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(see previous chapter: [Installing XDS client tools](./1_install-client.html) )
- `xds-server` is running locally in a docker container or is accessible on your
network (see previous chapter: [Installing XDS server](./2_install-xds-server.html))
-- one or more SDK have been installed (see previous chapter: [Installing AGL SDKs](3_install-sdks.html))
+- one or more SDK have been installed (see previous chapter: [Installing AGL SDKs](./3_install-sdks.html))
- XDS configuration is correct: in other words, connection is correctly
established between `xds-agent` and `xds-server` and no error message is
displayed when you open XDS Dashboard in a web browser.
-## Setup
+---
-Let's use _helloworld-native-application_ project as example, so you need first to clone
-this project into a directory that will be accessible by `xds-server`.
+Links to subchapters :
-Depending of the project sharing method:
-
-- Cloud sync: you can clone project anywhere on your local disk,
-- Path mapping: you must clone project into `$HOME/xds-workspace` directory.
-
-<!-- note -->
-**Note:** : [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application) project is an AGL
-project based on [app-templates](https://git.automotivelinux.org/apps/app-templates/)
-(included as a git submodule). This CMake templating, used to develop application
-with the AGL Application Framework, will automatically generate makefile rules
-(eg. `remote-target-populate`) or scripts (eg. `build/target/xxx` scripts).
-
-For more info about app-template, please refer to [this documentation](http://docs.automotivelinux.org/docs/devguides/en/dev/reference/sdk-devkit/docs/part-2/2_4-Use-app-templates.html).
-<!-- endnote -->
-
-### Clone project
-
-```bash
-cd $HOME/xds-workspace
-git clone --recursive https://github.com/iotbzh/helloworld-native-application.git
-```
-
-### Declare project using XDS Dashboard
-
-Use XDS Dashboard to declare your project. Open a browser and connect to XDS
-Dashboard.
-
-URL depends of your config, for example `http://localhost:8800`
-
-Open the right sidebar and select `Projects` entry to open project page and then
-create/declare a new project by with the plus icon:
-
-![](./pictures/xds-dashboard-icon-2.png){:: style="margin:auto; display:flex"}
-
-<!-- pagebreak -->
-
-Set `Sharing Type` and paths according to your needs.
-
-![](./pictures/xds-dashboard-prj-1.png){:: style="width:90%; max-width:560px; margin:auto; display:flex"}
-
-Note that XDS creates (if not already exists) a file named `xds-project.conf`
-when you declare a new project.
-
-This file may be very useful when you plan to use XDS client tools such as `xds-cli` or `xds-gdb`.
-
-<!-- note -->
-**Note:**
-
-When `Path mapping` type is selected, you must clone your project into
-`$HOME/xds-workspace` directory (named **Local Path** in modal window).
-
-If XDS server is running in the XDS docker container (see [Installation based on Docker container](./2_install-xds-server.html#installation-based-on-docker-container) ),
-the **Server Path** must be set to `/home/devel/xds-workspace/xxx` where xxx is your
-project directory name.
-
-If you select `Cloud Sync`, you can clone your project wherever you want on
-your local disk.
-<!-- endnote -->
-
-### Declare project from command line
-
-Use XDS command line tool named [xds-cli](./part2/3_xds-cli.html) to declare your
-project from command line and more precisely the `projects add` command
-(short option: `prj add`).
-
-```bash
-xds-cli prj add --label="Project_helloworld-native-application" --type=pm --path=/home/seb/xds-workspace/helloworld-native-application --server-path=/home/devel/xds-workspace/helloworld-native-application
-```
-
-> **Note:** option `--url=http://localhost:1234` may be added to `xds-cli` in
-> order to set url of `xds-agent` in case of agent is not running on default
-> port (for example here, 1234)
-
-<!-- pagebreak -->
-
-## Build from XDS dashboard
-
-Open the build page build entry of left sidebar ![](./pictures/xds-dashboard-icon-3.png){:: style="display:inline; padding:0;"},
-
-then select your **Project** and the **Cross SDK** you want to use and click on
-**Clean / Pre-Build / Build / Populate** buttons to execute various build actions.
-
-![](./pictures/xds-dashboard-prj-2.png){:: style="width:90%; max-width:600px; margin:auto; display:flex"}
-
-## Build from command line
-
-You need to determine which is the unique id of your project. You can find
-this ID in project page of XDS dashboard or you can get it from command line
-using `xds-cli` tool and `projects list` command (short: `prj ls`):
-
-```bash
-xds-cli prj ls
-ID Label LocalPath
-f9904f70-d441-11e7-8c59-3c970e49ad9b Project_helloworld-service /home/seb/xds-workspace/helloworld-service
-4021617e-ced0-11e7-acd2-3c970e49ad9b Project_helloworld-native-application /home/seb/xds-workspace/helloworld-native-application
-```
-
-XDS tools, including `xds-cli` are installed by default in `/opt/AGL/bin`
-directory and this path has been added into your PATH variable.
-
-If it is not the case, just add it manually using `export PATH=${PATH}:/opt/AGL/bin` command line.
-
-Now to refer your project, just use --id option or use `XDS_PROJECT_ID`
-environment variable.
-
-<!-- note -->
-**Note:**
-
-Short id notation is also supported as soon as given id value is non ambiguous.
-
-For example, to refer to Project_helloworld-native-application project listed
-in above command, you can simply use --id 40 instead of --id 4021617e-ced0-11e7-acd2-3c970e49ad9b
-<!-- endnote -->
-
-You also need to determine the ID of the cross SDK you want to use to cross build
-you application.
-
-To list installed SDK, use the following command:
-
-```bash
-xds-cli sdks ls
-List of installed SDKs:
- ID NAME
- 7aa19224-b769-3463-98b1-4c029d721766 aarch64 (3.99.1+snapshot)
- 41a1efc4-8443-3fb0-afe5-8313e0c96efd corei7-64 (3.99.2+snapshot)
- c226821b-b5c0-386d-94fe-19f807946d03 aarch64 (3.99.3)
-```
-
-You are now ready to use XDS to for example cross build your project.
-
-Here is an example to build a project based on CMakefile:
-
-```bash
-# Go into your project directory and create a build directory
-cd $MY_PROJECT_DIR
-mkdir build
-
-# Generate build system using cmake
-xds-cli exec --id=4021617e --sdkid=c226821b -- "cd build && cmake .."
-
-# Build the project
-xds-cli exec --id=4021617e --sdkid=c226821b -- "cd build && make all"
-```
-
-<!-- note -->
-**Note:** If you use `&&`, `||` or `;` statement in the executed command line,
-you need to double quote the command, for example `"cd build && make`.
-<!-- endnote -->
-
-To avoid to set project id, sdks id, url, ... for each command line, you can
-define these settings as environment variables within an env file and just set
-`--config` option or source file before executing xds-cli command.
-
-Note that XDS creates a file named `xds-project.conf` (only if not already exists)
-when you declare a new project using XDS Dashboard (or using `xds-cli prj add...`).
-Edit this file if needed and then refer it with `--config` option.
-
-For example, the equivalence of above command is:
-
-```bash
-# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
-cd $MY_PROJECT_DIR
-
-# Edit and potentially adapt xds-project.conf file that has been created
-# automatically on project declaration using XDS Dashboard
-cat xds-project.conf
- # XDS project settings
- export XDS_AGENT_URL=localhost:8800
- export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b
- export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03
-
-# Create build directory and invoke cmake and then build project
-xds-cli exec --config=./xds-project.conf -- "mkdir -p build && cd build && cmake .."
-cd build && xds-cli exec --config=../xds-project.conf -- "make all"
-
-# Or equivalent by first sourcing conf file (avoid to set --config option)
-source xds-project.conf
-xds-cli exec "mkdir -p build && cd build && cmake .."
-cd build && xds-cli exec "make all"
-```
-
-<!-- note -->
-**Note:** all parameters after a double dash (--) are considered as the command
-to execute.
-<!-- endnote -->
-
-## Build from IDE
-
-First create an XDS config file or reuse the previous one, for example we use
-here aarch64 SDK to cross build application for a Renesas Gen3 board.
-
-```bash
-# create file at root directory of your project
-# for example:
-# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
-cat > $MY_PROJECT_DIR/xds-project.conf << EOF
- export XDS_AGENT_URL=localhost:8800
- export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b
- export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03
-EOF
-```
-
-### NetBeans
-
-This chapter will show you how to create 2 configurations, one to compile your
-project natively (using native GNU gcc) and one to cross-compile your project
-using XDS.
-
-You can easily switch from one to other configuration using menu
-**Run -> Set Project Configuration**.
-
-__Netbeans 8.x :__
-
-- Open menu **Tools** -> **Options**
- - Open **C/C++** tab, in **Build Tools** sub-tab, click on **Add** button:
-
- ![Add new tool panel](./pictures/nb_newtool.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
-
- - Then, you should set **Make Command** and **Debugger Command** to point to xds tools:
-
- ![Add new tool panel](./pictures/nb_xds_options.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
-
- - Finally click on **OK** button.
-
-- Now create we first declare project into NetBeans and create first a native
- configuration. To do that, open menu **File** -> **New Project**
-
-- Select **C/C++ Project with Existing Sources** ;
- Click on **Next** button
-
-- Specify your project directory and set **Select Configuration Mode** to
- **Custom**. Keep **Tool Collection** to **Default GNU** in order to create a
- *native configuration* based on native GNU GCC. Finally click on **Next** button.
-
- ![Select Model panel](./pictures/nb_new-project-1.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
-
-- Just update **Run in Folder** field and add `build_native` suffix so that
- resulting build files will be located into `build_native` sub-directory.
- Keep all others settings to default value and click on **Next** button.
-
- ![Select Model panel](./pictures/nb_new-project-2.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
-
-- Click several times on **Next button** (always keep default settings) and
- click on **Finish** button to complete creation of native configuration.
-
-- Now we will create a **cross configuration** based on XDS tools.
- Edit project properties (using menu **File** -> **Project Properties**) to add a new configuration that will use XDS to cross-compile your application for example for a Renesas Gen3 board.
-
- - in **Build** category, click on **Manage Configurations** button and then **New** button to add a new configuration named for example "Gen3 board"
-
- ![Select Build category](./pictures/nb_new-project-3.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
-
- - Click on **Set Active** button
-
- - Select **Pre-Build** sub-category, and set:
- - Working Directory: `build_gen3`
- - Command Line: `xds-cli exec -c ../xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..`
- - Pre-build First: `ticked`
-
- - Select **Make** sub-category, and set:
- - Working Directory: `build_gen3`
- - Build Command: `xds-cli exec -c ../xds-project.conf -- make remote-target-populate`
- - Clean Command: `xds-cli exec -c ../xds-project.conf -- make clean`
-
- ![Select Make sub-category](./pictures/nb_new-project-4.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
-
- - Select **Run** sub-category, and set:
- - Run Command: `target/start-on-root@renesas-gen3.sh`
- - Run Directory: `build-gen3`
-
- ![Select Run sub-category](./pictures/nb_new-project-5.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
-
- - Click on **OK** button to save settings
-
-By changing configuration from **Default** to **Gen3 board**, you can now simply
-compile your helloworld application natively (**Default** configuration) or
-cross-compile your application through XDS for the Renesas Gen3 board
-(**Gen3 board** configuration).
-
-### Visual Studio Code
-
-Open your project in VS Code
-
-```bash
-cd $MY_PROJECT_DIR
-code . &
-```
-
-Add new tasks : press `Ctrl+Shift+P` and select the `Tasks: Configure Task`
-command and you will see a list of task runner templates.
-
-And define your own tasks, here is an example to build
-[helloworld-native-application](https://github.com/iotbzh/helloworld-native-application)
-AGL helloworld application based on cmake template.
-
-```json
-{
- "version": "2.0.0",
- "type": "shell",
- "presentation": {
- "reveal": "always"
- },
- "tasks": [
- {
- "taskName": "clean",
- "command": "/bin/rm -rf ${workspaceFolder}/build/* && mkdir -p build && echo Cleanup done.",
- "problemMatcher": []
- },
- {
- "taskName": "pre-build",
- "group": "build",
- "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ../",
- "problemMatcher": [
- "$gcc"
- ]
- },
- {
- "taskName": "build",
- "group": "build",
- "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget",
- "problemMatcher": [
- "$gcc"
- ]
- },
- {
- "taskName": "populate",
- "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget-target-install",
- "problemMatcher": []
- }
- ]
-}
-```
-
-> **Note:**
->
-> You can also add your own keybindings to trig above tasks, for example:
->
-> ```json
-> // Build
-> {
-> "key": "alt+f9",
-> "command": "workbench.action.tasks.runTask",
-> "args": "clean"
-> },
-> {
-> "key": "alt+f10",
-> "command": "workbench.action.tasks.runTask",
-> "args": "pre-build"
-> },
-> {
-> "key": "alt+f11",
-> "command": "workbench.action.tasks.runTask",
-> "args": "build"
-> },
-> {
-> "key": "alt+f12",
-> "command": "workbench.action.tasks.runTask",
-> "args": "populate"
-> },
-> ```
->
-> More details about VSC keybindings [here](https://code.visualstudio.com/docs/editor/tasks#_binding-keyboard-shortcuts-to-tasks)
->
-> More details about VSC tasks [here](https://code.visualstudio.com/docs/editor/tasks)
-
-#### Qt Creator
-
-Please refer to [agl-hello-qml](https://github.com/radiosound-com/agl-hello-qml#clone--build-project) project.
-Thanks to Dennis for providing this useful example.
-
-#### Others IDE
-
-*Coming soon...*
+- [Setup](./4-1_build-first-app-setup.html)
+- [Build using command line tool](./4-2_build-first-app-cmd.html)
+- [Build using XDS Dashboard](./4-3_build-first-app-dashboard.html)
+- [Build using a source code editor / IDE](./4-4_build-first-app-ide.html)