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authorBocklage, Jens <Jens_Bocklage@mentor.com>2016-11-03 20:23:10 +0100
committerBocklage, Jens <Jens_Bocklage@mentor.com>2016-11-03 20:23:10 +0100
commitec688535558c31989e7da221b858328b2e0766c8 (patch)
tree4ca00a485bdb4ecd8aebe87398e324510400b4c0 /HomeScreenSimulator/src/mainwindow.h
parent6656309e1ddf27c3e62fe5d599bee2beeddcbff1 (diff)
New concept of dynamically placing surfaces in static defined layout areas.v0.4.0
This is useful if an application wants to render more than one surface. By default, one surface is placed in one layout render area. With the new homescreen.xml introspection, apps can place their surfaces as they wish (limited to the boundries of the assigned layou render area!). The functionality is not fully implemented, but the shared lib already provides the interface. Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
Diffstat (limited to 'HomeScreenSimulator/src/mainwindow.h')
-rw-r--r--HomeScreenSimulator/src/mainwindow.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/HomeScreenSimulator/src/mainwindow.h b/HomeScreenSimulator/src/mainwindow.h
index ca368f0..3b1855c 100644
--- a/HomeScreenSimulator/src/mainwindow.h
+++ b/HomeScreenSimulator/src/mainwindow.h
@@ -63,8 +63,6 @@ private slots:
void on_checkBox_ObjectDetected_clicked();
- void on_pushButton_ToggleFullScreen_clicked();
-
private:
Ui::MainWindow *mp_ui;
DaynightmodeAdaptor *mp_dBusDayNightModeAdapter;