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+# xds-gdb: wrapper on gdb for XDS
+
+`xds-gdb` is a wrapper on gdb debugger for X(cross) Development System.
+
+This tool allows you to debug an application built with an xds-server without
+the need to install gdb or any cross tool.
+
+Two debugging models are supported:
+
+1. native debugging
+
+1. XDS remote debugging requiring an XDS server and allowing cross debug your
+ application.
+
+
+ By default XDS remote debug is used and you need to define `XDS_NATIVE_GDB`
+variable to use native gdb debug mode instead.
+
+> **SEE ALSO**: [xds-server](https://github.com/iotbzh/xds-server), a web server
+used to remotely cross build applications.
+> **SEE ALSO**: [xds-exec](https://github.com/iotbzh/xds-exec),
+wrappers on `exec` command that allows to cross build your application through `xds-server`.
+
+## Getting Started
+
+## Installing xds-gdb
+
+Download latest `xds-gdb` release on [https://github.com/iotbzh/xds-gdb/releases](https://github.com/iotbzh/xds-gdb/releases).
+
+Extract the tarball anywhere you want, for example:
+
+```bash
+mkdir -p ~/opt/bin
+unzip -j $DOWNLOAD_DIR/xds-gdb_linux-amd64-v1.0.0.zip xds-gdb/xds-gdb ~/opt/bin
+```
+
+## Configuration
+
+ `xds-gdb` configuration is defined by variables (see listed below).
+ These variables may be set using :
+
+- environment variables (inherited),
+- or a config file set with `XDS_CONFIG` environment variable, for example:
+ `XDS_CONFIG=/tmp/my_xds_gdb_config.env xds-gdb`
+- or by setting variables within a gdb ini file (see details below),
+- or a "user" config file located in following directory (first found is taken):
+ 1. $(CURRENT_DIRECTORY)/.xds-gdb.env
+ 1. $(CURRENT_DIRECTORY)/../xds-gdb.env
+ 1. $(CURRENT_DIRECTORY)/target/xds-gdb.env
+ 1. $(HOME)/.config/xds/xds-gdb.env
+
+### Configuration Variables
+
+ `XDS_CONFIG` :
+ Config file defining `XDS_xxx` configuration variables. Variables of this file
+ will overwrite inherited environment variables. Variables definition may be
+ prefixed or not by "export" keyword.
+ Here is an example of
+
+```bash
+cat $HOME/myProject/xds-gdb.env
+
+export XDS_SERVER_URL=http://xds-docker:8000
+export XDS_PROJECT_ID=IW7B4EE-DBY4Z74_myProject
+export XDS_SDK_ID=poky-agl_aarch64_4.0.1
+```
+
+`XDS_LOGLEVEL` :
+Set logging level (supported levels: panic, fatal, error, warn, info, debug)
+
+`XDS_LOGFILE` :
+Set logging file, default `/tmp/xds-gdb.log`.
+
+`XDS_NATIVE_GDB` :
+Use native gdb mode instead of remote XDS server mode.
+
+`XDS_PROJECT_ID` : *(mandatory with XDS server mode)*
+Project ID you want to build
+
+`XDS_RPATH` :
+Relative path into project
+
+`XDS_SDK_ID` : *(mandatory with XDS server mode)*
+Cross Sdk ID to use to build project
+
+`XDS_SERVER_URL` : *(mandatory with XDS server mode)*
+Remote XDS server url
+
+### Configuration variables set within gdb init command file
+
+Above `XDS_xxx` variables may also be defined within gdb init command file
+(see --command or -x option of genuine Gdb).
+You must respect the following syntax: commented line including `:XDS-ENV:` tag
+
+Example of gdb init file where we define project and sdk ID:
+
+```bash
+ # :XDS-ENV: XDS_PROJECT_ID=IW7B4EE-DBY4Z74_myProject
+ # :XDS-ENV: XDS_SDK_ID=poky-agl_aarch64_4.0.1
+```
+
+## Using xds-gdb from command line
+
+### XDS remote debugging mode
+
+First the project you want to debug must be declared on an xds-server and this
+project may also has been built using this xds-server (see [xds-server](https://github.com/iotbzh/xds-server) for more details).
+
+So to debug it you need to know the xds-server url (eg. <http://xds-docker:8000>),
+you also need the project and sdk unique id. You can find these IDs in project
+page of XDS dashboard or you can get them from command line using the `--list`
+option.
+This option lists all existing projects ID:
+
+```bash
+XDS_SERVER_URL=http://xds-docker:8000 xds-gdb --list
+```
+
+Now to refer your project, just set `XDS_PROJECT_ID` and `XDS_SDK_ID` variables.
+
+You are now ready to use `xds-gdb` to for example cross debug your project.
+Here is an example to build and debug a project based on CMakefile and
+[AGL app-templates](https://git.automotivelinux.org/apps/app-templates/):
+
+```bash
+# Go into your project directory (for example helloworld-service)
+git clone https://github.com/iotbzh/helloworld-service.git
+cd helloworld-service
+
+# Declare your project on xds-server
+# <for now, you can only do this step using xds HTML dashboard (see xds-server doc)>
+
+# Define XDS config
+cat <<EOF >./xds-config.env
+XDS_SERVER_URL=http://xds-docker:8000
+XDS_PROJECT_ID=IW7B4EE-DBY4Z74_myProject
+XDS_SDK_ID=poky-agl_aarch64_4.0.1
+EOF
+
+# Tell to xds-exec and xds-gdb which is your config file
+export XDS_CONFIG=../xds-config.env
+
+# Create a new build directory
+mkdir build && cd build
+
+# Start remote cross build
+xds-exec -- cmake ..
+xds-exec -- make
+xds-exec -- make remote-target-populate
+
+# Start debugging
+xds-gdb -x target/gdb-on-root@myTarget.ini
+```
+
+> **Notes** : [Helloworld-service project](https://github.com/iotbzh/helloworld-service)
+is an AGL project based on app-templates that can be build and debug using XDS.
+
+### Native debugging
+
+To enable native debugging mode, you need to define `XDS_NATIVE_GDB` variable.
+
+## Using xds-gdb within an IDE
+
+### Netbeans
+
+__Netbeans 8.x :__
+Open menu Tools -> Options
+Then open C/C++ tab, in "Build Tools" sub-tab, click on "Add" button:
+![Add new tool panel](./docs/images/nb_newtool.jpg)
+
+Then, you should set *Debugger Command* to point to xds-gdb
+
+![Add new tool panel](./docs/images/nb_xds_options.jpg)
+
+### Others IDE
+
+*Coming soon...*
+
+## How to build xds-gdb from scratch
+
+### Prerequisites
+
+ You must install and setup [Go](https://golang.org/doc/install) version 1.7 or
+ higher to compile this tool.
+
+### Building
+
+Clone this repo into your `$GOPATH/src/github.com/iotbzh` and use delivered Makefile:
+
+```bash
+ export GOPATH=$(realpath ~/workspace_go)
+ mkdir -p $GOPATH/src/github.com/iotbzh
+ cd $GOPATH/src/github.com/iotbzh
+ git clone https://github.com/iotbzh/xds-gdb.git
+ cd xds-gdb
+ make
+```
+
+## Debug
+
+Visual Studio Code launcher settings can be found into `.vscode/launch.json`.