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-# RBA Interface Specification
-
-
-
-### Version 1.0
-
-
-
-### 2020/02/28
-
-
-
-<div style="page-break-after:always"></div>
-
-### Table of Contents
-
-[**1. Purpose of this document**](#anchor0)
-
-[**2. Arbitration Policy Type class**](#anchor1)
-2.1. Definition name
-2.2. Overview
-2.3. Class member
-
-[**3. Arbitrator Logic class**](#anchor2)
-3.1. Definition name
-3.2. Overview
-3.3. Class member
-
-[**4. Area class**](#anchor3)
-4.1. Definition name
-4.2. Overview
-4.3. Class member
-
-[**5. Base Point class**](#anchor4)
-5.1. Definition name
-5.2. Overview
-5.3. Class member
-
-[**6. Content Loser Type class**](#anchor5)
-6.1. Definition name
-6.2. Overview
-6.3. Class member
-
-[**7. Display class**](#anchor6)
-7.1. Definition name
-7.2. Overview
-7.3. Class member
-
-[**8. Json Parser class**](#anchor7)
-8.1. Definition name
-8.2. Overview
-8.3. Class member
-
-[**9. Model class**](#anchor8)
-9.1. Definition name
-9.2. Overview
-9.3. Class member
-
-[**10. Position Container class**](#anchor9)
-10.1. Definition name
-10.2. Overview
-10.3. Class member
-
-[**11. Result class**](#anchor10)
-11.1. Definition name
-11.2. Overview
-11.3. Class member
-
-[**12. Arbitration Result Status Type class**](#anchor11)
-12.1. Definition name
-12.2. Overview
-12.3. Class member
-
-[**13. Scene class**](#anchor12)
-13.1. Definition name
-13.2. Overview
-13.3. Class member
-
-[**14. Size class**](#anchor13)
-14.1. Definition name
-14.2. Overview
-14.3. Class member
-
-[**15. Sound Content class**](#anchor14)
-15.1. Definition name
-15.2. Overview
-15.3. Class member
-
-[**16. Sound Content State class**](#anchor15)
-16.1. Definition name
-16.2. Overview
-16.3. Class member
-
-[**17. View Action class**](#anchor16)
-17.1. Definition name
-17.2. Overview
-17.3. Class member
-
-[**18. View Action Type class**](#anchor17)
-18.1. Definition name
-18.2. Overview
-18.3. Class member
-
-[**19. View Content class**](#anchor18)
-19.1. Definition name
-19.2. Overview
-19.3. Class member
-
-[**20. View Content State class**](#anchor19)
-20.1. Definition name
-20.2. Overview
-20.3. Class member
-
-[**21. Zone class**](#anchor20)
-21.1. Definition name
-21.2. Overview
-21.3. Class member
-
-<div style="page-break-after:always"></div>
-<a id="anchor0"></a>
-
-# **1. Purpose**
-
-<span style="font-size:130%;">This document describes the interface specifications for RBA(Rule -based Arbitration).
-Chapter 2 explains each interface.</span>
-
-<div style="page-break-after:always"></div>
-<a id="anchor1"></a>
-
-# **2. Arbitration Policy Type class**
-
-<span style="font-size:130%;">**2.1. Definition name**</span>
-<span style="font-size:130%;">RBAArbitrationPolicy : std::uint8_t</span>
-
-<span style="font-size:130%;">**2.2. Overview**</span>
-<span style="font-size:130%;">Type of arbitration policy.</span>
-
-<span style="font-size:130%;">**2.3. Class member**</span>
-**DEFAULT**
-@brief
-Same as PRIORITY_LAST_COME_FIRST.
-
-**FIRST_COME_FIRST**
-@brief
-First Come First Arbitration.
-
-@details
-Give priority to first come request.
-
-**LAST_COME_FIRST**
-@brief
-Last Come First Arbitration.
-
-@details
-Give priority to last come request.
-
-**PRIORITY_FIRST_COME_FIRST**
-@brief
-Priority and First Come First Arbitration.
-
-@details
-Follow the Priority of Contents.
-If same priority then give priority to first come request.
-
-**PRIORITY_LAST_COME_FIRST**
-@brief
-Priority and Last Come First Arbitration.
-
-@details
-Follow the Priority of Contents.
-If same priority then give priority to last come request.
-
-<div style="page-break-after:always"></div>
-<a id="anchor2"></a>
-
-# **3. Arbitrator Logic class**
-
-<span style="font-size:130%;">**3.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBAArbitrator</span>
-
-<span style="font-size:130%;">**3.2. Overview**</span>
-<span style="font-size:130%;">An object that performs arbitration processing based on rules generated from a model.
-Set the model generated using rba::RBAJsonParser in the constructor.</span>
-
-<span style="font-size:130%;">**3.3. Class member**</span>
-**RBAArbitrator(RBAModel\* newModel);**
-@brief
-Arbitrator logic constructor.
-
-@param newModel
-Processing model.
-The model is generated by rba::RBAJsonParser.
-
-**virtual ~RBAArbitrator() noexcept;**
-@brief
-Arbitrator logic destructor.
-
-**void setModel(RBAModel\* newModel);**
-@brief
-Sets the model for arbitration.
-The model is generated by rba::RBAJsonParser.
-
-@param newModel
-The model for arbitration.
-
-@details
-Replace the model with newModel.
-An arbitrator has only one model at all times.
-Model can be generated by using rba::RBAJsonParser. nullptr can not be set.
-
-**const RBAModel\* getModel() const;**
-@brief
-Returns the model for arbitration.
-
-@return
-The model for arbitration.
-
-@details
-Because the arbitrator always has a model, this API never returns nullptr.
-
-**void initialize(std::list\<std::string>& contexts);**
-@brief
-Set initial requirements of contents and scenes.
-
-@param contexts
-Context list of contents and scenes requests.
-Following is the structure of context name.
-<CONTENT_NAME> / <STATE_NAME>
-
-Example of context name:
-TEL/Calling
-TPMS/NORMAL
-AutoDriveScene
-
-You can omit "/ <STATE_NAME>" if content has only one state.
-
-@details
-After arbitrator creation or calling clearArbitration(), you can set initial state of contents and scenes for first arbitration.
-This API does not execute arbitration.
-The information of arbitration result will be empty.
-Don't call this API after starting arbitration until calling clearArbitration().
-
-**Example**
-```cpp
-RBAJsonParser parser;
-rba::RBAModel* model = parser.parse(JSONFILE_PATH);
-rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
-std::list\<std::string> defaultContents = {
- "CONTENT_A/NORMAL",
- "CONTENT_B/NORMAL",
- "CONTENT_C/NORMAL",
- "CONTENT_D/NORMAL",
-};
-arb->initialize(defaultContents);
-std::unique_ptr\<RBAResult> result = arb->execute();
-```
-
-**std::unique_ptr\<RBAResult> execute(const std::string& contextName="", bool require=true);**
-@brief
-Executes arbitration with one requirement.
-
-@param contextName
-Context string of arbitration request.
-Display request or sound request :
-"<CONTENT_NAME>/<STATE_NAME>"
-If the content has only one state, the \<STATE> can be omitted.
-Scene request :
-"<SCENE_NAME>"
-
-@param require
-true : request displaying / outputting content or scene on (default)
-false : withdraw a request or scene off.
-
-@return
-The result of arbitration.
-
-@details
-Execute Arbitration with one requirement of a content or scene without properties.
-The arbitration result as the return value will be generated at every arbitration and will not be changed by another arbitration.
-Context indicates a content state or a scene.
-If the content or scene is not defined in the model, the arbitration will not executed and the state of the arbitration result will be UNKNWON_CONTENT_STATE.
-In this case, other property values are undefined.
-If the context is empty, this API just execute arbitration.
-
-**Exapmle**
-```cpp
-RBAJsonParser parser;
-rba::RBAModel* model = parser.parse(JSONFILE_PATH);
-rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
-std::unique_ptr\<RBAResult> result = arb->execute("CONTENT_A/NORMAL", true);
-
-if (result->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
- std::cout << "ERROR: Unknown context" << std::endl;
-}
-```
-
-**std::unique_ptr\<RBAResult> execute(std::list\<std::string>& contexts, bool require=true);**
-@brief
-Executes arbitration with multiple requirements.
-
-@param contexts
-List of contexts.
-
-@param require
-true : request displaying / outputting content or scene on (default)
-false : withdraw a request or scene off.
-
-@return
-The result of arbitration.
-
-@details
-Execute Arbitration with multiple requirements of contents or scenes.
-Contents and Scenes can be mixed in the list.
-Display / Outputting request and withdraw request, scene on and scene off request can not be mixed.
-The arbitration result as the return value will be generated at every arbitration and will not be changed by another arbitration.
-Context indicates a content state or a scene.
-If the content or scene is not defined in the model, the arbitration will not executed and the state of the arbitration result will be UNKNWON_CONTENT_STATE.
-In this case, other property values are undefined.
-If the context is empty, this API just execute arbitration.
-Request order is the with the list. Beginning of the list will be treated as the first coming request.
-
-**Exapmle**
-```cpp
-RBAJsonParser parser;
-rba::RBAModel* model = parser.parse(JSONFILE_PATH);
-rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
-std::list\<std::string> contents = {
- "CONTENT_A/NORMAL",
- "CONTENT_B/NORMAL",
- "CONTENT_C/NORMAL",
- "CONTENT_D/NORMAL",
-};
-std::unique_ptr\<RBAResult> result = arb->execute(contents, true);
-
-if (result->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
- std::cout << "ERROR: Unknown context" << std::endl;
-}
-```
-
-**std::unique_ptr\<RBAResult> execute(const std::string& sceneName, std::list\<std::pair\<std::string,std::int32_t>>& properties);**
-@brief
-Executes arbitration with a requirement of scene and scene properties.
-
-@param sceneName
-The Scene name of arbitration reauest.
-
-@param properties
-The list of pairs of property name and value.
-
-@return
-The result of arbitration.
-
-@details
-Sets the scene indicated by sceneName to the property specified by properties, and execute arbitration processing.
-If sceneName is empty, this API just execute arbitration.
-If the required scene is not defined in the model, the arbitration will not executed and the state of the arbitration result will be UNKNWON_CONTENT_STATE.
-Even If there is a property not defined in the model, the arbitration will be executed.
-
-@note
-You cannot set scene off and property at the same time, by this API.
-Use setScene() to set scene off and properties, and then call execute(const std::string&,bool) without specifying arguments.
-Or Use setScene() to set properties, and then call execute(scene name,false).
-
-**Example**
-```cpp
-RBAJsonParser parser;
-rba::RBAModel* model = parser.parse(JSONFILE_PATH);
-rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
-std::list<std::pair<std::string, std::int32_t>> properties;
-properties.push_back(std::make_pair("Prop1", 10));
-properties.push_back(std::make_pair("Prop2", 20));
-std::unique_ptr<RBAResult> result = arb->execute("Scene1", properties);
-
-if (result->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
- std::cout << "ERROR: Unknown context" << std::endl;
-}
-```
-
-**std::unique_ptr\<RBAResult> setResultContentState(const std::string& allocatableName, const std::string& contextName);**
-@brief
-Replaces the result of arbitration.
-
-@param allocatableName
-Area or zone name.
-
-@param contextName
-Context string of arbitration request.
-
-@return
-The result of arbitration.
-
-@details
-Replace allocated a content state to area or zone of the last arbitration result.
-If the allocatableName or contextName is undefined, return the errror code from the method getStatusType() of result.
-If the contextName is non-active, activate the content request.
-This API execute the "Request handling on lost" process and the "Execution expression" process, and doesn't execute the check of constraint expression process.
-Therefore, this API can lead the result that does not satisfy the constraints.
-If the specified area or zone by allocatableName is hidden, mute or attenuated, these statuses will be kept.
-
-@deprecated
-Because there is a possibility that the result does not satisfy the constraints, please use execute() instead of this API.
-
-**Example**
-```cpp
-RBAJsonParser parser;
-rba::RBAModel* model = parser.parse(JSONFILE_PATH);
-rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
-std::unique_ptr\<RBAResult> result = arb->execute("CONTENT_A/NORMAL", true);
-std::unique_ptr\<RBAResult> result_replaced =
- arb->setResultContentState("AREA_A", "CONTENT_B/NORMAL");
-
-if (result_replaced->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
- std::cout << "ERROR" << std::endl;
-}
-```
-
-**std::unique_ptr\<RBAResult> cancelArbitration();**
-@brief
-Cancel last arbitration.
-
-@return
-The result of arbitration.
-
-@details
-Cancel last arbitration and restore internal state immediately.
-This API returns the restored result but the ViewActions will be empty.
-Do not execute this function more than once continuously.
-In that case, an error occurs.
-Even when executed without performing arbitration processing, an error occurs.
-In case of error, the status of the arbitration result is set to CANCEL_ERROR.
-
-**Example**
-```cpp
-RBAJsonParser parser;
-rba::RBAModel* model = parser.parse(JSONFILE_PATH);
-rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
-std::unique_ptr\<RBAResult> result = arb->execute("CONTENT_A/NORMAL", true);
-std::unique_ptr\<RBAResult> result_back = arb->cancelArbitration();
-
-if (result_replaced->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
- std::cout << "ERROR" << std::endl;
-}
-```
-
-**void clearArbitration();**
-@brief
-Clear internal states of arbitration.
-
-@details
-Initialize internal states of arbitration (ex. Previous arbitration result, request of content states, etc...) and set to the initial state.
-
-@note
-This API is intended for setting up initial state of unit tests.
-
-**Example**
-```cpp
-std::unique_ptr\<RBAResult> result1 = arb->execute("CONTENT_A/NORMAL", true);
-std::unique_ptr\<RBAResult> result2 = arb->execute("CONTENT_B/NORMAL", true);
-// reset display requests
-arb->clearArbitration();
-std::unique_ptr\<RBAResult> result2 = arb->execute("CONTENT_C/NORMAL", true);
-std::unique_ptr\<RBAResult> result3 = arb->execute("CONTENT_D/NORMAL", true);
-```
-
-**bool setScene(const std::string& sceneName, bool require, std::list<std::pair<std::string, std::int32_t>>& properties);**
-@brief
-Sets scene ON/OFF requests and properties.
-
-@param sceneName
-The Scene name of arbitration reauest.
-
-@param require
-true : Valid request
-false : Invalid request
-
-@param properties
-The pair of property name and value.
-
-@return
-true: Success
-false: Unknown scene
-
-@details
-Sets the scene indicated by sceneName to the property specified by properties, and without execute arbitration processing.
-Returns true if the scene set succeeded.
-If an unknown scene name is specified, false is returned.
-
-@note
-This API is intended for setting up initial state of unit tests or setting global scene and scene properties.
-
-**Example**
-```cpp
-std::list<std::pair<std::string, std::int32_t>> props;
-props.push_back(std::make_pair("PropertyA", 10);
-props.push_back(std::make_pair("PropertyB", -3);
-res = arb->setScene("SCENE_A", true, props);
-if (res == false) {
- // Unknwon scene
-}
-```
-
-**bool setContentState(const std::string& contextName, bool require);**
-@brief
-Sets content requests or scene ON/OFF request.
-
-@param contextName
-Context string of arbitration request.
-
-@param require
-true : request displaying / outputting content or scene on (default)
-false : withdraw a request or scene off.
-
-@return
-true: Success
-false: Unknown context
-
-@details
-Sets a display request for the context without arbitration.
-Returns true if the request setting is succeeded.
-If an unknown context name is specified, false is returned.
-
-@note
-This API is intended for setting up initial state of unit tests.
-While initialize() has only the function to turn on the request, this API can turn off the request.
-It is used for switch of each requests when initialization setting of unit test.
-
-**Example**
-```cpp
-res = arb->setContentState("ContentA/NORMAL", true);
-if (res == false) {
- // Unknwon context
-}
-```
-
-**bool setAllocatableResult(const std::string& allocatableName, const std::string& contextName);**
-@brief
-Allocates content state to area or zone.
-
-@param allocatableName
-Name of area or zone.
-
-@param contextName
-Context string of content state.
-contextName : "<CONTENT_NAME>/<STATE_NAME>"
-If the content has only one state, the \<STATE> can be omitted.
-
-@return
-true: Success
-false: Unknown area, zone or context
-
-@details
-Allocates the content state to the area or zone.
-Arbitration and post arbitration will not be executed.
-The display / outputting request of the specified content state will be active.
-The statuses of hidden, mute and attenuated will not be changed.
-Returns true if the request setting is succeeded.
-If an unknown context name is specified, false is returned.
-
-@note
-This API is intended for setting up initial state of unit tests.
-In setResultContentState(), in addition to content state assignment, evaluation of the action determination process at the time of arbitration losing and control execution expression is performed, whereas in this API only content state assignment is performed.
-
-@deprecated
-Since there is a possibility of contradiction with the constraint, it is recommended not to use it except unit test.
-
-**Example**
-```cpp
-res = arb->setAllocatableResult("AreaA", "ContentA/NORMAL");
-if (res == false) {
- // Unknwon area, zone or context
-}
-```
-
-<div style="page-break-after:always"></div>
-<a id="anchor3"></a>
-
-# **4. Area class**
-
-<span style="font-size:130%;">**4.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBAArea</span>
-
-<span style="font-size:130%;">**4.2. Overview**</span>
-<span style="font-size:130%;">Defines a Frame for displaying the view content.
-At run time, at most one view content is allocated to one area.</span>
-
-<span style="font-size:130%;">**4.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the name of the area.
-
-@return
-Area name.
-
-**virtual std::int32_t getX() const=0;**
-@brief
-Returns the x-axis value of the base point of the area.
-
-@return
-X-axis Value of the base point.
-
-**virtual std::int32_t getY() const=0;**
-@brief
-Returns the y-axis value of the base point of the area.
-
-@return
-Y-axis Value of the base point.
-
-**virtual std::int32_t getZorder() const=0;**
-@brief
-Returns the z-order value.
-An area with a large z-order value is displayed on the front of an area with small z-order value.
-
-@return
-Z-order value.
-
-**virtual const std::list<const RBAViewContent\*>& getContents() const=0;**
-@brief
-Returns the list of content which can be displayed on this area.
-
-@return
-List of content.
-
-**virtual const std::list<const RBASize\*>& getSizes() const=0;**
-@brief
-Returns the list of size defined to this area.
-Since multiple size can be defined, returns a list of size.
-
-@return
-List of size.
-
-**virtual RBAArbitrationPolicy getArbitrationPolicy() const=0;**
-@brief
-Returns the arbitration policy value defined to this area.
-
-@return
-Arbitration policy value.
-
-<div style="page-break-after:always"></div>
-<a id="anchor4"></a>
-
-# **5. Base Point class**
-
-<span style="font-size:130%;">**5.1. Definition name**</span>
-<span style="font-size:130%;">RBABasePoint : std::uint8_t</span>
-
-<span style="font-size:130%;">**5.2. Overview**</span>
-<span style="font-size:130%;">Base point for object having size. For example Area.</span>
-
-<span style="font-size:130%;">**5.3. Class member**</span>
-**LEFT_TOP**
-@brief
-Defines Left-Top coordinate as the base point of (x, y)
-The rectangle is represented by (x, y)-(x+width, y+height)
-
-**LEFT_MIDDLE**
-@brief
-Defines Left-Middle coordinate as the base point of (x, y)
-The rectangle is represented by (x, y-height/2)-(x+width, y+height/2)
-
-**LEFT_BOTTOM**
-@brief
-Defines Left-Bottom coordinate as the base point of (x, y)
-The rectangle is represented by (x, y-height)-(x+width, y)
-
-**RIGHT_TOP**
-@brief
-Defines Right-Top coordinate as the base point of (x, y)
-The rectangle is represented by (x-width, y)-(x, y+height)
-
-**RIGHT_MIDDLE**
-@brief
-Defines Right-Middle coordinate as the base point of (x, y)
-The rectangle is represented by (x-width, y-height/2)-(x, y+height/2)
-
-**RIGHT_BOTTOM**
-@brief
-Defines Right-Bottom coordinate as the base point of (x, y)
-The rectangle is represented by (x-width, y-height)-(x, y)
-
-**CENTER_TOP**
-@brief
-Defines Center-Top coordinate as the base point of (x, y)
-The rectangle is represented by (x-width/2, y)-(x+width/2, y+height)
-
-**CENTER_MIDDLE**
-@brief
-Defines Center-Middle coordinate as the base point of (x, y)
-The rectangle is represented by (x-width/2, y-height/2)- (x+width/2, y+height/2)
-
-**CENTER_BOTTOM**
-@brief
-Defines Center-Bottom coordinate as the base point of (x, y)
-The rectangle is represented by (x-width/2, y-height)-(x+width/2, y)
-
-<div style="page-break-after:always"></div>
-<a id="anchor5"></a>
-
-# **6. Content Loser Type class**
-
-<span style="font-size:130%;">**6.1. Definition name**</span>
-<span style="font-size:130%;">RBAContentLoserType : std::uint8_t</span>
-
-<span style="font-size:130%;">**6.2. Overview**</span>
-<span style="font-size:130%;">Type of behavior when content loses the arbitration.</span>
-
-<span style="font-size:130%;">**6.3. Class member**</span>
-**GOOD_LOSER=0**
-@brief
-Always cancels its request when losing arbitration.
-
-**DO_NOT_GIVEUP_UNTIL_WIN**
-@brief
-Cancels its request only if it lost the arbitration in the displaying state.
-
-**NEVER_GIVEUP**
-@brief
-Never cancels its request.
-
-<div style="page-break-after:always"></div>
-<a id="anchor6"></a>
-
-# **7. Display class**
-
-<span style="font-size:130%;">**7.1. Definition name**</span>
-<span style="font-size:130%;">RBADisplay</span>
-
-<span style="font-size:130%;">**7.2. Overview**</span>
-<span style="font-size:130%;">Defines a screen layout of the display.
-You can define multiple displays for Multi-Display products.
-Display defines a set of areas which are laid out on it.</span>
-
-<span style="font-size:130%;">**7.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the name of display.
-
-@return
-Display name.
-
-**virtual const RBASize\* getSize() const=0;**
-@brief
-Returns the size of display.
-
-@return
-Size
-
-**virtual const std::list<const RBAArea\*>& getAreas() const=0;**
-@brief
-Returns areas which are allocated to the display.
-
-@return
-List of area.
-
-<div style="page-break-after:always"></div>
-<a id="anchor7"></a>
-
-# **8. Json Parser class**
-
-<span style="font-size:130%;">**8.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBAJsonParser</span>
-
-<span style="font-size:130%;">**8.2. Overview**</span>
-<span style="font-size:130%;">Provides the facility that loads a model file in JSON format and generate a Model object.</span>
-
-<span style="font-size:130%;">**8.3. Class member**</span>
-**RBAModel\* parse(const std::string& filename);**
-@brief
-Loads a JSON file and generates a model object.
-
-@param filename
-Path of JSON file.
-
-@return
-Model
-If the file is not found, returns nullptr.
-
-**Example**
-```cpp
-rba::RBAJsonParser parser;
-rba::RBAModel* model = parser.parse("RBAModel.json");
-if (model == nullptr) {
- std::cout << "ERRROR: Could not read JSON file" << std::endl;
- return 1;
-}
-rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
-```
-
-<div style="page-break-after:always"></div>
-<a id="anchor8"></a>
-
-# **9. Model class**
-
-<span style="font-size:130%;">**9.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBAModel</span>
-
-<span style="font-size:130%;">**9.2. Overview**</span>
-<span style="font-size:130%;">Defines the arbitration rule model which is used by Arbitrator.
-The model consists of model elements such as areas, zones, contens, scenes, constraint expressions, and so on.
-Elements can be searched by name, and the list of elements for each type can be retrieved.</span>
-
-<span style="font-size:130%;">**9.3. Class member**</span>
-**virtual const RBAArea\* findArea(const std::string& areaName) const=0;**
-@brief
-Search for area with a name.
-
-@param areaName
-Area name.
-
-@return
-Area
-
-@details
-If the area name does not exist, returns nullptr.
-
-**virtual const RBAViewContent\* findViewContent(const std::string& contName) const=0;**
-@brief
-Search for view content with a name.
-
-@param contName
-Content name.
-
-@return
-Content
-
-@details
-If the content name does not exist, returns nullptr.
-
-**virtual const RBAViewContentState\* findViewContentState(const std::string& stateName) const=0;**
-@brief
-Search for view content state with a name.
-
-@param stateName
-Content state name.
-
-@return
-State of view content.
-
-@details
-If the content state name does not exist, returns nullptr.
-
-**virtual const RBASize\* findSize(const std::string& sizeName) const=0;**
-@brief
-Search for size with a name.
-
-@param sizeName
-Name of the search size.
-
-@return
-Size
-
-@details
-Specify the name of the search size as follows.
-In the case of the size linked to the area: <area_name>/<size_name>
-In the case of the size linked to the content: <content_name>/<size_name>
-If the name of the search size does not exist, returns nullptr.
-
-**virtual const RBAZone\* findZone(const std::string& zoneName) const=0;**
-@brief
-Search for zone with a name.
-
-@param zoneName
-Zone name.
-
-@return
-Zone
-
-@details
-If the zone name does not exist, returns nullptr.
-
-**virtual const RBASoundContent\* findSoundContent(const std::string& contName) const=0;**
-@brief
-Search for sound content with a name.
-
-@param stateName
-Content state name.
-
-@return
-Sound content state.
-
-@details
-If the content name does not exist, returns nullptr.
-
-**virtual const RBASoundContentState\* findSoundContentState(const std::string& stateName) const=0;**
-@brief
-Search for sound content state with a name.
-
-@param stateName
-Content state name.
-
-@return
-Sound content state.
-
-@details
-If the content state name does not exist, returns nullptr.
-
-**virtual const RBAScene\* findScene(const std::string& sceneName) const=0;**
-@brief
-Search for scene with a name.
-
-@param sceneName
-Scene name.
-
-@return
-Scene
-
-@details
-If the scene name does not exist, returns nullptr.
-
-**virtual const RBADisplay\* findDisplay(const std::string& displayName) const=0;**
-@brief
-Search for display with a name.
-
-@param displayName
-Display name.
-
-@return
-Display
-
-@details
-If the display name does not exist, returns nullptr.
-
-**virtual const std::list<const RBAArea\*>& getAreas() const=0;**
-@brief
-Returns all the areas.
-
-@return
-List of areas.
-
-**virtual const std::list<const RBAViewContent\*>& getViewContents() const=0;**
-@brief
-Returns all the view contents.
-
-@return
-List of contents.
-
-**virtual const std::list<const RBAViewContentState\*>& getViewContentStates() const=0;**
-@brief
-Returns all the view content states.
-
-@return
-List of view content states.
-
-**virtual const std::list<const RBASize\*>& getSizes() const=0;**
-@brief
-Returns all the sizes.
-
-@return
-List of sizes.
-
-**virtual const std::list<const RBAZone\*>& getZones() const=0;**
-@brief
-Returns all the zones.
-
-@return
-List of zones.
-
-**virtual const std::list<const RBASoundContent\*>& getSoundContents() const=0;**
-@brief
-Returns all the sound contents.
-
-@return
-List of sound contents.
-
-**virtual const std::list<const RBASoundContentState\*>& getSoundContentStates() const=0;**
-@brief
-Returns all the sound content states.
-
-@return
-List of sound content states.
-
-**virtual const std::list<const RBAScene\*>& getScenes() const=0;**
-@brief
-Returns all the scenes.
-
-@return
-List of scenes.
-
-**virtual const std::list<const RBADisplay\*>& getDisplays() const=0;**
-@brief
-Returns all the displays.
-
-@return
-List of displays.
-
-**virtual const std::list<const RBAPositionContainer\*>& getPositionContainers() const=0;**
-@brief
-Returns all the position containers.
-
-@return
-List of sets of position containers.
-
-<div style="page-break-after:always"></div>
-<a id="anchor9"></a>
-
-# **10. Position Container class**
-
-<span style="font-size:130%;">**10.1. Definition name**</span>
-<span style="font-size:130%;">RBAPositionContainer</span>
-
-<span style="font-size:130%;">**10.2. Overview**</span>
-<span style="font-size:130%;">Get the type and position of the area to be displayed.</span>
-
-<span style="font-size:130%;">**10.3. Class member**</span>
-**virtual std::int32_t getX() const=0;**
-@brief
-Get X coordinate.
-
-@return
-X coordinate value.
-
-**virtual std::int32_t getY() const=0;**
-@brief
-Get Y coordinate.
-
-@return
-Y coordinate value.
-
-**virtual RBABasePoint getBasePoint() const=0;**
-@brief
-Get a base point.
-
-@return
-Base point.
-
-**virtual const RBAArea\* getArea() const=0;**
-@brief
-Get allocated area.
-
-@return
-Assigned area.
-
-**const static std::int32_t X_EDEFAULT=0;**
-@brief
-Default value of X coordinate.
-
-**const static std::int32_t Y_EDEFAULT=0;**
-@brief
-Default value of Y coordinate.
-
-**const static RBABasePoint BASE_POINT_EDEFAULT= RBABasePoint::LEFT_TOP;**
-@brief
-Base point default value.
-
-<div style="page-break-after:always"></div>
-<a id="anchor10"></a>
-
-# **11. Result class**
-
-<span style="font-size:130%;">**11.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBAResult</span>
-
-<span style="font-size:130%;">**11.2. Overview**</span>
-<span style="font-size:130%;">Stores an arbitration result.
-The Arbitrator allocates Contents to Areas.
-Related information of those can be acquired from RBAResult.
-The arbitration result indicates which content is allocated to each area / zone.
-Also, snapshot information and view action information (only display results) indicating the difference from the last arbitration are included.</span>
-
-<span style="font-size:130%;">**11.3. Class member**</span>
-**virtual const std::list<const RBAArea\*>& getVisibleAreas() const=0;**
-@brief
-Returns the displaying areas determined by the last arbitration.
-
-@return
-List of visible areas.
-
-**virtual const std::list<const RBAZone\*>& getSoundingZones() const=0;**
-@brief
-Returns the outputting zones determined by the last arbitration.
-
-@return
-List of sounding zones.
-
-**virtual const std::list<const RBAViewContentState\*>& getVisibleContentStates() const=0;**
-@brief
-Returns the view content states to be displayed determined by the last arbitration.
-
-@return
-List of visible view content states.
-
-**virtual const std::list<const RBASoundContentState\*>& getSoundingContentStates() const=0;**
-@brief
-Returns the sound content states to be output determined by the last arbitration.
-
-@return
-List of sound content states to be output.
-
-@details
-The list contains sound contents to be attenuated.
-
-**virtual const std::list<const RBAViewContentState\*>& getActiveViewContentStates() const=0;**
-@brief
-Returns the active view content states at the last arbitration result.
-
-@return
-List of active view content states.
-
-@details
-The active view content states are those that have been requested to display so far.
-They do not include the view content state whose request has been withdrawn or canceled.
-
-**virtual const std::list<const RBASoundContentState\*>& getActiveSoundContentStates() const=0;**
-@brief
-Returns the active sound content states at the last arbitration result.
-
-@return
-List of active sound content states.
-
-@details
-The active sound content states are those that have been requested to output so far.
-They do not include the sound content state whose request has been withdrawn or canceled.
-
-**virtual const std::list<const RBAScene\*>& getActiveScenes() const=0;**
-@brief
-Returns the active scenes at the last arbitration.
-
-@return
-List of active scenes.
-
-@details
-The active scenes are those that have been requested for ON so far.
-They do not include scenes requested for OFF afterwards.
-
-**virtual const std::list<const RBAArea\*>& getInvisibleAreas() const=0;**
-@brief
-Returns the invisible areas determined by the last arbitration.
-
-@return
-List of invisible areas.
-
-@details
-Returns the areas which are not displayed out of all areas.
-The list contains areas to be hidden.
-
-**virtual const std::list<const RBAZone\*>& getUnsoundingZones() const=0;**
-@brief
-Returns the unsounding zones determined by the last arbitration.
-
-@return
-List of unsounding zones.
-
-@details
-Returns the zones which are not output out of all zones.
-The list contains zones to be muted.
-
-**virtual const std::list<const RBAArea\*>& getHiddenAreas() const=0;**
-@brief
-Returns the area that is hidden state and content has been allocated.
-
-@return
-List of areas.
-
-@details
-Returns the area which become to be invisible.
-The area invisible in the previous time is not included.
-The hidden state is a state in which the area must be hidden by a constraint expression.
-
-**virtual const std::list<const RBAZone\*>& getMuteZones() const=0;**
-@brief
-Returns the zone that is muted state and content has been allocated.
-
-@return
-List of muted zones.
-
-@details
-Retuens the zones that is defeted and canceled sound contents.
-The muted state is a state in which the zone must be muted by a constraint expression.
-
-**virtual const std::list<const RBAZone\*>& getAttenuatedZones() const=0;**
-@brief
-Returns the attenuated zones determined by the last arbitration.
-
-@return
-List of attenuated zones.
-
-**virtual const std::list<const RBAViewContent\*>& getCanceledViewContents() const=0;**
-@brief
-Returns the canceled view contents determined by the last arbitration.
-
-@return
-List of canceled view contents.
-
-@details
-Reterns list of view contents which are canceled by Request handling on lost definition such as Loser Type and Post Constraints.
-The list does not contain contents which are withdrawn.
-
-**virtual const std::list<const RBASoundContent\*>& getCanceledSoundContents() const=0;**
-@brief
-Returns the canceled sound contents determined by the last arbitration.
-
-@return
-List of canceled sound contents.
-
-@details
-Reterns list of sound contents which are canceled by Request handling on lost definition such as Loser Type and Post Constraints.
-The list does not contain contents which are withdrawn.
-
-**virtual const std::list<const RBAViewContent\*>& getStandbyViewContents() const=0;**
-@brief
-Returns the stand by view contents due to defeated at the last arbitration.
-
-@return
-List of stand by view contents.
-
-@details
-Returns list of view contents which are active but not allocated to any area.
-The list does not contains which are canceled contents or are allocated to hidden area.
-
-**virtual const std::list<const RBASoundContent\*>& getStandbySoundContents() const=0;**
-@brief
-Returns the stand by sound contents due to defeated at the last arbitration.
-
-@return
-List of stand by sound contents.
-
-@details
-Returns list of sound contents which are active but not allocated to any area.
-The list does not contains which are canceled contents or are allocated to muted area.
-
-**virtual const RBAViewContentState\* getContentState(const RBAArea\* area) const=0;**
-@brief
-Returns the view content state assigned to the area of the last arbitration.
-
-@param area
-Area
-
-@return
-The view content state assign to the area.
-
-@details
-If no view content state is allocated to the area, nullptr is returnd.
-If area is not defined in the Model or nullptr, nullptr is returnd.
-
-**virtual const RBASoundContentState\* getContentState(const RBAZone\* zone) const=0;**
-@brief
-Returns the sound content state assigned to the zone of the last arbitration.
-
-@param zone
-Zone
-
-@return
-The sound content state assign to the zone.
-
-@details
-If no sound content state is allocated to the zone, nullptr is returned.
-If zone is not defined in the Model or nullptr, nullptr is returnd.
-
-**virtual const std::list<const RBAArea\*> getArea(const RBAViewContentState\* state) const=0;**
-@brief
-Returns the area to which the view content state is allocated at the last arbitration.
-
-@param state
-View content state.
-
-@return
-The areas to which the view content state.
-
-@details
-If the view content state is not assigned to any area, empty list is returned.
-If state is not defined in the Model or nullptr, empty list is returned.
-
-**virtual const std::list<const RBAZone\*> getZone(const RBASoundContentState\* state) const=0;**
-@brief
-Get the zone to which the sound content state is allocated of the last arbitration.
-
-@param state
-Sound content state.
-
-@return
-The zones to which the sound content state is allocated.
-
-@details
-If the sound content state is not assigned to any zone, empty list is retuened.
-If state is not defined in the Model or nullptr, empty list is returned.
-
-**virtual const std::list<const RBAArea\*> getArea(const RBAViewContent\* content)const=0;**
-@brief
-Returns the area to which the view content is allocated of the last arbitration.
-
-@param content
-View content.
-
-@return
-The areas to which the view content is allocated.
-
-@details
-If the view content is not assigned to any area, empty list is returned.
-If content is not defined in the Model or nullptr, empty list is returned.
-This API is the same as getArea(RBAViewContentState*) except for the type of argument.
-
-**virtual const std::list<const RBAZone\*> getZone(const RBASoundContent\* content) const=0;**
-@brief
-Returns the zone to which the sound content state is allocated of the last arbitration.
-
-@param content
-Sound content.
-
-@return
-The zones to which the sound content is allocated.
-
-@details
-If the sound content is not assigned to any area, nullptr is returned.
-If content is not defined in the Model or nullptr, empty list is returned.
-This API is the same as getZone(RBASoundContentState*) except for the type of argument.
-
-**virtual const RBASize\* getSize(const RBAArea\* area) const=0;**
-@brief
-Returns the size of the area determined in the last arbitration.
-
-@param area
-Area
-
-@return
-The size of the area.
-
-@details
-Area may have multiple sizes and its size will vary by the allocated content.
-This API returns the size which are matched with allocated content.
-If no content is allocated to the area, returns nullptr.
-If area is not defined in the Model or nullptr, returns nullptr.
-Returns nullptr if nullptr is specified for area.
-
-**virtual bool isActive(const RBAScene\* scene) const=0;**
-@brief
-Returns true if the scene is ON at the last arbitration.
-
-@param scene
-Reference scene to be checked.
-
-@return
-true: the scene is ON
-false: the scene is OFF
-
-@details
-If scene is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for scene.
-
-**virtual bool isActive(const RBAViewContent\* content) const=0;**
-@brief
-Returns true if the view content is active.
-
-@param state
-Reference view content to be checked.
-
-@return
-true: Active
-false: Not active
-
-@details
-If content is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for content.
-
-**virtual bool isActive(const RBASoundContent\* content) const=0;**
-@brief
-Returns true if the sound content is active.
-
-@param state
-Reference sound content to be checked.
-
-@return
-true: Active
-false: Not active
-
-@details
-If content is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for content.
-
-**virtual bool isVisible(const RBAArea\* area) const=0;**
-@brief
-Returns true if the area is visible of the last arbitration.
-
-@param area
-Reference area to be checked.
-
-@return
-true: Visible
-false: Not visible
-
-@details
-Returns false if the area is hidden.
-If area is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for area.
-
-**virtual bool isSounding(const RBAZone\* zone) const=0;**
-@brief
-Returns true if the zone is sounding of the last arbitration.
-
-@param zone
-Reference zone to be checked.
-
-@return
-true: Sounding
-false: Not sounding
-
-@details
-Returns false if the zone is muted.
-If zone is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for zone.
-
-**virtual bool isVisible(const RBAViewContentState\* state) const=0;**
-@brief
-Returns true if the view content state is visible of the last arbitration.
-
-@param state
-Reference view content state to be checked.
-
-@return
-true: state is allocated to visible area.
-false: state is not allocated to visible area.
-
-@details
-If all of the areas to which the content is allocated are hidden, returns false.
-If state is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for state.
-
-**virtual bool isSounding(const RBASoundContentState\* state) const=0;**
-@brief
-Returns true if the sound content state is sounding of the last arbitration.
-
-@param state
-Reference sound content state to be check.
-
-@return
-true: state is allocated to outputting zone.
-false: state is not allocated to outputting zone.
-
-@details
-If all of the zones to which the content is allocated are muted, returns false.
-If state is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for state.
-
-**virtual const RBAViewContentState\* getViewContentState(const RBAArea\* area) const=0;**
-@brief
-Returns the view content state allocated to the area of the last arbitration.
-
-@param area
-Area
-
-@return
-The view content state allocated to the area.
-
-@details
-Even if the area is hidden, Returns the allocated content state.
-If no visible view content state is allocated the area, nullptr is returnd.
-If area is not defined in the Model or nullptr, returns nullptr.
-Returns nullptr if nullptr is specified for area.
-
-**virtual const RBASoundContentState\* getSoundContentState(const RBAZone\* zone) const=0;**
-@brief
-Returns the sounding sound content state assigned to the zone of the last arbitration.
-
-@param zone
-Zone
-
-@return
-The sounding sound content state assign to the zone.
-
-@details
-Even if the zone is muted, Returns the allocated content state.
-If no sounding sound content state is allocated the area, nullptr is returnd.
-If zone is not defined in the Model or nullptr, returns nullptr.
-Returns nullptr if nullptr is specified for zone.
-
-**virtual bool isHidden(const RBAArea\* area) const=0;**
-@brief
-Returns true if the area is hidden state of the last arbitration.
-
-@param area
-Reference area to be checked.
-
-@return
-true: Hidden
-false: Not hidden
-
-@Details
-The hidden state is a state in which the area must be hidden by a constraint expression.
-In the hidden state, it returns true even if the content is not assigned.
-If area is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for area.
-
-**virtual bool isMute(const RBAZone\* zone) const=0;**
-@brief
-Returns true if the zone is muted state of the last arbitration.
-
-@param zone
-Reference zone to be checked.
-
-@return
-true: Muted
-false: Not muted
-
-@details
-The muted state is a state in which the zone must be muted by a constraint expression.
-In the muted state, it returns true even if the content is not assigned.
-If zone is not defined in the Model or nullptr, returns nullptr.
-Returns false if nullptr is specified for zone.
-
-**virtual bool isAttenuated(const RBAZone\* zone) const=0;**
-@brief
-Returns true if the zone is attenuated of the last arbitration.
-
-@param zone
-Reference zone to be check.
-
-@return
-true: Attenuated
-false: Not attenuated
-
-@details
-If zone is not defined in the Model or nullptr, returns nullptr.
-Returns false if nullptr is specified for zone.
-
-**virtual bool isCancel(const RBAViewContentState\* state) const=0;**
-@brief
-Returns true if the view content state is canceled at the last arbitration.
-
-@param state
-Reference view content state to be checked.
-
-@return
-true: Canceled
-false: Not canceled or Not request view content state
-
-@details
-If state is not active, returns false.
-If state is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for state.
-
-**virtual bool isCancel(const RBASoundContentState\* state) const=0;**
-@brief
-Returns true if the sound content state is canceled at the last arbitration.
-
-@param state
-Reference view content state to be checked.
-
-@return
-true: Canceled
-false: Not canceled
-
-@details
-If state is not active, returns false.
-If state is not defined in the Model or nullptr, returns false.
-Returns false if nullptr is specified for state.
-
-**virtual const std::list<const RBAViewAction\*>& getViewActions() const=0;**
-@brief
-Returns information of view status changes (the view actions) of the last arbitration.
-
-@return
-List of view actions.
-
-@details
-ViewAction is an information of differences between the last arbitration result and its previous result.
-There is no difference between hidden and not displayed for visible status.
-
-**virtual RBAResultStatusType getStatusType() const=0;**
-@brief
-Returns the result status type of the last arbitration.
-
-@return
-SUCCESS: Success
-UNKNOWN_CONTENT_STATE: Failed (The reuqest is unknown)
-CANCEL_ERROR: Cancel arbitrration error
-
-**virtual bool satisfiesConstraints() const=0;**
-@brief
-Returns satisfied status of all online constraints.
-
-@return
-true: All online constraints check result is OK, and arbitration finished.
-false: All online constraints check result is NG, and arbitration finished.
-
-**virtual std::int32_t getSceneProperty(const RBAScene\* scene, const std::string& propertyName) const=0;**
-@brief
-Returns the property value of scene.
-
-@return
-Property value.
-
-@details
-If the scene or propertyName is not defined in the Model, returns -99.
-Returns -99 if a property name not defined in the model is specified in propertyName.
-
-**virtual const std::list<const RBAArea\*>& getPreVisibleAreas() const=0;**
-@brief
-Returns the displaying areas of the previous arbitration.
-
-@return
-List of visible areas.
-
-**virtual const std::list<const RBAZone\*>& getPreSoundingZones() const=0;**
-@brief
-Returns the outputting sounding zones of the previous arbitration.
-
-@return
-List of sounding zones.
-
-**virtual const std::list<const RBAViewContentState\*>& getPreVisibleContentStates() const=0;**
-@brief
-Returns the view content states to be displayed of the previous arbitration.
-
-@return
-List of visible view content states.
-
-**virtual const std::list<const RBASoundContentState\*>& getPreSoundingContentStates() const=0;**
-@brief
-Returns the sound content states to be outputted of the previous arbitration.
-
-@return
-List of sounding sound content states.
-
-@details
-The list contains attenuated content states.
-
-**virtual const std::list<const RBAViewContentState\*>& getPreActiveViewContentStates() const=0;**
-@brief
-Returns the active view content states of the previous arbitration result.
-
-@return
-List of active view content states.
-
-@details
-The active view content states are those that have been requested to display so far.
-They do not include the view content state whose request has been withdrawn or canceled.
-
-**virtual const std::list<const RBASoundContentState\*>& getPreActiveSoundContentStates() const=0;**
-@brief
-Returns the active sound content states of the previous arbitration result.
-
-@return
-List of active sound content states.
-
-@details
-The active sound content states are those that have been requested to output so far.
-They do not include the sound content state whose request has been withdrawn or canceled.
-
-**virtual const std::list<const RBAScene\*>& getPreActiveScenes() const=0;**
-@brief
-Returns the active scenes of the previous arbitration.
-
-@return
-List of active scenes.
-
-@details
-The active scenes are those that have been requested for ON so far.
-They do not include scenes requested for OFF afterwards.
-
-**virtual const std::list<const RBAArea\*>& getPreInvisibleAreas() const=0;**
-@brief
-Returns the invisible areas of the previous arbitration.
-
-@return
-List of invisible areas.
-
-@details
-Returns the areas which are not displayed out of all areas.
-The hidden area is also acquired.
-
-**virtual const std::list<const RBAZone\*>& getPreUnsoundingZones() const=0;**
-@brief
-Returns the unsounding zones of the previous arbitration.
-
-@return
-List of unsounding zones.
-
-@details
-Returns the zones which are not outputted out of all zones.
-Muted zones are also acquired.
-
-**virtual const std::list<const RBAArea\*>& getPreHiddenAreas() const=0;**
-@brief
-Returns the areas which have become invisible at the previous arbitration.
-
-@return
-List of areas.
-
-@details
-Returns the area which become to be invisible.
-
-**virtual const std::list<const RBAZone\*>& getPreMuteZones() const=0;**
-@brief
-Get the muted zones of the previous arbitration.
-
-@return
-List of muted zones.
-
-@details
-Retuens the zones that is defeted and canceled sound contents.
-
-**virtual const std::list<const RBAZone\*>& getPreAttenuatedZones() const=0;**
-@brief
-Returns the attenuated zones of the previous arbitration.
-
-@return
-List of attenuated zones.
-
-**virtual const std::list<const RBAViewContent\*>& getPreCanceledViewContents() const=0;**
-@brief
-Returns the canceled view contents of the previous arbitration.
-
-@return
-List of canceled view contents.
-
-@details
-In the previous arbitration process, the display content that has been canceled by the losing action is acquired.
-Due to the display withdrawal request, those for which the display request has been withdrawn are not acquired.
-
-**virtual const std::list<const RBASoundContent\*>& getPreCanceledSoundContents() const=0;**
-@brief
-Returns the canceled sound contents of the previous arbitration.
-
-@return
-List of canceled sound contents.
-
-@details
-In the previous arbitration process, the voice content that has been canceled by the losing action is acquired.
-A request whose output request has been withdrawn by the output withdrawal request is not acquired.
-
-**virtual const std::list<const RBAViewContent\*>& getPreStandbyViewContents() const=0;**
-@brief
-Returns the stand by view contents due to defeated at the previous arbitration.
-
-@return
-List of stand by view contents.
-
-@details
-There is a display request, and the display content that has not been allocated to the area is acquired.
-Due to the losing action, the display content whose request has been canceled or the display content which has been allocated to the area but has the area hidden is not obtained.
-
-**virtual const std::list<const RBASoundContent\*>& getPreStandbySoundContents() const=0;**
-@brief
-Returns the stand by sound contents due to defeated at previous arbitration.
-
-@return
-List of stand by sound contents.
-
-@details
-There is an output request, and the audio content not assigned to the zone is acquired.
-Due to the losing action, the audio content whose request has been canceled or the audio content assigned to the zone but the zone has been muted are not obtained.
-
-**virtual const RBAViewContentState\* getPreContentState(const RBAArea\* area) const=0;**
-@brief
-Returns the view content state assigned to the area of the previous arbitration.
-
-@param area
-Area
-
-@return
-The view content state assign to the area.
-
-@details
-If no view content state is allocated to the area, nullptr is returnd.
-If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, nullptr is returned.
-If nullptr is specified in area, nullptr is returned.
-
-**virtual const RBASoundContentState\* getPreContentState(const RBAZone\* zone) const=0;**
-@brief
-Returns the sound content state assigned to the zone of the previous arbitration.
-
-@param zone
-Zone
-
-@return
-The sound content state assign to the zone.
-
-@details
-If no sound content state is allocated to the zone, nullptr is returned.
-If a zone that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, nullptr is returned.
-If nullptr is specified in zone, nullptr is returned.
-
-**virtual const std::list<const RBAArea\*> getPreArea(const RBAViewContentState\* state) const=0;**
-@brief
-Returns the area to which the view content state is allocated of the previous arbitration.
-
-@param state
-View content state.
-
-@return
-The areas to which the view content state.
-
-@details
-If no display content state has been assigned to the area, an empty list is returned.
-If a state that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, an empty list is returned.
-If nullptr is specified for state, an empty list is returned.
-
-**virtual const std::list<const RBAZone\*> getPreZone(const RBASoundContentState\* state) const=0;**
-@brief
-Get the zone to which the sound content state is allocated of the previous arbitration.
-
-@param state
-Sound content state.
-
-@return
-The zones to which the sound content state is allocated.
-
-@details
-Returns an empty list if no audio content state has been assigned to the zone.
-If a state that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, an empty list is returned.
-If nullptr is specified for state, an empty list is returned.
-
-**virtual const std::list<const RBAArea\*> getPreArea(const RBAViewContent\* content) const=0;**
-@brief
-Returns the area to which the view content is allocated of the previous arbitration.
-
-@param content
-View content.
-
-@return
-The areas to which the view content is allocated.
-
-@details
-If no display content has been assigned to the area, an empty list is returned.
-If content that has no definition is specified in the model set in the arbitration FW that has performed arbitration processing, an empty list is returned.
-If nullptr is specified for content, an empty list is returned.
-The only difference from getArea (RBAViewContentState *) is the type of the argument. If the request is for the same content, the return value always matches.
-
-**virtual const std::list<const RBAZone\*> getPreZone(const RBASoundContent\* content) const=0;**
-@brief
-Returns the zone to which the sound content state is allocated of the previous arbitration.
-
-@param content
-Sound content.
-
-@return
-The zones to which the sound content is allocated.
-
-@details
-If no audio content has been assigned to the zone, return an empty list.
-If content that has no definition is specified in the model set in the arbitration FW that has performed arbitration processing, an empty list is returned.
-If nullptr is specified for content, an empty list is returned.
-The only difference from getZone (RBASoundContentState *) is the type of the argument. If the request is for the same content, the return value always matches.
-
-**virtual const RBASize\* getPreSize(const RBAArea\* area) const=0;**
-@brief
-Returns the size of the area determined in the previous arbitration.
-
-@param area
-Area
-
-@return
-The size of the area.
-
-@details
-A plurality of sizes can be defined for the area, and the size changes according to the display content.
-Respond the size according to the display content allocated to the area.
-Returns nullptr if no display content has been assigned to the area.
-If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, nullptr is returned.
-If nullptr is specified in area, nullptr is returned.
-
-**virtual bool isPreActive(const RBAScene\* scene) const=0;**
-@brief
-Returns true if the scene is active of the previous arbitration.
-
-@param scene
-Reference scene to be checked.
-
-@return
-true: Active
-false: Not active
-
-@details
-The active scene is the scene requested to ON.
-If a scene with no definition in the model set in the arbitration FW that has performed the arbitration process is specified, false is returned.
-Returns false if nullptr is specified in scene.
-
-**virtual bool isPreActive(const RBAViewContent\* content) const=0;**
-@brief
-Returns true if the view content is active of the previous arbitration.
-
-@param state
-Reference view content to be checked.
-
-@return
-true: Active
-false: Not active
-
-@details
-The active view content is the content requested to be displayed.
-If a display content with no definition in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
-Returns false if nullptr is specified for content.
-
-**virtual bool isPreActive(const RBASoundContent\* content) const=0;**
-@brief
-Returns true if the sound content is active of the previous arbitration.
-
-@param state
-Reference sound content to be checked.
-
-@return
-true: Active
-false: Not active
-
-@details
-The active sound content is the content requested to be outputted.
-If an audio content that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, false is returned.
-Returns false if nullptr is specified for content.
-
-**virtual bool isPreVisible(const RBAArea\* area) const=0;**
-@brief
-Returns true if the area is visible of the previous arbitration.
-
-@param area
-Reference area to be checked.
-
-@return
-true: Visible
-false: Not visible
-
-@details
-The concealed area returns false.
-If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, false is returned.
-Returns false if nullptr is specified for area.
-
-**virtual bool isPreSounding(const RBAZone\* zone) const=0;**
-@brief
-Returns true if the zone is sounding of the previous arbitration.
-
-@param zone
-Reference zone to be checked.
-
-@return
-true: Sounding
-false: Not sounding
-
-@details
-Areas that have been muted return false.
-If a zone that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
-Returns false if nullptr is specified in zone.
-
-**virtual bool isPreVisible(const RBAViewContentState\* state) const=0;**
-@brief
-Returns true if the view content state is visible of the previous arbitration.
-
-@param state
-Reference view content state to be checked.
-
-@return
-true: state is allocated to visible area.
-false: state is not allocated to visible area.
-
-@details
-Returns false if it is only assigned to a hidden area.
-If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, false is returned.
-Returns false if nullptr is specified for state.
-
-**virtual bool isPreSounding(const RBASoundContentState\* state) const=0;**
-@brief
-Returns true if the sound content state is sounding of the previous arbitration.
-
-@param state
-Reference sound content state to check.
-
-@return
-true: state is allocated to outputting zone.
-false: state is not allocated to outputting zone.
-
-@details
-Returns false if assigned only to a muted zone.
-If a state that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
-Returns false if nullptr is specified for state.
-
-**virtual const RBASoundContentState\* getPreSoundContentState(const RBAZone\* zone) const=0;**
-@brief
-Returns the sounding sound content state assigned to the zone of the previous arbitration.
-
-@param zone
-Zone
-
-@return
-The sounding sound content state assign to the zone.
-
-@details
-When a zone is muted, Returns the content state.
-If no sounding sound content state is allocated the area, nullptr is returnd.
-If a zone that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, nullptr is returned.
-If nullptr is specified in zone, nullptr is returned.
-
-**virtual bool isPreHidden(const RBAArea\* area) const=0;**
-@brief
-Returns true if the area is hidden of the previous arbitration.
-
-@param area
-Reference area to be checked.
-
-@return
-true: Hidden
-false: Not hidden
-
-@details
-If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, false is returned.
-Returns false if nullptr is specified for area.
-
-**virtual bool isPreMute(const RBAZone\* zone) const=0;**
-@brief
-Returns true if the zone is muted of the previous arbitration.
-
-@param zone
-Reference zone to be checked.
-
-@return
-true: Muted
-false: Not muted
-
-@details
-If a zone that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
-Returns false if nullptr is specified in zone.
-
-**virtual bool isPreAttenuated(const RBAZone\* zone) const=0;**
-@brief
-Returns true if the zone is attenuated of the previous arbitration.
-
-@param zone
-Reference zone to be checked.
-
-@return
-true: Attenuated
-false: Not attenuated
-
-@details
-If a zone that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
-Returns false if nullptr is specified in zone.
-
-**virtual bool isPreCancel(const RBAViewContentState\* state) const=0;**
-@brief
-Returns true if the view content state is canceled of the previous arbitration.
-
-@param state
-Reference view content state to be checked.
-
-@return
-true: Canceled
-false: Not canceled or Not request view content state
-
-@details
-If the display content state for which there was no display request before the arbitration process is specified in state, false is returned.
-If a state that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
-Returns false if nullptr is specified for state.
-
-**virtual bool isPreCancel(const RBASoundContentState\* state) const=0;**
-@brief
-Returns true if the sound content state is canceled of the previous arbitration.
-
-@param state
-Reference view content state to be checked.
-
-@return
-true: Canceled
-false: Not canceled
-
-@details
-If the audio content state for which no output request was made before the arbitration process is specified in state, false is returned.
-If a state that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
-Returns false if nullptr is specified for state.
-
-**virtual std::string getLog() const=0;**
-@brief
-Returns the log of the last arbitration.
-
-@return
-Log string.
-
-**virtual bool hasDisplayingArea(const RBADisplay\* display) const=0;**
-@brief
-Get the display state of the display.
-
-@param display
-Display to check.
-
-@return
-true: Something is displayed
-false: Nothing is displayed
-
-<div style="page-break-after:always"></div>
-<a id="anchor11"></a>
-
-# **12. Arbitration Result Status Type class**
-
-<span style="font-size:130%;">**12.1. Definition name**</span>
-<span style="font-size:130%;">RBAResultStatusType : std::uint8_t</span>
-
-<span style="font-size:130%;">**12.2. Overview**</span>
-<span style="font-size:130%;">Status of the arbitration result.</span>
-
-<span style="font-size:130%;">**12.3. Class member**</span>
-**SUCCESS**
-@brief
-Success
-
-**FAILED**
-@brief
-Failed
-
-**UNKNOWN_CONTENT_STATE**
-@brief
-Unknown context or content state.
-
-**CANCEL_ERROR**
-@brief
-Cancel arbitration error.
-
-<div style="page-break-after:always"></div>
-<a id="anchor12"></a>
-
-# **13. Scene class**
-
-<span style="font-size:130%;">**13.1. Definition name**</span>
-<span style="font-size:130%;">RBAScene</span>
-
-<span style="font-size:130%;">**13.2. Overview**</span>
-<span style="font-size:130%;">Express the state(Including system state) at that time comprehensively.
-Used scene for switch area/zone and view/sound content state.
-And plural RBA model(project) can share arbitration result by definitions global scene.</span>
-
-<span style="font-size:130%;">**13.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the scene name.
-
-@return
-Scene name.
-
-**virtual bool isGlobal() const=0;**
-@brief
-Returns the global scene status.
-
-@return
-Global scene status.
-
-**virtual const std::list\<std::string>& getPropertyNames() const=0;**
-@brief
-Returns List of the scene property name.
-
-@return
-List of the scene property name.
-
-**virtual std::int32_t getPropertyValue(const std::string& propertyName) const=0;**
-@brief
-Returns Default value of the scene property.
-
-@param propertyName
-Scene property name.
-
-@return
-Default value of the scene property.
-
-<div style="page-break-after:always"></div>
-<a id="anchor13"></a>
-
-# **14. Size class**
-
-<span style="font-size:130%;">**14.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBASize</span>
-
-<span style="font-size:130%;">**14.2. Overview**</span>
-<span style="font-size:130%;">Size definitions for object such as areas or view contents.
-Each object can define plural size.
-Can refer to size from object.</span>
-
-<span style="font-size:130%;">**14.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the name of the size.
-
-@return
-Size name.
-
-**virtual std::int32_t getWidth() const=0;**
-@brief
-Returns the width of the size.
-
-@return
-Width of the size.
-
-**virtual std::int32_t getHeight() const=0;**
-@brief
-Returns the height of the size.
-
-@return
-Height of the size.
-
-**const static std::int32_t WIDTH_EDEFAULT = 0;**
-@brief
-Default width of size.
-
-**const static std::int32_t HEIGHT_EDEFAULT = 0;**
-@brief
-Default height of size.
-
-<div style="page-break-after:always"></div>
-<a id="anchor14"></a>
-
-# **15. Sound Content class**
-
-<span style="font-size:130%;">**15.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBASoundContent</span>
-
-<span style="font-size:130%;">**15.2. Overview**</span>
-<span style="font-size:130%;">Define the object of sound content.
-Sound content has plural status.
-When sound contents connected to a zone, active status is output.
-Object has zone definitions, that can output itself.
-Each object can define plural zone which can output sound contents.</span>
-
-<span style="font-size:130%;">**15.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the name of the sound content.
-
-@return
-Sound content name.
-
-**virtual const std::list<const RBASoundContentState\*>& getContentStates() const=0;**
-@brief
-Returns the state of the sound content.
-
-@return
-List of the sound content state.
-
-**virtual const std::list<const RBAZone\*>& getZones() const=0;**
-@brief
-Returns the zone of the sound content.
-
-@return
-List of the zone.
-
-**virtual RBAContentLoserType getLoserType() const=0;**
-@brief
-Returns the loser type.
-
-@return
-Loser type.
-
-**const static RBAContentLoserType LOSER_TYPE_EDEFAULT = RBAContentLoserType::NEVER_GIVEUP;**
-@brief
-Defines the default loser type.
-
-<div style="page-break-after:always"></div>
-<a id="anchor15"></a>
-
-# **16. Sound Content State class**
-
-<span style="font-size:130%;">**16.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBASoundContentState</span>
-
-<span style="font-size:130%;">**16.2. Overview**</span>
-<span style="font-size:130%;">Define the state of sound contents.</span>
-
-<span style="font-size:130%;">**16.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the name of the sound contents state.
-
-@return
-Sound contents state name.
-
-**virtual std::int32_t getPriority() const=0;**
-@brief
-Returns the priority.
-
-@return
-Priority value.
-
-**virtual const RBASoundContent\* getOwner() const=0;**
-@brief
-Returns the sound content.
-
-@return
-Sound content.
-
-**virtual std::int32_t getOrder() const=0;**
-@brief
-Returns the order.
-
-@return
-Order value.
-
-@details
-The order is a number of sequence of the entry sound content state by request.
-The order value is an integer value starting from 1 and incremented in order, and the order value of the sound content state without sound request is set to 0.
-The order of the sound content state does not include the output request of the view content state.
-
-**virtual std::string getUniqueName() const=0;**
-@brief
-Returns the unique character string of the sound contents state.
-
-@return
-Unique character string of the sound contents state.
-
-@details
-Unique character string is sound content name + CONTEXT_SEPARATER + sound content state name.
-Use the unique character string as a context name.
-
-**static std::string getContentNameByContext(const std::string& context);**
-@brief
-Returns the name of the sound content from context name.
-
-@param context
-The context name.
-
-@return
-Name of the sound content.
-
-**static std::string getContentStateNameByContext(const std::string& context);**
-@brief
-Returns the state of the sound content from context name.
-
-@param context
-The context name.
-
-@return
-State of the sound content.
-
-**static bool isUniqueName(const std::string& context);**
-@brief
-Check if argument is The unique character string(context name).
-
-@param context
-The context name.
-
-@return
-true: unique character string(context name)
-false: Not unique character string(context name)
-
-**const static std::int32_t PRIORITY_EDEFAULT = 0;**
-@brief
-Defines the default priority value.
-
-**const static char CONTEXT_SEPARATER = '/';**
-@brief
-Defines the separator for separating sound content name and sound content state name.
-And be the character to connect it.
-
-<div style="page-break-after:always"></div>
-<a id="anchor16"></a>
-
-# **17. View Action class**
-
-<span style="font-size:130%;">**17.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBAViewAction</span>
-
-<span style="font-size:130%;">**17.2. Overview**</span>
-<span style="font-size:130%;">Define the change information of view contents.
-Change information has 2 type.
-The contents transition, that view contents change for an area.
-The contents move, that the view content displayed area changes.</span>
-
-<span style="font-size:130%;">**17.3. Class member**</span>
-**virtual const RBAArea\* getArea() const;**
-@brief
-Returns the area of the contents transition.
-
-@return
-Area of the contents transition.
-
-**virtual const RBAViewContent\* getFromContent() const;**
-@brief
-Returns previously displayed the view content.
-Used when change information type is the contents transition(TRANSITION_REPLACE).
-
-@return
-Previously displayed the view content.
-
-@details
-If the change information type is not the contents transition(TRANSITION_REPLACE), returns nullptr.
-
-**virtual const RBAViewContent\* getToContent() const;**
-@brief
-Returns subsequently displayed the view content.
-Used when change information type is the contents transition(TRANSITION_REPLACE).
-
-@return
-Subsequently displayed the view content.
-
-@details
-If the change information type is not the contents transition(TRANSITION_REPLACE), returns nullptr.
-
-**virtual const RBAViewContentState\* getFromContentState() const;**
-@brief
-Returns previously displayed the view content state.
-Used when change information type is the contents transition(TRANSITION_REPLACE).
-
-@return
-Previously displayed the view content state.
-
-@details
-If the change information type is not the contents transition(TRANSITION_REPLACE), returns nullptr.
-
-**virtual const RBAViewContentState\* getToContentState() const;**
-@brief
-Returns subsequently displayed the view content state.
-Used when change information type is the contents transition(TRANSITION_REPLACE).
-
-@return
-Subsequently displayed the view content state.
-
-@details
-If the change information type is not the contents transition(TRANSITION_REPLACE), returns nullptr.
-
-**virtual const RBAArea\* getFromArea() const;**
-@brief
-Returns previously displayed the area.
-Used when change information type is the contents move(MOVE).
-@return
-Previously displayed the area.
-
-@details
-If the change information type is not the contents move(MOVE), returns nullptr.
-
-**virtual const RBAArea\* getToArea() const;**
-@brief
-Returns subsequently displayed the area.
-Used when change information type is the contents move(MOVE).
-
-@return
-Subsequently displayed the area.
-
-@details
-If the change information type is not the contents move(MOVE), returns nullptr.
-
-**virtual const RBAViewContent\* getContent() const;**
-@brief
-Returns view content of change information.
-
-@return
-View content of change information.
-
-@details
-If getViewActionType() == TRANSITION_ADD, returns display view content.
-If getViewActionType() == TRANSITION_REMOVE, returns hide view content.
-If getViewActionType() == TRANSITION_REPLACE, returns nullptr.
-If getViewActionType() == MOVE, returns view content which changes the area.
-
-**virtual const RBAViewContentState\* getContentState() const;**
-@brief
-Returns view content state of change information.
-
-@return
-View content state of change information.
-
-@details
-If getViewActionType() == TRANSITION_ADD, returns display view content state.
-If getViewActionType() == TRANSITION_REMOVE, returns hide view content state.
-If getViewActionType() == TRANSITION_REPLACE, returns nullptr.
-If getViewActionType() == MOVE, returns view content state which changes the area.
-
-**virtual RBAViewActionType getViewActionType() const=0;**
-@brief
-Returns view action type.
-
-@return
-View action type.
-
-**virtual bool operator==(const RBAViewAction& viewAction)=0;**
-@brief
-Equal operator.
-
-@return
-true: equal
-false: not equal
-
-<div style="page-break-after:always"></div>
-<a id="anchor17"></a>
-
-# **18. View Action Type class**
-
-<span style="font-size:130%;">**18.1. Definition name**</span>
-<span style="font-size:130%;">RBAViewActionType : std::uint8_t</span>
-
-<span style="font-size:130%;">**18.2. Overview**</span>
-<span style="font-size:130%;">Indicates the type of view action.</span>
-
-<span style="font-size:130%;">**18.3. Class member**</span>
-**TRANSITION_ADD**
-@brief
-The content transition(ADD) : content is displayed in the area.
-
-**TRANSITION_REMOVE**
-@brief
-The content transition(REMOVE) : content is deleted from the area.
-
-**TRANSITION_REPLACE**
-@brief
-The content transition(REPLACE) : content is replaced on the area.
-
-**MOVE**
-@brief
-The content move(MOVE) : The display of content changes to another area.
-
-<div style="page-break-after:always"></div>
-<a id="anchor18"></a>
-
-# **19. View Content class**
-
-<span style="font-size:130%;">**19.1. Definition name**</span>
-<span style="font-size:130%;">RBAViewContent</span>
-
-<span style="font-size:130%;">**19.2. Overview**</span>
-<span style="font-size:130%;">Define the object of view content.
-View content has plural status.
-When view contents connected to a area, active status is displayed.
-Each object can define plural area which can displayed view contents.</span>
-
-<span style="font-size:130%;">**19.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the name of the view content.
-
-@return
-View content name.
-
-**virtual const std::list<const RBAViewContentState\*>& getContentStates() const=0;**
-@brief
-Returns the state of the view content.
-
-@return
-List of view content state.
-
-**virtual const std::list<const RBAArea\*>& getAreas() const=0;**
-@brief
-Returns the area of the view content.
-
-@return
-List of the area.
-
-**virtual const std::list<const RBASize\*>& getSizes() const=0;**
-@brief
-Returns the list of size assignment to this content.
-
-@return
-List of size.
-
-**virtual RBAContentLoserType getLoserType() const=0;**
-@brief
-Returns the loser type.
-
-@return
-Loser type.
-
-**const static RBAContentLoserType LOSER_TYPE_EDEFAULT =
-RBAContentLoserType::NEVER_GIVEUP;**
-@brief
-Defines the default loser type.
-
-<div style="page-break-after:always"></div>
-<a id="anchor19"></a>
-
-# **20. View Content State class**
-
-<span style="font-size:130%;">**20.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBAViewContentState</span>
-
-<span style="font-size:130%;">**20.2. Overview**</span>
-<span style="font-size:130%;">Define the state of view contents.</span>
-
-<span style="font-size:130%;">**20.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the name of the view contents state.
-
-@return
-View contents state name.
-
-**virtual std::int32_t getPriority() const=0;**
-@brief
-Returns the priority.
-
-@return
-Priority value.
-
-**virtual const RBAViewContent\* getOwner() const=0;**
-@brief
-Returns the view content.
-
-@return
-View content.
-
-**virtual std::int32_t getOrder() const=0;**
-@brief
-Returns the order.
-
-@return
-Order value.
-
-@details
-The order is a number of sequence of the entry view content state by request.
-The order value is an integer value starting from 1 and incremented in order, and the order value of the view content state without view request is set to 0.
-The order of the view content state does not include the output request of the sound content state.
-
-**virtual std::string getUniqueName() const=0;**
-@brief
-Returns the unique character string of the view contents state.
-
-@return
-Unique character string of the view contents state.
-
-@details
-Unique character string is view content name + CONTEXT_SEPARATER + view content state name.
-Use the unique character string as a context name.
-
-**static std::string getContentNameByContext(const std::string& context);**
-@brief
-Returns the name of the view content from context name.
-
-@param context
-The context name.
-
-@return
-Name of the view content.
-
-**static std::string getContentStateNameByContext(const std::string& context);**
-@brief
-Returns the state of the view content from context name.
-
-@param context
-The context name.
-
-@return
-State of the view content.
-
-**static bool isUniqueName(const std::string& context);**
-@brief
-Check if argument is The unique character string(context name).
-
-@param context
-The context name.
-
-@return
-true: unique character string(context name)
-false: Not unique character string(context name)
-
-**const static std::int32_t PRIORITY_EDEFAULT = 0;**
-@brief
-Defines the default priority value.
-
-**const static char CONTEXT_SEPARATER = '/';**
-@brief
-Defines the separator for separating view content name and view content state name.
-And be the character to connect it.
-
-<div style="page-break-after:always"></div>
-<a id="anchor20"></a>
-
-# **21. Zone class**
-
-<span style="font-size:130%;">**21.1. Definition name**</span>
-<span style="font-size:130%;">DLL_EXPORT RBAZone</span>
-
-<span style="font-size:130%;">**21.2. Overview**</span>
-<span style="font-size:130%;">Defines a Frame for outputting sound content.
-At run time, at most one sound content is allocated to one zone.
-This class has arbitration policy definitions, because it is executed for each zone.</span>
-
-<span style="font-size:130%;">**21.3. Class member**</span>
-**virtual std::string getName() const=0;**
-@brief
-Returns the name of the zone.
-
-@return
-Zone name.
-
-**virtual std::int32_t getPriority() const=0;**
-@brief
-Returns the priority.
-
-@return
-Priority value.
-
-**virtual const std::list<const RBASoundContent\*>& getContents() const=0;**
-@brief
-Returns the list of content which can be output in this zone.
-
-@return
-List of content.
-
-**virtual RBAArbitrationPolicy getArbitrationPolicy() const=0;**
-@brief
-Returns the arbitration policy value defined to this zone.
-
-@return
-Arbitration policy value.
+# RBA Interface Specification
+
+
+
+### Version 1.0
+
+
+
+### 2020/02/28
+
+
+
+<div style="page-break-after:always"></div>
+
+### Table of Contents
+
+[**1. Purpose of this document**](#anchor0)
+
+[**2. Arbitration Policy Type class**](#anchor1)
+2.1. Definition name
+2.2. Overview
+2.3. Class member
+
+[**3. Arbitrator Logic class**](#anchor2)
+3.1. Definition name
+3.2. Overview
+3.3. Class member
+
+[**4. Area class**](#anchor3)
+4.1. Definition name
+4.2. Overview
+4.3. Class member
+
+[**5. Base Point class**](#anchor4)
+5.1. Definition name
+5.2. Overview
+5.3. Class member
+
+[**6. Content Loser Type class**](#anchor5)
+6.1. Definition name
+6.2. Overview
+6.3. Class member
+
+[**7. Display class**](#anchor6)
+7.1. Definition name
+7.2. Overview
+7.3. Class member
+
+[**8. Json Parser class**](#anchor7)
+8.1. Definition name
+8.2. Overview
+8.3. Class member
+
+[**9. Model class**](#anchor8)
+9.1. Definition name
+9.2. Overview
+9.3. Class member
+
+[**10. Position Container class**](#anchor9)
+10.1. Definition name
+10.2. Overview
+10.3. Class member
+
+[**11. Result class**](#anchor10)
+11.1. Definition name
+11.2. Overview
+11.3. Class member
+
+[**12. Arbitration Result Status Type class**](#anchor11)
+12.1. Definition name
+12.2. Overview
+12.3. Class member
+
+[**13. Scene class**](#anchor12)
+13.1. Definition name
+13.2. Overview
+13.3. Class member
+
+[**14. Size class**](#anchor13)
+14.1. Definition name
+14.2. Overview
+14.3. Class member
+
+[**15. Sound Content class**](#anchor14)
+15.1. Definition name
+15.2. Overview
+15.3. Class member
+
+[**16. Sound Content State class**](#anchor15)
+16.1. Definition name
+16.2. Overview
+16.3. Class member
+
+[**17. View Action class**](#anchor16)
+17.1. Definition name
+17.2. Overview
+17.3. Class member
+
+[**18. View Action Type class**](#anchor17)
+18.1. Definition name
+18.2. Overview
+18.3. Class member
+
+[**19. View Content class**](#anchor18)
+19.1. Definition name
+19.2. Overview
+19.3. Class member
+
+[**20. View Content State class**](#anchor19)
+20.1. Definition name
+20.2. Overview
+20.3. Class member
+
+[**21. Zone class**](#anchor20)
+21.1. Definition name
+21.2. Overview
+21.3. Class member
+
+<div style="page-break-after:always"></div>
+<a id="anchor0"></a>
+
+# **1. Purpose**
+
+<span style="font-size:130%;">This document describes the interface specifications for RBA(Rule -based Arbitration).
+Chapter 2 explains each interface.</span>
+
+<div style="page-break-after:always"></div>
+<a id="anchor1"></a>
+
+# **2. Arbitration Policy Type class**
+
+<span style="font-size:130%;">**2.1. Definition name**</span>
+<span style="font-size:130%;">RBAArbitrationPolicy : std::uint8_t</span>
+
+<span style="font-size:130%;">**2.2. Overview**</span>
+<span style="font-size:130%;">Type of arbitration policy.</span>
+
+<span style="font-size:130%;">**2.3. Class member**</span>
+**DEFAULT**
+@brief
+Same as PRIORITY_LAST_COME_FIRST.
+
+**FIRST_COME_FIRST**
+@brief
+First Come First Arbitration.
+
+@details
+Give priority to first come request.
+
+**LAST_COME_FIRST**
+@brief
+Last Come First Arbitration.
+
+@details
+Give priority to last come request.
+
+**PRIORITY_FIRST_COME_FIRST**
+@brief
+Priority and First Come First Arbitration.
+
+@details
+Follow the Priority of Contents.
+If same priority then give priority to first come request.
+
+**PRIORITY_LAST_COME_FIRST**
+@brief
+Priority and Last Come First Arbitration.
+
+@details
+Follow the Priority of Contents.
+If same priority then give priority to last come request.
+
+<div style="page-break-after:always"></div>
+<a id="anchor2"></a>
+
+# **3. Arbitrator Logic class**
+
+<span style="font-size:130%;">**3.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBAArbitrator</span>
+
+<span style="font-size:130%;">**3.2. Overview**</span>
+<span style="font-size:130%;">An object that performs arbitration processing based on rules generated from a model.
+Set the model generated using rba::RBAJsonParser in the constructor.</span>
+
+<span style="font-size:130%;">**3.3. Class member**</span>
+**RBAArbitrator(RBAModel\* newModel);**
+@brief
+Arbitrator logic constructor.
+
+@param newModel
+Processing model.
+The model is generated by rba::RBAJsonParser.
+
+**virtual ~RBAArbitrator() noexcept;**
+@brief
+Arbitrator logic destructor.
+
+**void setModel(RBAModel\* newModel);**
+@brief
+Sets the model for arbitration.
+The model is generated by rba::RBAJsonParser.
+
+@param newModel
+The model for arbitration.
+
+@details
+Replace the model with newModel.
+An arbitrator has only one model at all times.
+Model can be generated by using rba::RBAJsonParser. nullptr can not be set.
+
+**const RBAModel\* getModel() const;**
+@brief
+Returns the model for arbitration.
+
+@return
+The model for arbitration.
+
+@details
+Because the arbitrator always has a model, this API never returns nullptr.
+
+**void initialize(std::list\<std::string>& contexts);**
+@brief
+Set initial requirements of contents and scenes.
+
+@param contexts
+Context list of contents and scenes requests.
+Following is the structure of context name.
+<CONTENT_NAME> / <STATE_NAME>
+
+Example of context name:
+TEL/Calling
+TPMS/NORMAL
+AutoDriveScene
+
+You can omit "/ <STATE_NAME>" if content has only one state.
+
+@details
+After arbitrator creation or calling clearArbitration(), you can set initial state of contents and scenes for first arbitration.
+This API does not execute arbitration.
+The information of arbitration result will be empty.
+Don't call this API after starting arbitration until calling clearArbitration().
+
+**Example**
+```cpp
+RBAJsonParser parser;
+rba::RBAModel* model = parser.parse(JSONFILE_PATH);
+rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
+std::list\<std::string> defaultContents = {
+ "CONTENT_A/NORMAL",
+ "CONTENT_B/NORMAL",
+ "CONTENT_C/NORMAL",
+ "CONTENT_D/NORMAL",
+};
+arb->initialize(defaultContents);
+std::unique_ptr\<RBAResult> result = arb->execute();
+```
+
+**std::unique_ptr\<RBAResult> execute(const std::string& contextName="", bool require=true);**
+@brief
+Executes arbitration with one requirement.
+
+@param contextName
+Context string of arbitration request.
+Display request or sound request :
+"<CONTENT_NAME>/<STATE_NAME>"
+If the content has only one state, the \<STATE> can be omitted.
+Scene request :
+"<SCENE_NAME>"
+
+@param require
+true : request displaying / outputting content or scene on (default)
+false : withdraw a request or scene off.
+
+@return
+The result of arbitration.
+
+@details
+Execute Arbitration with one requirement of a content or scene without properties.
+The arbitration result as the return value will be generated at every arbitration and will not be changed by another arbitration.
+Context indicates a content state or a scene.
+If the content or scene is not defined in the model, the arbitration will not executed and the state of the arbitration result will be UNKNWON_CONTENT_STATE.
+In this case, other property values are undefined.
+If the context is empty, this API just execute arbitration.
+
+**Exapmle**
+```cpp
+RBAJsonParser parser;
+rba::RBAModel* model = parser.parse(JSONFILE_PATH);
+rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
+std::unique_ptr\<RBAResult> result = arb->execute("CONTENT_A/NORMAL", true);
+
+if (result->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
+ std::cout << "ERROR: Unknown context" << std::endl;
+}
+```
+
+**std::unique_ptr\<RBAResult> execute(std::list\<std::string>& contexts, bool require=true);**
+@brief
+Executes arbitration with multiple requirements.
+
+@param contexts
+List of contexts.
+
+@param require
+true : request displaying / outputting content or scene on (default)
+false : withdraw a request or scene off.
+
+@return
+The result of arbitration.
+
+@details
+Execute Arbitration with multiple requirements of contents or scenes.
+Contents and Scenes can be mixed in the list.
+Display / Outputting request and withdraw request, scene on and scene off request can not be mixed.
+The arbitration result as the return value will be generated at every arbitration and will not be changed by another arbitration.
+Context indicates a content state or a scene.
+If the content or scene is not defined in the model, the arbitration will not executed and the state of the arbitration result will be UNKNWON_CONTENT_STATE.
+In this case, other property values are undefined.
+If the context is empty, this API just execute arbitration.
+Request order is the with the list. Beginning of the list will be treated as the first coming request.
+
+**Exapmle**
+```cpp
+RBAJsonParser parser;
+rba::RBAModel* model = parser.parse(JSONFILE_PATH);
+rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
+std::list\<std::string> contents = {
+ "CONTENT_A/NORMAL",
+ "CONTENT_B/NORMAL",
+ "CONTENT_C/NORMAL",
+ "CONTENT_D/NORMAL",
+};
+std::unique_ptr\<RBAResult> result = arb->execute(contents, true);
+
+if (result->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
+ std::cout << "ERROR: Unknown context" << std::endl;
+}
+```
+
+**std::unique_ptr\<RBAResult> execute(const std::string& sceneName, std::list\<std::pair\<std::string,std::int32_t>>& properties);**
+@brief
+Executes arbitration with a requirement of scene and scene properties.
+
+@param sceneName
+The Scene name of arbitration reauest.
+
+@param properties
+The list of pairs of property name and value.
+
+@return
+The result of arbitration.
+
+@details
+Sets the scene indicated by sceneName to the property specified by properties, and execute arbitration processing.
+If sceneName is empty, this API just execute arbitration.
+If the required scene is not defined in the model, the arbitration will not executed and the state of the arbitration result will be UNKNWON_CONTENT_STATE.
+Even If there is a property not defined in the model, the arbitration will be executed.
+
+@note
+You cannot set scene off and property at the same time, by this API.
+Use setScene() to set scene off and properties, and then call execute(const std::string&,bool) without specifying arguments.
+Or Use setScene() to set properties, and then call execute(scene name,false).
+
+**Example**
+```cpp
+RBAJsonParser parser;
+rba::RBAModel* model = parser.parse(JSONFILE_PATH);
+rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
+std::list<std::pair<std::string, std::int32_t>> properties;
+properties.push_back(std::make_pair("Prop1", 10));
+properties.push_back(std::make_pair("Prop2", 20));
+std::unique_ptr<RBAResult> result = arb->execute("Scene1", properties);
+
+if (result->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
+ std::cout << "ERROR: Unknown context" << std::endl;
+}
+```
+
+**std::unique_ptr\<RBAResult> setResultContentState(const std::string& allocatableName, const std::string& contextName);**
+@brief
+Replaces the result of arbitration.
+
+@param allocatableName
+Area or zone name.
+
+@param contextName
+Context string of arbitration request.
+
+@return
+The result of arbitration.
+
+@details
+Replace allocated a content state to area or zone of the last arbitration result.
+If the allocatableName or contextName is undefined, return the errror code from the method getStatusType() of result.
+If the contextName is non-active, activate the content request.
+This API execute the "Request handling on lost" process and the "Execution expression" process, and doesn't execute the check of constraint expression process.
+Therefore, this API can lead the result that does not satisfy the constraints.
+If the specified area or zone by allocatableName is hidden, mute or attenuated, these statuses will be kept.
+
+@deprecated
+Because there is a possibility that the result does not satisfy the constraints, please use execute() instead of this API.
+
+**Example**
+```cpp
+RBAJsonParser parser;
+rba::RBAModel* model = parser.parse(JSONFILE_PATH);
+rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
+std::unique_ptr\<RBAResult> result = arb->execute("CONTENT_A/NORMAL", true);
+std::unique_ptr\<RBAResult> result_replaced =
+ arb->setResultContentState("AREA_A", "CONTENT_B/NORMAL");
+
+if (result_replaced->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
+ std::cout << "ERROR" << std::endl;
+}
+```
+
+**std::unique_ptr\<RBAResult> cancelArbitration();**
+@brief
+Cancel last arbitration.
+
+@return
+The result of arbitration.
+
+@details
+Cancel last arbitration and restore internal state immediately.
+This API returns the restored result but the ViewActions will be empty.
+Do not execute this function more than once continuously.
+In that case, an error occurs.
+Even when executed without performing arbitration processing, an error occurs.
+In case of error, the status of the arbitration result is set to CANCEL_ERROR.
+
+**Example**
+```cpp
+RBAJsonParser parser;
+rba::RBAModel* model = parser.parse(JSONFILE_PATH);
+rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
+std::unique_ptr\<RBAResult> result = arb->execute("CONTENT_A/NORMAL", true);
+std::unique_ptr\<RBAResult> result_back = arb->cancelArbitration();
+
+if (result_replaced->getStatusType() != rba::RBAResultStatusType::SUCCESS) {
+ std::cout << "ERROR" << std::endl;
+}
+```
+
+**void clearArbitration();**
+@brief
+Clear internal states of arbitration.
+
+@details
+Initialize internal states of arbitration (ex. Previous arbitration result, request of content states, etc...) and set to the initial state.
+
+@note
+This API is intended for setting up initial state of unit tests.
+
+**Example**
+```cpp
+std::unique_ptr\<RBAResult> result1 = arb->execute("CONTENT_A/NORMAL", true);
+std::unique_ptr\<RBAResult> result2 = arb->execute("CONTENT_B/NORMAL", true);
+// reset display requests
+arb->clearArbitration();
+std::unique_ptr\<RBAResult> result2 = arb->execute("CONTENT_C/NORMAL", true);
+std::unique_ptr\<RBAResult> result3 = arb->execute("CONTENT_D/NORMAL", true);
+```
+
+**bool setScene(const std::string& sceneName, bool require, std::list<std::pair<std::string, std::int32_t>>& properties);**
+@brief
+Sets scene ON/OFF requests and properties.
+
+@param sceneName
+The Scene name of arbitration reauest.
+
+@param require
+true : Valid request
+false : Invalid request
+
+@param properties
+The pair of property name and value.
+
+@return
+true: Success
+false: Unknown scene
+
+@details
+Sets the scene indicated by sceneName to the property specified by properties, and without execute arbitration processing.
+Returns true if the scene set succeeded.
+If an unknown scene name is specified, false is returned.
+
+@note
+This API is intended for setting up initial state of unit tests or setting global scene and scene properties.
+
+**Example**
+```cpp
+std::list<std::pair<std::string, std::int32_t>> props;
+props.push_back(std::make_pair("PropertyA", 10);
+props.push_back(std::make_pair("PropertyB", -3);
+res = arb->setScene("SCENE_A", true, props);
+if (res == false) {
+ // Unknwon scene
+}
+```
+
+**bool setContentState(const std::string& contextName, bool require);**
+@brief
+Sets content requests or scene ON/OFF request.
+
+@param contextName
+Context string of arbitration request.
+
+@param require
+true : request displaying / outputting content or scene on (default)
+false : withdraw a request or scene off.
+
+@return
+true: Success
+false: Unknown context
+
+@details
+Sets a display request for the context without arbitration.
+Returns true if the request setting is succeeded.
+If an unknown context name is specified, false is returned.
+
+@note
+This API is intended for setting up initial state of unit tests.
+While initialize() has only the function to turn on the request, this API can turn off the request.
+It is used for switch of each requests when initialization setting of unit test.
+
+**Example**
+```cpp
+res = arb->setContentState("ContentA/NORMAL", true);
+if (res == false) {
+ // Unknwon context
+}
+```
+
+**bool setAllocatableResult(const std::string& allocatableName, const std::string& contextName);**
+@brief
+Allocates content state to area or zone.
+
+@param allocatableName
+Name of area or zone.
+
+@param contextName
+Context string of content state.
+contextName : "<CONTENT_NAME>/<STATE_NAME>"
+If the content has only one state, the \<STATE> can be omitted.
+
+@return
+true: Success
+false: Unknown area, zone or context
+
+@details
+Allocates the content state to the area or zone.
+Arbitration and post arbitration will not be executed.
+The display / outputting request of the specified content state will be active.
+The statuses of hidden, mute and attenuated will not be changed.
+Returns true if the request setting is succeeded.
+If an unknown context name is specified, false is returned.
+
+@note
+This API is intended for setting up initial state of unit tests.
+In setResultContentState(), in addition to content state assignment, evaluation of the action determination process at the time of arbitration losing and control execution expression is performed, whereas in this API only content state assignment is performed.
+
+@deprecated
+Since there is a possibility of contradiction with the constraint, it is recommended not to use it except unit test.
+
+**Example**
+```cpp
+res = arb->setAllocatableResult("AreaA", "ContentA/NORMAL");
+if (res == false) {
+ // Unknwon area, zone or context
+}
+```
+
+<div style="page-break-after:always"></div>
+<a id="anchor3"></a>
+
+# **4. Area class**
+
+<span style="font-size:130%;">**4.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBAArea</span>
+
+<span style="font-size:130%;">**4.2. Overview**</span>
+<span style="font-size:130%;">Defines a Frame for displaying the view content.
+At run time, at most one view content is allocated to one area.</span>
+
+<span style="font-size:130%;">**4.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the name of the area.
+
+@return
+Area name.
+
+**virtual std::int32_t getX() const=0;**
+@brief
+Returns the x-axis value of the base point of the area.
+
+@return
+X-axis Value of the base point.
+
+**virtual std::int32_t getY() const=0;**
+@brief
+Returns the y-axis value of the base point of the area.
+
+@return
+Y-axis Value of the base point.
+
+**virtual std::int32_t getZorder() const=0;**
+@brief
+Returns the z-order value.
+An area with a large z-order value is displayed on the front of an area with small z-order value.
+
+@return
+Z-order value.
+
+**virtual const std::list<const RBAViewContent\*>& getContents() const=0;**
+@brief
+Returns the list of content which can be displayed on this area.
+
+@return
+List of content.
+
+**virtual const std::list<const RBASize\*>& getSizes() const=0;**
+@brief
+Returns the list of size defined to this area.
+Since multiple size can be defined, returns a list of size.
+
+@return
+List of size.
+
+**virtual RBAArbitrationPolicy getArbitrationPolicy() const=0;**
+@brief
+Returns the arbitration policy value defined to this area.
+
+@return
+Arbitration policy value.
+
+<div style="page-break-after:always"></div>
+<a id="anchor4"></a>
+
+# **5. Base Point class**
+
+<span style="font-size:130%;">**5.1. Definition name**</span>
+<span style="font-size:130%;">RBABasePoint : std::uint8_t</span>
+
+<span style="font-size:130%;">**5.2. Overview**</span>
+<span style="font-size:130%;">Base point for object having size. For example Area.</span>
+
+<span style="font-size:130%;">**5.3. Class member**</span>
+**LEFT_TOP**
+@brief
+Defines Left-Top coordinate as the base point of (x, y)
+The rectangle is represented by (x, y)-(x+width, y+height)
+
+**LEFT_MIDDLE**
+@brief
+Defines Left-Middle coordinate as the base point of (x, y)
+The rectangle is represented by (x, y-height/2)-(x+width, y+height/2)
+
+**LEFT_BOTTOM**
+@brief
+Defines Left-Bottom coordinate as the base point of (x, y)
+The rectangle is represented by (x, y-height)-(x+width, y)
+
+**RIGHT_TOP**
+@brief
+Defines Right-Top coordinate as the base point of (x, y)
+The rectangle is represented by (x-width, y)-(x, y+height)
+
+**RIGHT_MIDDLE**
+@brief
+Defines Right-Middle coordinate as the base point of (x, y)
+The rectangle is represented by (x-width, y-height/2)-(x, y+height/2)
+
+**RIGHT_BOTTOM**
+@brief
+Defines Right-Bottom coordinate as the base point of (x, y)
+The rectangle is represented by (x-width, y-height)-(x, y)
+
+**CENTER_TOP**
+@brief
+Defines Center-Top coordinate as the base point of (x, y)
+The rectangle is represented by (x-width/2, y)-(x+width/2, y+height)
+
+**CENTER_MIDDLE**
+@brief
+Defines Center-Middle coordinate as the base point of (x, y)
+The rectangle is represented by (x-width/2, y-height/2)- (x+width/2, y+height/2)
+
+**CENTER_BOTTOM**
+@brief
+Defines Center-Bottom coordinate as the base point of (x, y)
+The rectangle is represented by (x-width/2, y-height)-(x+width/2, y)
+
+<div style="page-break-after:always"></div>
+<a id="anchor5"></a>
+
+# **6. Content Loser Type class**
+
+<span style="font-size:130%;">**6.1. Definition name**</span>
+<span style="font-size:130%;">RBAContentLoserType : std::uint8_t</span>
+
+<span style="font-size:130%;">**6.2. Overview**</span>
+<span style="font-size:130%;">Type of behavior when content loses the arbitration.</span>
+
+<span style="font-size:130%;">**6.3. Class member**</span>
+**GOOD_LOSER=0**
+@brief
+Always cancels its request when losing arbitration.
+
+**DO_NOT_GIVEUP_UNTIL_WIN**
+@brief
+Cancels its request only if it lost the arbitration in the displaying state.
+
+**NEVER_GIVEUP**
+@brief
+Never cancels its request.
+
+<div style="page-break-after:always"></div>
+<a id="anchor6"></a>
+
+# **7. Display class**
+
+<span style="font-size:130%;">**7.1. Definition name**</span>
+<span style="font-size:130%;">RBADisplay</span>
+
+<span style="font-size:130%;">**7.2. Overview**</span>
+<span style="font-size:130%;">Defines a screen layout of the display.
+You can define multiple displays for Multi-Display products.
+Display defines a set of areas which are laid out on it.</span>
+
+<span style="font-size:130%;">**7.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the name of display.
+
+@return
+Display name.
+
+**virtual const RBASize\* getSize() const=0;**
+@brief
+Returns the size of display.
+
+@return
+Size
+
+**virtual const std::list<const RBAArea\*>& getAreas() const=0;**
+@brief
+Returns areas which are allocated to the display.
+
+@return
+List of area.
+
+<div style="page-break-after:always"></div>
+<a id="anchor7"></a>
+
+# **8. Json Parser class**
+
+<span style="font-size:130%;">**8.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBAJsonParser</span>
+
+<span style="font-size:130%;">**8.2. Overview**</span>
+<span style="font-size:130%;">Provides the facility that loads a model file in JSON format and generate a Model object.</span>
+
+<span style="font-size:130%;">**8.3. Class member**</span>
+**RBAModel\* parse(const std::string& filename);**
+@brief
+Loads a JSON file and generates a model object.
+
+@param filename
+Path of JSON file.
+
+@return
+Model
+If the file is not found, returns nullptr.
+
+**Example**
+```cpp
+rba::RBAJsonParser parser;
+rba::RBAModel* model = parser.parse("RBAModel.json");
+if (model == nullptr) {
+ std::cout << "ERRROR: Could not read JSON file" << std::endl;
+ return 1;
+}
+rba::RBAArbitrator* arb = new rba::RBAArbitrator(model);
+```
+
+<div style="page-break-after:always"></div>
+<a id="anchor8"></a>
+
+# **9. Model class**
+
+<span style="font-size:130%;">**9.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBAModel</span>
+
+<span style="font-size:130%;">**9.2. Overview**</span>
+<span style="font-size:130%;">Defines the arbitration rule model which is used by Arbitrator.
+The model consists of model elements such as areas, zones, contens, scenes, constraint expressions, and so on.
+Elements can be searched by name, and the list of elements for each type can be retrieved.</span>
+
+<span style="font-size:130%;">**9.3. Class member**</span>
+**virtual const RBAArea\* findArea(const std::string& areaName) const=0;**
+@brief
+Search for area with a name.
+
+@param areaName
+Area name.
+
+@return
+Area
+
+@details
+If the area name does not exist, returns nullptr.
+
+**virtual const RBAViewContent\* findViewContent(const std::string& contName) const=0;**
+@brief
+Search for view content with a name.
+
+@param contName
+Content name.
+
+@return
+Content
+
+@details
+If the content name does not exist, returns nullptr.
+
+**virtual const RBAViewContentState\* findViewContentState(const std::string& stateName) const=0;**
+@brief
+Search for view content state with a name.
+
+@param stateName
+Content state name.
+
+@return
+State of view content.
+
+@details
+If the content state name does not exist, returns nullptr.
+
+**virtual const RBASize\* findSize(const std::string& sizeName) const=0;**
+@brief
+Search for size with a name.
+
+@param sizeName
+Name of the search size.
+
+@return
+Size
+
+@details
+Specify the name of the search size as follows.
+In the case of the size linked to the area: <area_name>/<size_name>
+In the case of the size linked to the content: <content_name>/<size_name>
+If the name of the search size does not exist, returns nullptr.
+
+**virtual const RBAZone\* findZone(const std::string& zoneName) const=0;**
+@brief
+Search for zone with a name.
+
+@param zoneName
+Zone name.
+
+@return
+Zone
+
+@details
+If the zone name does not exist, returns nullptr.
+
+**virtual const RBASoundContent\* findSoundContent(const std::string& contName) const=0;**
+@brief
+Search for sound content with a name.
+
+@param stateName
+Content state name.
+
+@return
+Sound content state.
+
+@details
+If the content name does not exist, returns nullptr.
+
+**virtual const RBASoundContentState\* findSoundContentState(const std::string& stateName) const=0;**
+@brief
+Search for sound content state with a name.
+
+@param stateName
+Content state name.
+
+@return
+Sound content state.
+
+@details
+If the content state name does not exist, returns nullptr.
+
+**virtual const RBAScene\* findScene(const std::string& sceneName) const=0;**
+@brief
+Search for scene with a name.
+
+@param sceneName
+Scene name.
+
+@return
+Scene
+
+@details
+If the scene name does not exist, returns nullptr.
+
+**virtual const RBADisplay\* findDisplay(const std::string& displayName) const=0;**
+@brief
+Search for display with a name.
+
+@param displayName
+Display name.
+
+@return
+Display
+
+@details
+If the display name does not exist, returns nullptr.
+
+**virtual const std::list<const RBAArea\*>& getAreas() const=0;**
+@brief
+Returns all the areas.
+
+@return
+List of areas.
+
+**virtual const std::list<const RBAViewContent\*>& getViewContents() const=0;**
+@brief
+Returns all the view contents.
+
+@return
+List of contents.
+
+**virtual const std::list<const RBAViewContentState\*>& getViewContentStates() const=0;**
+@brief
+Returns all the view content states.
+
+@return
+List of view content states.
+
+**virtual const std::list<const RBASize\*>& getSizes() const=0;**
+@brief
+Returns all the sizes.
+
+@return
+List of sizes.
+
+**virtual const std::list<const RBAZone\*>& getZones() const=0;**
+@brief
+Returns all the zones.
+
+@return
+List of zones.
+
+**virtual const std::list<const RBASoundContent\*>& getSoundContents() const=0;**
+@brief
+Returns all the sound contents.
+
+@return
+List of sound contents.
+
+**virtual const std::list<const RBASoundContentState\*>& getSoundContentStates() const=0;**
+@brief
+Returns all the sound content states.
+
+@return
+List of sound content states.
+
+**virtual const std::list<const RBAScene\*>& getScenes() const=0;**
+@brief
+Returns all the scenes.
+
+@return
+List of scenes.
+
+**virtual const std::list<const RBADisplay\*>& getDisplays() const=0;**
+@brief
+Returns all the displays.
+
+@return
+List of displays.
+
+**virtual const std::list<const RBAPositionContainer\*>& getPositionContainers() const=0;**
+@brief
+Returns all the position containers.
+
+@return
+List of sets of position containers.
+
+<div style="page-break-after:always"></div>
+<a id="anchor9"></a>
+
+# **10. Position Container class**
+
+<span style="font-size:130%;">**10.1. Definition name**</span>
+<span style="font-size:130%;">RBAPositionContainer</span>
+
+<span style="font-size:130%;">**10.2. Overview**</span>
+<span style="font-size:130%;">Get the type and position of the area to be displayed.</span>
+
+<span style="font-size:130%;">**10.3. Class member**</span>
+**virtual std::int32_t getX() const=0;**
+@brief
+Get X coordinate.
+
+@return
+X coordinate value.
+
+**virtual std::int32_t getY() const=0;**
+@brief
+Get Y coordinate.
+
+@return
+Y coordinate value.
+
+**virtual RBABasePoint getBasePoint() const=0;**
+@brief
+Get a base point.
+
+@return
+Base point.
+
+**virtual const RBAArea\* getArea() const=0;**
+@brief
+Get allocated area.
+
+@return
+Assigned area.
+
+**const static std::int32_t X_EDEFAULT=0;**
+@brief
+Default value of X coordinate.
+
+**const static std::int32_t Y_EDEFAULT=0;**
+@brief
+Default value of Y coordinate.
+
+**const static RBABasePoint BASE_POINT_EDEFAULT= RBABasePoint::LEFT_TOP;**
+@brief
+Base point default value.
+
+<div style="page-break-after:always"></div>
+<a id="anchor10"></a>
+
+# **11. Result class**
+
+<span style="font-size:130%;">**11.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBAResult</span>
+
+<span style="font-size:130%;">**11.2. Overview**</span>
+<span style="font-size:130%;">Stores an arbitration result.
+The Arbitrator allocates Contents to Areas.
+Related information of those can be acquired from RBAResult.
+The arbitration result indicates which content is allocated to each area / zone.
+Also, snapshot information and view action information (only display results) indicating the difference from the last arbitration are included.</span>
+
+<span style="font-size:130%;">**11.3. Class member**</span>
+**virtual const std::list<const RBAArea\*>& getVisibleAreas() const=0;**
+@brief
+Returns the displaying areas determined by the last arbitration.
+
+@return
+List of visible areas.
+
+**virtual const std::list<const RBAZone\*>& getSoundingZones() const=0;**
+@brief
+Returns the outputting zones determined by the last arbitration.
+
+@return
+List of sounding zones.
+
+**virtual const std::list<const RBAViewContentState\*>& getVisibleContentStates() const=0;**
+@brief
+Returns the view content states to be displayed determined by the last arbitration.
+
+@return
+List of visible view content states.
+
+**virtual const std::list<const RBASoundContentState\*>& getSoundingContentStates() const=0;**
+@brief
+Returns the sound content states to be output determined by the last arbitration.
+
+@return
+List of sound content states to be output.
+
+@details
+The list contains sound contents to be attenuated.
+
+**virtual const std::list<const RBAViewContentState\*>& getActiveViewContentStates() const=0;**
+@brief
+Returns the active view content states at the last arbitration result.
+
+@return
+List of active view content states.
+
+@details
+The active view content states are those that have been requested to display so far.
+They do not include the view content state whose request has been withdrawn or canceled.
+
+**virtual const std::list<const RBASoundContentState\*>& getActiveSoundContentStates() const=0;**
+@brief
+Returns the active sound content states at the last arbitration result.
+
+@return
+List of active sound content states.
+
+@details
+The active sound content states are those that have been requested to output so far.
+They do not include the sound content state whose request has been withdrawn or canceled.
+
+**virtual const std::list<const RBAScene\*>& getActiveScenes() const=0;**
+@brief
+Returns the active scenes at the last arbitration.
+
+@return
+List of active scenes.
+
+@details
+The active scenes are those that have been requested for ON so far.
+They do not include scenes requested for OFF afterwards.
+
+**virtual const std::list<const RBAArea\*>& getInvisibleAreas() const=0;**
+@brief
+Returns the invisible areas determined by the last arbitration.
+
+@return
+List of invisible areas.
+
+@details
+Returns the areas which are not displayed out of all areas.
+The list contains areas to be hidden.
+
+**virtual const std::list<const RBAZone\*>& getUnsoundingZones() const=0;**
+@brief
+Returns the unsounding zones determined by the last arbitration.
+
+@return
+List of unsounding zones.
+
+@details
+Returns the zones which are not output out of all zones.
+The list contains zones to be muted.
+
+**virtual const std::list<const RBAArea\*>& getHiddenAreas() const=0;**
+@brief
+Returns the area that is hidden state and content has been allocated.
+
+@return
+List of areas.
+
+@details
+Returns the area which become to be invisible.
+The area invisible in the previous time is not included.
+The hidden state is a state in which the area must be hidden by a constraint expression.
+
+**virtual const std::list<const RBAZone\*>& getMuteZones() const=0;**
+@brief
+Returns the zone that is muted state and content has been allocated.
+
+@return
+List of muted zones.
+
+@details
+Retuens the zones that is defeted and canceled sound contents.
+The muted state is a state in which the zone must be muted by a constraint expression.
+
+**virtual const std::list<const RBAZone\*>& getAttenuatedZones() const=0;**
+@brief
+Returns the attenuated zones determined by the last arbitration.
+
+@return
+List of attenuated zones.
+
+**virtual const std::list<const RBAViewContent\*>& getCanceledViewContents() const=0;**
+@brief
+Returns the canceled view contents determined by the last arbitration.
+
+@return
+List of canceled view contents.
+
+@details
+Reterns list of view contents which are canceled by Request handling on lost definition such as Loser Type and Post Constraints.
+The list does not contain contents which are withdrawn.
+
+**virtual const std::list<const RBASoundContent\*>& getCanceledSoundContents() const=0;**
+@brief
+Returns the canceled sound contents determined by the last arbitration.
+
+@return
+List of canceled sound contents.
+
+@details
+Reterns list of sound contents which are canceled by Request handling on lost definition such as Loser Type and Post Constraints.
+The list does not contain contents which are withdrawn.
+
+**virtual const std::list<const RBAViewContent\*>& getStandbyViewContents() const=0;**
+@brief
+Returns the stand by view contents due to defeated at the last arbitration.
+
+@return
+List of stand by view contents.
+
+@details
+Returns list of view contents which are active but not allocated to any area.
+The list does not contains which are canceled contents or are allocated to hidden area.
+
+**virtual const std::list<const RBASoundContent\*>& getStandbySoundContents() const=0;**
+@brief
+Returns the stand by sound contents due to defeated at the last arbitration.
+
+@return
+List of stand by sound contents.
+
+@details
+Returns list of sound contents which are active but not allocated to any area.
+The list does not contains which are canceled contents or are allocated to muted area.
+
+**virtual const RBAViewContentState\* getContentState(const RBAArea\* area) const=0;**
+@brief
+Returns the view content state assigned to the area of the last arbitration.
+
+@param area
+Area
+
+@return
+The view content state assign to the area.
+
+@details
+If no view content state is allocated to the area, nullptr is returnd.
+If area is not defined in the Model or nullptr, nullptr is returnd.
+
+**virtual const RBASoundContentState\* getContentState(const RBAZone\* zone) const=0;**
+@brief
+Returns the sound content state assigned to the zone of the last arbitration.
+
+@param zone
+Zone
+
+@return
+The sound content state assign to the zone.
+
+@details
+If no sound content state is allocated to the zone, nullptr is returned.
+If zone is not defined in the Model or nullptr, nullptr is returnd.
+
+**virtual const std::list<const RBAArea\*> getArea(const RBAViewContentState\* state) const=0;**
+@brief
+Returns the area to which the view content state is allocated at the last arbitration.
+
+@param state
+View content state.
+
+@return
+The areas to which the view content state.
+
+@details
+If the view content state is not assigned to any area, empty list is returned.
+If state is not defined in the Model or nullptr, empty list is returned.
+
+**virtual const std::list<const RBAZone\*> getZone(const RBASoundContentState\* state) const=0;**
+@brief
+Get the zone to which the sound content state is allocated of the last arbitration.
+
+@param state
+Sound content state.
+
+@return
+The zones to which the sound content state is allocated.
+
+@details
+If the sound content state is not assigned to any zone, empty list is retuened.
+If state is not defined in the Model or nullptr, empty list is returned.
+
+**virtual const std::list<const RBAArea\*> getArea(const RBAViewContent\* content)const=0;**
+@brief
+Returns the area to which the view content is allocated of the last arbitration.
+
+@param content
+View content.
+
+@return
+The areas to which the view content is allocated.
+
+@details
+If the view content is not assigned to any area, empty list is returned.
+If content is not defined in the Model or nullptr, empty list is returned.
+This API is the same as getArea(RBAViewContentState*) except for the type of argument.
+
+**virtual const std::list<const RBAZone\*> getZone(const RBASoundContent\* content) const=0;**
+@brief
+Returns the zone to which the sound content state is allocated of the last arbitration.
+
+@param content
+Sound content.
+
+@return
+The zones to which the sound content is allocated.
+
+@details
+If the sound content is not assigned to any area, nullptr is returned.
+If content is not defined in the Model or nullptr, empty list is returned.
+This API is the same as getZone(RBASoundContentState*) except for the type of argument.
+
+**virtual const RBASize\* getSize(const RBAArea\* area) const=0;**
+@brief
+Returns the size of the area determined in the last arbitration.
+
+@param area
+Area
+
+@return
+The size of the area.
+
+@details
+Area may have multiple sizes and its size will vary by the allocated content.
+This API returns the size which are matched with allocated content.
+If no content is allocated to the area, returns nullptr.
+If area is not defined in the Model or nullptr, returns nullptr.
+Returns nullptr if nullptr is specified for area.
+
+**virtual bool isActive(const RBAScene\* scene) const=0;**
+@brief
+Returns true if the scene is ON at the last arbitration.
+
+@param scene
+Reference scene to be checked.
+
+@return
+true: the scene is ON
+false: the scene is OFF
+
+@details
+If scene is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for scene.
+
+**virtual bool isActive(const RBAViewContent\* content) const=0;**
+@brief
+Returns true if the view content is active.
+
+@param state
+Reference view content to be checked.
+
+@return
+true: Active
+false: Not active
+
+@details
+If content is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for content.
+
+**virtual bool isActive(const RBASoundContent\* content) const=0;**
+@brief
+Returns true if the sound content is active.
+
+@param state
+Reference sound content to be checked.
+
+@return
+true: Active
+false: Not active
+
+@details
+If content is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for content.
+
+**virtual bool isVisible(const RBAArea\* area) const=0;**
+@brief
+Returns true if the area is visible of the last arbitration.
+
+@param area
+Reference area to be checked.
+
+@return
+true: Visible
+false: Not visible
+
+@details
+Returns false if the area is hidden.
+If area is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for area.
+
+**virtual bool isSounding(const RBAZone\* zone) const=0;**
+@brief
+Returns true if the zone is sounding of the last arbitration.
+
+@param zone
+Reference zone to be checked.
+
+@return
+true: Sounding
+false: Not sounding
+
+@details
+Returns false if the zone is muted.
+If zone is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for zone.
+
+**virtual bool isVisible(const RBAViewContentState\* state) const=0;**
+@brief
+Returns true if the view content state is visible of the last arbitration.
+
+@param state
+Reference view content state to be checked.
+
+@return
+true: state is allocated to visible area.
+false: state is not allocated to visible area.
+
+@details
+If all of the areas to which the content is allocated are hidden, returns false.
+If state is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for state.
+
+**virtual bool isSounding(const RBASoundContentState\* state) const=0;**
+@brief
+Returns true if the sound content state is sounding of the last arbitration.
+
+@param state
+Reference sound content state to be check.
+
+@return
+true: state is allocated to outputting zone.
+false: state is not allocated to outputting zone.
+
+@details
+If all of the zones to which the content is allocated are muted, returns false.
+If state is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for state.
+
+**virtual const RBAViewContentState\* getViewContentState(const RBAArea\* area) const=0;**
+@brief
+Returns the view content state allocated to the area of the last arbitration.
+
+@param area
+Area
+
+@return
+The view content state allocated to the area.
+
+@details
+Even if the area is hidden, Returns the allocated content state.
+If no visible view content state is allocated the area, nullptr is returnd.
+If area is not defined in the Model or nullptr, returns nullptr.
+Returns nullptr if nullptr is specified for area.
+
+**virtual const RBASoundContentState\* getSoundContentState(const RBAZone\* zone) const=0;**
+@brief
+Returns the sounding sound content state assigned to the zone of the last arbitration.
+
+@param zone
+Zone
+
+@return
+The sounding sound content state assign to the zone.
+
+@details
+Even if the zone is muted, Returns the allocated content state.
+If no sounding sound content state is allocated the area, nullptr is returnd.
+If zone is not defined in the Model or nullptr, returns nullptr.
+Returns nullptr if nullptr is specified for zone.
+
+**virtual bool isHidden(const RBAArea\* area) const=0;**
+@brief
+Returns true if the area is hidden state of the last arbitration.
+
+@param area
+Reference area to be checked.
+
+@return
+true: Hidden
+false: Not hidden
+
+@Details
+The hidden state is a state in which the area must be hidden by a constraint expression.
+In the hidden state, it returns true even if the content is not assigned.
+If area is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for area.
+
+**virtual bool isMute(const RBAZone\* zone) const=0;**
+@brief
+Returns true if the zone is muted state of the last arbitration.
+
+@param zone
+Reference zone to be checked.
+
+@return
+true: Muted
+false: Not muted
+
+@details
+The muted state is a state in which the zone must be muted by a constraint expression.
+In the muted state, it returns true even if the content is not assigned.
+If zone is not defined in the Model or nullptr, returns nullptr.
+Returns false if nullptr is specified for zone.
+
+**virtual bool isAttenuated(const RBAZone\* zone) const=0;**
+@brief
+Returns true if the zone is attenuated of the last arbitration.
+
+@param zone
+Reference zone to be check.
+
+@return
+true: Attenuated
+false: Not attenuated
+
+@details
+If zone is not defined in the Model or nullptr, returns nullptr.
+Returns false if nullptr is specified for zone.
+
+**virtual bool isCancel(const RBAViewContentState\* state) const=0;**
+@brief
+Returns true if the view content state is canceled at the last arbitration.
+
+@param state
+Reference view content state to be checked.
+
+@return
+true: Canceled
+false: Not canceled or Not request view content state
+
+@details
+If state is not active, returns false.
+If state is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for state.
+
+**virtual bool isCancel(const RBASoundContentState\* state) const=0;**
+@brief
+Returns true if the sound content state is canceled at the last arbitration.
+
+@param state
+Reference view content state to be checked.
+
+@return
+true: Canceled
+false: Not canceled
+
+@details
+If state is not active, returns false.
+If state is not defined in the Model or nullptr, returns false.
+Returns false if nullptr is specified for state.
+
+**virtual const std::list<const RBAViewAction\*>& getViewActions() const=0;**
+@brief
+Returns information of view status changes (the view actions) of the last arbitration.
+
+@return
+List of view actions.
+
+@details
+ViewAction is an information of differences between the last arbitration result and its previous result.
+There is no difference between hidden and not displayed for visible status.
+
+**virtual RBAResultStatusType getStatusType() const=0;**
+@brief
+Returns the result status type of the last arbitration.
+
+@return
+SUCCESS: Success
+UNKNOWN_CONTENT_STATE: Failed (The reuqest is unknown)
+CANCEL_ERROR: Cancel arbitrration error
+
+**virtual bool satisfiesConstraints() const=0;**
+@brief
+Returns satisfied status of all online constraints.
+
+@return
+true: All online constraints check result is OK, and arbitration finished.
+false: All online constraints check result is NG, and arbitration finished.
+
+**virtual std::int32_t getSceneProperty(const RBAScene\* scene, const std::string& propertyName) const=0;**
+@brief
+Returns the property value of scene.
+
+@return
+Property value.
+
+@details
+If the scene or propertyName is not defined in the Model, returns -99.
+Returns -99 if a property name not defined in the model is specified in propertyName.
+
+**virtual const std::list<const RBAArea\*>& getPreVisibleAreas() const=0;**
+@brief
+Returns the displaying areas of the previous arbitration.
+
+@return
+List of visible areas.
+
+**virtual const std::list<const RBAZone\*>& getPreSoundingZones() const=0;**
+@brief
+Returns the outputting sounding zones of the previous arbitration.
+
+@return
+List of sounding zones.
+
+**virtual const std::list<const RBAViewContentState\*>& getPreVisibleContentStates() const=0;**
+@brief
+Returns the view content states to be displayed of the previous arbitration.
+
+@return
+List of visible view content states.
+
+**virtual const std::list<const RBASoundContentState\*>& getPreSoundingContentStates() const=0;**
+@brief
+Returns the sound content states to be outputted of the previous arbitration.
+
+@return
+List of sounding sound content states.
+
+@details
+The list contains attenuated content states.
+
+**virtual const std::list<const RBAViewContentState\*>& getPreActiveViewContentStates() const=0;**
+@brief
+Returns the active view content states of the previous arbitration result.
+
+@return
+List of active view content states.
+
+@details
+The active view content states are those that have been requested to display so far.
+They do not include the view content state whose request has been withdrawn or canceled.
+
+**virtual const std::list<const RBASoundContentState\*>& getPreActiveSoundContentStates() const=0;**
+@brief
+Returns the active sound content states of the previous arbitration result.
+
+@return
+List of active sound content states.
+
+@details
+The active sound content states are those that have been requested to output so far.
+They do not include the sound content state whose request has been withdrawn or canceled.
+
+**virtual const std::list<const RBAScene\*>& getPreActiveScenes() const=0;**
+@brief
+Returns the active scenes of the previous arbitration.
+
+@return
+List of active scenes.
+
+@details
+The active scenes are those that have been requested for ON so far.
+They do not include scenes requested for OFF afterwards.
+
+**virtual const std::list<const RBAArea\*>& getPreInvisibleAreas() const=0;**
+@brief
+Returns the invisible areas of the previous arbitration.
+
+@return
+List of invisible areas.
+
+@details
+Returns the areas which are not displayed out of all areas.
+The hidden area is also acquired.
+
+**virtual const std::list<const RBAZone\*>& getPreUnsoundingZones() const=0;**
+@brief
+Returns the unsounding zones of the previous arbitration.
+
+@return
+List of unsounding zones.
+
+@details
+Returns the zones which are not outputted out of all zones.
+Muted zones are also acquired.
+
+**virtual const std::list<const RBAArea\*>& getPreHiddenAreas() const=0;**
+@brief
+Returns the areas which have become invisible at the previous arbitration.
+
+@return
+List of areas.
+
+@details
+Returns the area which become to be invisible.
+
+**virtual const std::list<const RBAZone\*>& getPreMuteZones() const=0;**
+@brief
+Get the muted zones of the previous arbitration.
+
+@return
+List of muted zones.
+
+@details
+Retuens the zones that is defeted and canceled sound contents.
+
+**virtual const std::list<const RBAZone\*>& getPreAttenuatedZones() const=0;**
+@brief
+Returns the attenuated zones of the previous arbitration.
+
+@return
+List of attenuated zones.
+
+**virtual const std::list<const RBAViewContent\*>& getPreCanceledViewContents() const=0;**
+@brief
+Returns the canceled view contents of the previous arbitration.
+
+@return
+List of canceled view contents.
+
+@details
+In the previous arbitration process, the display content that has been canceled by the losing action is acquired.
+Due to the display withdrawal request, those for which the display request has been withdrawn are not acquired.
+
+**virtual const std::list<const RBASoundContent\*>& getPreCanceledSoundContents() const=0;**
+@brief
+Returns the canceled sound contents of the previous arbitration.
+
+@return
+List of canceled sound contents.
+
+@details
+In the previous arbitration process, the voice content that has been canceled by the losing action is acquired.
+A request whose output request has been withdrawn by the output withdrawal request is not acquired.
+
+**virtual const std::list<const RBAViewContent\*>& getPreStandbyViewContents() const=0;**
+@brief
+Returns the stand by view contents due to defeated at the previous arbitration.
+
+@return
+List of stand by view contents.
+
+@details
+There is a display request, and the display content that has not been allocated to the area is acquired.
+Due to the losing action, the display content whose request has been canceled or the display content which has been allocated to the area but has the area hidden is not obtained.
+
+**virtual const std::list<const RBASoundContent\*>& getPreStandbySoundContents() const=0;**
+@brief
+Returns the stand by sound contents due to defeated at previous arbitration.
+
+@return
+List of stand by sound contents.
+
+@details
+There is an output request, and the audio content not assigned to the zone is acquired.
+Due to the losing action, the audio content whose request has been canceled or the audio content assigned to the zone but the zone has been muted are not obtained.
+
+**virtual const RBAViewContentState\* getPreContentState(const RBAArea\* area) const=0;**
+@brief
+Returns the view content state assigned to the area of the previous arbitration.
+
+@param area
+Area
+
+@return
+The view content state assign to the area.
+
+@details
+If no view content state is allocated to the area, nullptr is returnd.
+If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, nullptr is returned.
+If nullptr is specified in area, nullptr is returned.
+
+**virtual const RBASoundContentState\* getPreContentState(const RBAZone\* zone) const=0;**
+@brief
+Returns the sound content state assigned to the zone of the previous arbitration.
+
+@param zone
+Zone
+
+@return
+The sound content state assign to the zone.
+
+@details
+If no sound content state is allocated to the zone, nullptr is returned.
+If a zone that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, nullptr is returned.
+If nullptr is specified in zone, nullptr is returned.
+
+**virtual const std::list<const RBAArea\*> getPreArea(const RBAViewContentState\* state) const=0;**
+@brief
+Returns the area to which the view content state is allocated of the previous arbitration.
+
+@param state
+View content state.
+
+@return
+The areas to which the view content state.
+
+@details
+If no display content state has been assigned to the area, an empty list is returned.
+If a state that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, an empty list is returned.
+If nullptr is specified for state, an empty list is returned.
+
+**virtual const std::list<const RBAZone\*> getPreZone(const RBASoundContentState\* state) const=0;**
+@brief
+Get the zone to which the sound content state is allocated of the previous arbitration.
+
+@param state
+Sound content state.
+
+@return
+The zones to which the sound content state is allocated.
+
+@details
+Returns an empty list if no audio content state has been assigned to the zone.
+If a state that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, an empty list is returned.
+If nullptr is specified for state, an empty list is returned.
+
+**virtual const std::list<const RBAArea\*> getPreArea(const RBAViewContent\* content) const=0;**
+@brief
+Returns the area to which the view content is allocated of the previous arbitration.
+
+@param content
+View content.
+
+@return
+The areas to which the view content is allocated.
+
+@details
+If no display content has been assigned to the area, an empty list is returned.
+If content that has no definition is specified in the model set in the arbitration FW that has performed arbitration processing, an empty list is returned.
+If nullptr is specified for content, an empty list is returned.
+The only difference from getArea (RBAViewContentState *) is the type of the argument. If the request is for the same content, the return value always matches.
+
+**virtual const std::list<const RBAZone\*> getPreZone(const RBASoundContent\* content) const=0;**
+@brief
+Returns the zone to which the sound content state is allocated of the previous arbitration.
+
+@param content
+Sound content.
+
+@return
+The zones to which the sound content is allocated.
+
+@details
+If no audio content has been assigned to the zone, return an empty list.
+If content that has no definition is specified in the model set in the arbitration FW that has performed arbitration processing, an empty list is returned.
+If nullptr is specified for content, an empty list is returned.
+The only difference from getZone (RBASoundContentState *) is the type of the argument. If the request is for the same content, the return value always matches.
+
+**virtual const RBASize\* getPreSize(const RBAArea\* area) const=0;**
+@brief
+Returns the size of the area determined in the previous arbitration.
+
+@param area
+Area
+
+@return
+The size of the area.
+
+@details
+A plurality of sizes can be defined for the area, and the size changes according to the display content.
+Respond the size according to the display content allocated to the area.
+Returns nullptr if no display content has been assigned to the area.
+If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, nullptr is returned.
+If nullptr is specified in area, nullptr is returned.
+
+**virtual bool isPreActive(const RBAScene\* scene) const=0;**
+@brief
+Returns true if the scene is active of the previous arbitration.
+
+@param scene
+Reference scene to be checked.
+
+@return
+true: Active
+false: Not active
+
+@details
+The active scene is the scene requested to ON.
+If a scene with no definition in the model set in the arbitration FW that has performed the arbitration process is specified, false is returned.
+Returns false if nullptr is specified in scene.
+
+**virtual bool isPreActive(const RBAViewContent\* content) const=0;**
+@brief
+Returns true if the view content is active of the previous arbitration.
+
+@param state
+Reference view content to be checked.
+
+@return
+true: Active
+false: Not active
+
+@details
+The active view content is the content requested to be displayed.
+If a display content with no definition in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
+Returns false if nullptr is specified for content.
+
+**virtual bool isPreActive(const RBASoundContent\* content) const=0;**
+@brief
+Returns true if the sound content is active of the previous arbitration.
+
+@param state
+Reference sound content to be checked.
+
+@return
+true: Active
+false: Not active
+
+@details
+The active sound content is the content requested to be outputted.
+If an audio content that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, false is returned.
+Returns false if nullptr is specified for content.
+
+**virtual bool isPreVisible(const RBAArea\* area) const=0;**
+@brief
+Returns true if the area is visible of the previous arbitration.
+
+@param area
+Reference area to be checked.
+
+@return
+true: Visible
+false: Not visible
+
+@details
+The concealed area returns false.
+If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, false is returned.
+Returns false if nullptr is specified for area.
+
+**virtual bool isPreSounding(const RBAZone\* zone) const=0;**
+@brief
+Returns true if the zone is sounding of the previous arbitration.
+
+@param zone
+Reference zone to be checked.
+
+@return
+true: Sounding
+false: Not sounding
+
+@details
+Areas that have been muted return false.
+If a zone that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
+Returns false if nullptr is specified in zone.
+
+**virtual bool isPreVisible(const RBAViewContentState\* state) const=0;**
+@brief
+Returns true if the view content state is visible of the previous arbitration.
+
+@param state
+Reference view content state to be checked.
+
+@return
+true: state is allocated to visible area.
+false: state is not allocated to visible area.
+
+@details
+Returns false if it is only assigned to a hidden area.
+If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, false is returned.
+Returns false if nullptr is specified for state.
+
+**virtual bool isPreSounding(const RBASoundContentState\* state) const=0;**
+@brief
+Returns true if the sound content state is sounding of the previous arbitration.
+
+@param state
+Reference sound content state to check.
+
+@return
+true: state is allocated to outputting zone.
+false: state is not allocated to outputting zone.
+
+@details
+Returns false if assigned only to a muted zone.
+If a state that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
+Returns false if nullptr is specified for state.
+
+**virtual const RBASoundContentState\* getPreSoundContentState(const RBAZone\* zone) const=0;**
+@brief
+Returns the sounding sound content state assigned to the zone of the previous arbitration.
+
+@param zone
+Zone
+
+@return
+The sounding sound content state assign to the zone.
+
+@details
+When a zone is muted, Returns the content state.
+If no sounding sound content state is allocated the area, nullptr is returnd.
+If a zone that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, nullptr is returned.
+If nullptr is specified in zone, nullptr is returned.
+
+**virtual bool isPreHidden(const RBAArea\* area) const=0;**
+@brief
+Returns true if the area is hidden of the previous arbitration.
+
+@param area
+Reference area to be checked.
+
+@return
+true: Hidden
+false: Not hidden
+
+@details
+If an area that is not defined in the model set in the arbitration FW that has performed arbitration processing is specified, false is returned.
+Returns false if nullptr is specified for area.
+
+**virtual bool isPreMute(const RBAZone\* zone) const=0;**
+@brief
+Returns true if the zone is muted of the previous arbitration.
+
+@param zone
+Reference zone to be checked.
+
+@return
+true: Muted
+false: Not muted
+
+@details
+If a zone that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
+Returns false if nullptr is specified in zone.
+
+**virtual bool isPreAttenuated(const RBAZone\* zone) const=0;**
+@brief
+Returns true if the zone is attenuated of the previous arbitration.
+
+@param zone
+Reference zone to be checked.
+
+@return
+true: Attenuated
+false: Not attenuated
+
+@details
+If a zone that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
+Returns false if nullptr is specified in zone.
+
+**virtual bool isPreCancel(const RBAViewContentState\* state) const=0;**
+@brief
+Returns true if the view content state is canceled of the previous arbitration.
+
+@param state
+Reference view content state to be checked.
+
+@return
+true: Canceled
+false: Not canceled or Not request view content state
+
+@details
+If the display content state for which there was no display request before the arbitration process is specified in state, false is returned.
+If a state that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
+Returns false if nullptr is specified for state.
+
+**virtual bool isPreCancel(const RBASoundContentState\* state) const=0;**
+@brief
+Returns true if the sound content state is canceled of the previous arbitration.
+
+@param state
+Reference view content state to be checked.
+
+@return
+true: Canceled
+false: Not canceled
+
+@details
+If the audio content state for which no output request was made before the arbitration process is specified in state, false is returned.
+If a state that is not defined in the model set in the arbitration FW that performed the arbitration process is specified, false is returned.
+Returns false if nullptr is specified for state.
+
+**virtual std::string getLog() const=0;**
+@brief
+Returns the log of the last arbitration.
+
+@return
+Log string.
+
+**virtual bool hasDisplayingArea(const RBADisplay\* display) const=0;**
+@brief
+Get the display state of the display.
+
+@param display
+Display to check.
+
+@return
+true: Something is displayed
+false: Nothing is displayed
+
+<div style="page-break-after:always"></div>
+<a id="anchor11"></a>
+
+# **12. Arbitration Result Status Type class**
+
+<span style="font-size:130%;">**12.1. Definition name**</span>
+<span style="font-size:130%;">RBAResultStatusType : std::uint8_t</span>
+
+<span style="font-size:130%;">**12.2. Overview**</span>
+<span style="font-size:130%;">Status of the arbitration result.</span>
+
+<span style="font-size:130%;">**12.3. Class member**</span>
+**SUCCESS**
+@brief
+Success
+
+**FAILED**
+@brief
+Failed
+
+**UNKNOWN_CONTENT_STATE**
+@brief
+Unknown context or content state.
+
+**CANCEL_ERROR**
+@brief
+Cancel arbitration error.
+
+<div style="page-break-after:always"></div>
+<a id="anchor12"></a>
+
+# **13. Scene class**
+
+<span style="font-size:130%;">**13.1. Definition name**</span>
+<span style="font-size:130%;">RBAScene</span>
+
+<span style="font-size:130%;">**13.2. Overview**</span>
+<span style="font-size:130%;">Express the state(Including system state) at that time comprehensively.
+Used scene for switch area/zone and view/sound content state.
+And plural RBA model(project) can share arbitration result by definitions global scene.</span>
+
+<span style="font-size:130%;">**13.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the scene name.
+
+@return
+Scene name.
+
+**virtual bool isGlobal() const=0;**
+@brief
+Returns the global scene status.
+
+@return
+Global scene status.
+
+**virtual const std::list\<std::string>& getPropertyNames() const=0;**
+@brief
+Returns List of the scene property name.
+
+@return
+List of the scene property name.
+
+**virtual std::int32_t getPropertyValue(const std::string& propertyName) const=0;**
+@brief
+Returns Default value of the scene property.
+
+@param propertyName
+Scene property name.
+
+@return
+Default value of the scene property.
+
+<div style="page-break-after:always"></div>
+<a id="anchor13"></a>
+
+# **14. Size class**
+
+<span style="font-size:130%;">**14.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBASize</span>
+
+<span style="font-size:130%;">**14.2. Overview**</span>
+<span style="font-size:130%;">Size definitions for object such as areas or view contents.
+Each object can define plural size.
+Can refer to size from object.</span>
+
+<span style="font-size:130%;">**14.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the name of the size.
+
+@return
+Size name.
+
+**virtual std::int32_t getWidth() const=0;**
+@brief
+Returns the width of the size.
+
+@return
+Width of the size.
+
+**virtual std::int32_t getHeight() const=0;**
+@brief
+Returns the height of the size.
+
+@return
+Height of the size.
+
+**const static std::int32_t WIDTH_EDEFAULT = 0;**
+@brief
+Default width of size.
+
+**const static std::int32_t HEIGHT_EDEFAULT = 0;**
+@brief
+Default height of size.
+
+<div style="page-break-after:always"></div>
+<a id="anchor14"></a>
+
+# **15. Sound Content class**
+
+<span style="font-size:130%;">**15.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBASoundContent</span>
+
+<span style="font-size:130%;">**15.2. Overview**</span>
+<span style="font-size:130%;">Define the object of sound content.
+Sound content has plural status.
+When sound contents connected to a zone, active status is output.
+Object has zone definitions, that can output itself.
+Each object can define plural zone which can output sound contents.</span>
+
+<span style="font-size:130%;">**15.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the name of the sound content.
+
+@return
+Sound content name.
+
+**virtual const std::list<const RBASoundContentState\*>& getContentStates() const=0;**
+@brief
+Returns the state of the sound content.
+
+@return
+List of the sound content state.
+
+**virtual const std::list<const RBAZone\*>& getZones() const=0;**
+@brief
+Returns the zone of the sound content.
+
+@return
+List of the zone.
+
+**virtual RBAContentLoserType getLoserType() const=0;**
+@brief
+Returns the loser type.
+
+@return
+Loser type.
+
+**const static RBAContentLoserType LOSER_TYPE_EDEFAULT = RBAContentLoserType::NEVER_GIVEUP;**
+@brief
+Defines the default loser type.
+
+<div style="page-break-after:always"></div>
+<a id="anchor15"></a>
+
+# **16. Sound Content State class**
+
+<span style="font-size:130%;">**16.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBASoundContentState</span>
+
+<span style="font-size:130%;">**16.2. Overview**</span>
+<span style="font-size:130%;">Define the state of sound contents.</span>
+
+<span style="font-size:130%;">**16.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the name of the sound contents state.
+
+@return
+Sound contents state name.
+
+**virtual std::int32_t getPriority() const=0;**
+@brief
+Returns the priority.
+
+@return
+Priority value.
+
+**virtual const RBASoundContent\* getOwner() const=0;**
+@brief
+Returns the sound content.
+
+@return
+Sound content.
+
+**virtual std::int32_t getOrder() const=0;**
+@brief
+Returns the order.
+
+@return
+Order value.
+
+@details
+The order is a number of sequence of the entry sound content state by request.
+The order value is an integer value starting from 1 and incremented in order, and the order value of the sound content state without sound request is set to 0.
+The order of the sound content state does not include the output request of the view content state.
+
+**virtual std::string getUniqueName() const=0;**
+@brief
+Returns the unique character string of the sound contents state.
+
+@return
+Unique character string of the sound contents state.
+
+@details
+Unique character string is sound content name + CONTEXT_SEPARATER + sound content state name.
+Use the unique character string as a context name.
+
+**static std::string getContentNameByContext(const std::string& context);**
+@brief
+Returns the name of the sound content from context name.
+
+@param context
+The context name.
+
+@return
+Name of the sound content.
+
+**static std::string getContentStateNameByContext(const std::string& context);**
+@brief
+Returns the state of the sound content from context name.
+
+@param context
+The context name.
+
+@return
+State of the sound content.
+
+**static bool isUniqueName(const std::string& context);**
+@brief
+Check if argument is The unique character string(context name).
+
+@param context
+The context name.
+
+@return
+true: unique character string(context name)
+false: Not unique character string(context name)
+
+**const static std::int32_t PRIORITY_EDEFAULT = 0;**
+@brief
+Defines the default priority value.
+
+**const static char CONTEXT_SEPARATER = '/';**
+@brief
+Defines the separator for separating sound content name and sound content state name.
+And be the character to connect it.
+
+<div style="page-break-after:always"></div>
+<a id="anchor16"></a>
+
+# **17. View Action class**
+
+<span style="font-size:130%;">**17.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBAViewAction</span>
+
+<span style="font-size:130%;">**17.2. Overview**</span>
+<span style="font-size:130%;">Define the change information of view contents.
+Change information has 2 type.
+The contents transition, that view contents change for an area.
+The contents move, that the view content displayed area changes.</span>
+
+<span style="font-size:130%;">**17.3. Class member**</span>
+**virtual const RBAArea\* getArea() const;**
+@brief
+Returns the area of the contents transition.
+
+@return
+Area of the contents transition.
+
+**virtual const RBAViewContent\* getFromContent() const;**
+@brief
+Returns previously displayed the view content.
+Used when change information type is the contents transition(TRANSITION_REPLACE).
+
+@return
+Previously displayed the view content.
+
+@details
+If the change information type is not the contents transition(TRANSITION_REPLACE), returns nullptr.
+
+**virtual const RBAViewContent\* getToContent() const;**
+@brief
+Returns subsequently displayed the view content.
+Used when change information type is the contents transition(TRANSITION_REPLACE).
+
+@return
+Subsequently displayed the view content.
+
+@details
+If the change information type is not the contents transition(TRANSITION_REPLACE), returns nullptr.
+
+**virtual const RBAViewContentState\* getFromContentState() const;**
+@brief
+Returns previously displayed the view content state.
+Used when change information type is the contents transition(TRANSITION_REPLACE).
+
+@return
+Previously displayed the view content state.
+
+@details
+If the change information type is not the contents transition(TRANSITION_REPLACE), returns nullptr.
+
+**virtual const RBAViewContentState\* getToContentState() const;**
+@brief
+Returns subsequently displayed the view content state.
+Used when change information type is the contents transition(TRANSITION_REPLACE).
+
+@return
+Subsequently displayed the view content state.
+
+@details
+If the change information type is not the contents transition(TRANSITION_REPLACE), returns nullptr.
+
+**virtual const RBAArea\* getFromArea() const;**
+@brief
+Returns previously displayed the area.
+Used when change information type is the contents move(MOVE).
+@return
+Previously displayed the area.
+
+@details
+If the change information type is not the contents move(MOVE), returns nullptr.
+
+**virtual const RBAArea\* getToArea() const;**
+@brief
+Returns subsequently displayed the area.
+Used when change information type is the contents move(MOVE).
+
+@return
+Subsequently displayed the area.
+
+@details
+If the change information type is not the contents move(MOVE), returns nullptr.
+
+**virtual const RBAViewContent\* getContent() const;**
+@brief
+Returns view content of change information.
+
+@return
+View content of change information.
+
+@details
+If getViewActionType() == TRANSITION_ADD, returns display view content.
+If getViewActionType() == TRANSITION_REMOVE, returns hide view content.
+If getViewActionType() == TRANSITION_REPLACE, returns nullptr.
+If getViewActionType() == MOVE, returns view content which changes the area.
+
+**virtual const RBAViewContentState\* getContentState() const;**
+@brief
+Returns view content state of change information.
+
+@return
+View content state of change information.
+
+@details
+If getViewActionType() == TRANSITION_ADD, returns display view content state.
+If getViewActionType() == TRANSITION_REMOVE, returns hide view content state.
+If getViewActionType() == TRANSITION_REPLACE, returns nullptr.
+If getViewActionType() == MOVE, returns view content state which changes the area.
+
+**virtual RBAViewActionType getViewActionType() const=0;**
+@brief
+Returns view action type.
+
+@return
+View action type.
+
+**virtual bool operator==(const RBAViewAction& viewAction)=0;**
+@brief
+Equal operator.
+
+@return
+true: equal
+false: not equal
+
+<div style="page-break-after:always"></div>
+<a id="anchor17"></a>
+
+# **18. View Action Type class**
+
+<span style="font-size:130%;">**18.1. Definition name**</span>
+<span style="font-size:130%;">RBAViewActionType : std::uint8_t</span>
+
+<span style="font-size:130%;">**18.2. Overview**</span>
+<span style="font-size:130%;">Indicates the type of view action.</span>
+
+<span style="font-size:130%;">**18.3. Class member**</span>
+**TRANSITION_ADD**
+@brief
+The content transition(ADD) : content is displayed in the area.
+
+**TRANSITION_REMOVE**
+@brief
+The content transition(REMOVE) : content is deleted from the area.
+
+**TRANSITION_REPLACE**
+@brief
+The content transition(REPLACE) : content is replaced on the area.
+
+**MOVE**
+@brief
+The content move(MOVE) : The display of content changes to another area.
+
+<div style="page-break-after:always"></div>
+<a id="anchor18"></a>
+
+# **19. View Content class**
+
+<span style="font-size:130%;">**19.1. Definition name**</span>
+<span style="font-size:130%;">RBAViewContent</span>
+
+<span style="font-size:130%;">**19.2. Overview**</span>
+<span style="font-size:130%;">Define the object of view content.
+View content has plural status.
+When view contents connected to a area, active status is displayed.
+Each object can define plural area which can displayed view contents.</span>
+
+<span style="font-size:130%;">**19.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the name of the view content.
+
+@return
+View content name.
+
+**virtual const std::list<const RBAViewContentState\*>& getContentStates() const=0;**
+@brief
+Returns the state of the view content.
+
+@return
+List of view content state.
+
+**virtual const std::list<const RBAArea\*>& getAreas() const=0;**
+@brief
+Returns the area of the view content.
+
+@return
+List of the area.
+
+**virtual const std::list<const RBASize\*>& getSizes() const=0;**
+@brief
+Returns the list of size assignment to this content.
+
+@return
+List of size.
+
+**virtual RBAContentLoserType getLoserType() const=0;**
+@brief
+Returns the loser type.
+
+@return
+Loser type.
+
+**const static RBAContentLoserType LOSER_TYPE_EDEFAULT =
+RBAContentLoserType::NEVER_GIVEUP;**
+@brief
+Defines the default loser type.
+
+<div style="page-break-after:always"></div>
+<a id="anchor19"></a>
+
+# **20. View Content State class**
+
+<span style="font-size:130%;">**20.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBAViewContentState</span>
+
+<span style="font-size:130%;">**20.2. Overview**</span>
+<span style="font-size:130%;">Define the state of view contents.</span>
+
+<span style="font-size:130%;">**20.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the name of the view contents state.
+
+@return
+View contents state name.
+
+**virtual std::int32_t getPriority() const=0;**
+@brief
+Returns the priority.
+
+@return
+Priority value.
+
+**virtual const RBAViewContent\* getOwner() const=0;**
+@brief
+Returns the view content.
+
+@return
+View content.
+
+**virtual std::int32_t getOrder() const=0;**
+@brief
+Returns the order.
+
+@return
+Order value.
+
+@details
+The order is a number of sequence of the entry view content state by request.
+The order value is an integer value starting from 1 and incremented in order, and the order value of the view content state without view request is set to 0.
+The order of the view content state does not include the output request of the sound content state.
+
+**virtual std::string getUniqueName() const=0;**
+@brief
+Returns the unique character string of the view contents state.
+
+@return
+Unique character string of the view contents state.
+
+@details
+Unique character string is view content name + CONTEXT_SEPARATER + view content state name.
+Use the unique character string as a context name.
+
+**static std::string getContentNameByContext(const std::string& context);**
+@brief
+Returns the name of the view content from context name.
+
+@param context
+The context name.
+
+@return
+Name of the view content.
+
+**static std::string getContentStateNameByContext(const std::string& context);**
+@brief
+Returns the state of the view content from context name.
+
+@param context
+The context name.
+
+@return
+State of the view content.
+
+**static bool isUniqueName(const std::string& context);**
+@brief
+Check if argument is The unique character string(context name).
+
+@param context
+The context name.
+
+@return
+true: unique character string(context name)
+false: Not unique character string(context name)
+
+**const static std::int32_t PRIORITY_EDEFAULT = 0;**
+@brief
+Defines the default priority value.
+
+**const static char CONTEXT_SEPARATER = '/';**
+@brief
+Defines the separator for separating view content name and view content state name.
+And be the character to connect it.
+
+<div style="page-break-after:always"></div>
+<a id="anchor20"></a>
+
+# **21. Zone class**
+
+<span style="font-size:130%;">**21.1. Definition name**</span>
+<span style="font-size:130%;">DLL_EXPORT RBAZone</span>
+
+<span style="font-size:130%;">**21.2. Overview**</span>
+<span style="font-size:130%;">Defines a Frame for outputting sound content.
+At run time, at most one sound content is allocated to one zone.
+This class has arbitration policy definitions, because it is executed for each zone.</span>
+
+<span style="font-size:130%;">**21.3. Class member**</span>
+**virtual std::string getName() const=0;**
+@brief
+Returns the name of the zone.
+
+@return
+Zone name.
+
+**virtual std::int32_t getPriority() const=0;**
+@brief
+Returns the priority.
+
+@return
+Priority value.
+
+**virtual const std::list<const RBASoundContent\*>& getContents() const=0;**
+@brief
+Returns the list of content which can be output in this zone.
+
+@return
+List of content.
+
+**virtual RBAArbitrationPolicy getArbitrationPolicy() const=0;**
+@brief
+Returns the arbitration policy value defined to this zone.
+
+@return
+Arbitration policy value.