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-rw-r--r--include/rba/RBAArbitrator.hpp2
-rw-r--r--include/rba/RBAResult.hpp18
-rw-r--r--include/rba/RBASoundContentState.hpp4
3 files changed, 13 insertions, 11 deletions
diff --git a/include/rba/RBAArbitrator.hpp b/include/rba/RBAArbitrator.hpp
index c7c2761..f3aa5d5 100644
--- a/include/rba/RBAArbitrator.hpp
+++ b/include/rba/RBAArbitrator.hpp
@@ -136,7 +136,7 @@ public:
* Display request or sound request : "<CONTENT_NAME>/<STATE_NAME>"\n
* If the content has only one state, the <STATE> can be omitted.\n
* \n
- * Scene request : ”<SCENE_NAME>”
+ * Scene request : "<SCENE_NAME>"
* @param require
* true : request displaying / outputting content or scene on (default)\n
* false : withdraw a request or scene off.
diff --git a/include/rba/RBAResult.hpp b/include/rba/RBAResult.hpp
index 4a6766b..76fa4fb 100644
--- a/include/rba/RBAResult.hpp
+++ b/include/rba/RBAResult.hpp
@@ -96,7 +96,7 @@ public:
* @return List of active view content states.
* @details
* The active view content states are those that have been requested to
- * display so far. They do not include the view content state whose request
+ * display so far. They do not include the view content state whose request
* has been withdrawn or canceled.
*/
virtual const std::list<const RBAViewContentState*>& getActiveViewContentStates() const=0;
@@ -107,7 +107,7 @@ public:
* @return List of active sound content states.
* @details
* The active sound content states are those that have been requested to
- * output so far. They do not include the sound content state whose request
+ * output so far. They do not include the sound content state whose request
* has been withdrawn or canceled.
*/
virtual const std::list<const RBASoundContentState*>& getActiveSoundContentStates() const=0;
@@ -402,7 +402,7 @@ public:
* @param area Area
* @return The view content state allocated to the area.
* @details
- * Even if the area is hidden, Returns the allocated content state.\n
+ * Even if the area is hidden, Returns the allocated content state.\n
* If no visible view content state is allocated the area, nullptr is returnd.\n
* If area is not defined in the Model or nullptr, returns nullptr.
*/
@@ -414,7 +414,7 @@ public:
* @param zone Zone
* @return The sounding sound content state assign to the zone.
* @details
- * Even if the zone is muted, Returns the allocated content state.\n
+ * Even if the zone is muted, Returns the allocated content state.\n
* If no sounding sound content state is allocated the area,
* nullptr is returnd.\n
* If zone is not defined in the Model or nullptr, returns nullptr.
@@ -507,6 +507,7 @@ public:
* @return UNKNOWN_CONTENT_STATE: Failed (The reuqest is unknown)
* @return CANCEL_ERROR: Cancel arbitrration error
* @endcond
+ */
virtual RBAResultStatusType getStatusType() const=0;
/**
@@ -522,6 +523,7 @@ public:
* @details
* If the scene or propertyName is not defined in the Model, returns -99.\n
* @endcond
+ */
virtual std::int32_t getSceneProperty(const RBAScene* scene, const std::string& propertyName) const=0;
// internal {
@@ -556,7 +558,7 @@ public:
* @return List of active view content states.
* @details
* The active view content states are those that have been requested to
- * display so far. They do not include the view content state whose request
+ * display so far. They do not include the view content state whose request
* has been withdrawn or canceled.
*/
virtual const std::list<const RBAViewContentState*>& getPreActiveViewContentStates() const=0;
@@ -567,7 +569,7 @@ public:
* @return List of active sound content states.
* @details
* The active sound content states are those that have been requested to
- * output so far. They do not include the sound content state whose request
+ * output so far. They do not include the sound content state whose request
* has been withdrawn or canceled.
*/
virtual const std::list<const RBASoundContentState*>& getPreActiveSoundContentStates() const=0;
@@ -721,7 +723,7 @@ public:
* @return true: Active
* @return false: Not active
*
- * The active scene is the scene requested to ON.
+ * The active scene is the scene requested to ON.
*/
virtual bool isPreActive(const RBAScene* scene) const=0;
@@ -789,7 +791,7 @@ public:
* @param zone Zone
* @return The sounding sound content state assign to the zone.
*
- * When a zone is muted, Returns the content state.
+ * When a zone is muted, Returns the content state.
* If no sounding sound content state is allocated the area,
* nullptr is returnd.
*/
diff --git a/include/rba/RBASoundContentState.hpp b/include/rba/RBASoundContentState.hpp
index fdd22f5..7f35d39 100644
--- a/include/rba/RBASoundContentState.hpp
+++ b/include/rba/RBASoundContentState.hpp
@@ -35,7 +35,7 @@ protected:
RBASoundContentState(RBASoundContentState&&)=delete;
RBASoundContentState& operator=(const RBASoundContentState&)=delete;
RBASoundContentState& operator=(RBASoundContentState&&)=delete;
- ~RBASoundContentState()=default;音声コンテントクラス
+ ~RBASoundContentState()=default;
public:
/**
@@ -66,7 +66,7 @@ public:
* The order of the sound content state does not include the output request
* of the view content state.
*/
- virtual std::int32_t getOrder() con音声コンテントクラスst=0;
+ virtual std::int32_t getOrder() const=0;
/**
* @brief Returns the unique character string of the sound contents state.