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authorScott Rifenbark <srifenbark@gmail.com>2019-05-30 15:12:55 -0700
committerScott Rifenbark <srifenbark@gmail.com>2019-05-30 15:12:55 -0700
commita3e5e25eb7818ec2302de13b964542d5d08d2285 (patch)
tree91492accc35760040d00e5fdfd04600503293a05 /meta-agl-devel.md
parentab75c6ddcbc8cf9d3cdfc27c7a1d7390314ae4a6 (diff)
AGL Layers: Updated "meta-agl-devel" (flounder)flounder
I fixed the formatting on a note to match how it should be. Change-Id: Ia9624c45624d6171d1d4e04c2bd5db6b0bdc7290 Signed-off-by: Scott Rifenbark <srifenbark@gmail.com>
Diffstat (limited to 'meta-agl-devel.md')
-rwxr-xr-x[-rw-r--r--]meta-agl-devel.md11
1 files changed, 9 insertions, 2 deletions
diff --git a/meta-agl-devel.md b/meta-agl-devel.md
index 89dcb56e..60de1a29 100644..100755
--- a/meta-agl-devel.md
+++ b/meta-agl-devel.md
@@ -31,6 +31,13 @@ The following list provides a summary of these sub-layers:
* `meta-audio-4a-framework`: A collection of recipes used for the
first integration of 4A (i.e. Advanced AGL Audio Architecture).
+ <!--section-note-->
+ **NOTE:**
+
+ Recipes from this layer will be integrated into the
+ `meta-agl` layer in the future.
+ <!--end-section-note-->
+
* `meta-audio-soundmanager-framework`: Supports the Soundmanager
Audio Framework features, which maps to the `agl-audio-soundmanager-framework`
AGL feature.
@@ -109,7 +116,7 @@ environment using the `aglsetup.sh` script.
For information on how to use the `aglsetup.sh` script to initialize
your build environment, see the
-"[Initializing Your Build Environment](../../../../getting_started/en/dev/reference/image-workflow-initialize-build-environment.html)"
+"[Initializing Your Build Environment](../getting_started/reference/getting-started/image-workflow-initialize-build-environment.html)"
section.
Once you have included the AGL feature, you can build your image.
@@ -130,7 +137,7 @@ environment using the `aglsetup.sh` script.
For information on how to use the `aglsetup.sh` script to initialize
your build environment, see the
-"[Initializing Your Build Environment](../../../../getting_started/en/dev/reference/image-workflow-initialize-build-environment.html)"
+"[Initializing Your Build Environment](../getting_started/reference/getting-started/image-workflow-initialize-build-environment.html)"
section.
Once you have included the AGL feature, you can build your image.