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// Copyright (c) 2018 DENSO CORPORATION. All rights reserved.
/**
* Zone class
*/
#ifndef RBAZONE_HPP
#define RBAZONE_HPP
#ifdef _MSC_VER
#ifdef _WINDLL
#define DLL_EXPORT __declspec(dllexport)
#else
#define DLL_EXPORT __declspec(dllimport)
#endif
#else
#define DLL_EXPORT
#endif
#include <list>
#include <string>
#include "RBAArbitrationPolicy.hpp"
namespace rba
{
class RBASoundContent;
/**
* @class RBAZone
* Defines a Frame for outputting sound content.<br>
* At run time, at most one sound content is allocated to one zone.
* This class has arbitration policy definitions, because it is executed for each zone.
*/
class DLL_EXPORT RBAZone
{
protected:
RBAZone()=default;
RBAZone(const RBAZone&)=delete;
RBAZone(RBAZone&&)=delete;
RBAZone& operator=(const RBAZone&)=delete;
RBAZone& operator=(RBAZone&&)=delete;
~RBAZone()=default;
public:
/**
* @brief Returns the name of the zone.
* @return Zone name
*/
virtual std::string getName() const=0;
/**
* @brief Returns the priority.
* @return Priority value
*/
virtual std::int32_t getPriority() const=0;
/**
* @brief Returns the list of content which can be output in this zone.
* @return List of content
*/
virtual const std::list<const RBASoundContent*>& getContents() const=0;
/**
* @brief Returns the arbitration policy value defined to this zone.
* @return arbitration policy value
*/
virtual RBAArbitrationPolicy getArbitrationPolicy() const=0;
};
}
#endif
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