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Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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This is useful if an application wants to render more than one surface.
By default, one surface is placed in one layout render area. With the new homescreen.xml
introspection, apps can place their surfaces as they wish (limited to the boundries
of the assigned layou render area!).
The functionality is not fully implemented, but the shared lib already provides the interface.
Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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Use
QT_IVI_SURFACE_ID=1000 QT_WAYLAND_SHELL_INTEGRATION="ivi-shell" ./HomeScreen &
to launch HomeScreen.
Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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HomeScreen, one for apps, one for popups.
Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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WindowManager to control layer and surfaces (ongoing).
Defining three layouts. Adding combobox selection feature to popup widget.
Known issue: IVI-shell is currently disabled in AGL due to issues (porting to Yocto 2.1.1).
Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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apps and to launch apps.
This acts as a template for other app framework adoptions.
Using the weston ivi shell to control surfaces.
Using the input event manager to dispatch hard key inputs.
This is a bigger update, so I increased the version number from 0.1.1 to 0.2.0.
Some parts are under development.
I created the components "WindowsManager" and "InputEventManager" because they are not defined in AGL right now.
As soon as they are defined, we should switch to them.
Find more information on the official wiki page:
https://wiki.automotivelinux.org/homescreen
Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
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