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author | Scott Rifenbark <srifenbark@gmail.com> | 2019-04-11 15:31:33 +0200 |
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committer | Scott Rifenbark <srifenbark@gmail.com> | 2019-05-20 15:18:42 -0700 |
commit | 3635b88a18de43bbdd2373259ac65c02bc63c139 (patch) | |
tree | d3f83a07a32230b938b700cc59419c8c85f42282 /docs/part-1/create-app-build-ide.md | |
parent | 8e5d6918c1a51ae3e948b95c30a357c700821e39 (diff) |
Various review edits for XDS
Took care of review comments from Sebastien
to clear up some terminlogy, update the
create-app-workflow.png image to include
declaring a project. Fixed a link to the
XDS user guide to be guppy-specific.
Included more explanation regarding
aborting an ongoing installation.
v2: squased version due to files being (re-)moved
Change-Id: I48c20d8e0b105f1e26b68b574b2c5d2b56eecb61
Signed-off-by: Scott RifenbarK <srifenbark@gmail.com>
Signed-off-by: Scott Rifenbark <srifenbark@gmail.com>
Diffstat (limited to 'docs/part-1/create-app-build-ide.md')
-rw-r--r-- | docs/part-1/create-app-build-ide.md | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/docs/part-1/create-app-build-ide.md b/docs/part-1/create-app-build-ide.md new file mode 100644 index 0000000..cbf39f6 --- /dev/null +++ b/docs/part-1/create-app-build-ide.md @@ -0,0 +1,244 @@ +# Build using an IDE + +One option for building your application using XDS is to use +an Integrated Development Environment +([IDE](https://en.wikipedia.org/wiki/Integrated_development_environment)). +Many IDEs exist (e.g. [NetBeans](https://netbeans.org/), +[Visual Studio Code](https://code.visualstudio.com/), +[Qt Creator](https://www.qt.io/), +[Eclipse](https://www.eclipse.org/), and so forth). + +This section first develops an XDS configuration file +(i.e. `xds-project.conf`) and then provides two +examples, NetBeans and Visual Studio, that do the following. + +- NetBeans: Creates two separate build configurations + for a project, which makes it easy to switch back and forth + between types of builds. + +- Visual Studio: Creates tasks that allow you to build an example + based on CMake templates. + +## XDS Configuration File + +This section shows how to create an XDS configuration file +(i.e. `xds-project.conf`) or how to re-use an existing file. +For example, the following commands set up the configuration +file for an `aarch64` SDK to cross-build the +application for a Renesas Gen3 board. + +```bash +# create file at root directory of your project +# for example: +# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application +cat > $MY_PROJECT_DIR/xds-project.conf << EOF + export XDS_AGENT_URL=localhost:8800 + export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b + export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03 +EOF +``` + +## NetBeans + +This section creates two configurations: one to compile the +project natively using native GNU gcc, and one to cross-compile +the project using XDS. + +Having two configurations allows you to easily switch between them +using NetBean's **Run -> Set Project Configuration** menu. + +### Native Configuration + +Follow these steps to create the native configuration: + +1. Open the **Tools** -> **Options** menu. + +2. Open the **C/C++** tab. + +3. Click on the **Add** button in the **Build Tools** sub-tab: + + ![Add new tool panel](./pictures/nb_newtool.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} + +4. Fill the **Make Command** and **Debugger Command** fields to point to the XDS tools: + + ![Add new tool panel](./pictures/nb_xds_options.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} + +5. Click **OK**. + +6. Select the **File** -> **New Project** menu item to declare the + project and create a native configuration. + +7. Select **C/C++ Project with Existing Sources** and click on **Next**. + +8. Specify your project directory and set **Select Configuration Mode** to + "Custom". + Be sure to keep **Tool Collection** set to "Default GNU" in order to create a + *native configuration*, which is based on the native GNU GCC. + +9. Click **Next**. + + ![Select Model panel](./pictures/nb_new-project-1.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} + +10. Update the **Run in Folder** field to add the `build_native` suffix. + Doing so results in the build files being located in the + `build_native` sub-directory. + Be sure to keep the defaults for all other settings and then click **Next**. + + ![Select Model panel](./pictures/nb_new-project-2.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} + +11. Click through **Next** several times while always keeping the + default settings until the **Finish** button appears. + +12. Click **Finish** to complete the creation of the native configuration. + +### Cross-Compilation Configuration + +Follow these steps to create the configuration for cross-compilation +based on the XDS tools: + +1. Edit project properties (using menu **File** -> **Project Properties**) + to add a new configuration that will use XDS to cross-compile + your application for example for a Renesas Gen3 board. + +2. in the **Build** category, click on **Manage Configurations** button + and then **New** button to add a new configuration named for example + "Gen3 board". + + ![Select Build category](./pictures/nb_new-project-3.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} + +3. Click the **Set Active** button. + +4. Select the **Pre-Build** sub-category, and set the following: + + - Working Directory: `build_gen3` + - Command Line: `xds-cli exec -c ../xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..` + - Pre-build First: `ticked`<br/><br/> + +5. Select the **Make** sub-category, and set the following: + + - Working Directory: `build_gen3` + - Build Command: `xds-cli exec -c ../xds-project.conf -- make remote-target-populate` + - Clean Command: `xds-cli exec -c ../xds-project.conf -- make clean`<br/><br/> + + ![Select Make sub-category](./pictures/nb_new-project-4.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} + +6. Select the **Run** sub-category, and set the following: + + - Run Command: `target/start-on-root@renesas-gen3.sh` + - Run Directory: `build-gen3`<br/><br/> + + ![Select Run sub-category](./pictures/nb_new-project-5.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"} + +7. Click **OK** to save settings. + +By changing the configuration from **Default** to **Gen3 board**, you can +compile your helloworld application natively, which is the default configuration. +Or, you can cross-compile your application using XDS for the Renesas Gen3 board, +which is the Gen3 board configuration. + +## Visual Studio Code + +This section presents a Visual Studio example that creates tasks +that allow you to build an example that is based on CMake templates. + +Follow these steps: + +1. Start Visual Studio Code and open your project using the + following commands: + + ```bash + cd $MY_PROJECT_DIR + code . & + ``` + +2. Add new tasks by entering the `Ctrl+Shift+P` key combination and selecting + the `Tasks: Configure Task` command. + A list of task runner templates appears. + +3. Define your own tasks. + Following is an example that builds the + [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application) + that is based on CMake templates. + + ```json + { + "version": "2.0.0", + "type": "shell", + "presentation": { + "reveal": "always" + }, + "tasks": [ + { + "label": "clean", + "type": "shell", + "command": "/bin/rm -rf ${workspaceFolder}/build/* && mkdir -p build && echo Cleanup done.", + "problemMatcher": [] + }, + { + "label": "pre-build", + "type": "shell", + "group": "build", + "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ../", + "problemMatcher": [ + "$gcc" + ] + }, + { + "label": "build", + "type": "shell", + "group": "build", + "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget", + "problemMatcher": [ + "$gcc" + ] + }, + { + "label": "populate", + "type": "shell", + "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget-target-install", + "problemMatcher": [] + } + ] + } + ``` + +4. Run a task by entering the `Ctrl+Shift+P` key combination and + selecting `Tasks: Run task` and then selecting the specific task. + For example, select `pre-build` to trigger pre-build task. + +5. Optionally add keybindings that trigger tasks. + Following is an example: + + ```json + // Build + { + "key": "alt+f9", + "command": "workbench.action.tasks.runTask", + "args": "clean" + }, + { + "key": "alt+f10", + "command": "workbench.action.tasks.runTask", + "args": "pre-build" + }, + { + "key": "alt+f11", + "command": "workbench.action.tasks.runTask", + "args": "build" + }, + { + "key": "alt+f12", + "command": "workbench.action.tasks.runTask", + "args": "populate" + }, + ``` + + <!-- section-note --> + **NOTES:** + + - You can find more details about Visual Source Code keybindings + [here](https://code.visualstudio.com/docs/editor/tasks#_binding-keyboard-shortcuts-to-tasks). + + - You can find more details about Visual Source Code tasks + [here](https://code.visualstudio.com/docs/editor/tasks). + <!-- end-section-note --> |