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authorMarcus Fritzsch <marcus_fritzsch@mentor.com>2017-08-25 10:08:22 +0200
committerMarcus Fritzsch <marcus_fritzsch@mentor.com>2017-09-04 16:53:58 +0200
commit8516faf0b1b835f337ff06a7c731f797beffbb3b (patch)
tree85eef0d7e6c4409b4d5d140db87caa560bba0326
parent55d7af4407d3bef99d3de4a5453d5241cac280ca (diff)
app/id_alloc: remove destroyed surfaces
Also, make away with those overloaded operators for generation and lookup. Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
-rw-r--r--src/app.cpp9
-rw-r--r--src/app.hpp26
2 files changed, 28 insertions, 7 deletions
diff --git a/src/app.cpp b/src/app.cpp
index 2fd11dc..07747b9 100644
--- a/src/app.cpp
+++ b/src/app.cpp
@@ -382,6 +382,9 @@ void App::surface_created(uint32_t surface_id) {
void App::surface_removed(uint32_t surface_id) {
logdebug("surface_id is %u", surface_id);
+
+ this->add_task("remove surface ID",
+ [surface_id, this] { this->id_alloc.remove_id(surface_id); });
}
result<int> App::request_surface(char const *drawing_name) {
@@ -391,10 +394,10 @@ result<int> App::request_surface(char const *drawing_name) {
return Err<int>("Drawing name does not match any role");
}
- auto rname = this->id_alloc[drawing_name];
+ auto rname = this->id_alloc.lookup(drawing_name);
if (!rname) {
// name does not exist yet, allocate surface id...
- auto id = int(this->id_alloc(drawing_name));
+ auto id = int(this->id_alloc.generate_id(drawing_name));
this->layers.add_surface(id, lid.value());
// XXX: you should fix this!
@@ -413,7 +416,7 @@ result<int> App::request_surface(char const *drawing_name) {
}
char const *App::activate_surface(char const *drawing_name) {
- auto osid = this->id_alloc[drawing_name];
+ auto osid = this->id_alloc.lookup(drawing_name);
if (osid) {
logdebug("ativate surface with name %s and id %u", drawing_name,
diff --git a/src/app.hpp b/src/app.hpp
index c3c2060..8f30d96 100644
--- a/src/app.hpp
+++ b/src/app.hpp
@@ -53,8 +53,8 @@ struct id_allocator {
id_allocator &operator=(id_allocator const &);
id_allocator &operator=(id_allocator &&) = delete;
- // Allocate a new ID
- unsigned operator()(std::string const &name) {
+ // Insert and return a new ID
+ unsigned generate_id(std::string const &name) {
unsigned sid = this->next++;
this->surfaces[sid] = name;
// this->pending_surfaces.insert({sid});
@@ -64,16 +64,34 @@ struct id_allocator {
}
// Lookup by ID or by name
- optional<unsigned> operator[](std::string const &name) {
+ optional<unsigned> lookup(std::string const &name) const {
auto i = this->names.find(name);
return i == this->names.end() ? nullopt : optional<unsigned>(i->second);
}
- optional<std::string> operator[](unsigned id) {
+ optional<std::string> lookup(unsigned id) const {
auto i = this->surfaces.find(id);
return i == this->surfaces.end() ? nullopt
: optional<std::string>(i->second);
}
+
+ // Remove a surface id and name
+ // I don't think I will need this, do I?
+ void remove_id(std::string const &name) {
+ auto i = this->names.find(name);
+ if (i != this->names.end()) {
+ this->surfaces.erase(i->second);
+ this->names.erase(i);
+ }
+ }
+
+ void remove_id(unsigned id) {
+ auto i = this->surfaces.find(id);
+ if (i != this->surfaces.end()) {
+ this->names.erase(i->second);
+ this->surfaces.erase(i);
+ }
+ }
};
struct App {