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authorSebastien Douheret <sebastien.douheret@iot.bzh>2017-05-11 19:42:00 +0200
committerSebastien Douheret <sebastien.douheret@iot.bzh>2017-05-11 19:42:22 +0200
commitec7051e1da665206f594c7616ad381bfeaea333a (patch)
treeecc01ee358794c9d8c5fbb87d2f5b6ce3f60f431 /README.md
parentca3e1762832b27dc25cf90125b376c56e24e2db2 (diff)
Initial main commit.
Signed-off-by: Sebastien Douheret <sebastien.douheret@iot.bzh>
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+# XDS - X(cross) Development System
+
+XDS-server is a web server that allows user to remotely cross build applications.
+
+The first goal is to provide a multi-platform cross development tool with
+near-zero installation.
+The second goals is to keep application sources locally (on user's machine) to
+make it compatible with existing IT policies (e.g. corporate backup or SCM).
+
+This powerful webserver (written in [Go](https://golang.org)) exposes a REST
+interface over HTTP and also provides a Web dashboard to configure projects and execute only _(for now)_ basics commands.
+
+XDS-server also uses [Syncthing](https://syncthing.net/) tool to synchronize
+projects files from user machine to build server machine.
+
+> **NOTE**: For now, only Syncthing sharing method is supported to synchronize
+projects files.
+
+> **SEE ALSO**: [xds-make](https://github.com/iotbzh/xds-make), a wrapper on `make`
+command that allows you to build your application from command-line through
+xds-server.
+
+
+## How to build
+
+### Dependencies
+
+- Install and setup [Go](https://golang.org/doc/install) version 1.7 or
+higher to compile this tool.
+- Install [npm](https://www.npmjs.com/) : `sudo apt install npm`
+- Install [gulp](http://gulpjs.com/) : `sudo npm install -g gulp`
+
+
+### Building
+
+Clone this repo into your `$GOPATH/src/github.com/iotbzh` and use delivered Makefile:
+```bash
+ mkdir -p $GOPATH/src/github.com/iotbzh
+ cd $GOPATH/src/github.com/iotbzh
+ git clone https://github.com/iotbzh/xds-server.git
+ cd xds-server
+ make all
+```
+
+## How to run
+
+## Configuration
+
+xds-server configuration is driven by a JSON config file (`config.json`).
+
+Here is the logic to determine which `config.json` file will be used:
+1. from command line option: `--config myConfig.json`
+2. `$HOME/.xds/config.json` file
+3. `<xds-server executable dir>/config.json` file
+
+Supported fields in configuration file are:
+```json
+{
+ "webAppDir": "location of client dashboard (default: webapp/dist)",
+ "shareRootDir": "root directory where projects will be copied",
+ "syncthing": {
+ "home": "syncthing home directory (usually .../syncthing-config)",
+ "gui-address": "syncthing gui url (default http://localhost:8384)"
+ }
+}
+```
+
+>**NOTE:** environment variables are supported by using `${MY_VAR}` syntax.
+
+## Start-up
+
+```bash
+./bin/xds-server -c config.json
+```
+
+**TODO**: add notes about Syncthing setup and startup
+
+
+## Debugging
+
+### XDS server architecture
+
+The server part is written in *Go* and web app / dashboard (client part) in
+*Angular2*.
+
+```
+|
++-- bin/ where xds-server binary file will be built
+|
++-- config.json.in example of config.json file
+|
++-- glide.yaml Go package dependency file
+|
++-- lib/ sources of server part (Go)
+|
++-- main.go main entry point of of Web server (Go)
+|
++-- Makefile makefile including
+|
++-- README.md this readme
+|
++-- tools/ temporary directory to hold development tools (like glide)
+|
++-- vendor/ temporary directory to hold Go dependencies packages
+|
++-- webapp/ source client dashboard (Angular2 app)
+```
+
+VSCode launcher settings can be found into `.vscode/launch.json`.
+
+
+## TODO:
+- replace makefile by build.go to make Windows build support easier
+- add more tests
+- add more documentation