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-rw-r--r--src/app.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/app.cpp b/src/app.cpp
index da149b9..9292585 100644
--- a/src/app.cpp
+++ b/src/app.cpp
@@ -53,8 +53,7 @@ result<json> file_to_json(char const *filename) {
return Ok(j);
}
-struct result<layer_map>
- load_layer_map(char const *filename) {
+struct result<layer_map> load_layer_map(char const *filename) {
logdebug("loading IDs from %s", filename);
auto j = file_to_json(filename);
@@ -210,8 +209,9 @@ int App::init_layers() {
auto &l = layers[i.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
- logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(),
- i.layer_id, i.id_min, i.id_max, i.role.c_str());
+ logdebug(
+ "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"",
+ i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str());
this->layouts[l->id] = LayoutState{};
}
@@ -299,13 +299,14 @@ void App::surface_set_layout_full(uint32_t surface_id) {
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
- //redraw_fix(this, s, x, y, w, h);
+ // redraw_fix(this, s, x, y, w, h);
- logdebug("Surface %u now with rect { %d, %d, %d, %d }",
- surface_id, x, y, w, h);
+ logdebug("Surface %u now with rect { %d, %d, %d, %d }", surface_id, x, y, w,
+ h);
}
-void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) {
+void App::surface_set_layout_split(uint32_t surface_id,
+ uint32_t sub_surface_id) {
if (!this->controller->surface_exists(surface_id)) {
logerror("Surface %d does not exist", int(surface_id));
return;
@@ -388,13 +389,13 @@ char const *App::api_activate_surface(char const *drawing_name) {
auto layer_id = this->layers.get_layer_id(*surface_id);
- if (! layer_id) {
+ if (!layer_id) {
return "Surface is not on any layer!";
}
auto o_state = *this->layers.get_layout_state(*surface_id);
- if (! o_state) {
+ if (!o_state) {
return "Could not find layer for surface";
}
@@ -505,7 +506,7 @@ char const *App::api_deactivate_surface(char const *drawing_name) {
auto o_state = *this->layers.get_layout_state(*surface_id);
- if (! o_state) {
+ if (!o_state) {
return "Could not find layer for surface";
}
@@ -537,7 +538,7 @@ char const *App::api_deactivate_surface(char const *drawing_name) {
this->deactivate(*surface_id);
state.main = -1;
}
- }else if (state.sub == *surface_id) {
+ } else if (state.sub == *surface_id) {
std::string main = std::move(*this->lookup_name(state.main));
this->emit_syncdraw(main.c_str());
@@ -581,15 +582,16 @@ char const *App::api_enddraw(char const *drawing_name) {
// |_|
void App::surface_created(uint32_t surface_id) {
auto layer_id = this->layers.get_layer_id(surface_id);
- if (! layer_id) {
- logdebug("Newly created surfce %d is not associated with any layer!", surface_id);
+ if (!layer_id) {
+ logdebug("Newly created surfce %d is not associated with any layer!",
+ surface_id);
return;
}
logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
- this->controller->layers[*layer_id]
- ->add_surface(this->controller->surfaces[surface_id].get());
+ this->controller->layers[*layer_id]->add_surface(
+ this->controller->surfaces[surface_id].get());
// activate the main_surface right away
if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
@@ -688,8 +690,7 @@ void App::deactivate(int id) {
bool App::can_split(struct LayoutState const &state, int new_id) {
if (state.main != -1 && state.main != new_id) {
auto new_id_layer = this->layers.get_layer_id(new_id).value();
- auto current_id_layer =
- this->layers.get_layer_id(state.main).value();
+ auto current_id_layer = this->layers.get_layer_id(state.main).value();
// surfaces are on separate layers, don't bother.
if (new_id_layer != current_id_layer) {
@@ -697,8 +698,7 @@ bool App::can_split(struct LayoutState const &state, int new_id) {
}
std::string const &new_id_str = this->lookup_name(new_id).value();
- std::string const &cur_id_str =
- this->lookup_name(state.main).value();
+ std::string const &cur_id_str = this->lookup_name(state.main).value();
auto const &layer = this->layers.get_layer(new_id_layer);