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-rw-r--r--src/app.cpp5
-rw-r--r--src/layers.cpp1
2 files changed, 1 insertions, 5 deletions
diff --git a/src/app.cpp b/src/app.cpp
index f3c9234..72e8c23 100644
--- a/src/app.cpp
+++ b/src/app.cpp
@@ -393,11 +393,6 @@ result<int> App::request_surface(char const *drawing_name) {
auto rname = this->id_alloc[drawing_name];
if (!rname) {
// name does not exist yet, allocate surface id...
- // XXX: how to allocate surface IDs?
- // * allocate by running a counter for each layer?
- // * allocate IDs globally, i.e. do not have layers contain
- // ID ranges (only define the surfaces on the layer by
- // role?)
auto id = int(this->id_alloc(drawing_name));
this->layers.add_surface(id, lid.value());
diff --git a/src/layers.cpp b/src/layers.cpp
index 7beb075..c814c22 100644
--- a/src/layers.cpp
+++ b/src/layers.cpp
@@ -182,6 +182,7 @@ json layer::to_json() const {
{"id_min", this->id_min},
{"id_max", this->id_max},
{"name", this->name},
+ {"role", this->role},
{"layer_id", this->layer_id},
{"area", r},
};