(p.server.ProjectToFolder(cfg), p.folder)
if err != nil {
return nil, err
}
return p.GetProject(), nil
}
// Delete a project
func (p *PathMap) Delete() error {
return p.server.FolderDelete(p.folder.ID)
}
// GetProject Get public part of project config
func (p *PathMap) GetProject() *ProjectConfig {
prj := p.server.FolderToProject(*p.folder)
prj.ServerID = p.server.ID
return &prj
}
// SetProject Set project config
func (p *PathMap) SetProject(prj ProjectConfig) *ProjectConfig {
p.folder = p.server.ProjectToFolder(prj)
return p.GetProject()
}
// GetServer Get the XdsServer that holds this project
func (p *PathMap) GetServer() *XdsServer {
return p.server
}
// GetFullPath returns the full path of a directory (from server POV)
func (p *PathMap) GetFullPath(dir string) string {
if &dir == nil {
return p.folder.DataPathMap.ServerPath
}
return filepath.Join(p.folder.DataPathMap.ServerPath, dir)
}
// Sync Force project files synchronization
func (p *PathMap) Sync() error {
return nil
}
// IsInSync Check if project files are in-sync
func (p *PathMap) IsInSync() (bool, error) {
return true, nil
}
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