diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/app.cpp | 73 | ||||
-rw-r--r-- | src/app.hpp | 2 |
2 files changed, 40 insertions, 35 deletions
diff --git a/src/app.cpp b/src/app.cpp index e04b89b..939d569 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -42,7 +42,7 @@ result<struct layout> layout_from_json(json const &j) { DB(j); auto &ja = j["areas"]; - auto l = wm::layout{j["name"].get<std::string>(), uint32_t(ja.size()), {}}; + auto l = layout{j["name"].get<std::string>(), uint32_t(ja.size()), {}}; if (ja.size() > layout::MAX_N_AREAS) { return Err<struct layout>("Invalid number of areas in layout"); @@ -92,22 +92,16 @@ struct result<surface_id_to_layer_map> // \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_| // |_| |_| |_| App::App(wl::display *d) - : api{this}, chooks{this}, display{d}, controller{} { + : api{this}, + chooks{this}, + display{d}, + controller{}, + outputs(), + layouts(load_layout("../layout.json").unwrap()), + surface2layer(load_layer_ids("../ids.json").unwrap()) { // layouts(load_layout("../layout.json").unwrap()) { assert(g_app == nullptr); g_app = this; - - auto a = load_layout("../layout.json"); - auto b = a.map_err([](char const *e) -> char const * { - DB("Could not load layout: " << e); - return e; - }); - - auto c = load_layer_ids("../ids.json"); - auto e = c.map_err([](char const *e) -> char const * { - DB("Could not load ids: " << e); - return e; - }); } App::~App() { g_app = nullptr; } @@ -195,21 +189,22 @@ int App::init_layout() { // Clear screen s->clear(); - // Setup our dummy scene... - c->layer_create(100, 0, 0); // bottom layer, anything else - c->layer_create(1000, 0, 0); // top layer, mandelbrot - - auto &l100 = c->layers[100]; - auto &l1k = c->layers[1000]; - - // Set layers fullscreen - l100->set_destination_rectangle(0, 0, o->width, o->height); - l1k->set_destination_rectangle(0, 0, o->width, o->height); - l100->set_visibility(1); - l1k->set_visibility(1); + // Quick and dirty setup of layers + // XXX: This likely needs to be sorted by order (note, we don't (yet?) + // do any zorder arrangement). + std::vector<unsigned> ls; + ls.reserve(this->surface2layer.mapping.size()); + for (auto const &i: this->surface2layer.mapping) { + c->layer_create(i.layer_id, o->width, o->height); + auto &l = layers[i.layer_id]; + l->set_destination_rectangle(0, 0, o->width, o->height); + l->set_visibility(1); + DB("Setting up layer " << i.layer_id << " for surfaces " << i.id_min << " through " << i.id_max); + ls.push_back(unsigned(i.layer_id)); + } // Add layers to screen - s->set_render_order({100, 1000}); + s->set_render_order(ls); c->commit_changes(); @@ -220,14 +215,22 @@ int App::init_layout() { void App::surface_created(uint32_t surface_id) { DB("surface_id is " << surface_id); - this->controller->add_task("fullscreen surface", [surface_id](struct genivi::controller *c) { - auto &s = c->surfaces[surface_id]; - s->set_destination_rectangle(0, 0, c->output_size.w, c->output_size.h); - s->set_visibility(1); - uint32_t lid = surface_id == 0x16180 ? 1000 : 100; - c->layers[lid]->add_surface(s.get()); - logdebug("Surface %u now fullscreen on layer %u", surface_id, lid); - }); + int layer_id = + this->surface2layer.get_layer_for_surface(surface_id).value_or(-1); + if (layer_id == -1) { + logerror("Surface %d (0x%x) is not part of any layer!", surface_id, + surface_id); + } else { + this->controller->add_task( + "fullscreen surface", [layer_id, surface_id](struct genivi::controller *c) { + auto &s = c->surfaces[surface_id]; + s->set_destination_rectangle(0, 0, c->output_size.w, + c->output_size.h); + s->set_visibility(1); + c->layers[layer_id]->add_surface(s.get()); + logdebug("Surface %u now fullscreen on layer %u", surface_id, layer_id); + }); + } } void App::surface_removed(uint32_t surface_id) { diff --git a/src/app.hpp b/src/app.hpp index 0e38bc0..512f272 100644 --- a/src/app.hpp +++ b/src/app.hpp @@ -13,6 +13,7 @@ #include "wayland.hpp" #include "layout.hpp" #include "controller_hooks.hpp" +#include "layers.hpp" namespace wl { struct display; @@ -35,6 +36,7 @@ struct App { std::vector<std::unique_ptr<struct wl::output>> outputs; layouts_type layouts; + surface_id_to_layer_map surface2layer; App(wl::display *d); ~App(); |