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authorMarcus Fritzsch <marcus_fritzsch@mentor.com>2017-09-14 14:04:51 +0200
committerMarcus Fritzsch <marcus_fritzsch@mentor.com>2017-09-14 14:04:51 +0200
commit04cede8e6e693ff1ad5d93dc2c4449a07c40ab96 (patch)
tree5b4e629ecb5b4979d7e67b26f0b9682f5f7ea9de /doc
parent956fb5f4190b26ada131a805b4cc5b97b450477f (diff)
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/CMakeLists.txt2
-rw-r--r--doc/WindowManagerTMC.md549
-rw-r--r--doc/WindowManagerTMC.txt488
3 files changed, 550 insertions, 489 deletions
diff --git a/doc/CMakeLists.txt b/doc/CMakeLists.txt
index 5dcd396..eb50675 100644
--- a/doc/CMakeLists.txt
+++ b/doc/CMakeLists.txt
@@ -1,4 +1,4 @@
install(
- FILES ${CMAKE_PROJECT_NAME}.txt
+ FILES ${CMAKE_PROJECT_NAME}.md
DESTINATION ${CMAKE_INSTALL_DOCDIR}
COMPONENT "development")
diff --git a/doc/WindowManagerTMC.md b/doc/WindowManagerTMC.md
new file mode 100644
index 0000000..8294186
--- /dev/null
+++ b/doc/WindowManagerTMC.md
@@ -0,0 +1,549 @@
+Introduction
+============
+
+This WindowManager implements simple layout switching of applications on
+multiple layers and with different layer layouts.
+
+Intended audience
+-----------------
+
+This documentation is intended for developers and system integrators who
+need to know, how the window manager works and how it is to be used.
+
+Scope of this Document
+----------------------
+
+This document covers the window manager that was implemented for TMC and
+delivered to the Automotive Grade Linux (AGL) project. It includes its
+implementation details, concepts of operation, configuration and usage.
+
+It does not include
+
+- documentation of the underlying architecture, see
+ [HMI-Framework](https://wiki.automotivelinux.org/hmiframework).
+
+- documentation of the AGL application framework and its technologies,
+ see [AGL Application
+ Framework](https://wiki.automotivelinux.org/agl-distro/app-framework).
+
+It is highly recommended to have a good understanding of these documents
+and projects before using the window manager.
+
+Known Issues
+------------
+
+Currently there are a couple of known issues:
+
+- Weston seems not to redraw the screen correctly. When the window
+ manager makes scene changes in quick succession, Weston seems not to
+ redraw the screen correctly and also not send wl\_surface::enter
+ events, which in turn leaves applications "dead" - i.e. not
+ rendering or showing up. We developed a simple secondary
+ ivi-controller client application **redraw\_fixer** (See
+ [redraw\_fixer](#_redraw_fixer) for more) that listens for specific
+ scene-change events and issues other commands that should prompt a
+ correct redraw - however, this does not work in all instances.
+
+- Only single-surface Qt applications are support through the
+ AFBClient library. This is a limitation of how Qt creates surface
+ IDs for the ivi-application interface.
+
+External libraries
+------------------
+
+This project includes a copy of version 2.1.1 the excellent [C++11 JSON
+library by Niels Lohmann](https://github.com/nlohmann/json).
+
+Client Library
+--------------
+
+A client library implementation that internally uses the *libafbwsc*, is
+provided in the subdirectory `client-lib/` with its own documentation
+directory.
+
+The client library is built together with the window manager itself.
+
+Concepts
+========
+
+The window manager implements a couple of concepts in order to allow
+efficient implementation.
+
+Layers
+------
+
+Layers are entities that are stacked on top of each other. Each layer
+has an ID which is used for the ivi-controller interface, but this ID
+also implicitly specifies its stacking order, from lowest to highest.
+
+Layers are always full-screen. We do not use layer dimensions as a way
+to setup the scene, rather - each layer has a layout attached to it,
+which specifies an area that is used by surfaces to draw on.
+
+Additionally, layers will generally leave surfaces on below layers
+activated, and only disable surfaces on layers the are above the
+currently used layer.
+
+It is possible to deactivate these surfaces on lower layers explicitly
+using the `DeactivateSurface` API call.
+
+Surfaces
+--------
+
+Surfaces are *placed* on layers according to their name. The surface
+will then be resized to dimensions, according to the layer’s layout
+configuration.
+
+Binding API
+===========
+
+The binding API consists of a couple of AFB *verbs* - that is; function
+calls to the Window Manager.
+
+Verbs (Functions)
+-----------------
+
+Each function returns a reply containing at least a failed or successful
+result of the call, additionally, when calls return something, it is
+noted. The notation used has the following meaning:
+
+ FunctionName(argument_name: argument_type)[: function_return_type]
+
+Where the return type may be omitted if it is void.
+
+- `RequestSurface(drawing_name: string): int` Request a surface ID for
+ the given name. This name and ID association will live until the
+ surface is destroyed (or e.g. the application exits). Each surface
+ that is managed by the window manager needs to call this function
+ first!
+
+- `ActivateSurface(drawing_name: string)` This function requests the
+ activation of a surface. It usually is not called by the
+ application, but rather by the application framework or
+ the HomeScreen.
+
+- `DeactivateSurface(drawing_name: string)` Request deactivation of
+ a surface. This function is not usually called by applications
+ themselves, but rather by the application framework or
+ the HomeScreen.
+
+- `EndDraw(drawing_name: string)` Signals the window manager, that the
+ surface is finished drawing. This is useful for consistent
+ flicker-free layout switches, see the Architecture document
+ for details.
+
+There are a couple of non-essential (mostly for debugging and
+development) API calls:
+
+- `list_drawing_names(): json` List known surface *name* to
+ *ID* associations.
+
+- `ping()` Ping the window manager. Does also dispatch pending events
+ if any.
+
+- `debug_status(): json` Returns a json representation of the current
+ layers and surfaces known to the window manager. This represents the
+ wayland-ivi-extension object’s properties.
+
+- `debug_surfaces(): json` Returns a json representation of all
+ surfaces known to the window manager. This represents the
+ wayland-ivi-extension properties of the surfaces.
+
+- `debug_layers(): json` Returns the current layer configuration, as
+ configured through *layers.json*.
+
+- `debug_terminate()` Terminates the afb-daemon running the window
+ manager binding, if the environment variable
+ `WINMAN_DEBUG_TERMINATE` is set.
+
+Events
+------
+
+The window manager broadcasts certain events (to all applications) that
+signal information on the state of the surface regarding the current
+layout.
+
+- `Active(drawing_name: string)` Signal that the surface with the name
+ `drawing_name` is now active.
+
+- `Inactive(drawing_name: string)` Signal that the surface with the
+ name `drawing_name` is now inactive. This usually means, the layout
+ got changed, and the surface is now considered inactive
+ (or sleeping).
+
+- `Visible(drawing_name: string)` Signal applications, that the
+ surface with name `drawing_name` is now visible.
+
+- `Invisible(drawing_name: string)` Signal applications that the
+ surface with name `drawing_name` is now invisible.
+
+- `SyncDraw(drawing_name: string)` Signal applications, that the
+ surface with name `drawing_name` needs to redraw its content - this
+ usually is sent when the surface geometry changed.
+
+- `FlushDraw(drawing_name: string)` Signal to applications, that the
+ surface with name `drawing_name` can now be swapped to its newly
+ drawn content as the window manager is ready to activate a new
+ layout (i.e. a new surface geometry).
+
+Binding API Usage
+-----------------
+
+For a detailed description on how the binding API is supposed to be
+used, refer to the Architecture document.
+
+Configuration
+=============
+
+The window manager is configured with the *layers.json* configuration
+file, by default it is searched in `/etc/layers.json` but through the
+use of the environment variable `LAYERS_JSON` the WM can be instructed
+to use different file. Note, that the WM will not run unless this
+configuration is found and valid.
+
+A sample configuration is provided with the window manager
+implementation, this sample is installed to /etc/layers.json.
+
+Configuration Items
+-------------------
+
+This section describes configuration items available through
+`layers.json`. It will do this, by first providing an example, and then
+going into its components.
+
+### main\_surface
+
+ "main_surface": {
+ "surface_role": "HomeScreen",
+ },
+
+The `main_surface` object describes a surface that will internally be
+treated as the main surface - usually this mean *HomeScreen*. The only
+special handling this surface receives, is that it is not allowed to
+deactivate it. Placement of this surface on an layer is done by the
+other configuration described below.
+
+- `surface_role` this configuration item specifies the name of the
+ main surface. Set this to e.g. `HomeScreen`.
+
+### mappings
+
+This configuration item is a list of surface-name to layer mappings.
+
+#### surface to layer mapping
+
+ "mappings": [
+ {
+ "role": "^HomeScreen$",
+ "name": "HomeScreen",
+ "layer_id": 1000,
+ "area": { "type": "full" },
+ },
+ {
+ "role": "^App.*",
+ "name": "apps",
+ "layer_id": 1001,
+ "area": { "type": "rect",
+ "rect": { "x": 0,
+ "y": 100,
+ "width": -1,
+ "height": -201 } },
+ "split_layouts": []
+ }
+ ]
+
+Each mapping defines the following items to map corresponding surfaces
+to a layer.
+
+- `role` defines a regular expression that application drawing names
+ are matched against. If applications match tis regular expression,
+ the surface will be visible on this layer.
+
+- `name` is just a name definition for this layer, it has no
+ functional use apart from identifying a layer with a name.
+
+- `layer_id` specifies which ID this layer will use.
+
+- `area` is an object that defines the area assigned to surfaces.
+
+- `split_layouts` is an optional item, that - if present - defines a
+ number of possible split-screen layouts for this layer.
+
+#### Area
+
+Areas can be either `full` or `rect`, whereas `full` means a full-screen
+layer, this is mostly useful for the main\_surface or HomeScreen layer.
+`rect` declares a layer drawing area specified as a rectangle with start
+coordinates `x` and `y` as well as its dimensions `width` and `height`.
+
+The dimensions can be specified relative to the screen dimensions. For
+this negative values for width and height mus be used.
+
+For example, a full-screen surface can have the following `rect`
+definition:
+
+ "rect": { "x": 0,
+ "y": 0,
+ "width": -1,
+ "height": -1 }
+
+A surface that leaves a 200pixel margin on the top and bottom can use
+the following `rect` definition:
+
+ "rect": { "x": 0,
+ "y": 200,
+ "width": -1,
+ "height": -401 }
+
+So the expression for the actual surface dimensions when using
+screen-size-relative values will be:
+
+ actual_width = screen_width + 1 + width
+ actual_height = screen_height + 1 + height
+
+Or in other words, to leave an `N` wide border around a surface, the
+actual value in the dimension configuration needs to be `-N - 1`, and
+appropriate offsets need to be set for `x` and `y`.
+
+#### split\_layouts
+
+This configuration item allows the specification of split-screen layouts
+on layers for certain surfaces.
+
+A split screen layout always has a *main* surface and a *sub* surface.
+In order to enter a split screen layout, first the *main* surface of the
+layout must be activated, and then the *sub* surface. In order to
+disable the split layout, one of the two participating surface must be
+deactivated (or a surface on a layer below the current one must be
+activated).
+
+ "split_layouts": [
+ {
+ "name": "Media Player",
+ "main_match": "^App MPlayer Main$",
+ "sub_match": "^App MPlayer Sub",
+ }
+ ]
+
+A split layout object has the following attributes:
+
+- `name` defines its name, it has no actual function other then a way
+ to identify this split layout.
+
+- `main_match` is a regular expression that matches for the *main*
+ surface of this split layout.
+
+- `sub_match` is a regular expression that matches for the *sub*
+ surface of this layout.
+
+In the above example only the surface with drawing name
+`App MPlayer Main` will be used as the *main* surface, but all surfaces
+that begin with `App MPlayer Sub` can be used as a *sub* surface for
+this layout.
+
+The names must still match the layer’s role match!
+
+Building and Running
+====================
+
+Dependencies
+------------
+
+This project is intended to be build with the 4.0 release of AGL.
+
+Build dependencies are as follows:
+
+- afb-daemon &gt;= 1.0
+
+- libsystemd &gt;= 222
+
+- wayland-client &gt;= 1.11
+
+- cmake &gt;= 3.6.1
+
+Build Configuration
+-------------------
+
+Use cmake to configure a build tree:
+
+ mkdir build
+ cd build
+ cmake ..
+ make
+ [sudo] make install
+
+A couple of build options to configure the build are available:
+
+- `ENABLE_DEBUG_OUTPUT:BOOL` Compiles including very verbose debug
+ output from the window manager, use --verbose three times on an
+ afb-daemon instance to see the debug messages.
+
+- `ENABLE_SCOPE_TRACING:BOOL` Enables a simple scope tracing mechanism
+ used for a rather small portion of the window manager code. However,
+ it is used quite extensively in the AFBClient implementation.
+
+By default these options will be disabled.
+
+Utilities
+=========
+
+With the actual window manager implementation, two general utilities are
+provided.
+
+wm-request
+----------
+
+A shell script, that wraps `afb-client-demo` and issues commands to the
+window manager using the AFB exposed API. It will call synchronously to
+the WM, and output any events that are happening in the meantime.
+Replies are printed to stdout using an failed/success annotation and a
+dump of the actual json reply from the AFB. When found on the system, it
+will use `pygmentize` to apply syntax highlighting to the returned JSON.
+
+### Examples
+
+ $ wm-request list_drawing_names
+ ON-REPLY 1:winman/list_drawing_names: OK
+ {
+ "response":{
+ "App1":1,
+ "App2":2,
+ "HomeScreen":3,
+ "OnScreen":4
+ },
+ "jtype":"afb-reply",
+ "request":{
+ "status":"success",
+ "info":"success"
+ }
+ }
+ $ wm-request activatesurface App1
+ ON-REPLY 1:winman/activatesurface: OK
+ {
+ "response":{
+ },
+ "jtype":"afb-reply",
+ "request":{
+ "status":"success",
+ "info":"success"
+ }
+ }
+ $ wm-request activatesurface AppThatDoesNotExist
+ ON-REPLY 1:winman/activatesurface: ERROR
+ {
+ "jtype":"afb-reply",
+ "request":{
+ "status":"failed",
+ "info":"Surface does not exist"
+ }
+ }
+
+redraw\_fixer
+-------------
+
+This utility is intended to be ran alongside the compositor, it will
+listen for certain events regarding surfaces, and issue a couple of
+other commands, to hopefully trigger a redraw of the surface in the
+compositor.
+
+It will print messages for each acted-upon event, and exit when the
+compositor exits.
+
+Implementation Notes
+====================
+
+The window manager is implemented as a app-framework-binder binding.
+That means, the build produces one shared object that exports a binding
+interface.
+
+Binding code generation
+-----------------------
+
+The binding API is rather simple; functions receive a json object
+describing arguments and return a json object describing the result or
+an error. In order to simplify development, the
+`generate-binding-glue.py` script was added, that contains a description
+of the API as a python dictionary. This script generates the header
+`afb_binding_api.hpp` and the afb binding functions as
+`afb_binding_glue.inl`. Where the latter is included in `main.cpp`.
+
+Each function for the AFB binding that is generated does the following:
+
+- Lock the binding mutex, so that we serialize all access to
+ the binding.
+
+- Do some debug logging (if wanted).
+
+- Check the binding state, i.e. the compositor might have exited
+ unexpectedly at which point it would not make sense to continue.
+
+- Extract the arguments from the json object that is provided (doing
+ some primitive type checking).
+
+- Call the afb\_binding\_api method corresponding to this binding
+ function
+
+- Check the afb\_binding\_api’s function return value, log an error
+ state and return the result to the afb request.
+
+The generated functions do also check for any "loose" exception that
+comes out of the afb\_binding\_api call (which in turn might call the
+actual non-trivial implementation in `App`). However, **IF** an
+exception is thrown and not handled inside the afb\_binding\_call, that
+internal state of the window manager might be broken at this time (hence
+the talkative error log).
+
+Structure
+---------
+
+The implementation is loosely split across the following source files:
+
+- `main.cpp`: The program entry point as used by the afb-daemon. This
+ file defines the afbBindingV2 symbol tat is used by the afb-daemon
+ in order to load a binding. It also defines the wayland fd event
+ dispatcher and some globals to be used (as context for the afb calls
+ we receive).
+
+- `afb_binding_api.cpp`: The implementation of the afb
+ binding functions. The actual functions are generated by
+ `generate-binding-glue.py` which generates a **.inl** file that is
+ included by `main.cpp`.
+
+- `app.cpp` / `app.hpp`: This is the main application
+ logic implementation.
+
+- `config.cpp` / `config.hpp`: Very simple configuration
+ item interface.
+
+- `controller_hooks.hpp`: hook functions called by the wayland
+ controller to call into the App instance. Only a very limited number
+ of events are passed to the Application, which allowed the usage of
+ such a simple interface.
+
+- `json_helper.cpp` / `json_helper.hpp`: Smaller json related
+ helper functions.
+
+- `layers.cpp` / `layers.hpp`: Actually hold all the data from
+ layers.json configuration, do some transformations and service the
+ App implementation.
+
+- `layout.cpp` / `layout.hpp`: Very simple layout state for the
+ implementation of split layouts and tracking of the
+ surfaces involved.
+
+- `policy.hpp`: PolicyManager implementation stub. Gets passed the
+ current and new layout on layout switch and can decide upon it being
+ valid or not.
+
+- `result.hpp`: Simple result class around
+ `std::experimental::optional` that additionally can hold a
+ `char const *` to describe the error.
+
+- `util.cpp` / `util.hpp`: general utility functions and structs - and
+ preprocessor definitions (e.g. `log*()` to AFB logging functions.
+
+- `wayland.cpp` / `wayland.hpp`: A C++ object-oriented
+ libwayland-client wrapper. It is instanced in `main.cpp` and handles
+ all our wayland needs.
+
+
diff --git a/doc/WindowManagerTMC.txt b/doc/WindowManagerTMC.txt
deleted file mode 100644
index 6446396..0000000
--- a/doc/WindowManagerTMC.txt
+++ /dev/null
@@ -1,488 +0,0 @@
-= WindowManagerTMC
-:doctype: book
-:toc:
-:icons:
-:data-uri:
-:lang: en
-:encoding: utf-8
-
-== Introduction
-This WindowManager implements simple layout switching of applications on
-multiple layers and with different layer layouts.
-
-=== Intended audience
-This documentation is intended for developers and system integrators
-who need to know, how the window manager works and how it is to be used.
-
-=== Scope of this Document
-This document covers the window manager that was implemented for TMC and
-delivered to the Automotive Grade Linux (AGL) project. It includes its
-implementation details, concepts of operation, configuration and usage.
-
-It does not include
-
-* documentation of the underlying architecture, see
- https://wiki.automotivelinux.org/hmiframework[HMI-Framework].
-* documentation of the AGL application framework and its technologies,
- see https://wiki.automotivelinux.org/agl-distro/app-framework[AGL
- Application Framework].
-
-It is highly recommended to have a good understanding of these documents
-and projects before using the window manager.
-
-=== Known Issues
-Currently there are a couple of known issues:
-
-* Weston seems not to redraw the screen correctly. When the window
- manager makes scene changes in quick succession, Weston seems not to
- redraw the screen correctly and also not send wl_surface::enter
- events, which in turn leaves applications "dead" - i.e. not rendering
- or showing up. We developed a simple secondary ivi-controller client
- application *redraw_fixer* (See <<_redraw_fixer,redraw_fixer>> for more)
- that listens for specific scene-change events and issues other commands
- that should prompt a correct redraw - however, this does not work in
- all instances.
-* Only single-surface Qt applications are support through the AFBClient
- library. This is a limitation of how Qt creates surface IDs for the
- ivi-application interface.
-
-=== External libraries
-This project includes a copy of version 2.1.1 the excellent
-https://github.com/nlohmann/json[C++11 JSON library by Niels Lohmann].
-
-=== Client Library
-A client library implementation that internally uses the _libafbwsc_, is
-provided in the subdirectory `client-lib/` with its own documentation
-directory.
-
-The client library is built together with the window manager itself.
-
-== Concepts
-The window manager implements a couple of concepts in order to allow
-efficient implementation.
-
-=== Layers
-Layers are entities that are stacked on top of each other. Each layer
-has an ID which is used for the ivi-controller interface, but this ID
-also implicitly specifies its stacking order, from lowest to highest.
-
-Layers are always full-screen. We do not use layer dimensions as a way
-to setup the scene, rather - each layer has a layout attached to it,
-which specifies an area that is used by surfaces to draw on.
-
-Additionally, layers will generally leave surfaces on below layers
-activated, and only disable surfaces on layers the are above the
-currently used layer.
-
-It is possible to deactivate these surfaces on lower layers explicitly
-using the `DeactivateSurface` API call.
-
-=== Surfaces
-Surfaces are _placed_ on layers according to their name. The surface
-will then be resized to dimensions, according to the layer's layout
-configuration.
-
-== Binding API
-The binding API consists of a couple of AFB _verbs_ - that is; function
-calls to the Window Manager.
-
-=== Verbs (Functions)
-Each function returns a reply containing at least a failed or successful
-result of the call, additionally, when calls return something, it is
-noted. The notation used has the following meaning:
-
-------
-FunctionName(argument_name: argument_type)[: function_return_type]
-------
-
-Where the return type may be omitted if it is void.
-
-* `RequestSurface(drawing_name: string): int`
- Request a surface ID for the given name. This name and ID association
- will live until the surface is destroyed (or e.g. the application
- exits). Each surface that is managed by the window manager needs to
- call this function first!
-* `ActivateSurface(drawing_name: string)`
- This function requests the activation of a surface. It usually is not
- called by the application, but rather by the application framework or
- the HomeScreen.
-* `DeactivateSurface(drawing_name: string)`
- Request deactivation of a surface. This function is not usually called
- by applications themselves, but rather by the application framework or
- the HomeScreen.
-* `EndDraw(drawing_name: string)`
- Signals the window manager, that the surface is finished drawing. This
- is useful for consistent flicker-free layout switches, see the
- Architecture document for details.
-
-There are a couple of non-essential (mostly for debugging and
-development) API calls:
-
-* `list_drawing_names(): json`
- List known surface _name_ to _ID_ associations.
-* `ping()`
- Ping the window manager. Does also dispatch pending events if any.
-* `debug_status(): json`
- Returns a json representation of the current layers and surfaces known
- to the window manager. This represents the wayland-ivi-extension
- object's properties.
-* `debug_surfaces(): json`
- Returns a json representation of all surfaces known to the window
- manager. This represents the wayland-ivi-extension properties of the
- surfaces.
-* `debug_layers(): json`
- Returns the current layer configuration, as configured through
- _layers.json_.
-* `debug_terminate()`
- Terminates the afb-daemon running the window manager binding, if the
- environment variable `WINMAN_DEBUG_TERMINATE` is set.
-
-=== Events
-The window manager broadcasts certain events (to all applications) that
-signal information on the state of the surface regarding the current
-layout.
-
-* `Active(drawing_name: string)`
- Signal that the surface with the name `drawing_name` is now active.
-* `Inactive(drawing_name: string)`
- Signal that the surface with the name `drawing_name` is now inactive.
- This usually means, the layout got changed, and the surface is now
- considered inactive (or sleeping).
-* `Visible(drawing_name: string)`
- Signal applications, that the surface with name `drawing_name` is now
- visible.
-* `Invisible(drawing_name: string)`
- Signal applications that the surface with name `drawing_name` is now
- invisible.
-* `SyncDraw(drawing_name: string)`
- Signal applications, that the surface with name `drawing_name` needs
- to redraw its content - this usually is sent when the surface geometry
- changed.
-* `FlushDraw(drawing_name: string)`
- Signal to applications, that the surface with name `drawing_name` can
- now be swapped to its newly drawn content as the window manager is
- ready to activate a new layout (i.e. a new surface geometry).
-
-=== Binding API Usage
-For a detailed description on how the binding API is supposed to be
-used, refer to the Architecture document.
-
-== Configuration
-The window manager is configured with the _layers.json_ configuration
-file, by default it is searched in `/etc/layers.json` but through the
-use of the environment variable `LAYERS_JSON` the WM can be instructed
-to use different file. Note, that the WM will not run unless this
-configuration is found and valid.
-
-A sample configuration is provided with the window manager
-implementation, this sample is installed to /etc/layers.json.
-
-=== Configuration Items
-This section describes configuration items available through
-`layers.json`. It will do this, by first providing an example, and then
-going into its components.
-
-==== main_surface
-------
-"main_surface": {
- "surface_role": "HomeScreen",
-},
-------
-
-The `main_surface` object describes a surface that will internally be
-treated as the main surface - usually this mean _HomeScreen_. The only
-special handling this surface receives, is that it is not allowed to
-deactivate it. Placement of this surface on an layer is done by the
-other configuration described below.
-
-* `surface_role` this configuration item specifies the name of the main
- surface. Set this to e.g. `HomeScreen`.
-
-==== mappings
-This configuration item is a list of surface-name to layer mappings.
-
-===== surface to layer mapping
-------
-"mappings": [
- {
- "role": "^HomeScreen$",
- "name": "HomeScreen",
- "layer_id": 1000,
- "area": { "type": "full" },
- },
- {
- "role": "^App.*",
- "name": "apps",
- "layer_id": 1001,
- "area": { "type": "rect",
- "rect": { "x": 0,
- "y": 100,
- "width": -1,
- "height": -201 } },
- "split_layouts": []
- }
-]
-------
-
-Each mapping defines the following items to map corresponding surfaces
-to a layer.
-
-* `role` defines a regular expression that application drawing names are
- matched against. If applications match tis regular expression, the
- surface will be visible on this layer.
-* `name` is just a name definition for this layer, it has no functional use
- apart from identifying a layer with a name.
-* `layer_id` specifies which ID this layer will use.
-* `area` is an object that defines the area assigned to surfaces.
-* `split_layouts` is an optional item, that - if present - defines a
- number of possible split-screen layouts for this layer.
-
-===== Area
-Areas can be either `full` or `rect`, whereas `full` means a full-screen
-layer, this is mostly useful for the main_surface or HomeScreen layer.
-`rect` declares a layer drawing area specified as a rectangle with
-start coordinates `x` and `y` as well as its dimensions `width` and
-`height`.
-
-The dimensions can be specified relative to the screen dimensions. For
-this negative values for width and height mus be used.
-
-For example, a full-screen surface can have the following `rect`
-definition:
-
-------
-"rect": { "x": 0,
- "y": 0,
- "width": -1,
- "height": -1 }
-------
-
-A surface that leaves a 200pixel margin on the top and bottom can use
-the following `rect` definition:
-
-------
-"rect": { "x": 0,
- "y": 200,
- "width": -1,
- "height": -401 }
-------
-
-So the expression for the actual surface dimensions when using
-screen-size-relative values will be:
-
-------
-actual_width = screen_width + 1 + width
-actual_height = screen_height + 1 + height
-------
-
-Or in other words, to leave an `N` wide border around a surface, the
-actual value in the dimension configuration needs to be `-N - 1`, and
-appropriate offsets need to be set for `x` and `y`.
-
-===== split_layouts
-This configuration item allows the specification of split-screen layouts
-on layers for certain surfaces.
-
-A split screen layout always has a _main_ surface and a _sub_
-surface. In order to enter a split screen layout, first the _main_
-surface of the layout must be activated, and then the _sub_ surface. In
-order to disable the split layout, one of the two participating surface
-must be deactivated (or a surface on a layer below the current one
-must be activated).
-
-------
-"split_layouts": [
- {
- "name": "Media Player",
- "main_match": "^App MPlayer Main$",
- "sub_match": "^App MPlayer Sub",
- }
-]
-------
-
-A split layout object has the following attributes:
-
-* `name` defines its name, it has no actual function other then a way to
- identify this split layout.
-* `main_match` is a regular expression that matches for the _main_
- surface of this split layout.
-* `sub_match` is a regular expression that matches for the _sub_ surface
- of this layout.
-
-In the above example only the surface with drawing name
-`App MPlayer Main` will be used as the _main_ surface, but all surfaces
-that begin with `App MPlayer Sub` can be used as a _sub_ surface for
-this layout.
-
-.Note
-******
-The names must still match the layer's role match!
-******
-
-== Building and Running
-
-=== Dependencies
-This project is intended to be build with the 4.0 release of AGL.
-
-Build dependencies are as follows:
-
-* afb-daemon >= 1.0
-* libsystemd >= 222
-* wayland-client >= 1.11
-* cmake >= 3.6.1
-
-=== Build Configuration
-Use cmake to configure a build tree:
-
---------
-mkdir build
-cd build
-cmake ..
-make
-[sudo] make install
---------
-
-A couple of build options to configure the build are available:
-
-* `ENABLE_DEBUG_OUTPUT:BOOL` Compiles including very verbose debug
- output from the window manager, use --verbose three times on an
- afb-daemon instance to see the debug messages.
-* `ENABLE_SCOPE_TRACING:BOOL` Enables a simple scope tracing mechanism
- used for a rather small portion of the window manager code. However,
- it is used quite extensively in the AFBClient implementation.
-
-By default these options will be disabled.
-
-== Utilities
-With the actual window manager implementation, two general utilities are
-provided.
-
-=== wm-request
-A shell script, that wraps `afb-client-demo` and issues commands to the
-window manager using the AFB exposed API. It will call synchronously to
-the WM, and output any events that are happening in the meantime.
-Replies are printed to stdout using an failed/success annotation and a
-dump of the actual json reply from the AFB. When found on the system, it
-will use `pygmentize` to apply syntax highlighting to the returned JSON.
-
-==== Examples
-
-------
-$ wm-request list_drawing_names
-ON-REPLY 1:winman/list_drawing_names: OK
-{
- "response":{
- "App1":1,
- "App2":2,
- "HomeScreen":3,
- "OnScreen":4
- },
- "jtype":"afb-reply",
- "request":{
- "status":"success",
- "info":"success"
- }
-}
-$ wm-request activatesurface App1
-ON-REPLY 1:winman/activatesurface: OK
-{
- "response":{
- },
- "jtype":"afb-reply",
- "request":{
- "status":"success",
- "info":"success"
- }
-}
-$ wm-request activatesurface AppThatDoesNotExist
-ON-REPLY 1:winman/activatesurface: ERROR
-{
- "jtype":"afb-reply",
- "request":{
- "status":"failed",
- "info":"Surface does not exist"
- }
-}
-------
-
-=== redraw_fixer
-This utility is intended to be ran alongside the compositor, it will
-listen for certain events regarding surfaces, and issue a couple of
-other commands, to hopefully trigger a redraw of the surface in the
-compositor.
-
-It will print messages for each acted-upon event, and exit when the
-compositor exits.
-
-== Implementation Notes
-The window manager is implemented as a app-framework-binder binding. That
-means, the build produces one shared object that exports a binding
-interface.
-
-=== Binding code generation
-The binding API is rather simple; functions receive a json object
-describing arguments and return a json object describing the result or
-an error. In order to simplify development, the
-`generate-binding-glue.py` script was added, that contains a description
-of the API as a python dictionary. This script generates the header
-`afb_binding_api.hpp` and the afb binding functions as
-`afb_binding_glue.inl`. Where the latter is included in `main.cpp`.
-
-Each function for the AFB binding that is generated does the following:
-
-* Lock the binding mutex, so that we serialize all access to the
- binding.
-* Do some debug logging (if wanted).
-* Check the binding state, i.e. the compositor might have exited
- unexpectedly at which point it would not make sense to continue.
-* Extract the arguments from the json object that is provided (doing
- some primitive type checking).
-* Call the afb_binding_api method corresponding to this binding function
-* Check the afb_binding_api's function return value, log an error state
- and return the result to the afb request.
-
-The generated functions do also check for any "loose" exception that
-comes out of the afb_binding_api call (which in turn might call the
-actual non-trivial implementation in `App`). However, *IF* an exception
-is thrown and not handled inside the afb_binding_call, that internal
-state of the window manager might be broken at this time (hence the
-talkative error log).
-
-=== Structure
-The implementation is loosely split across the following source files:
-
-* `main.cpp`: The program entry point as used by the afb-daemon. This
- file defines the afbBindingV2 symbol tat is used by the afb-daemon in
- order to load a binding. It also defines the wayland fd event
- dispatcher and some globals to be used (as context for the afb calls
- we receive).
-* `afb_binding_api.cpp`: The implementation of the afb binding
- functions. The actual functions are generated by
- `generate-binding-glue.py` which generates a *.inl* file that is
- included by `main.cpp`.
-* `app.cpp` / `app.hpp`: This is the main application logic
- implementation.
-* `config.cpp` / `config.hpp`: Very simple configuration item interface.
-* `controller_hooks.hpp`: hook functions called by the wayland
- controller to call into the App instance. Only a very limited number
- of events are passed to the Application, which allowed the usage of
- such a simple interface.
-* `json_helper.cpp` / `json_helper.hpp`: Smaller json related helper
- functions.
-* `layers.cpp` / `layers.hpp`: Actually hold all the data from
- layers.json configuration, do some transformations and service the App
- implementation.
-* `layout.cpp` / `layout.hpp`: Very simple layout state for the
- implementation of split layouts and tracking of the surfaces involved.
-* `policy.hpp`: PolicyManager implementation stub. Gets passed the
- current and new layout on layout switch and can decide upon it being
- valid or not.
-* `result.hpp`: Simple result class around `std::experimental::optional`
- that additionally can hold a `char const *` to describe the error.
-* `util.cpp` / `util.hpp`: general utility functions and structs - and
- preprocessor definitions (e.g. `log*()` to AFB logging functions.
-* `wayland.cpp` / `wayland.hpp`: A C++ object-oriented libwayland-client
- wrapper. It is instanced in `main.cpp` and handles all our wayland
- needs.
-
-// vim:set ft=asciidoc tw=72 spell spelllang=en_US: