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/*
* Copyright (C) 2016, 2017 Mentor Graphics Development (Deutschland) GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QDebug>
#include "layouthandler.h"
#define HOMESCREEN "HomeScreen"
LayoutHandler::LayoutHandler(QObject *parent) :
QObject(parent),
mp_wm(NULL)
{
isActived = false;
}
LayoutHandler::~LayoutHandler()
{
}
void LayoutHandler::init(int port, const char* token)
{
if (mp_wm != NULL) exit(EXIT_FAILURE);
mp_wm = new LibWindowmanager();
if (mp_wm->init(port, token) != 0) {
exit(EXIT_FAILURE);
}
mp_wm->requestSurface(HOMESCREEN);
mp_wm->set_event_handler(LibWindowmanager::Event_Active, [this](const char* label) {
this->isActived = true;
qDebug("Surface %s got activated!", label);
});
mp_wm->set_event_handler(LibWindowmanager::Event_Inactive, [this](const char* label) {
this->isActived = false;
qDebug("Surface %s got deactivated!", label);
});
mp_wm->set_event_handler(LibWindowmanager::Event_Visible, [](char const *label) {
qDebug("Surface %s got visibled!", label);
});
mp_wm->set_event_handler(LibWindowmanager::Event_Invisible, [](char const *label) {
qDebug("Surface %s got invisibled!", label);
});
mp_wm->set_event_handler(LibWindowmanager::Event_SyncDraw, [this](const char* label) {
qDebug("Surface %s got syncDraw!", label);
qDebug("Try to endDraw Surface %s Start!", label);
this->mp_wm->endDraw(HOMESCREEN);
qDebug("Try to endDraw Surface %s End!", label);
});
mp_wm->set_event_handler(LibWindowmanager::Event_FlushDraw, [](char const *label) {
qDebug("Surface %s got flushDraw!", label);
});
}
void LayoutHandler::activateSurface()
{
mp_wm->activateSurface(HOMESCREEN);
}
void LayoutHandler::slotActivateSurface()
{
if(isActived)
return;
qDebug(__FUNCTION__);
this->activateSurface();
}
void LayoutHandler::slotHomeButton()
{
qDebug(__FUNCTION__);
this->activateSurface();
}
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