package common
import (
"fmt"
"os"
"os/user"
"path"
"path/filepath"
"regexp"
"runtime"
"strings"
)
// Exists returns whether the given file or directory exists or not
func Exists(path string) bool {
_, err := os.Stat(path)
if err == nil {
return true
}
if os.IsNotExist(err) {
return false
}
return true
}
// IsDir returns true when the given path is a directory
func IsDir(path string) bool {
fi, err := os.Stat(path)
if err != nil {
return false
}
return fi.Mode().IsDir()
}
// ResolveEnvVar Resolved environment variable regarding the syntax ${MYVAR}
// or $MYVAR following by a slash or a backslash
func ResolveEnvVar(s string) (string, error) {
if s == "" {
return s, nil
}
// Resolved tilde : ~/
if len(s) > 2 && s[:2] == "~/" {
if usr, err := user.Current(); err == nil {
s = filepath.Join(usr.HomeDir, s[2:])
}
}
// Resolved ${MYVAR}
re := regexp.MustCompile("\\${([^}]+)}")
vars := re.FindAllStringSubmatch(s, -1)
res := s
for _, v := range vars {
val := ""
if v[1] == "EXEPATH" {
// Specific case to resolve $EXEPATH or ${EXEPATH} used as current executable path
val = GetExePath()
} else {
// Get env var value
val = os.Getenv(v[1])
if val == "" {
// Specific case to resolved $HOME or ${HOME} on Windows host
if runtime.GOOS == "windows" && v[1] == "HOME" {
if usr, err := user.Current(); err == nil {
val = usr.HomeDir
}
} else {
return res, fmt.Errorf("ERROR: %s env variable not defined", v[1])
}
}
}
rer := regexp.MustCompile("\\${" + v[1] + "}")
res = rer.ReplaceAllString(res, val)
}
// Resolved $MYVAR following by a slash (or a backslash for Windows)
// TODO
//re := regexp.MustCompile("\\$([^\\/])+/")
return path.Clean(res), nil
}
// PathNormalize normalizes a linux or windows like path
func PathNormalize(p string) string {
sep := string(filepath.Separator)
if sep != "/" {
return p
}
// Replace drive like C: by C/
res := p
if p[1:2] == ":" {
res = p[0:1] + sep + p[2:]
}
res = strings.Replace(res, "\\", "/", -1)
return filepath.Clean(res)
}
// GetUserHome returns the user's home directory or empty string on error
func GetUserHome() string {
if usr, err := user.Current(); err == nil && usr != nil && usr.HomeDir != "" {
return usr.HomeDir
}
for _, p := range []string{"HOME", "HomePath"} {
if h := os.Getenv(p); h != "" {
return h
}
}
return ""
}
// GetExePath returns the full path of the current executable
func GetExePath() string {
exePath := os.Args[0] // set fallback value
ee, _ := os.Executable()
exeAbsPath, err := filepath.Abs(ee)
if err == nil {
exePath, err = filepath.EvalSymlinks(exeAbsPath)
if err == nil {
exePath = filepath.Dir(ee)
} else {
exePath = filepath.Dir(exeAbsPath)
}
}
return exePath
}