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//
// Created by mfritzsc on 6/27/17.
//

#ifndef TMCAGLWM_LAYOUT_HPP
#define TMCAGLWM_LAYOUT_HPP

#include <cstdint>
#include <string>

#include "result.hpp"
#include "wayland.hpp"

namespace wm {

// Areas and layouts are defined to have a name, let's just keep it this way,
// we will not copy them around anyway.
struct area {
   std::string name;
   genivi::rect rect;
   uint32_t layer;  // i.e. zorder?
};

struct layout {
   static constexpr unsigned MAX_N_AREAS = 2;

   std::string name;
   uint32_t n_areas;
   struct area areas[MAX_N_AREAS];
};

typedef std::vector<struct layout> layouts_type;

}  // namespace wm

#endif  // TMCAGLWM_LAYOUT_HPP