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-rw-r--r--src/app.cpp61
1 files changed, 41 insertions, 20 deletions
diff --git a/src/app.cpp b/src/app.cpp
index 7c95151..040e0b0 100644
--- a/src/app.cpp
+++ b/src/app.cpp
@@ -164,7 +164,6 @@ int App::dispatch_events() {
int App::dispatch_pending_events() {
if (this->pop_pending_events()) {
- assert(this->pending_events == false);
this->display->dispatch_pending();
return 0;
}
@@ -399,22 +398,35 @@ char const *App::activate_surface(char const *drawing_name) {
// XXX: input focus missing!!1
if (this->state.main == -1) {
+ this->emit_syncdraw(drawing_name);
+
this->surface_set_layout_full(*surface_id);
this->activate(*surface_id);
this->state.main = *surface_id;
this->state.sub = -1;
this->state.s = LayoutState::Single;
+
+ this->emit_flushdraw(drawing_name);
} else {
bool can_split = this->can_split(*surface_id);
if (this->state.sub == -1) {
if (can_split) {
if (this->state.main != *surface_id) {
+ this->emit_syncdraw(drawing_name);
+ this->emit_syncdraw(this->lookup_name(this->state.main)->c_str());
+
this->surface_set_layout_split(this->state.main, *surface_id);
this->activate(*surface_id);
this->state.sub = *surface_id;
+
+ // Should wait for EndDraw event...
+ this->emit_flushdraw(drawing_name);
+ this->emit_flushdraw(this->lookup_name(this->state.main)->c_str());
}
} else {
+ this->emit_syncdraw(drawing_name);
+
this->surface_set_layout_full(*surface_id);
this->deactivate(this->state.main);
this->activate(*surface_id);
@@ -422,6 +434,8 @@ char const *App::activate_surface(char const *drawing_name) {
this->state.main = *surface_id;
this->state.sub = -1;
this->state.s = LayoutState::Single;
+
+ this->emit_flushdraw(drawing_name);
}
}
}
@@ -447,26 +461,35 @@ char const *App::deactivate_surface(char const *drawing_name) {
if (this->state.main == -1) {
return "No surface active";
- } else {
- if (this->state.main == *surface_id) {
- if (this->state.sub != -1) {
- this->deactivate(*surface_id);
- this->surface_set_layout_full(this->state.sub);
- this->state.main = this->state.sub;
- this->state.sub = -1;
- this->state.s = LayoutState::Single;
- } else {
- this->deactivate(*surface_id);
- this->state.main = -1;
- }
- }else if (this->state.sub == *surface_id) {
+ }
+
+ if (this->state.main == *surface_id) {
+ if (this->state.sub != -1) {
+ this->emit_syncdraw(this->lookup_name(this->state.sub)->c_str());
+
this->deactivate(*surface_id);
- this->surface_set_layout_full(this->state.main);
+ this->surface_set_layout_full(this->state.sub);
+ this->state.main = this->state.sub;
this->state.sub = -1;
this->state.s = LayoutState::Single;
+
+ this->emit_flushdraw(this->lookup_name(this->state.sub)->c_str());
} else {
- return "Surface is not active";
+ this->deactivate(*surface_id);
+ this->state.main = -1;
}
+ }else if (this->state.sub == *surface_id) {
+ this->emit_syncdraw(this->lookup_name(this->state.main)->c_str());
+
+ this->deactivate(*surface_id);
+ this->deactivate(*surface_id);
+ this->surface_set_layout_full(this->state.main);
+ this->state.sub = -1;
+ this->state.s = LayoutState::Single;
+
+ this->emit_flushdraw(this->lookup_name(this->state.main)->c_str());
+ } else {
+ return "Surface is not active";
}
this->controller->commit_changes();
@@ -484,8 +507,6 @@ char const *App::deactivate_surface(char const *drawing_name) {
void App::surface_created(uint32_t surface_id) {
logdebug("surface_id is %u", surface_id);
- this->surface_set_layout_full(surface_id);
-
this->controller->layers[this->layers.get_layer_id(surface_id).value()]
->add_surface(this->controller->surfaces[surface_id].get());
@@ -524,9 +545,9 @@ void App::emit_visible(char const *label, bool is_visible) {
this->api.send_event(is_visible ? "visible" : "invisible", label);
}
-void App::emit_invisible(char const *label) { return emit_visible(label, 0); }
+void App::emit_invisible(char const *label) { return emit_visible(label, false); }
-void App::emit_visible(char const *label) { return emit_visible(label, 1); }
+void App::emit_visible(char const *label) { return emit_visible(label, true); }
result<int> App::request_surface(char const *drawing_name) {
auto lid = this->layers.get_layer_id(std::string(drawing_name));