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+AGL CMake template
+================
+
+Files used to build an application, or binding, project with the
+AGL Application Framework.
+
+To build your AGL project using these templates, you have to install
+them within your project and adjust compilation option in `config.cmake`.
+For technical reasons, you also have to specify **cmake** target in
+sub CMakeLists.txt installed. Make a globbing search to find source files
+isn't recommended now to handle project build especially in a multiuser
+project because CMake will not be aware of new or removed source files.
+
+You'll find simple usage example for different kind of target under the `examples` folder.
+More advanced usage can be saw with the [CAN_signaling binding](https://github.com/iotbzh/CAN_signaling) which mix external libraries,
+binding, and html5 hybrid demo application.
+
+Typical project architecture
+----------------------------------
+
+A typical project architecture would be :
+
+* \<root-path\>/
+* \<root-path\>/<libs>
+* \<root-path\>/packaging
+* \<root-path\>/packaging/wgt
+* \<root-path\>/packaging/wgt/etc
+* \<root-path\>/\<target\>/
+
+| # | Parent | Description | Files |
+| - | -------| ----------- | ----- |
+| \<root-path\> | - | Path to your project | Hold master CMakeLists.txt and general files of your projects. |
+| \<libs\> | \<root-path\> | External dependencies libraries. This isn't to be used to include header file but build and link statically specifics libraries. | Library sources files. Can be a decompressed library archive file or project fork. |
+| \<target\> | \<root-path\> | A sub component between: tool, binding, html5, html5-hybrid type. | ----- |
+| packaging | \<root-path\> | Contains folder by package type (rpms, deb, wgt...) | Directory for each packaging type. |
+| wgt | packaging | Files used to build project widget that can be installed on an AGL target. | config.xml.in, icon.png.in files. |
+| etc | wgt | Configuration files for your project. This will be installed in the application root directory under etc/ folder once installed by Application Framework. | specific project configuration files |
+
+Installation
+--------------
+
+Use the `install.sh` script to help you install templates to your project. Here is the help for it :
+
+```bash
+$ ./install.sh -h
+The general script's help msg
+Usage: ./install.sh [-b|--binding-path <arg>] [-ha|--html5-app-path <arg>] [-d|--(no-)debug] [-h|--help] <root-path>
+ <root-path>: Project root path
+ -d,--debug,--no-debug: Optional debug flag. (off by default)
+ -h,--help: Prints help
+```
+
+Usage
+--------
+
+Once installed, use them by customize depending on your project with file
+`\<root-path\>/etc/config.cmake`.
+
+Specify manually your targets, you should look at samples provided in this repository to make yours.
+Then when you are ready to build, using 'AGLBuild' that will wrap CMake build command:
+./AGLBuild package
+
+Or with the classic way :
+mkdir -p build && cd build
+cmake .. && make
+
+Macro reference
+--------------------
+
+### PROJECT_TARGET_ADD
+
+Typical usage would be to add the target to your project using macro `PROJECT_TARGET_ADD` with the name of your target as parameter. Example:
+
+```cmake
+PROJECT_TARGET_ADD(low-can-demo)
+```
+
+This will make available the variable `${TARGET_NAME}` set with the specificied name.
+
+### search_targets
+
+This macro will search in all subfolder any `CMakeLists.txt` file. If found then it will be added to your project. This could be use in an hybrid application by example where the binding lay in a sub directory.
+
+Usage :
+
+```cmake
+search_targets()
+```
+
+### populate_widget
+
+Macro use to populate widget tree. To make this works you have to specify some propertiers to your target :
+
+- LABELS : specify *BINDING*, *HTDOCS*, *EXECUTABLE*, *DATA*
+- PREFIX : must be empty **""** when target is a *BINDING* else default prefix *lib* will be applied
+- OUTPUT_NAME : Name of the output file generated, useful when generated file name is different from `${TARGET_NAME}`
+
+Always specify `populate_widget()` macro as the last statement, especially if you use ${TARGET_NAME} variable. Else variable will be set at wrong value with the **populate_** target name.
+
+Usage :
+
+```cmake
+populate_widget()
+```
+
+### build_widget
+
+Use at project level, to gather all populated targets in the widget tree plus widget specifics files into a **WGT** archive. Generated under your `build` directory :
+
+Usage :
+
+```cmake
+build_widget()
+````