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/*
* Insert Copyright if needed.
*/
#ifndef WM_CONNECTION_HPP
#define WM_CONNECTION_HPP
#include <functional>
struct json_object;
namespace wm
{
class WMConnection
{
public:
WMConnection();
~WMConnection() = default;
using ReceivedHandler = std::function<void(json_object* j_out)>;
int initialize();
void registerCallback(ReceivedHandler on_received);
int sendRequest(char const *req, char const *appid,
char const *drawing_name, char const *drawing_area);
bool isMasterMode();
bool isMasterArea(const char* area);
bool isConnecting();
std::string parseMasterArea(const char* area);
bool isSyncDrawingForRemote(const char* role);
void startSyncDrawForRemote(const char* role);
void finishSyncDrawForRemote(const char* role);
int getMySocket();
int getConnectedSocket();
void setConnectedSocket(int connected_socket);
std::string getEcuName();
void callOnReceivedHandler(json_object *j_out);
int connectToMaster();
int receive(json_object** j_out);
private:
std::string mode;
std::string ip;
int port;
int my_socket = -1;
int connected_socket = -1;
ReceivedHandler onReceived;
std::string syndDrawingAppId;
std::string ecu_name;
int initializeMaster();
int initializeSlave();
int loadConnectionConfigFile();
int send(json_object* j_in);
};
} // namespace wm
#endif // WM_CONNECTION_HPP
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