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+# Build using an IDE
+
+One option for building your application using XDS is to use
+an Integrated Development Environment
+([IDE](https://en.wikipedia.org/wiki/Integrated_development_environment)).
+Many IDEs exist (e.g. [NetBeans](https://netbeans.org/),
+[Visual Studio Code](https://code.visualstudio.com/),
+[Qt Creator](https://www.qt.io/),
+[Eclipse](https://www.eclipse.org/), and so forth).
+
+This section first develops an XDS configuration file
+(i.e. `xds-project.conf`) and then provides two
+examples, NetBeans and Visual Studio, that do the following.
+
+- NetBeans: Creates two separate build configurations
+ for a project, which makes it easy to switch back and forth
+ between types of builds.
+
+- Visual Studio: Creates tasks that allow you to build an example
+ based on CMake templates.
+
+## XDS Configuration File
+
+This section shows how to create an XDS configuration file
+(i.e. `xds-project.conf`) or how to re-use an existing file.
+For example, the following commands set up the configuration
+file for an `aarch64` SDK to cross-build the
+application for a Renesas Gen3 board.
+
+```bash
+# create file at root directory of your project
+# for example:
+# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
+cat > $MY_PROJECT_DIR/xds-project.conf << EOF
+ export XDS_AGENT_URL=localhost:8800
+ export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b
+ export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03
+EOF
+```
+
+## NetBeans
+
+This section creates two configurations: one to compile the
+project natively using native GNU gcc, and one to cross-compile
+the project using XDS.
+
+Having two configurations allows you to easily switch between them
+using NetBean's **Run -> Set Project Configuration** menu.
+
+### Native Configuration
+
+Follow these steps to create the native configuration:
+
+1. Open the **Tools** -> **Options** menu.
+
+2. Open the **C/C++** tab.
+
+3. Click on the **Add** button in the **Build Tools** sub-tab:
+
+ ![Add new tool panel](./pictures/nb_newtool.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
+
+4. Fill the **Make Command** and **Debugger Command** fields to point to the XDS tools:
+
+ ![Add new tool panel](./pictures/nb_xds_options.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
+
+5. Click **OK**.
+
+6. Select the **File** -> **New Project** menu item to declare the
+ project and create a native configuration.
+
+7. Select **C/C++ Project with Existing Sources** and click on **Next**.
+
+8. Specify your project directory and set **Select Configuration Mode** to
+ "Custom".
+ Be sure to keep **Tool Collection** set to "Default GNU" in order to create a
+ *native configuration*, which is based on the native GNU GCC.
+
+9. Click **Next**.
+
+ ![Select Model panel](./pictures/nb_new-project-1.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
+
+10. Update the **Run in Folder** field to add the `build_native` suffix.
+ Doing so results in the build files being located in the
+ `build_native` sub-directory.
+ Be sure to keep the defaults for all other settings and then click **Next**.
+
+ ![Select Model panel](./pictures/nb_new-project-2.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
+
+11. Click through **Next** several times while always keeping the
+ default settings until the **Finish** button appears.
+
+12. Click **Finish** to complete the creation of the native configuration.
+
+### Cross-Compilation Configuration
+
+Follow these steps to create the configuration for cross-compilation
+based on the XDS tools:
+
+1. Edit project properties (using menu **File** -> **Project Properties**)
+ to add a new configuration that will use XDS to cross-compile
+ your application for example for a Renesas Gen3 board.
+
+2. in the **Build** category, click on **Manage Configurations** button
+ and then **New** button to add a new configuration named for example
+ "Gen3 board".
+
+ ![Select Build category](./pictures/nb_new-project-3.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
+
+3. Click the **Set Active** button.
+
+4. Select the **Pre-Build** sub-category, and set the following:
+
+ - Working Directory: `build_gen3`
+ - Command Line: `xds-cli exec -c ../xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..`
+ - Pre-build First: `ticked`<br/><br/>
+
+5. Select the **Make** sub-category, and set the following:
+
+ - Working Directory: `build_gen3`
+ - Build Command: `xds-cli exec -c ../xds-project.conf -- make remote-target-populate`
+ - Clean Command: `xds-cli exec -c ../xds-project.conf -- make clean`<br/><br/>
+
+ ![Select Make sub-category](./pictures/nb_new-project-4.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
+
+6. Select the **Run** sub-category, and set the following:
+
+ - Run Command: `target/start-on-root@renesas-gen3.sh`
+ - Run Directory: `build-gen3`<br/><br/>
+
+ ![Select Run sub-category](./pictures/nb_new-project-5.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}
+
+7. Click **OK** to save settings.
+
+By changing the configuration from **Default** to **Gen3 board**, you can
+compile your helloworld application natively, which is the default configuration.
+Or, you can cross-compile your application using XDS for the Renesas Gen3 board,
+which is the Gen3 board configuration.
+
+## Visual Studio Code
+
+This section presents a Visual Studio example that creates tasks
+that allow you to build an example that is based on CMake templates.
+
+Follow these steps:
+
+1. Start Visual Studio Code and open your project using the
+ following commands:
+
+ ```bash
+ cd $MY_PROJECT_DIR
+ code . &
+ ```
+
+2. Add new tasks by entering the `Ctrl+Shift+P` key combination and selecting
+ the `Tasks: Configure Task` command.
+ A list of task runner templates appears.
+
+3. Define your own tasks.
+ Following is an example that builds the
+ [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application)
+ that is based on CMake templates.
+
+ ```json
+ {
+ "version": "2.0.0",
+ "type": "shell",
+ "presentation": {
+ "reveal": "always"
+ },
+ "tasks": [
+ {
+ "label": "clean",
+ "type": "shell",
+ "command": "/bin/rm -rf ${workspaceFolder}/build/* && mkdir -p build && echo Cleanup done.",
+ "problemMatcher": []
+ },
+ {
+ "label": "pre-build",
+ "type": "shell",
+ "group": "build",
+ "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ../",
+ "problemMatcher": [
+ "$gcc"
+ ]
+ },
+ {
+ "label": "build",
+ "type": "shell",
+ "group": "build",
+ "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget",
+ "problemMatcher": [
+ "$gcc"
+ ]
+ },
+ {
+ "label": "populate",
+ "type": "shell",
+ "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget-target-install",
+ "problemMatcher": []
+ }
+ ]
+ }
+ ```
+
+4. Run a task by entering the `Ctrl+Shift+P` key combination and
+ selecting `Tasks: Run task` and then selecting the specific task.
+ For example, select `pre-build` to trigger pre-build task.
+
+5. Optionally add keybindings that trigger tasks.
+ Following is an example:
+
+ ```json
+ // Build
+ {
+ "key": "alt+f9",
+ "command": "workbench.action.tasks.runTask",
+ "args": "clean"
+ },
+ {
+ "key": "alt+f10",
+ "command": "workbench.action.tasks.runTask",
+ "args": "pre-build"
+ },
+ {
+ "key": "alt+f11",
+ "command": "workbench.action.tasks.runTask",
+ "args": "build"
+ },
+ {
+ "key": "alt+f12",
+ "command": "workbench.action.tasks.runTask",
+ "args": "populate"
+ },
+ ```
+
+ <!-- section-note -->
+ **NOTES:**
+
+ - You can find more details about Visual Source Code keybindings
+ [here](https://code.visualstudio.com/docs/editor/tasks#_binding-keyboard-shortcuts-to-tasks).
+
+ - You can find more details about Visual Source Code tasks
+ [here](https://code.visualstudio.com/docs/editor/tasks).
+ <!-- end-section-note -->