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-rw-r--r-- | docs/part-1/debug-cmd-line.md | 94 |
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diff --git a/docs/part-1/debug-cmd-line.md b/docs/part-1/debug-cmd-line.md index 2c25517..f279c7b 100644 --- a/docs/part-1/debug-cmd-line.md +++ b/docs/part-1/debug-cmd-line.md @@ -1,48 +1,76 @@ -# Debug using xds-gdb from command line +# Using the XDS Command Line -## XDS remote debugging mode +You can debug your AGL application using the XDS command line +in XDS remote mode or in native mode. -First the project you want to debug must be declared on an xds-server and this -project may also has been built using using XDS (see [Create your first AGL application](../../../#create-your-first-agl-application) for more details). +## XDS Remote Mode -So to debug it you need to have the XDS agent - server chain in place and -you also need the project and sdk unique id. +XDS remote debugging is the default mode for using XDS to debug your +application. -You can find these IDs in project page of XDS dashboard or you can get them from command line using the `--list` option. -This option lists all existing projects ID: +Follow this procedure to use XDS remotely to debug your application: -```bash -xds-gdb --list -``` +1. Declare to the `xds-server` the project you want to debug. + The project can also have been built using XDS. + See the "[Create your first AGL application](../../../#create-your-first-agl-application)" + section for more details. + +2. Be sure you have the XDS agent and XDS server chain in place. + You can find more information on this chain in the + "[Overview](../../../#xds-overview)" section. + +3. Determine the unique project and sdk ID values. + Two methods exist for you to locate these ID values: + + - Use the "Project" page of XDS dashboard. + + - Use the `xds-gdb --list` command from the XDS command line. + This command returns the list of all existing project and SDK + IDs: -Now to refer your project, just set `XDS_PROJECT_ID` and `XDS_SDK_ID` variables. + ```bash + xds-gdb --list + ``` -You are now ready to use `xds-gdb` to for example cross debug your project. +4. Define the `XDS_PROJECT_ID` and `XDS_SDK_ID` variables. + Defining these variables refers the project to the + `xds-server`. + Once you refer the project, you are ready to use `xds-gdb` + (e.g. cross debug your project). -Here is an example to build and debug a project based on CMakefile and +5. Build and debug the project. + +**Example** + +Following is an example that builds and debugs a project +based on a CMakefile and the [cmake-apps-module](https://git.automotivelinux.org/src/cmake-apps-module/): ```bash -# Go into your project directory (for example helloworld-native-application) +# Go into your project directory (e.g. helloworld-native-application) cd ~/xds-workspace +# Clone the project files into your local directory. git clone https://github.com/iotbzh/helloworld-native-application.git +# Go to the local project's directory. cd helloworld-service # Declare your project on xds-server -# <for now, you can only do this step using xds HTML dashboard (see xds-server doc)> +# For now, you can only do this step using the XDS Dashboard. +# See the "Build Using the XDS Dashboard" topic in the "Create Your +# First Application" section. -# Define XDS config +# Define XDS configuration variables by creating a "xds-config.env" file. cat <<EOF >./xds-config.env #optional if not default value: XDS_AGENT_URL=http://localhost:8800 XDS_PROJECT_ID=IW7B4EE-DBY4Z74_myProject XDS_SDK_ID=poky-agl_aarch64_4.0.1 EOF -# Tell to xds-cli and xds-gdb which is your config file +# Tell the xds-cli and xds-gdb what configuration file to use. export XDS_CONFIG=../xds-gen3.conf -# Create a new build directory +# Create a new build directory. mkdir build && cd build # Start remote cross build @@ -55,15 +83,29 @@ xds-gdb -x target/gdb-on-root@myTarget.ini ``` <!-- section-note --> -**Note:** : [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application) project is an AGL -project based on [cmake-apps-module](https://git.automotivelinux.org/src/cmake-apps-module/) -(refer to install cmake module [instructions](../../cmakeafbtemplates/dev_guide/installing-cmake.html)). This CMake templating, used to develop application -with the AGL Application Framework, will automatically generate makefile rules -(eg. `remote-target-populate`) or scripts (eg. `build/target/xxx` scripts). +**NOTE:** + +The [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application) +project is an AGL project based on the +[cmake-apps-module](https://git.automotivelinux.org/src/cmake-apps-module/). +For information on installing this module, see the +"[Installing the CMAKE Templates](../../cmakeafbtemplates/dev_guide/installing-cmake.html))" +section. -For more info about app-template, please refer to [this documentation](../../../#using-the-cmake-applications-module). +The CMake templates, used to develop applications with the AGL Application +Framework, automatically generates Makefile rules +(e.g. `remote-target-populate`) or scripts (e.g. `build/target/*`). + +For more info about the CMake templates, see the +"[Using the Cmake Applications Module](../../../#using-the-cmake-applications-module). <!-- end-section-note --> ## Native debugging -To enable native debugging mode, you need to define `XDS_NATIVE_GDB` variable. +Native debugging using GDB directly. + +To enable native debugging mode, set the `XDS_NATIVE_GDB` variable. + +For information on debugging with GDB, see the +"[Debugging with GDB](https://www.sourceware.org/gdb/onlinedocs/gdb.html#index-_002d_002dcommand)" +section. |