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authorMarcus Fritzsch <marcus_fritzsch@mentor.com>2017-06-23 14:27:55 +0200
committerMarcus Fritzsch <marcus_fritzsch@mentor.com>2017-08-08 17:24:00 +0200
commitd9911e35635ded433ed1e56bb88dbba2726aac1b (patch)
tree7a46c36e2cb70a7eb72b4a2f0ce381b54fbd6d77 /src/main.cpp
parentc6ee1ca3e0dc167fb529822c343843c4a16d785e (diff)
main: Reset layout on stratup; bottom and top layer layout
* When started, layout is cleared, that is layers will be removed and screen render order reset * Layers 100 and 1000 are created, layer 1000 s the top layer. * Add layers to screen * C++-ification of some cumbersome direct-pointer accesses. Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp31
1 files changed, 19 insertions, 12 deletions
diff --git a/src/main.cpp b/src/main.cpp
index c575615..d49c0cb 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -71,26 +71,33 @@ int check_events(struct wl::display *d, struct conn *c, int fd) {
}
void init_layout(struct conn &c) {
- struct wl::output &o = *c.outputs.begin()->get();
- struct genivi::screen &s = *c.c->screens.begin()->second;
+ auto &o = c.outputs.front();
+ auto &s = c.c->screens.begin()->second;
auto &layers = c.c->layers;
// XXX: Write output dimensions to ivi controller...
- c.c->output_size = genivi::size{uint32_t(o.width), uint32_t(o.height)};
+ c.c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
+
+ // Clear scene
+ layers.clear();
+
+ // Clear screen
+ s->clear();
// Setup our dummy scene...
- if (layers.find(100) == layers.end()) {
- logdebug("Creating layer 100 with output dimensions (%ux%u)", o.width, o.height);
- c.c->layer_create(100, o.width, o.height);
- }
+ c.c->layer_create(100, 0, 0); // bottom layer, anything else
+ c.c->layer_create(1000, 0, 0); // top layer, mandelbrot
- struct genivi::layer &l = *c.c->layers[100].get();
+ auto &l100 = c.c->layers[100];
+ auto &l1k = c.c->layers[1000];
- l.set_destination_rectangle(0, 0, o.width, o.height);
- s.clear();
+ // Set layers fullscreen
+ l100->set_destination_rectangle(0, 0, o->width, o->height);
+ l1k->set_destination_rectangle(0, 0, o->width, o->height);
- logdebug("Add layer 100 to screen %u", s.id);
- s.add_layer(&l);
+ // Add layers to screen
+ s->add_layer(l100.get());
+ s->add_layer(l1k.get());
c.c->commit_changes();
// Note: this does not flush the display!