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#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <unistd.h>
#include <vector>
#include <QQmlContext>
#include <libhomescreen.hpp> // use libhomescreen
#include "calledbyqml.h"
#define FULLSCREEN 1 // assume 1 is "fullscreen"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
/* use libhomescreen
To use libhomescreen, add library path in project file(.pro)
*/
LibHomeScreen *mp_libHomeScreen;
mp_libHomeScreen = new LibHomeScreen();
QQmlApplicationEngine engine;
CalledByQml call_hsa;
engine.rootContext()->setContextProperty("hsa",&call_hsa);
int appcategory = 0 ;
bool enabled = true;
enabled = mp_libHomeScreen->renderAppToAreaAllowed(appcategory, FULLSCREEN);
if(enabled)
{
QString target(getenv("AFM_APP_INSTALL_DIR"));
qDebug("AFM_APP_INSTALL_DIR is " + target.toLatin1());
if(NULL == target)
{
target = ".";
}
QString load_path;
load_path = target + "/imports";
engine.addImportPath(load_path);
load_path = target + "/dummyimports";
engine.addImportPath(load_path);
load_path = target + "/main.qml";
engine.load(QUrl(load_path));
std::vector<int> surfaceIdList;
int pid = getpid();
//maybe we can't call this function...
//surfaceIdList = mp_libHomeScreen->getAllSurfacesOfProcess(pid);
if(surfaceIdList.empty())
{
qDebug("surface list is empty");
}
else
{
qDebug("surface list is contained");
// it will be implemented as soon as possible
//mp_libHomeScreen->renderSurfaceToArea(surfaceIdList.at(0),FULLSCREEN);
}
}
else
{
qDebug("renderAppToAreaAllowed is denied");
delete mp_libHomeScreen;
return 0;
}
app.exec();
delete mp_libHomeScreen;
return 0;
}
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