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#include "util.h"
#include "wayland.hpp"
#include <stdlib.h>
#include <string.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
struct conn {
std::vector<std::unique_ptr<wl::output>> outputs;
std::unique_ptr<genivi::controller> c;
};
int main(int argc, char **argv) {
lognotice("WinMan ver. %s", WINMAN_VERSION_STRING);
if (!getenv("XDG_RUNTIME_DIR"))
fatal("Environment variable XDG_RUNTIME_DIR not set");
auto d = std::make_unique<wl::display>();
if (!d->ok())
fatal("Could not connect to compositor");
struct conn c = {};
d->r->add_global_handler(
"ivi_controller", [&](wl_registry *r, uint32_t name, uint32_t v) {
c.c = std::make_unique<genivi::controller>(r, name, v);
});
d->r->add_global_handler(
"wl_output", [&](wl_registry *r, uint32_t name, uint32_t v) {
c.outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
});
// First level objects
d->roundtrip();
// Second level objects
d->roundtrip();
// Third level objects
d->roundtrip();
if (!c.c)
fatal("ivi_controller global not available");
/* while (1) { */
/* int ret = d->dispatch(); */
/* if (ret != 0) */
/* break; */
/* } */
return 0;
}
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