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Diffstat (limited to 'src/include/rba/RBAResult.hpp')
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diff --git a/src/include/rba/RBAResult.hpp b/src/include/rba/RBAResult.hpp new file mode 100644 index 0000000..4a6766b --- /dev/null +++ b/src/include/rba/RBAResult.hpp @@ -0,0 +1,861 @@ +// Copyright (c) 2018 DENSO CORPORATION. All rights reserved. +/** + * Arbitration result class + */ + +#ifndef RBARESULT_HPP +#define RBARESULT_HPP + +#ifdef _MSC_VER +#ifdef _WINDLL +#define DLL_EXPORT __declspec(dllexport) +#else +#define DLL_EXPORT __declspec(dllimport) +#endif +#else +#define DLL_EXPORT +#endif + +#include <memory> +#include <list> +#include "RBAResultStatusType.hpp" +#include "RBAViewAction.hpp" +#include "RBAScene.hpp" + +namespace rba +{ + +class RBAArea; +class RBAViewContent; +class RBAViewContentState; +class RBAScene; +class RBASize; +class RBAZone; +class RBASoundContent; +class RBASoundContentState; +// internal { +class RBADisplay; +// } + +/** + * @class RBAResult + * Stores an arbitration result.<br> + * The Arbitrator allocates Contents to Areas. Related + * information of those can be acquired from RBAResult.\n + * The arbitration result indicates which content is allocated to each + * area / zone. + * Also, snapshot information and view action information (only display + * results) indicating the difference from the last arbitration are included. + */ +class DLL_EXPORT RBAResult +{ +public: + RBAResult()=default; + RBAResult(const RBAResult&)=delete; + RBAResult(RBAResult&&)=delete; + RBAResult& operator=(const RBAResult&)=delete; + RBAResult& operator=(RBAResult&&)=delete; + virtual ~RBAResult()=default; + +public: + + // [VisibleArea/SoundingZone] + + /** + * @brief Returns the displaying areas determined by the last arbitration. + * @return List of visible areas. + */ + virtual const std::list<const RBAArea*>& getVisibleAreas() const=0; + + /** + * @brief Returns the outputting zones determined by the last arbitration. + * @return List of sounding zones. + */ + virtual const std::list<const RBAZone*>& getSoundingZones() const=0; + + // [Visible/Sounding ContentStates] + + /** + * @brief Returns the view content states to be displayed determined by the last arbitration. + * @return List of visible view content states. + */ + virtual const std::list<const RBAViewContentState*>& getVisibleContentStates() const=0; + + /** + * @brief Returns the sound content states to be output determined by the last arbitration. + * @return List of sound content states to be output. + * @details The list contains sound contents to be attenuated. + */ + virtual const std::list<const RBASoundContentState*>& getSoundingContentStates() const=0; + + // [Active View/Sound ContentStates] + + /** + * @brief Returns the active view content states at the last arbitration + * result. + * @return List of active view content states. + * @details + * The active view content states are those that have been requested to + * display so far. They do not include the view content state whose request + * has been withdrawn or canceled. + */ + virtual const std::list<const RBAViewContentState*>& getActiveViewContentStates() const=0; + + /** + * @brief Returns the active sound content states at the last arbitration + * result. + * @return List of active sound content states. + * @details + * The active sound content states are those that have been requested to + * output so far. They do not include the sound content state whose request + * has been withdrawn or canceled. + */ + virtual const std::list<const RBASoundContentState*>& getActiveSoundContentStates() const=0; + + // [Active Scenes] + + /** + * @brief Returns the active scenes at the last arbitration. + * @return List of active scenes. + * @details + * The active scenes are those that have been requested for ON so far. + * They do not include scenes requested for OFF afterwards. + */ + virtual const std::list<const RBAScene*>& getActiveScenes() const=0; + + // [InvisibleAreas/UnsoundingZone] + + /** + * @brief Returns the invisible areas determined by the last arbitration. + * @return List of invisible areas. + * @details + * Returns the areas which are not displayed out of all areas.\n + * The list contains areas to be hidden. + */ + virtual const std::list<const RBAArea*>& getInvisibleAreas() const=0; + + /* + * @brief Returns the unsounding zones determined by the last arbitration. + * @return List of unsounding zones. + * @details + * Returns the zones which are not output out of all zones. + * The list contains zones to be muted. + */ + virtual const std::list<const RBAZone*>& getUnsoundingZones() const=0; + + // [HiddenAreas/MuteZones] + + /** + * @brief Returns the area that is hidden state and content has been + * allocated.\n + * The hidden state is a state in which the area must be hidden by a + * constraint expression. + * @return List of areas. + * Returns the area which become to be invisible. + * The area invisible in the previous time is not included. + */ + virtual const std::list<const RBAArea*>& getHiddenAreas() const=0; + + /** + * @brief Returns the zone that is muted state and content has been + * allocated.\n + * The muted state is a state in which the zone must be muted by a + * constraint expression. + * @return List of muted zones. + * + * Retuens the zones that is defeted and canceled sound contents. + */ + virtual const std::list<const RBAZone*>& getMuteZones() const=0; + + // [get Attenuated] + + /** + * @brief Returns the attenuated zones determined by the last arbitration. + * @return List of attenuated zones. + */ + virtual const std::list<const RBAZone*>& getAttenuatedZones() const=0; + + // [Canceled Contents] + + /** + * @brief Returns the canceled view contents determined by the last arbitration. + * @return List of canceled view contents. + * @details + * Reterns list of view contents which are canceled by Request handling on lost definition\n + * such as Loser Type and Post Constraints.\n + * The list does not contain contents which are withdrawn. + */ + virtual const std::list<const RBAViewContent*>& getCanceledViewContents() const=0; + + /** + * @brief Returns the canceled sound contents determined by the last arbitration. + * @return List of canceled sound contents. + * @details + * Reterns list of sound contents which are canceled by Request handling on lost definition\n + * such as Loser Type and Post Constraints.\n + * The list does not contain contents which are withdrawn. + */ + virtual const std::list<const RBASoundContent*>& getCanceledSoundContents() const=0; + + // [Standby Contents] + + /** + * @brief Returns the stand by view contents due to defeated at the last + * arbitration. + * @return List of stand by view contents. + * @details + * Returns list of view contents which are active but not allocated to any area. + * The list does not contains which are canceled contents or are allocated to hidden area. + */ + virtual const std::list<const RBAViewContent*>& getStandbyViewContents() const=0; + + /** + * @brief Returns the stand by sound contents due to defeated at the last + * arbitration. + * @return List of stand by sound contents. + * @details + * Returns list of sound contents which are active but not allocated to any area. + * The list does not contains which are canceled contents or are allocated to muted area. + */ + virtual const std::list<const RBASoundContent*>& getStandbySoundContents() const=0; + + // [ContentStates] + + /** + * @brief Returns the view content state assigned to the area of the last + * arbitration. + * @param area Area + * @return The view content state assign to the area. + * @details + * If no view content state is allocated to the area, nullptr is returnd.\n + * If area is not defined in the Model or nullptr, nullptr is returnd. + */ + virtual const RBAViewContentState* getContentState(const RBAArea* area) const=0; + + /** + * @brief Returns the sound content state assigned to the zone of the last + * arbitration. + * @param zone Zone + * @return The sound content state assign to the zone. + * @details + * If no sound content state is allocated to the zone, nullptr is returned.\n + * If zone is not defined in the Model or nullptr, nullptr is returnd. + */ + virtual const RBASoundContentState* getContentState(const RBAZone* zone) const=0; + + // [Areas/Zones by ConentState] + + /** + * @brief Returns the area to which the view content state is allocated at the + * last arbitration. + * @param state View content state + * @return The areas to which the view content state. + * @details + * If the view content state is not assigned to any area, empty list is returned.\n + * If state is not defined in the Model or nullptr, empty list is returned. + */ + virtual const std::list<const RBAArea*> getArea(const RBAViewContentState* state) const=0; + + /** + * @brief Get the zone to which the sound content state is allocated of the + * last arbitration. + * @param state Sound content state + * @return The zones to which the sound content state is allocated. + * @details + * If the sound content state is not assigned to any zone, + * empty list is retuened.\n + * If state is not defined in the Model or nullptr, empty list is returned. + */ + virtual const std::list<const RBAZone*> getZone(const RBASoundContentState* state) const=0; + + // [Areas/Zones by Content] + + /** + * @brief Returns the area to which the view content is allocated of the + * last arbitration. + * @param content View content + * @return The areas to which the view content is allocated. + * @details + * If the view content is not assigned to any area, empty list is returned.\n + * If content is not defined in the Model or nullptr, empty list is returned.\n + * This API is the same as getArea(RBAViewContentState*) \n + * except for the type of argument. + */ + virtual const std::list<const RBAArea*> getArea(const RBAViewContent* content)const=0; + + /** + * @brief Returns the zone to which the sound content state is allocated of the + * last arbitration. + * @param content Sound content + * @return The zones to which the sound content is allocated. + * @details + * If the sound content is not assigned to any area, nullptr is returned.\n + * If content is not defined in the Model or nullptr, empty list is returned.\n + * This API is the same as getZone(RBASoundContentState*) \n + * except for the type of argument. + */ + virtual const std::list<const RBAZone*> getZone(const RBASoundContent* content) const=0; + + // [Size] + + /** + * @brief Returns the size of the area determined in the last arbitration. + * @param area Area + * @return The size of the area. + * @details + * Area may have multiple sizes and its size will vary by the allocated content.\n + * This API returns the size which are matched with allocated content.\n + * If no content is allocated to the area, returns nullptr.\n + * If area is not defined in the Model or nullptr, returns nullptr. + */ + virtual const RBASize* getSize(const RBAArea* area) const=0; + + // [Active check Scene] + + /** + * @brief Returns true if the scene is ON at the last arbitration. + * @param scene Reference scene to be checked. + * @return true: the scene is ON + * @return false: the scene is OFF + * @details + * If scene is not defined in the Model or nullptr, returns false. + */ + virtual bool isActive(const RBAScene* scene) const=0; + + // [Active check ContentState] + + /** + * @brief Returns true if the view content is active. + * @param state Reference view content to be checked. + * @return true: Active + * @return false: Not active + * @details + * If content is not defined in the Model or nullptr, returns false. + */ + virtual bool isActive(const RBAViewContent* content) const=0; + + /** + * @brief Returns true if the sound content is active. + * @param state Reference sound content to be checked. + * @return true: Active + * @return false: Not active + * @details + * If content is not defined in the Model or nullptr, returns false. + */ + virtual bool isActive(const RBASoundContent* content) const=0; + + // [Visible/Sounding Area/Zonecheck] + + /** + * @brief Returns true if the area is visible of the last arbitration. + * @param area Reference area to be checked. + * @return true: Visible + * @return false: Not visible + * @details + * Returns false if the area is hidden.\n + * If area is not defined in the Model or nullptr, returns false. + */ + virtual bool isVisible(const RBAArea* area) const=0; + + /** + * @brief Returns true if the zone is sounding of the last arbitration. + * @param zone Reference zone to be checked. + * @return true: Sounding + * @return false: Not sounding + * @details + * Returns false if the zone is muted.\n + * If zone is not defined in the Model or nullptr, returns false. + */ + virtual bool isSounding(const RBAZone* zone) const=0; + + // [Visible/Sounding ContentState check] + + /** + * @brief Returns true if the view content state is visible + * of the last arbitration. + * @param state Reference view content state to be checked. + * @return true: state is allocated to visible area. + * @return false: state is not allocated to visible area. + * @details + * If all of the areas to which the content is allocated are hidden, returns false\n + * If state is not defined in the Model or nullptr, returns false. + */ + virtual bool isVisible(const RBAViewContentState* state) const=0; + + /** + * @brief Returns true if the sound content state is sounding + * of the last arbitration. + * @param state Reference sound content state to be check. + * @return true: state is allocated to outputting zone. + * @return false: state is not allocated to outputting zone. + * @details + * If all of the zones to which the content is allocated are muted, returns false\n + * If state is not defined in the Model or nullptr, returns false. + */ + virtual bool isSounding(const RBASoundContentState* state) const=0; + + // [View/Sound ContentState] + + /** + * @brief Returns the view content state allocated to the area + * of the last arbitration. + * @param area Area + * @return The view content state allocated to the area. + * @details + * Even if the area is hidden, Returns the allocated content state.\n + * If no visible view content state is allocated the area, nullptr is returnd.\n + * If area is not defined in the Model or nullptr, returns nullptr. + */ + virtual const RBAViewContentState* getViewContentState(const RBAArea* area) const=0; + + /** + * @brief Returns the sounding sound content state assigned to the zone + * of the last arbitration. + * @param zone Zone + * @return The sounding sound content state assign to the zone. + * @details + * Even if the zone is muted, Returns the allocated content state.\n + * If no sounding sound content state is allocated the area, + * nullptr is returnd.\n + * If zone is not defined in the Model or nullptr, returns nullptr. + */ + virtual const RBASoundContentState* getSoundContentState(const RBAZone* zone) const=0; + + // [Hidden/Mute check] + + /** + * @brief Returns true if the area is hidden state of the last arbitration.\n + * The hidden state is a state in which the area must be hidden by a + * constraint expression.\n + * In the hidden state, it returns true even if the content is not assigned. + * @param area Reference area to be checked. + * @return true: Hidden + * @return false: Not hidden + * @details + * If area is not defined in the Model or nullptr, returns nullptr. + */ + virtual bool isHidden(const RBAArea* area) const=0; + + /** + * @brief Returns true if the zone is muted state of the last arbitration.\n + * The muted state is a state in which the zone must be muted by a + * constraint expression.\n + * In the muted state, it returns true even if the content is not assigned. + * @param zone Reference zone to be checked. + * @return true: Muted + * @return false: Not muted + * @details + * If zone is not defined in the Model or nullptr, returns nullptr. + */ + virtual bool isMute(const RBAZone* zone) const=0; + + // [Check Attenuated] + + /** + * @brief Returns true if the zone is attenuated + * of the last arbitration. + * @param zone Reference zone to be check. + * @return true: Attenuated + * @return false: Not attenuated + * @details + * If zone is not defined in the Model or nullptr, returns nullptr. + */ + virtual bool isAttenuated(const RBAZone* zone) const=0; + + // [Cancel check] + + /** + * @brief Returns true if the view content state is canceled + * at the last arbitration. + * @param state Reference view content state to be checked. + * @return true: Canceled + * @return false: Not canceled or Not request view content state + * @details + * If state is not active, returns false.\n + * If state is not defined in the Model or nullptr, returns false. + */ + virtual bool isCancel(const RBAViewContentState* state) const=0; + + /** + * @brief Returns true if the sound content state is canceled + * at the last arbitration. + * @param state Reference view content state to be checked. + * @return true: Canceled + * @return false: Not canceled + * @details + * If state is not active, returns false.\n + * If state is not defined in the Model or nullptr, returns false. + */ + virtual bool isCancel(const RBASoundContentState* state) const=0; + + // common + + /** + * @brief Returns information of view status changes + * (the view actions) of the last arbitration. + * @return List of view actions. + * @details + * ViewAction is an information of differences \n + * between the last arbitration result and its previous result.\ + * There is no difference between hidden and not displayed for visible status.\n + */ + virtual const std::list<const RBAViewAction*>& getViewActions() const=0; + + /** + * @brief Returns the result status type of the last arbitration. + * @return SUCCESS: Success + * @return UNKNOWN_CONTENT_STATE: Failed (The reuqest is unknown) + * @return CANCEL_ERROR: Cancel arbitrration error + * @endcond + virtual RBAResultStatusType getStatusType() const=0; + + /** + * @brief Returns satisfied status of all online constraints. + * @return true:All online constraints check result is OK, and arbitration finished. + * @return false:All online constraints check result is NG, and arbitration finished. + */ + virtual bool satisfiesConstraints() const=0; + + /** + * @brief Returns the property value of scene. + * @return Property value + * @details + * If the scene or propertyName is not defined in the Model, returns -99.\n + * @endcond + virtual std::int32_t getSceneProperty(const RBAScene* scene, const std::string& propertyName) const=0; + + // internal { + /** + * @brief Returns the displaying areas of the previous arbitration. + * @return List of visible areas. + */ + virtual const std::list<const RBAArea*>& getPreVisibleAreas() const=0; + + /** + * @brief Returns the outputting sounding zones of the previous arbitration. + * @return List of sounding zones. + */ + virtual const std::list<const RBAZone*>& getPreSoundingZones() const=0; + + /** + * @brief Returns the view content states to be displayed of the previous arbitration. + * @return List of visible view content states. + */ + virtual const std::list<const RBAViewContentState*>& getPreVisibleContentStates() const=0; + + /** + * @brief Returns the sound content states to be outputted of the previous arbitration. + * @return List of sounding sound content states. + * @details The list contains attenuated content states. + */ + virtual const std::list<const RBASoundContentState*>& getPreSoundingContentStates() const=0; + + /** + * @brief Returns the active view content states of the previous arbitration + * result. + * @return List of active view content states. + * @details + * The active view content states are those that have been requested to + * display so far. They do not include the view content state whose request + * has been withdrawn or canceled. + */ + virtual const std::list<const RBAViewContentState*>& getPreActiveViewContentStates() const=0; + + /** + * @brief Returns the active sound content states of the previous arbitration + * result. + * @return List of active sound content states. + * @details + * The active sound content states are those that have been requested to + * output so far. They do not include the sound content state whose request + * has been withdrawn or canceled. + */ + virtual const std::list<const RBASoundContentState*>& getPreActiveSoundContentStates() const=0; + + /** + * @brief Returns the active scenes of the previous arbitration. + * @return List of active scenes. + * @details + * The active scenes are those that have been requested for ON so far. + * They do not include scenes requested for OFF afterwards. + */ + virtual const std::list<const RBAScene*>& getPreActiveScenes() const=0; + + /** + * @brief Returns the invisible areas of the previous arbitration. + * @return List of invisible areas. + * @details + * Returns the areas which are not displayed out of all areas. + */ + virtual const std::list<const RBAArea*>& getPreInvisibleAreas() const=0; + + /* + * @brief Returns the unsounding zones of the previous arbitration. + * @return List of unsounding zones. + * @details + * Returns the zones which are not outputted out of all zones. + */ + virtual const std::list<const RBAZone*>& getPreUnsoundingZones() const=0; + + /** + * @brief Returns the areas which have become invisible at the previous arbitration. + * @return List of areas. + * + * Returns the area which become to be invisible. + */ + virtual const std::list<const RBAArea*>& getPreHiddenAreas() const=0; + + /** + * @brief Get the muted zones of the previous arbitration. + * @return List of muted zones. + * + * Retuens the zones that is defeted and canceled sound contents. + */ + virtual const std::list<const RBAZone*>& getPreMuteZones() const=0; + + /** + * @brief Returns the attenuated zones of the previous arbitration. + * @return List of attenuated zones. + */ + virtual const std::list<const RBAZone*>& getPreAttenuatedZones() const=0; + + /** + * @brief Returns the canceled view contents of the previous arbitration. + * @return List of canceled view contents. + */ + virtual const std::list<const RBAViewContent*>& getPreCanceledViewContents() const=0; + + /** + * @brief Returns the canceled sound contents of the previous arbitration. + * @return List of canceled sound contents. + */ + virtual const std::list<const RBASoundContent*>& getPreCanceledSoundContents() const=0; + + /** + * @brief Returns the stand by view contents due to defeated at the previous + * arbitration. + * @return List of stand by view contents. + */ + virtual const std::list<const RBAViewContent*>& getPreStandbyViewContents() const=0; + + /** + * @brief Returns the stand by sound contents due to defeated at previous + * arbitration. + * @return List of stand by sound contents. + */ + virtual const std::list<const RBASoundContent*>& getPreStandbySoundContents() const=0; + + /** + * @brief Returns the view content state assigned to the area of the previous + * arbitration. + * @param area Area + * @return The view content state assign to the area. + * + * If no view content state is allocated to the area, nullptr is returnd. + */ + virtual const RBAViewContentState* getPreContentState(const RBAArea* area) const=0; + + /** + * @brief Returns the sound content state assigned to the zone of the previous + * arbitration. + * @param zone Zone + * @return The sound content state assign to the zone. + * + * If no sound content state is allocated to the zone, nullptr is returned. + */ + virtual const RBASoundContentState* getPreContentState(const RBAZone* zone) const=0; + + /** + * @brief Returns the area to which the view content state is allocated of the + * previous arbitration. + * @param state View content state + * @return The areas to which the view content state. + * + * If the view content state is not assigned to any area, nullptr is returned. + */ + virtual const std::list<const RBAArea*> getPreArea(const RBAViewContentState* state) const=0; + + /** + * @brief Get the zone to which the sound content state is allocated of the + * previous arbitration. + * @param state Sound content state + * @return The zones to which the sound content state is allocated. + * + * If the sound content state is not assigned to any zone, + * null ptr is retuened. + */ + virtual const std::list<const RBAZone*> getPreZone(const RBASoundContentState* state) const=0; + + /** + * @brief Returns the area to which the view content is allocated of the + * previous arbitration. + * @param content View content + * @return The areas to which the view content is allocated. + * + * If the view content is not assigned to any area, nullptr is returned. + */ + virtual const std::list<const RBAArea*> getPreArea(const RBAViewContent* content) const=0; + + /** + * @brief Returns the zone to which the sound content state is allocated of the + * previous arbitration. + * @param content Sound content + * @return The zones to which the sound content is allocated. + * + * If the sound content is not assigned to any area, nullptr is returned. + */ + virtual const std::list<const RBAZone*> getPreZone(const RBASoundContent* content) const=0; + + /** + * @brief Returns the size of the area + * determined in the previous arbitration. + * @param area Area + * @return The size of the area. + */ + virtual const RBASize* getPreSize(const RBAArea* area) const=0; + + /** + * @brief Returns true if the scene is active + * of the previous arbitration. + * @param scene Reference scene to be checked. + * @return true: Active + * @return false: Not active + * + * The active scene is the scene requested to ON. + */ + virtual bool isPreActive(const RBAScene* scene) const=0; + + /** + * @brief Returns true if the view content is active + * of the previous arbitration. + * @param state Reference view content to be checked. + * @return true: Active + * @return false: Not active + * + * The active view content is the content requested to be displayed. + */ + virtual bool isPreActive(const RBAViewContent* content) const=0; + + /** + * @brief Returns true if the sound content is active + * of the previous arbitration. + * @param state Reference sound content to be checked. + * @return true: Active + * @return false: Not active + * + * The active sound content is the content requested to be outputted. + */ + virtual bool isPreActive(const RBASoundContent* content) const=0; + + /** + * @brief Returns true if the area is visible + * of the previous arbitration. + * @param area Reference area to be checked. + * @return true: Visible + * @return false: Not visible + */ + virtual bool isPreVisible(const RBAArea* area) const=0; + + /** + * @brief Returns true if the zone is sounding + * of the previous arbitration. + * @param zone Reference zone to be checked. + * @return true: Sounding + * @return false: Not sounding + */ + virtual bool isPreSounding(const RBAZone* zone) const=0; + + /** + * @brief Returns true if the view content state is visible + * of the previous arbitration. + * @param state Reference view content state to be checked. + * @return true: state is allocated to visible area. + * @return false: state is not allocated to visible area. + */ + virtual bool isPreVisible(const RBAViewContentState* state) const=0; + + /** + * @brief Returns true if the sound content state is sounding + * of the previous arbitration. + * @param state Reference sound content state to check. + * @return true: state is allocated to outputting zone. + * @return false: state is not allocated to outputting zone. + */ + virtual bool isPreSounding(const RBASoundContentState* state) const=0; + + /** + * @brief Returns the sounding sound content state assigned to the zone + * of the previous arbitration. + * @param zone Zone + * @return The sounding sound content state assign to the zone. + * + * When a zone is muted, Returns the content state. + * If no sounding sound content state is allocated the area, + * nullptr is returnd. + */ + virtual const RBASoundContentState* getPreSoundContentState(const RBAZone* zone) const=0; + + /** + * @brief Returns true if the area is hidden + * of the previous arbitration. + * @param area Reference area to be checked. + * @return true: Hidden + * @return false: Not hidden + */ + virtual bool isPreHidden(const RBAArea* area) const=0; + + /** + * @brief Returns true if the zone is muted of the previous arbitration. + * @param zone Reference zone to be checked. + * @return true: Muted + * @return false: Not muted + */ + virtual bool isPreMute(const RBAZone* zone) const=0; + + /** + * @brief Returns true if the zone is attenuated + * of the previous arbitration. + * @param zone Reference zone to be checked. + * @return true: Attenuated + * @return false: Not attenuated + */ + virtual bool isPreAttenuated(const RBAZone* zone) const=0; + + /** + * @brief Returns true if the view content state is canceled + * of the previous arbitration. + * @param state Reference view content state to be checked. + * @return true: Canceled + * @return false: Not canceled or Not request view content state + */ + virtual bool isPreCancel(const RBAViewContentState* state) const=0; + + /** + * @brief Returns true if the sound content state is canceled + * of the previous arbitration. + * @param state Reference view content state to be checked. + * @return true: Canceled + * @return false: Not canceled + */ + virtual bool isPreCancel(const RBASoundContentState* state) const=0; + + /** + * @brief Returns the log of the last arbitration. + * @return Log string + */ + virtual std::string getLog() const=0; + + /** + * @brief Returns displaying status + * @param display to be checked display + * @return true: something is displayed + * @return false: nothing is displayed + */ + virtual bool hasDisplayingArea(const RBADisplay* display) const=0; + // } + +}; + +} + +#endif |