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diff --git a/src/core/model/RBASceneMaker.cpp b/src/core/model/RBASceneMaker.cpp
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+/**
+ * Copyright (c) 2019 DENSO CORPORATION.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/// @file RBASceneMaker.cpp
+/// @brief Scene object generator class
+
+#include "RBASceneMaker.hpp"
+#include "RBASceneImpl.hpp"
+#include "RBAJsonElement.hpp"
+#include "RBAModelElement.hpp"
+#include "RBAModelImpl.hpp"
+#include "RBAAbstractProperty.hpp"
+
+namespace rba
+{
+
+RBASceneMaker::RBASceneMaker()
+ : RBARuleObjectMaker{"scenes"}
+{
+}
+
+std::unique_ptr<RBAModelElement>
+RBASceneMaker::createInstance(const std::string& name)
+{
+ return std::make_unique<RBASceneImpl>(name);
+}
+
+RBAModelElement*
+RBASceneMaker::setProperty(RBAModelElement* element,
+ const RBAJsonElement* jsonElem,
+ RBAModelImpl* model,
+ RBAModelElement* owner)
+{
+ static_cast<void>(RBARuleObjectMaker::setProperty(element, jsonElem, model, owner));
+
+ RBASceneImpl* const scene {dynamic_cast<RBASceneImpl*>(element)};
+
+ // Set global
+ const std::string global {jsonElem->findChildren("global")->getString()};
+ if(global == "true") {
+ scene->setGlobal(true);
+ }
+ else {
+ scene->setGlobal(false);
+ }
+
+ // Set property
+ const RBAJsonElement* const properties {jsonElem->findChildren("property")};
+ if(properties != nullptr) {
+ for(const auto& property : properties->getChildren()) {
+ const std::string propertyName {property->findChildren("name")->getString()};
+ const std::int32_t value {property->findChildren("value")->getInt()};
+ static_cast<void>(scene->addProperty(propertyName, value));
+ }
+ }
+
+ model->addScene(scene);
+
+ return scene;
+}
+
+}