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authorMarcus Fritzsch <marcus_fritzsch@mentor.com>2017-08-18 15:44:19 +0200
committerMarcus Fritzsch <marcus_fritzsch@mentor.com>2017-09-04 16:53:58 +0200
commitec9af67cd42ff42c2e76ac12133bd53bba5da0b7 (patch)
treefcc4ef68a22c85a6bcd8e8a665c6a49acbee9f37 /src/app.cpp
parent978b1e2dc1ccd40e08fd700bda75bedd15b609b8 (diff)
add role to layer::to_json()
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
Diffstat (limited to 'src/app.cpp')
-rw-r--r--src/app.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/app.cpp b/src/app.cpp
index f3c9234..72e8c23 100644
--- a/src/app.cpp
+++ b/src/app.cpp
@@ -393,11 +393,6 @@ result<int> App::request_surface(char const *drawing_name) {
auto rname = this->id_alloc[drawing_name];
if (!rname) {
// name does not exist yet, allocate surface id...
- // XXX: how to allocate surface IDs?
- // * allocate by running a counter for each layer?
- // * allocate IDs globally, i.e. do not have layers contain
- // ID ranges (only define the surfaces on the layer by
- // role?)
auto id = int(this->id_alloc(drawing_name));
this->layers.add_surface(id, lid.value());