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# Build using a source code editor / IDE

First create an XDS config file or reuse the previous one, for example we use
here aarch64 SDK to cross build application for a Renesas Gen3 board.

```bash
# create file at root directory of your project
# for example:
# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
cat > $MY_PROJECT_DIR/xds-project.conf << EOF
 export XDS_AGENT_URL=localhost:8800
 export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b
 export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03
EOF
```

## NetBeans

This chapter will show you how to create 2 configurations, one to compile your
project natively (using native GNU gcc) and one to cross-compile your project
using XDS.

You can easily switch from one to other configuration using menu
**Run -> Set Project Configuration**.

__Netbeans 8.x :__

- Open menu **Tools** -> **Options**
  - Open **C/C++** tab, in **Build Tools** sub-tab, click on **Add** button:

    ![Add new tool panel](./pictures/nb_newtool.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}

  - Then, you should set **Make Command** and **Debugger Command** to point to xds tools:

    ![Add new tool panel](./pictures/nb_xds_options.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}

  - Finally click on **OK** button.

- Now create we first declare project into NetBeans and create first a native
  configuration. To do that, open menu **File** -> **New Project**

- Select **C/C++ Project with Existing Sources** ;
  Click on **Next** button

- Specify your project directory and set **Select Configuration Mode** to
  **Custom**. Keep **Tool Collection** to **Default GNU** in order to create a
  *native configuration* based on native GNU GCC. Finally click on **Next** button.

    ![Select Model panel](./pictures/nb_new-project-1.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}

- Just update **Run in Folder** field and add `build_native` suffix so that
  resulting build files will be located into `build_native` sub-directory.
  Keep all others settings to default value and  click on **Next** button.

    ![Select Model panel](./pictures/nb_new-project-2.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}

- Click several times on **Next button** (always keep default settings) and
  click on **Finish** button to complete creation of native configuration.

- Now we will create a **cross configuration** based on XDS tools.
  Edit project properties (using menu **File** -> **Project Properties**) to add a new configuration that will use XDS to cross-compile your application for example for a Renesas Gen3 board.

  - in **Build** category, click on **Manage Configurations** button and then **New** button to add a new configuration named for example "Gen3 board"

    ![Select Build category](./pictures/nb_new-project-3.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}

  - Click on **Set Active** button

  - Select **Pre-Build** sub-category, and set:
    - Working Directory: `build_gen3`
    - Command Line: `xds-cli exec -c ../xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..`
    - Pre-build First: `ticked`

  - Select **Make** sub-category, and set:
    - Working Directory: `build_gen3`
    - Build Command: `xds-cli exec -c ../xds-project.conf -- make remote-target-populate`
    - Clean Command: `xds-cli exec -c ../xds-project.conf -- make clean`

    ![Select Make sub-category](./pictures/nb_new-project-4.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}

  - Select **Run** sub-category, and set:
    - Run Command: `target/start-on-root@renesas-gen3.sh`
    - Run Directory: `build-gen3`

    ![Select Run  sub-category](./pictures/nb_new-project-5.png){:: style="width:90%; max-width:700px; margin:auto; display:flex"}

  - Click on **OK** button to save settings

By changing configuration from **Default** to **Gen3 board**, you can now simply
compile your helloworld application natively (**Default** configuration) or
cross-compile your application through XDS for the Renesas Gen3 board
(**Gen3 board** configuration).

## Visual Studio Code

Open your project in VS Code

```bash
cd $MY_PROJECT_DIR
code . &
```

Add new tasks : press `Ctrl+Shift+P` and select the `Tasks: Configure Task`
command and you will see a list of task runner templates.

And define your own tasks, here is an example to build
[helloworld-native-application](https://github.com/iotbzh/helloworld-native-application)
AGL helloworld application based on cmake template.

```json
{
    "version": "2.0.0",
    "type": "shell",
    "presentation": {
        "reveal": "always"
    },
    "tasks": [
        {
            "taskName": "clean",
            "command": "/bin/rm -rf ${workspaceFolder}/build/* && mkdir -p build && echo Cleanup done.",
            "problemMatcher": []
        },
        {
            "taskName": "pre-build",
            "group": "build",
            "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ../",
            "problemMatcher": [
                "$gcc"
            ]
        },
        {
            "taskName": "build",
            "group": "build",
            "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget",
            "problemMatcher": [
                "$gcc"
            ]
        },
        {
            "taskName": "populate",
            "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget-target-install",
            "problemMatcher": []
        }
    ]
}
```

> **Note:**
>
> You can also add your own keybindings to trig above tasks, for example:
>
> ```json
> // Build
> {
>   "key": "alt+f9",
>   "command": "workbench.action.tasks.runTask",
>   "args": "clean"
> },
> {
>   "key": "alt+f10",
>   "command": "workbench.action.tasks.runTask",
>   "args": "pre-build"
> },
> {
>   "key": "alt+f11",
>   "command": "workbench.action.tasks.runTask",
>   "args": "build"
> },
> {
>   "key": "alt+f12",
>   "command": "workbench.action.tasks.runTask",
>   "args": "populate"
> },
> ```
>
> More details about VSC keybindings [here](https://code.visualstudio.com/docs/editor/tasks#_binding-keyboard-shortcuts-to-tasks)
>
> More details about VSC tasks [here](https://code.visualstudio.com/docs/editor/tasks)

## Qt Creator

Please refer to [agl-hello-qml](https://github.com/radiosound-com/agl-hello-qml#clone--build-project) project.
Thanks to Dennis for providing this useful example.

## Others IDE

*Coming soon...*