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-rw-r--r--recipes-graphics/wayland/weston/0006-ivi-shell-transforming-from-a-single-screen-coordina.patch61
1 files changed, 0 insertions, 61 deletions
diff --git a/recipes-graphics/wayland/weston/0006-ivi-shell-transforming-from-a-single-screen-coordina.patch b/recipes-graphics/wayland/weston/0006-ivi-shell-transforming-from-a-single-screen-coordina.patch
deleted file mode 100644
index 0ae758ac..00000000
--- a/recipes-graphics/wayland/weston/0006-ivi-shell-transforming-from-a-single-screen-coordina.patch
+++ /dev/null
@@ -1,61 +0,0 @@
-From 2a3b8a213d5076aa6f051e88858b65ebfc53f64a Mon Sep 17 00:00:00 2001
-From: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
-Date: Mon, 30 Nov 2015 15:08:32 +0900
-Subject: [PATCH] ivi-shell: transforming from a single screen coordinates to
- multi screen coordinates: global coordinates.
-
-In single screen, the coordinates of layer local coordinates are the
-same as global coordinates. However, to support multi screens, the
-layer-local coordinates shall be transformed to multi screen coordinates,
-which is global coordinates. The abosolute coordinates of a screen in global
-stored in (x,y) of output of its weston output so it shall be used to
-transform layer-local to global coordinates.
-
-Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
----
- ivi-shell/ivi-layout.c | 8 +++++++-
- 1 file changed, 7 insertions(+), 1 deletion(-)
-
-diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c
-index 1773af8..65c2735 100644
---- a/ivi-shell/ivi-layout.c
-+++ b/ivi-shell/ivi-layout.c
-@@ -679,6 +679,7 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
- */
- static void
- calc_surface_to_global_matrix_and_mask_to_weston_surface(
-+ struct ivi_layout_screen *iviscrn,
- struct ivi_layout_layer *ivilayer,
- struct ivi_layout_surface *ivisurf,
- struct weston_matrix *m,
-@@ -686,6 +687,7 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
- {
- const struct ivi_layout_surface_properties *sp = &ivisurf->prop;
- const struct ivi_layout_layer_properties *lp = &ivilayer->prop;
-+ struct weston_output *output = iviscrn->output;
- struct ivi_rectangle weston_surface_rect = { 0,
- 0,
- ivisurf->surface->width,
-@@ -713,7 +715,9 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
- * coordinates to global coordinates, which is computed by
- * two steps,
- * - surface-local coordinates to layer-local coordinates
-- * - layer-local coordinates to global coordinates
-+ * - layer-local coordinates to a single screen-local coordinates
-+ * - a single screen-local coordinates to multi screen coordinates,
-+ * which is global coordinates.
- */
- calc_transformation_matrix(&surface_source_rect,
- &surface_dest_rect,
-@@ -723,6 +727,8 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
- &layer_dest_rect,
- lp->orientation, m);
-
-+ weston_matrix_translate(m, output->x, output->y, 0.0f);
-+
- /* this intersected ivi_rectangle would be used for masking
- * weston_surface
- */
---
-2.7.4
-