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/*
* module-agl-audio -- PulseAudio module for providing audio routing support
* (forked from "module-murphy-ivi" - https://github.com/otcshare )
* Copyright (c) 2012, Intel Corporation.
* Copyright (c) 2016, IoT.bzh
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St - Fifth Floor, Boston,
* MA 02110-1301 USA.
*
*/
#include <pulsecore/pulsecore-config.h> /* required for headers below */
#include <pulsecore/core-util.h> /* required for "pa_streq" */
#include "classify.h"
#include "node.h"
agl_node_type agl_classify_guess_stream_node_type (struct userdata *u, pa_proplist *pl)
{
agl_nodeset *ns;
agl_nodeset_map *map;
agl_node_type type;
const char *role;
pa_assert (u);
pa_assert (pl);
pa_assert_se (ns = u->nodeset);
role = pa_proplist_gets (pl, PA_PROP_MEDIA_ROLE);
if (!role)
type = agl_node_type_unknown;
/* ask the configuration, see defaults in "config.c" */
else if (map = pa_hashmap_get (ns->roles, role))
type = map->type;
/* configuration did not match, here are some sensible defaults */
else if (pa_streq (role, "radio"))
type = agl_radio;
else if (pa_streq (role, "music"))
type = agl_player;
else if (pa_streq (role, "navi"))
type = agl_navigator;
else if (pa_streq (role, "game"))
type = agl_game;
else if (pa_streq (role, "browser"))
type = agl_browser;
else if (pa_streq (role, "camera"))
type = agl_camera;
else if (pa_streq (role, "phone"))
type = agl_phone;
else if (pa_streq (role, "alert"))
type = agl_alert;
else if (pa_streq (role, "event"))
type = agl_event;
else if (pa_streq (role, "system"))
type = agl_system;
else
type = agl_player;
return type;
}
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