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author | ToshikazuOhiwa <toshikazu_ohiwa@mail.toyota.co.jp> | 2020-03-30 09:24:26 +0900 |
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committer | ToshikazuOhiwa <toshikazu_ohiwa@mail.toyota.co.jp> | 2020-03-30 09:24:26 +0900 |
commit | 5b80bfd7bffd4c20d80b7c70a7130529e9a755dd (patch) | |
tree | b4bb18dcd1487dbf1ea8127e5671b7bb2eded033 /external/meta-openembedded/meta-multimedia/conf/layer.conf | |
parent | 706ad73eb02caf8532deaf5d38995bd258725cb8 (diff) |
agl-basesystem
Diffstat (limited to 'external/meta-openembedded/meta-multimedia/conf/layer.conf')
-rw-r--r-- | external/meta-openembedded/meta-multimedia/conf/layer.conf | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/external/meta-openembedded/meta-multimedia/conf/layer.conf b/external/meta-openembedded/meta-multimedia/conf/layer.conf new file mode 100644 index 00000000..e2a7701c --- /dev/null +++ b/external/meta-openembedded/meta-multimedia/conf/layer.conf @@ -0,0 +1,32 @@ +# It really depends on order of the layers appearing in BBLAYERS +# variable in toplevel bblayers.conf file, where bitbake will search +# for .inc files and others where bitbake uses BBPATH since it will +# search the directories from first to last as specified in BBPATH +# Therefore if you want a given layer to be considered high priority +# for the .inc and .conf etc. then consider it adding at the beginning +# of BBPATH. For bblayers bitbake will use BBFILES_PRIORITY to resolve +# the recipe contention so the order of directories in BBFILES does +# not matter. + +# We have a conf and classes directory, append to BBPATH +BBPATH .= ":${LAYERDIR}" + +# We have a recipes directory, add to BBFILES +BBFILES += "${LAYERDIR}/recipes-*/*/*.bb ${LAYERDIR}/recipes-*/*/*.bbappend" + +BBFILE_COLLECTIONS += "multimedia-layer" +BBFILE_PATTERN_multimedia-layer := "^${LAYERDIR}/" + +# Define the priority for recipes (.bb files) from this layer, +# choosing carefully how this layer interacts with all of the +# other layers. + +BBFILE_PRIORITY_multimedia-layer = "6" + +# This should only be incremented on significant changes that will +# cause compatibility issues with other layers +LAYERVERSION_multimedia-layer = "1" + +LAYERDEPENDS_multimedia-layer = "core" + +LAYERSERIES_COMPAT_multimedia-layer = "thud" |