summaryrefslogtreecommitdiffstats
path: root/src/app.cpp
blob: 78dc7d93b2779e60c43c910f216274c4b9b458b5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
/*
 * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "app.hpp"
#include "json_helper.hpp"
#include "layers.hpp"
#include "layout.hpp"
#include "util.hpp"
#include "wayland.hpp"

#include <cstdio>
#include <memory>

#include <cassert>

#include <json-c/json.h>

#include <algorithm>
#include <bits/signum.h>
#include <csignal>
#include <fstream>
#include <json.hpp>

namespace wm {

namespace {
App *g_app;

using json = nlohmann::json;

struct wm::area area_from_json(json const &j) {
   return wm::area{
      j["name"],
      {
         j["width"], j["height"], j["x"], j["y"],
      },
      j["zorder"],
   };
}

result<struct layout> layout_from_json(json const &j) {
   auto &ja = j["areas"];

   auto l = layout{j["name"], uint32_t(ja.size()), {}};

   if (ja.size() > layout::MAX_N_AREAS) {
      return Err<struct layout>("Invalid number of areas in layout");
   }

   logdebug("Loading layout '%s' with %u areas", l.name.c_str(),
            unsigned(ja.size()));

   std::transform(std::cbegin(ja), std::cend(ja), std::begin(l.areas),
                  area_from_json);

   return Ok(l);
}

result<json> file_to_json(char const *filename) {
   std::ifstream i(filename);
   if (i.fail()) {
      return Err<json>("Could not open config file");
   }
   json j;
   i >> j;
   return Ok(j);
}

// Will throw if parsing fails
struct result<layouts_type> load_layout(char const *filename) {
   logdebug("loading layout from %s", filename);

   auto j = file_to_json(filename);
   if (j.is_err()) {
      return Err<layouts_type>(j.unwrap_err());
   }
   json jlayouts = j.unwrap();

   auto layouts = layouts_type();
   layouts.reserve(jlayouts.size());
   std::transform(std::cbegin(jlayouts), std::cend(jlayouts),
                  std::back_inserter(layouts), layout_from_json);

   return Ok(layouts);
}

struct result<layer_map>
   load_layer_map(char const *filename) {
   logdebug("loading IDs from %s", filename);

   auto j = file_to_json(filename);
   if (j.is_err()) {
      return Err<layer_map>(j.unwrap_err());
   }
   json jids = j.unwrap();

   return to_layer_map(jids);
}

}  // namespace

//       _                    _                  _                 _
//   ___| | __ _ ___ ___     / \   _ __  _ __   (_)_ __ ___  _ __ | |
//  / __| |/ _` / __/ __|   / _ \ | '_ \| '_ \  | | '_ ` _ \| '_ \| |
// | (__| | (_| \__ \__ \  / ___ \| |_) | |_) | | | | | | | | |_) | |
//  \___|_|\__,_|___/___/ /_/   \_\ .__/| .__/  |_|_| |_| |_| .__/|_|
//                                |_|   |_|                 |_|
App::App(wl::display *d)
   : api{this},
     chooks{this},
     display{d},
     controller{},
     outputs(),
     config(),
     layouts(),
     layers(),
     pending(),
     name_mapping(),
     id_alloc{},
     last_active() {
   assert(g_app == nullptr);
   g_app = this;

   try {
      {
         auto l = load_layer_map(
            this->config.get_string("layers.json").value().c_str());
         if (l.is_ok()) {
            this->layers = l.unwrap();
         } else {
            logerror("%s", l.err().value());
         }
      }

      {
         auto l =
            load_layout(this->config.get_string("layout.json").value().c_str());
         if (l.is_ok()) {
            this->layouts = l.unwrap();
         } else {
            logerror("%s", l.err().value());
         }
      }
   } catch (std::exception &e) {
      logerror("Loading of configuration failed: %s", e.what());
   }
}

App::~App() { g_app = nullptr; }

int App::init() {
   if (!this->display->ok()) {
      return -1;
   }

   if (this->layers.mapping.empty()) {
      logerror("No surface -> layer mapping loaded");
      return -1;
   }

   this->display->add_global_handler(
      "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
         this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
      });

   this->display->add_global_handler(
      "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
         this->controller = std::make_unique<struct genivi::controller>(r, name, v);

         // Init controller hooks
         this->controller->chooks = &this->chooks;

         // XXX: This protocol needs the output, so lets just add our mapping
         // here...
         this->controller->add_proxy_to_id_mapping(
            this->outputs.back()->proxy.get(),
            wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
               this->outputs.back()->proxy.get())));
      });

   // First level objects
   this->display->roundtrip();
   // Second level objects
   this->display->roundtrip();
   // Third level objects
   this->display->roundtrip();

   return init_layout();
}

int App::dispatch_events() {
   int ret = this->display->dispatch();
   if (ret == -1) {
      logerror("wl_display_dipatch() returned error %d",
               this->display->get_error());
      return -1;
   }
   this->display->flush();

   // execute pending tasks, that is layout changes etc.
   this->execute_pending();

   return 0;
}

//  _       _ _       _                         _    ____
// (_)_ __ (_) |_    | | __ _ _   _  ___  _   _| |_ / /\ \
// | | '_ \| | __|   | |/ _` | | | |/ _ \| | | | __| |  | |
// | | | | | | |_    | | (_| | |_| | (_) | |_| | |_| |  | |
// |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| |  | |
//              |_____|       |___/                 \_\/_/
int App::init_layout() {
   if (!this->controller) {
      logerror("ivi_controller global not available");
      return -1;
   }

   if (this->outputs.empty()) {
      logerror("no output was set up!");
      return -1;
   }

   auto &c = this->controller;

   auto &o = this->outputs.front();
   auto &s = c->screens.begin()->second;
   auto &layers = c->layers;

   // XXX: Write output dimensions to ivi controller...
   c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};

   // Clear scene
   layers.clear();

   // Clear screen
   s->clear();

   // Quick and dirty setup of layers
   // XXX: This likely needs to be sorted by order (note, we don't (yet?)
   // do any zorder arrangement).
   for (auto const &i : this->layers.mapping) {
      c->layer_create(i.layer_id, o->width, o->height);
      auto &l = layers[i.layer_id];
      l->set_destination_rectangle(0, 0, o->width, o->height);
      l->set_visibility(1);
      logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(),
               i.layer_id, i.id_min, i.id_max);
   }

   // Add layers to screen (XXX: are they sorted correctly?)
   s->set_render_order(this->layers.layers);

   c->commit_changes();

   this->display->flush();

   return 0;
}

void App::surface_set_layout(uint32_t surface_id) {
   if (!this->controller->surface_exists(surface_id)) {
      logerror("Surface %d does not exist", int(surface_id));
      return;
   }

   auto o_layer_id = this->layers.get_layer_id(surface_id);

   if (!o_layer_id) {
      logerror("Surface %d is not associated with any layer!", int(surface_id));
      return;
   }

   uint32_t layer_id = o_layer_id.value();
   logdebug("surface_set_layout for surface %u on layer %u", surface_id,
            layer_id);

   auto const &layer = this->layers.get_layer(layer_id);
   auto rect = layer.value().rect;
   auto &s = this->controller->surfaces[surface_id];

   int x = rect.x;
   int y = rect.y;
   int w = rect.w;
   int h = rect.h;

   // less-than-0 values refer to MAX + 1 - $VALUE
   // e.g. MAX is either screen width or height
   if (w < 0) {
      w = this->controller->output_size.w + 1 + w;
   }
   if (h < 0) {
      h = this->controller->output_size.h + 1 + h;
   }

   // configure surface to wxh dimensions
   s->set_configuration(w, h);
   // set source reactangle, even if we should not need to set it.
   s->set_source_rectangle(0, 0, w, h);
   // set destination to the display rectangle
   s->set_destination_rectangle(x, y, w, h);

   // XXX: The main_surface will be visible regardless
   s->set_visibility(
      surface_id == static_cast<unsigned>(this->layers.main_surface) ? 1 : 0);
   this->controller->layers[layer_id]->add_surface(s.get());

   logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
            surface_id, layer_id, x, y, w, h);
}

char const *App::activate_surface(uint32_t surface_id) {
   if (!this->controller->surface_exists(surface_id)) {
      return "Surface does not exist";
   }

   // This should involve a policy check, but as we do not (yet) have
   // such a thing, we will just switch to this surface.
   // XXX: input focus missing!!1

   // Make it visible, no (or little effect) if already visible
   auto &s = this->controller->surfaces[surface_id];

   // Set all others invisible
   for (auto &i : this->controller->surfaces) {
      auto &si = this->controller->sprops[i.second->id];
      if (si.visibility == 1 && si.id != s->id &&
          int(si.id) != this->layers.main_surface) {
         i.second->set_visibility(0);
      }
   }
   s->set_visibility(1);

   // commit changes
   this->controller->commit_changes();
   this->display->flush();

   // Current active surface is the first in last_active
   this->last_active.push_front(s->id);
   /// // XXX: I am not sure I even need 5 elements...
   /// this->last_active.resize(std::min(int(this->last_active.size()), 5));

   // no error
   return nullptr;
}

char const *App::deactivate_surface(uint32_t surface_id) {
   if (surface_id == this->layers.main_surface) {
      return "Cannot deactivate main_surface";
   }

   if (this->last_active.empty()) {
      return "Cannot deactivate surface (not active)";
   }

   // XXX: should an active surface not alsways be front() or
   // front+1() of last_active?!

   // XXX: Should I really be able to deactivate a surface that is not
   // front() of last_active?
   auto is = std::find(this->last_active.begin(),
                       this->last_active.end(),
                       surface_id);

   if (is == this->last_active.end()) {
      return "Cannot deactivate surface (not active)";
   }

   this->last_active.erase(is);

   if (! this->last_active.empty()) {
      // Should be active already, shouldn't it?
      this->activate_surface(this->last_active.front());
   } else {
      this->activate_surface(this->layers.main_surface);
   }

   return nullptr;
}

void App::add_task(char const *name, std::function<void()> &&f) {
   this->pending.emplace_back(std::make_pair(name, f));
}

void App::execute_pending() {
   if (!this->pending.empty()) {
      for (auto &t : this->pending) {
         logdebug("executing task '%s'", t.first);
         t.second();
      }
      this->pending.clear();
      this->controller->commit_changes();
      this->display->flush();
   }
}

//                      _          _   _____                 _
//  _ __  _ __ _____  _(_) ___  __| | | ____|_   _____ _ __ | |_ ___
// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | |  _| \ \ / / _ \ '_ \| __/ __|
// | |_) | | | (_) >  <| |  __/ (_| | | |___ \ V /  __/ | | | |_\__ \
// | .__/|_|  \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
// |_|
void App::surface_created(uint32_t surface_id) {
   surface_id >>= id_allocator::id_shift;

   logdebug("surface_id is %u", surface_id);

   // We need to execute the surface setup after its creation.
   this->add_task("surface_set_layout",
                  [surface_id, this] { this->surface_set_layout(surface_id); });
}

void App::surface_removed(uint32_t surface_id) {
   surface_id >>= id_allocator::id_shift;

   logdebug("surface_id is %u", surface_id);

   this->add_task("remove surface ID",
                  [surface_id, this] {
                     this->id_alloc.remove_id(surface_id);

                     // Also remove from last_active, if found
                     auto i = std::find(this->last_active.begin(),
                                        this->last_active.end(), surface_id);
                     if (i != this->last_active.end()) {
                        this->last_active.erase(i);
                     }
                  });
}

void App::emit_activated(char const *label) {
   this->api.send_event("activated", json_object_new_string(label));
}

void App::emit_deactivated(char const *label) {
   this->api.send_event("deactivated", json_object_new_string(label));
}

void App::emit_syncdraw(char const *label) {
   this->api.send_event("syncdraw", json_object_new_string(label));
}

void App::emit_visible(char const *label, bool is_visible) {
   this->api.send_event(is_visible ? "visible" : "invisible", json_object_new_string(label));
}

result<int> App::request_surface(char const *drawing_name) {
   auto lid = this->layers.get_layer_id(std::string(drawing_name));
   if (!lid) {
      // XXX: to we need to put these applications on the App layer?
      return Err<int>("Drawing name does not match any role");
   }

   auto rname = this->id_alloc.lookup(drawing_name);
   if (!rname) {
      // name does not exist yet, allocate surface id...
      auto id = int(this->id_alloc.generate_id(drawing_name));
      this->layers.add_surface(id, lid.value());

      // XXX: you should fix this!
      if (!this->layers.main_surface_name.empty() &&
          this->layers.main_surface_name == drawing_name) {
         this->layers.main_surface = id;
         this->activate_surface(id);
         logdebug("Set main_surface id to %u", id);
      }

      return Ok<int>(id);
   }

   // Check currently registered drawing names if it is already there.
   return Err<int>("Surface already present");
}

char const *App::activate_surface(char const *drawing_name) {
   auto osid = this->id_alloc.lookup(drawing_name);

   if (osid) {
      logdebug("ativate surface with name %s and id %u", drawing_name,
               osid.value());
      auto ret = this->activate_surface(osid.value());
      if (!ret) {
         this->emit_activated(drawing_name);
      }
      return ret;
   }

   logerror("surface %s unknown", drawing_name);
   return "Surface unknown";
}

char const *App::deactivate_surface(char const *drawing_name) {
   auto osid = this->id_alloc.lookup(drawing_name);

   if (osid) {
      logdebug("deativate surface with name %s and id %u", drawing_name,
               osid.value());
      return this->deactivate_surface(osid.value());
   }

   logerror("surface %s unknown", drawing_name);
   return "Surface unknown";
}

//  _     _           _ _                            _   _                 _
// | |__ (_)_ __   __| (_)_ __   __ _     __ _ _ __ (_) (_)_ __ ___  _ __ | |
// | '_ \| | '_ \ / _` | | '_ \ / _` |   / _` | '_ \| | | | '_ ` _ \| '_ \| |
// | |_) | | | | | (_| | | | | | (_| |  | (_| | |_) | | | | | | | | | |_) | |
// |_.__/|_|_| |_|\__,_|_|_| |_|\__, |___\__,_| .__/|_| |_|_| |_| |_| .__/|_|
//                              |___/_____|   |_|                   |_|
binding_api::result_type binding_api::request_surface(
   char const *drawing_name) {
   auto r = this->app->request_surface(drawing_name);
   if (r.is_err()) {
      return Err<json_object *>(r.unwrap_err());
   }
   return Ok(json_object_new_int(r.unwrap()));
}

binding_api::result_type binding_api::activate_surface(
   char const *drawing_name) {
   logdebug("%s drawing_name %s", __func__, drawing_name);
   auto r = this->app->activate_surface(drawing_name);
   if (r != nullptr) {
      return Err<json_object *>(r);
   }
   return Ok(json_object_new_object());
}

binding_api::result_type binding_api::deactivate_surface(char const* drawing_name) {
   logdebug("%s drawing_name %s", __func__, drawing_name);
   auto r = this->app->deactivate_surface(drawing_name);
   if (r != nullptr) {
      return Err<json_object *>(r);
   }
   return Ok(json_object_new_object());
}

binding_api::result_type binding_api::enddraw(char const* drawing_name) {
   logdebug("%s drawing_name %s", __func__, drawing_name);
   return Err<json_object*>("not implemented");
}

binding_api::result_type binding_api::list_drawing_names() {
   logdebug("%s", __func__);
   json j = this->app->id_alloc.names;
   return Ok(json_tokener_parse(j.dump().c_str()));
}

binding_api::result_type binding_api::debug_layers() {
   logdebug("%s", __func__);
   return Ok(json_tokener_parse(this->app->layers.to_json().dump().c_str()));
}

binding_api::result_type binding_api::debug_surfaces() {
   logdebug("%s", __func__);
   return Ok(to_json(this->app->controller->sprops));
}

binding_api::result_type binding_api::debug_status() {
   logdebug("%s", __func__);
   json_object *jr = json_object_new_object();
   json_object_object_add(jr, "surfaces",
                          to_json(this->app->controller->sprops));
   json_object_object_add(jr, "layers", to_json(this->app->controller->lprops));
   return Ok(jr);
}

binding_api::result_type binding_api::debug_terminate() {
   logdebug("%s", __func__);
   raise(SIGKILL);  // XXX afb-daemon kills it's pgroup using TERM, which
                    // doesn't play well with perf
   return Ok(json_object_new_object());
}

binding_api::result_type binding_api::demo_activate_surface(
   uint32_t surfaceid) {
   char const *e = this->app->activate_surface(surfaceid);
   if (e != nullptr) {
      return Err<json_object *>(e);
   }
   return Ok(json_object_new_object());
}

binding_api::result_type binding_api::demo_activate_all() {
   for (auto &s : this->app->controller->surfaces) {
      s.second->set_visibility(1);
   }
   this->app->controller->commit_changes();
   this->app->display->flush();
   return Ok(json_object_new_object());
}

//                  _             _ _            _                 _
//   ___ ___  _ __ | |_ _ __ ___ | | | ___ _ __ | |__   ___   ___ | | _____
//  / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __|
// | (_| (_) | | | | |_| | | (_) | | |  __/ |   | | | | (_) | (_) |   <\__ \
//  \___\___/|_| |_|\__|_|  \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/
//                                         |_____|
void controller_hooks::surface_created(uint32_t surface_id) {
   this->app->surface_created(surface_id);
}

void controller_hooks::surface_removed(uint32_t surface_id) {
   this->app->surface_removed(surface_id);
}

void controller_hooks::add_task(char const *name, std::function<void()> &&f) {
   this->app->add_task(name, std::move(f));
}

}  // namespace wm