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authorSebastien Douheret <sebastien.douheret@iot.bzh>2017-09-20 10:24:51 +0200
committerSebastien Douheret <sebastien.douheret@iot.bzh>2017-09-20 10:24:51 +0200
commit8f9934b438a145d9d84beec0153c431996697507 (patch)
treea404cd97adc67fe0c44f6a26c85f202a258352ad /docs/part-1/4_build-first-app.md
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Signed-off-by: Sebastien Douheret <sebastien.douheret@iot.bzh>
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+# Create your first AGL application
+
+## Setup
+
+Let's use for example helloworld-native-application, so you need first to clone
+this project into a directory that will be accessible by `xds-server`.
+Depending of the project sharing method:
+
+- Cloud sync: you can clone project anywhere on your local disk,
+- Path mapping: you must clone project into `$HOME/xds-workspace` directory.
+
+<!-- note -->
+> **Note** : [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application) project is an AGL
+project based on [app-templates](https://git.automotivelinux.org/apps/app-templates/)
+(included as a git submodule). This CMake templating, used to develop application
+with the AGL Application Framework, will automatically generate makefile rules
+(eg. `remote-target-populate`) or scripts (eg. `build/target/xxx` scripts).
+
+For more info about app-template, please refer to [this documentation](http://docs.automotivelinux.org/docs/devguides/en/dev/reference/sdk-devkit/docs/part-2/2_4-Use-app-templates.html).
+<!-- endnote -->
+
+### Clone project
+
+```bash
+cd $HOME/xds-workspace
+git clone --recursive https://github.com/iotbzh/helloworld-native-application.git
+```
+
+### Declare project into XDS
+
+Use XDS Dashboard to declare your project. Open a browser and connect to XDS
+Dashboard. URL depends of your config, for example `http://localhost:8000`
+
+Click cog icon ![](./pictures/xds-dashboard-icon-1.png){style display:inline; padding:0;}
+to open configuration panel and then create/declare a new project by with the
+plus icon
+![](./pictures/xds-dashboard-icon-2.png){style display:inline; padding:0;}
+of `Projects` bar.
+
+Set `Sharing Type` and paths according to your setup.
+
+![](./pictures/xds-dashboard-prj-1.png){style width:90%;}
+
+<!-- note -->
+>**Note:** when you select `Path mapping`, you must clone your project into
+`$HOME/xds-workspace` directory (named "Local Path" in modal window) and
+"Server Path" must be set to `/home/devel/xds-workspace/xxx` where xxx is your
+project directory name. If you select `Cloud Sync`, you can clone your project
+where you want on your local disk.
+<!-- endnote -->
+
+## Build from XDS dashboard
+
+Open the build page (icon ![](./pictures/xds-dashboard-icon-3.png){style display:inline; padding:0;}), then select your **Project** and the **Cross SDK** you want to use and click on
+**Clean / Pre-Build / Build / Populate** buttons to execute various build actions.
+
+![](./pictures/xds-dashboard-prj-2.png){style width:90%;}
+
+## Build from command line
+
+You need to determine which is the unique id of your project. You can find
+this ID in project page of XDS dashboard or you can get it from command line
+using the `--list` option. This option lists all existing projects ID:
+
+```bash
+./bin/xds-exec --list
+
+List of existing projects:
+ CKI7R47-UWNDQC3_myProject
+ CKI7R47-UWNDQC3_test2
+ CKI7R47-UWNDQC3_test3
+```
+
+Now to refer your project, just use --id option or use `XDS_PROJECT_ID`
+environment variable.
+
+You are now ready to use XDS to for example cross build your project.
+Here is an example to build a project based on CMakefile:
+
+```bash
+# Add xds-exec in the PATH
+export PATH=${PATH}:/opt/AGL/bin
+
+# Go into your project directory
+cd $MY_PROJECT_DIR
+
+# Create a build directory
+xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- mkdir build
+
+# Generate build system using cmake
+xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- cd build && cmake ..
+
+# Build the project
+xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- cd build && make all
+```
+
+To avoid to set project id, xds server url, ... at each command line, you can
+define these settings as environment variable within an env file and just set
+`--config` option or source file before executing xds-exec.
+
+For example, the equivalence of above command is:
+
+```bash
+# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
+cd $MY_PROJECT_DIR
+cat > xds-project.conf << EOF
+ export XDS_SERVER_URL=localhost:8000
+ export XDS_PROJECT_ID=CKI7R47-UWNDQC3_myProject
+ export XDS_SDK_ID=poky-agl_corei7-64_4.0.1
+EOF
+
+xds-exec --config xds-project.conf -- mkdir build
+
+# Or sourcing env file
+source xds-project.conf
+xds-exec -- mkdir -o build && cd build && cmake ..
+xds-exec -- cd build && make all
+```
+
+<!-- note -->
+>**Note:** all parameters after a double dash (--) are considered as the command
+to execute on xds-server.
+<!-- endnote -->
+
+## Build from IDE
+
+First create the XDS config file that will be used later by xds-exec commands.
+For example we use here aarch64 SDK to cross build application for a Renesas
+Gen3 board.
+
+```bash
+# create file at root directory of your project
+# for example:
+# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
+cat > $MY_PROJECT_DIR/xds-gen3.conf << EOF
+ export XDS_SERVER_URL=localhost:8000
+ export XDS_PROJECT_ID=cde3b382-9d3b-11e7_helloworld-native-application
+ export XDS_SDK_ID=poky-agl_aarch64_4.0.1
+EOF
+```
+
+### NetBeans
+
+__Netbeans 8.x :__
+
+- Open menu **Tools** -> **Options**
+ - Open **C/C++** tab, in **Build Tools** sub-tab, click on **Add** button:
+
+ ![Add new tool panel](./pictures/nb_newtool.png)
+
+ - Then, you should set **Make Command** and **Debugger Command** to point to xds tools:
+
+ ![Add new tool panel](./pictures/nb_xds_options.png)
+
+ - Finally click on **OK** button.
+
+- Open menu **File** -> **New Project**
+
+- Select **C/C++ Project with Existing Sources** ;
+ Click on **Next** button
+
+- Specify the directory where you cloned your project and click on **Finish** button to keep all default settings:
+
+ ![Select Model panel](./pictures/nb_new-project-1.png)
+
+- Edit project properties (using menu **File** -> **Project Properties**) to add a new configuration that will use XDS to cross-compile your application for example for a Renesas Gen3 board)
+
+ - in **Build** category, click on **Manage Configurations** button and then **New** button to add a new configuration named for example "Gen3 board"
+
+ ![Select Model panel](./pictures/nb_new-project-2.png)
+
+ - Click on **Set Active** button
+
+ - Select **Pre-Build** sub-category, and set:
+ - Working Directory: `build_gen3`
+ - Command Line: `xds-exec -c ../xds-gen3.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..`
+ - Pre-build First: `ticked`
+
+ - Select **Make** sub-category, and set:
+ - Working Directory: `build_gen3`
+ - Build Command: `xds-exec -c ../xds-gen3.conf -- make remote-target-populate`
+ - Clean Command: `xds-exec -c ../xds-gen3.conf -- make clean`
+
+ ![Select Model panel](./pictures/nb_new-project-3.png)
+
+ - Click on **OK** button to save settings
+
+By changing configuration from **Default** to **Gen3 board**, you can now simply
+compile your helloworld application natively (**Default** configuration) or
+cross-compile your application through XDS for a Renesas Gen3 board (**Gen3 board** configuration).
+
+### Visual Studio Code
+
+Open your project in VS Code
+
+```bash
+cd $MY_PROJECT_DIR
+code . &
+```
+
+Add new tasks : press `Ctrl+Shift+P` and select the `Tasks: Configure Task Runner` command and you will see a list of task runner templates.
+
+And define your own tasks, here is an example to build [unicens2-binding](https://github.com/iotbzh/unicens2-binding) AGL binding based on cmake (_options value of args array must be updated regarding your settings_):
+
+```json
+{
+ "version": "0.1.0",
+ "linux": {
+ "command": "/opt/AGL/bin/xds-exec"
+ },
+ "isShellCommand": true,
+ "args": [
+ "-url", "localhost:8000",
+ "-id", "CKI7R47-UWNDQC3_myProject",
+ "-sdkid", "poky-agl_aarch64_4.0.1",
+ "--"
+ ],
+ "showOutput": "always",
+ "tasks": [{
+ "taskName": "clean",
+ "suppressTaskName": true,
+ "args": [
+ "rm -rf build/* && echo Cleanup done."
+ ]
+ },
+ {
+ "taskName": "pre-build",
+ "isBuildCommand": true,
+ "suppressTaskName": true,
+ "args": [
+ "mkdir -p build && cd build && cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt"
+ ]
+ },
+ {
+ "taskName": "build",
+ "isBuildCommand": true,
+ "suppressTaskName": true,
+ "args": [
+ "cd build && make widget"
+ ],
+ "problemMatcher": {
+ "owner": "cpp",
+ "fileLocation": ["absolute"],
+ "pattern": {
+ "regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
+ "file": 1,
+ "line": 2,
+ "column": 3,
+ "severity": 4,
+ "message": 5
+ }
+ }
+ },
+ {
+ "taskName": "populate",
+ "suppressTaskName": true,
+ "args" : [
+ "cd build && make widget-target-install"
+ ]
+ }
+ ]
+}
+```
+
+> **NOTE** You can also add your own keybindings to trig above tasks, for example:
+> ```json
+> // Build
+> {
+> "key": "alt+f9",
+> "command": "workbench.action.tasks.runTask",
+> "args": "clean"
+> },
+> {
+> "key": "alt+f10",
+> "command": "workbench.action.tasks.runTask",
+> "args": "pre-build"
+> },
+> {
+> "key": "alt+f11",
+> "command": "workbench.action.tasks.runTask",
+> "args": "build"
+> },
+> {
+> "key": "alt+f12",
+> "command": "workbench.action.tasks.runTask",
+> "args": "populate"
+> },
+> ```
+>
+> More details about VSC keybindings [here](https://code.visualstudio.com/docs/editor/tasks#_binding-keyboard-shortcuts-to-tasks)
+>
+> More details about VSC tasks [here](https://code.visualstudio.com/docs/editor/tasks)
+
+#### Qt Creator
+Please refer to [agl-hello-qml](https://github.com/radiosound-com/agl-hello-qml#clone--build-project) project.
+Thanks to Dennis for providing this useful example.
+
+#### Others IDE
+*Coming soon...*