diff options
Diffstat (limited to 'video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/frameworkunified_msgprofiler.h')
-rwxr-xr-x | video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/frameworkunified_msgprofiler.h | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/frameworkunified_msgprofiler.h b/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/frameworkunified_msgprofiler.h deleted file mode 100755 index f512e76..0000000 --- a/video_in_hal/nsframework/framework_unified/client/NS_FrameworkCore/include/frameworkunified_msgprofiler.h +++ /dev/null @@ -1,148 +0,0 @@ -/* - * @copyright Copyright (c) 2016-2020 TOYOTA MOTOR CORPORATION. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -////////////////////////////////////////////////////////////////////////////////////////////////// -/// \ingroup tag_NSFramework -/// \brief File declares FrameworkunifiedMsgProfiler class which keeps profiler information for message dispatcher -/// -/// -/// -////////////////////////////////////////////////////////////////////////////////////////////////// - -#ifndef FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_FRAMEWORKUNIFIED_MSGPROFILER_H_ -#define FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_FRAMEWORKUNIFIED_MSGPROFILER_H_ - -#include <native_service/frameworkunified_types.h> -#include <string> -#include <vector> - -/////////////////////////////////////////////////////////////////////////////////////////////////// -/// Profiler class which keeps and manage profiler information for message dispatcher -/////////////////////////////////////////////////////////////////////////////////////////////////// -class FrameworkunifiedMsgProfiler { - public: - /////////////////////////////////////////////////////////////////////////////////////////// - /// FrameworkunifiedMsgProfiler - /// Parameterized constructor - /// \param [in] f_cAppName - /// const std::string& - Name of the application or dispatcher - /// - /// \return none - /////////////////////////////////////////////////////////////////////////////////////////// - explicit FrameworkunifiedMsgProfiler(const std::string &f_cAppName); - - /////////////////////////////////////////////////////////////////////////////////////////// - /// ~FrameworkunifiedMsgProfiler - /// Class destructor - /// - /// \return none - /////////////////////////////////////////////////////////////////////////////////////////// - ~FrameworkunifiedMsgProfiler(); - - /////////////////////////////////////////////////////////////////////////////////////////// - /// GetAppName - /// Returns application name corresponding to profiler - /// - /// \param [in] none - /// - /// \return std::string - /// std::string - Returns application name corresponding to profiler - /// - /////////////////////////////////////////////////////////////////////////////////////////// - std::string GetAppName(); - - /////////////////////////////////////////////////////////////////////////////////////////// - /// AddChildName - /// Returns application name corresponding to profiler - /// - /// \param [in] f_cChildName - /// const std::string& - Add the name of child dispatcher profiler - /// - /// \return none - /// - /////////////////////////////////////////////////////////////////////////////////////////// - VOID AddChildName(const std::string &f_cChildName); - - /////////////////////////////////////////////////////////////////////////////////////////// - /// MsgReceived - /// Updates the profiler information once the message is received. - /// e.g. increaments msg count, save the time of msg received - /// - /// \param [in] none - /// - /// \return none - /// - /////////////////////////////////////////////////////////////////////////////////////////// - VOID MsgReceived(); - - /////////////////////////////////////////////////////////////////////////////////////////// - /// MsgProcessed - /// Updates the profiler information once the message is processed. - /// e.g. Updates the frequency of execution of message - /// - /// \param [in] none - /// - /// \return none - /// - /////////////////////////////////////////////////////////////////////////////////////////// - VOID MsgProcessed(); - - /////////////////////////////////////////////////////////////////////////////////////////// - /// PrintProfileInfo - /// All the profiler information which FrameworkunifiedMsgProfiler class has prints it in message - /// queue FRAMEWORKUNIFIED_NS_MSGPROFILERUTIL - /// - /// \param [in] f_hApp - /// HANDLE - Application framework handle - /// - /// \return status - /// EFrameworkunifiedStatus - success or failure - /// - /////////////////////////////////////////////////////////////////////////////////////////// - EFrameworkunifiedStatus PrintProfileInfo(HANDLE f_hApp); - - static BOOL m_bMsgProfilerEnabled; /// Flag is enabled when command line argument -q is passed. - /// Otherwise no profiler information is maintained. - - private: - /////////////////////////////////////////////////////////////////////////////////////////// - /// GetClock - /// GetClock of milliseconds - /// - /// \param [in] none - /// - /// \return UI_64 - /// UI_64 - returns time in Milliseconds - /// - /////////////////////////////////////////////////////////////////////////////////////////// - UI_64 GetClock(); - - std::vector<std::string> m_vChildNames; /// vector to save list of all child threads dispatcher - std::string m_cAppName; /// Dispacther application name - UI_32 m_ui32TotalNoOfMsgsReceived; /// Total number of messages received by the dispatcher - - // NOTE: Storing time in ClockCycle. So that it will not add overhead for converting it to miliseconds. - // It will get converted only when information is required to print. - UI_64 m_ui64MinMsgProcessingTime; // time is in clock cycles - UI_64 m_ui64MaxMsgProcessingTime; // time is in clock cycles - - UI_64 m_ui64TotalMsgExecutionTime; /// total time spent in message execution - UI_64 m_ui64LastMsgReceivedTime; /// save the time when last message was received - UI_64 m_ui64AppInitTime; /// save the time when application got initialized - BOOL m_bLastMsgWasPrintProfile; /// TRUE if the last message received -}; - -#endif // FRAMEWORK_UNIFIED_CLIENT_NS_FRAMEWORKCORE_INCLUDE_FRAMEWORKUNIFIED_MSGPROFILER_H_ |