Age | Commit message (Collapse) | Author | Files | Lines |
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Also don't set layer visibility when adding surfaces.
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Display now holds struct registry by value, as holding it through a
unique_ptr was rather unnecessary.
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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* When started, layout is cleared, that is layers will be removed and
screen render order reset
* Layers 100 and 1000 are created, layer 1000 s the top layer.
* Add layers to screen
* C++-ification of some cumbersome direct-pointer accesses.
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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* If the layer is not existent, create it.
* Set the layer to the output dimensions.
* Set layer visibility to 1.
* Add the layer to the first screen.
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
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