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Diffstat (limited to 'meta-agl-drm-lease/recipes-core/psplash/files/0011-Import-drm-howto-modeset.c-as-psplash-drm.c.patch')
-rw-r--r--meta-agl-drm-lease/recipes-core/psplash/files/0011-Import-drm-howto-modeset.c-as-psplash-drm.c.patch764
1 files changed, 764 insertions, 0 deletions
diff --git a/meta-agl-drm-lease/recipes-core/psplash/files/0011-Import-drm-howto-modeset.c-as-psplash-drm.c.patch b/meta-agl-drm-lease/recipes-core/psplash/files/0011-Import-drm-howto-modeset.c-as-psplash-drm.c.patch
new file mode 100644
index 00000000..767dbf4b
--- /dev/null
+++ b/meta-agl-drm-lease/recipes-core/psplash/files/0011-Import-drm-howto-modeset.c-as-psplash-drm.c.patch
@@ -0,0 +1,764 @@
+From d5a9fb5cd8505c16d4d75c695af1e64597d36c86 Mon Sep 17 00:00:00 2001
+From: Vasyl Vavrychuk <vasyl.vavrychuk@opensynergy.com>
+Date: Mon, 25 Apr 2022 10:59:50 +0300
+Subject: [PATCH 11/17] Import drm-howto modeset.c as psplash-drm.c
+
+Imported as is from
+repo: https://github.com/dvdhrm/docs.git
+branch: master
+commit: fc5c63f
+path: drm-howto/modeset.c
+
+drm-backend backport from:
+https://patchwork.yoctoproject.org/project/yocto/cover/20220425075954.10427-1-vasyl.vavrychuk@opensynergy.com/
+
+Signed-off-by: Vasyl Vavrychuk <vasyl.vavrychuk@opensynergy.com>
+---
+ psplash-drm.c | 735 ++++++++++++++++++++++++++++++++++++++++++++++++++
+ 1 file changed, 735 insertions(+)
+ create mode 100644 psplash-drm.c
+
+diff --git a/psplash-drm.c b/psplash-drm.c
+new file mode 100644
+index 0000000..c9a9f5c
+--- /dev/null
++++ b/psplash-drm.c
+@@ -0,0 +1,735 @@
++/*
++ * modeset - DRM Modesetting Example
++ *
++ * Written 2012 by David Rheinsberg <david.rheinsberg@gmail.com>
++ * Dedicated to the Public Domain.
++ */
++
++/*
++ * DRM Modesetting Howto
++ * This document describes the DRM modesetting API. Before we can use the DRM
++ * API, we have to include xf86drm.h and xf86drmMode.h. Both are provided by
++ * libdrm which every major distribution ships by default. It has no other
++ * dependencies and is pretty small.
++ *
++ * Please ignore all forward-declarations of functions which are used later. I
++ * reordered the functions so you can read this document from top to bottom. If
++ * you reimplement it, you would probably reorder the functions to avoid all the
++ * nasty forward declarations.
++ *
++ * For easier reading, we ignore all memory-allocation errors of malloc() and
++ * friends here. However, we try to correctly handle all other kinds of errors
++ * that may occur.
++ *
++ * All functions and global variables are prefixed with "modeset_*" in this
++ * file. So it should be clear whether a function is a local helper or if it is
++ * provided by some external library.
++ */
++
++#define _GNU_SOURCE
++#include <errno.h>
++#include <fcntl.h>
++#include <stdbool.h>
++#include <stdint.h>
++#include <stdio.h>
++#include <stdlib.h>
++#include <string.h>
++#include <sys/mman.h>
++#include <time.h>
++#include <unistd.h>
++#include <xf86drm.h>
++#include <xf86drmMode.h>
++
++struct modeset_dev;
++static int modeset_find_crtc(int fd, drmModeRes *res, drmModeConnector *conn,
++ struct modeset_dev *dev);
++static int modeset_create_fb(int fd, struct modeset_dev *dev);
++static int modeset_setup_dev(int fd, drmModeRes *res, drmModeConnector *conn,
++ struct modeset_dev *dev);
++static int modeset_open(int *out, const char *node);
++static int modeset_prepare(int fd);
++static void modeset_draw(void);
++static void modeset_cleanup(int fd);
++
++/*
++ * When the linux kernel detects a graphics-card on your machine, it loads the
++ * correct device driver (located in kernel-tree at ./drivers/gpu/drm/<xy>) and
++ * provides two character-devices to control it. Udev (or whatever hotplugging
++ * application you use) will create them as:
++ * /dev/dri/card0
++ * /dev/dri/controlID64
++ * We only need the first one. You can hard-code this path into your application
++ * like we do here, but it is recommended to use libudev with real hotplugging
++ * and multi-seat support. However, this is beyond the scope of this document.
++ * Also note that if you have multiple graphics-cards, there may also be
++ * /dev/dri/card1, /dev/dri/card2, ...
++ *
++ * We simply use /dev/dri/card0 here but the user can specify another path on
++ * the command line.
++ *
++ * modeset_open(out, node): This small helper function opens the DRM device
++ * which is given as @node. The new fd is stored in @out on success. On failure,
++ * a negative error code is returned.
++ * After opening the file, we also check for the DRM_CAP_DUMB_BUFFER capability.
++ * If the driver supports this capability, we can create simple memory-mapped
++ * buffers without any driver-dependent code. As we want to avoid any radeon,
++ * nvidia, intel, etc. specific code, we depend on DUMB_BUFFERs here.
++ */
++
++static int modeset_open(int *out, const char *node)
++{
++ int fd, ret;
++ uint64_t has_dumb;
++
++ fd = open(node, O_RDWR | O_CLOEXEC);
++ if (fd < 0) {
++ ret = -errno;
++ fprintf(stderr, "cannot open '%s': %m\n", node);
++ return ret;
++ }
++
++ if (drmGetCap(fd, DRM_CAP_DUMB_BUFFER, &has_dumb) < 0 ||
++ !has_dumb) {
++ fprintf(stderr, "drm device '%s' does not support dumb buffers\n",
++ node);
++ close(fd);
++ return -EOPNOTSUPP;
++ }
++
++ *out = fd;
++ return 0;
++}
++
++/*
++ * As a next step we need to find our available display devices. libdrm provides
++ * a drmModeRes structure that contains all the needed information. We can
++ * retrieve it via drmModeGetResources(fd) and free it via
++ * drmModeFreeResources(res) again.
++ *
++ * A physical connector on your graphics card is called a "connector". You can
++ * plug a monitor into it and control what is displayed. We are definitely
++ * interested in what connectors are currently used, so we simply iterate
++ * through the list of connectors and try to display a test-picture on each
++ * available monitor.
++ * However, this isn't as easy as it sounds. First, we need to check whether the
++ * connector is actually used (a monitor is plugged in and turned on). Then we
++ * need to find a CRTC that can control this connector. CRTCs are described
++ * later on. After that we create a framebuffer object. If we have all this, we
++ * can mmap() the framebuffer and draw a test-picture into it. Then we can tell
++ * the DRM device to show the framebuffer on the given CRTC with the selected
++ * connector.
++ *
++ * As we want to draw moving pictures on the framebuffer, we actually have to
++ * remember all these settings. Therefore, we create one "struct modeset_dev"
++ * object for each connector+crtc+framebuffer pair that we successfully
++ * initialized and push it into the global device-list.
++ *
++ * Each field of this structure is described when it is first used. But as a
++ * summary:
++ * "struct modeset_dev" contains: {
++ * - @next: points to the next device in the single-linked list
++ *
++ * - @width: width of our buffer object
++ * - @height: height of our buffer object
++ * - @stride: stride value of our buffer object
++ * - @size: size of the memory mapped buffer
++ * - @handle: a DRM handle to the buffer object that we can draw into
++ * - @map: pointer to the memory mapped buffer
++ *
++ * - @mode: the display mode that we want to use
++ * - @fb: a framebuffer handle with our buffer object as scanout buffer
++ * - @conn: the connector ID that we want to use with this buffer
++ * - @crtc: the crtc ID that we want to use with this connector
++ * - @saved_crtc: the configuration of the crtc before we changed it. We use it
++ * so we can restore the same mode when we exit.
++ * }
++ */
++
++struct modeset_dev {
++ struct modeset_dev *next;
++
++ uint32_t width;
++ uint32_t height;
++ uint32_t stride;
++ uint32_t size;
++ uint32_t handle;
++ uint8_t *map;
++
++ drmModeModeInfo mode;
++ uint32_t fb;
++ uint32_t conn;
++ uint32_t crtc;
++ drmModeCrtc *saved_crtc;
++};
++
++static struct modeset_dev *modeset_list = NULL;
++
++/*
++ * So as next step we need to actually prepare all connectors that we find. We
++ * do this in this little helper function:
++ *
++ * modeset_prepare(fd): This helper function takes the DRM fd as argument and
++ * then simply retrieves the resource-info from the device. It then iterates
++ * through all connectors and calls other helper functions to initialize this
++ * connector (described later on).
++ * If the initialization was successful, we simply add this object as new device
++ * into the global modeset device list.
++ *
++ * The resource-structure contains a list of all connector-IDs. We use the
++ * helper function drmModeGetConnector() to retrieve more information on each
++ * connector. After we are done with it, we free it again with
++ * drmModeFreeConnector().
++ * Our helper modeset_setup_dev() returns -ENOENT if the connector is currently
++ * unused and no monitor is plugged in. So we can ignore this connector.
++ */
++
++static int modeset_prepare(int fd)
++{
++ drmModeRes *res;
++ drmModeConnector *conn;
++ unsigned int i;
++ struct modeset_dev *dev;
++ int ret;
++
++ /* retrieve resources */
++ res = drmModeGetResources(fd);
++ if (!res) {
++ fprintf(stderr, "cannot retrieve DRM resources (%d): %m\n",
++ errno);
++ return -errno;
++ }
++
++ /* iterate all connectors */
++ for (i = 0; i < res->count_connectors; ++i) {
++ /* get information for each connector */
++ conn = drmModeGetConnector(fd, res->connectors[i]);
++ if (!conn) {
++ fprintf(stderr, "cannot retrieve DRM connector %u:%u (%d): %m\n",
++ i, res->connectors[i], errno);
++ continue;
++ }
++
++ /* create a device structure */
++ dev = malloc(sizeof(*dev));
++ memset(dev, 0, sizeof(*dev));
++ dev->conn = conn->connector_id;
++
++ /* call helper function to prepare this connector */
++ ret = modeset_setup_dev(fd, res, conn, dev);
++ if (ret) {
++ if (ret != -ENOENT) {
++ errno = -ret;
++ fprintf(stderr, "cannot setup device for connector %u:%u (%d): %m\n",
++ i, res->connectors[i], errno);
++ }
++ free(dev);
++ drmModeFreeConnector(conn);
++ continue;
++ }
++
++ /* free connector data and link device into global list */
++ drmModeFreeConnector(conn);
++ dev->next = modeset_list;
++ modeset_list = dev;
++ }
++
++ /* free resources again */
++ drmModeFreeResources(res);
++ return 0;
++}
++
++/*
++ * Now we dig deeper into setting up a single connector. As described earlier,
++ * we need to check several things first:
++ * * If the connector is currently unused, that is, no monitor is plugged in,
++ * then we can ignore it.
++ * * We have to find a suitable resolution and refresh-rate. All this is
++ * available in drmModeModeInfo structures saved for each crtc. We simply
++ * use the first mode that is available. This is always the mode with the
++ * highest resolution.
++ * A more sophisticated mode-selection should be done in real applications,
++ * though.
++ * * Then we need to find an CRTC that can drive this connector. A CRTC is an
++ * internal resource of each graphics-card. The number of CRTCs controls how
++ * many connectors can be controlled indepedently. That is, a graphics-cards
++ * may have more connectors than CRTCs, which means, not all monitors can be
++ * controlled independently.
++ * There is actually the possibility to control multiple connectors via a
++ * single CRTC if the monitors should display the same content. However, we
++ * do not make use of this here.
++ * So think of connectors as pipelines to the connected monitors and the
++ * CRTCs are the controllers that manage which data goes to which pipeline.
++ * If there are more pipelines than CRTCs, then we cannot control all of
++ * them at the same time.
++ * * We need to create a framebuffer for this connector. A framebuffer is a
++ * memory buffer that we can write XRGB32 data into. So we use this to
++ * render our graphics and then the CRTC can scan-out this data from the
++ * framebuffer onto the monitor.
++ */
++
++static int modeset_setup_dev(int fd, drmModeRes *res, drmModeConnector *conn,
++ struct modeset_dev *dev)
++{
++ int ret;
++
++ /* check if a monitor is connected */
++ if (conn->connection != DRM_MODE_CONNECTED) {
++ fprintf(stderr, "ignoring unused connector %u\n",
++ conn->connector_id);
++ return -ENOENT;
++ }
++
++ /* check if there is at least one valid mode */
++ if (conn->count_modes == 0) {
++ fprintf(stderr, "no valid mode for connector %u\n",
++ conn->connector_id);
++ return -EFAULT;
++ }
++
++ /* copy the mode information into our device structure */
++ memcpy(&dev->mode, &conn->modes[0], sizeof(dev->mode));
++ dev->width = conn->modes[0].hdisplay;
++ dev->height = conn->modes[0].vdisplay;
++ fprintf(stderr, "mode for connector %u is %ux%u\n",
++ conn->connector_id, dev->width, dev->height);
++
++ /* find a crtc for this connector */
++ ret = modeset_find_crtc(fd, res, conn, dev);
++ if (ret) {
++ fprintf(stderr, "no valid crtc for connector %u\n",
++ conn->connector_id);
++ return ret;
++ }
++
++ /* create a framebuffer for this CRTC */
++ ret = modeset_create_fb(fd, dev);
++ if (ret) {
++ fprintf(stderr, "cannot create framebuffer for connector %u\n",
++ conn->connector_id);
++ return ret;
++ }
++
++ return 0;
++}
++
++/*
++ * modeset_find_crtc(fd, res, conn, dev): This small helper tries to find a
++ * suitable CRTC for the given connector. We have actually have to introduce one
++ * more DRM object to make this more clear: Encoders.
++ * Encoders help the CRTC to convert data from a framebuffer into the right
++ * format that can be used for the chosen connector. We do not have to
++ * understand any more of these conversions to make use of it. However, you must
++ * know that each connector has a limited list of encoders that it can use. And
++ * each encoder can only work with a limited list of CRTCs. So what we do is
++ * trying each encoder that is available and looking for a CRTC that this
++ * encoder can work with. If we find the first working combination, we are happy
++ * and write it into the @dev structure.
++ * But before iterating all available encoders, we first try the currently
++ * active encoder+crtc on a connector to avoid a full modeset.
++ *
++ * However, before we can use a CRTC we must make sure that no other device,
++ * that we setup previously, is already using this CRTC. Remember, we can only
++ * drive one connector per CRTC! So we simply iterate through the "modeset_list"
++ * of previously setup devices and check that this CRTC wasn't used before.
++ * Otherwise, we continue with the next CRTC/Encoder combination.
++ */
++
++static int modeset_find_crtc(int fd, drmModeRes *res, drmModeConnector *conn,
++ struct modeset_dev *dev)
++{
++ drmModeEncoder *enc;
++ unsigned int i, j;
++ int32_t crtc;
++ struct modeset_dev *iter;
++
++ /* first try the currently conected encoder+crtc */
++ if (conn->encoder_id)
++ enc = drmModeGetEncoder(fd, conn->encoder_id);
++ else
++ enc = NULL;
++
++ if (enc) {
++ if (enc->crtc_id) {
++ crtc = enc->crtc_id;
++ for (iter = modeset_list; iter; iter = iter->next) {
++ if (iter->crtc == crtc) {
++ crtc = -1;
++ break;
++ }
++ }
++
++ if (crtc >= 0) {
++ drmModeFreeEncoder(enc);
++ dev->crtc = crtc;
++ return 0;
++ }
++ }
++
++ drmModeFreeEncoder(enc);
++ }
++
++ /* If the connector is not currently bound to an encoder or if the
++ * encoder+crtc is already used by another connector (actually unlikely
++ * but lets be safe), iterate all other available encoders to find a
++ * matching CRTC. */
++ for (i = 0; i < conn->count_encoders; ++i) {
++ enc = drmModeGetEncoder(fd, conn->encoders[i]);
++ if (!enc) {
++ fprintf(stderr, "cannot retrieve encoder %u:%u (%d): %m\n",
++ i, conn->encoders[i], errno);
++ continue;
++ }
++
++ /* iterate all global CRTCs */
++ for (j = 0; j < res->count_crtcs; ++j) {
++ /* check whether this CRTC works with the encoder */
++ if (!(enc->possible_crtcs & (1 << j)))
++ continue;
++
++ /* check that no other device already uses this CRTC */
++ crtc = res->crtcs[j];
++ for (iter = modeset_list; iter; iter = iter->next) {
++ if (iter->crtc == crtc) {
++ crtc = -1;
++ break;
++ }
++ }
++
++ /* we have found a CRTC, so save it and return */
++ if (crtc >= 0) {
++ drmModeFreeEncoder(enc);
++ dev->crtc = crtc;
++ return 0;
++ }
++ }
++
++ drmModeFreeEncoder(enc);
++ }
++
++ fprintf(stderr, "cannot find suitable CRTC for connector %u\n",
++ conn->connector_id);
++ return -ENOENT;
++}
++
++/*
++ * modeset_create_fb(fd, dev): After we have found a crtc+connector+mode
++ * combination, we need to actually create a suitable framebuffer that we can
++ * use with it. There are actually two ways to do that:
++ * * We can create a so called "dumb buffer". This is a buffer that we can
++ * memory-map via mmap() and every driver supports this. We can use it for
++ * unaccelerated software rendering on the CPU.
++ * * We can use libgbm to create buffers available for hardware-acceleration.
++ * libgbm is an abstraction layer that creates these buffers for each
++ * available DRM driver. As there is no generic API for this, each driver
++ * provides its own way to create these buffers.
++ * We can then use such buffers to create OpenGL contexts with the mesa3D
++ * library.
++ * We use the first solution here as it is much simpler and doesn't require any
++ * external libraries. However, if you want to use hardware-acceleration via
++ * OpenGL, it is actually pretty easy to create such buffers with libgbm and
++ * libEGL. But this is beyond the scope of this document.
++ *
++ * So what we do is requesting a new dumb-buffer from the driver. We specify the
++ * same size as the current mode that we selected for the connector.
++ * Then we request the driver to prepare this buffer for memory mapping. After
++ * that we perform the actual mmap() call. So we can now access the framebuffer
++ * memory directly via the dev->map memory map.
++ */
++
++static int modeset_create_fb(int fd, struct modeset_dev *dev)
++{
++ struct drm_mode_create_dumb creq;
++ struct drm_mode_destroy_dumb dreq;
++ struct drm_mode_map_dumb mreq;
++ int ret;
++
++ /* create dumb buffer */
++ memset(&creq, 0, sizeof(creq));
++ creq.width = dev->width;
++ creq.height = dev->height;
++ creq.bpp = 32;
++ ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq);
++ if (ret < 0) {
++ fprintf(stderr, "cannot create dumb buffer (%d): %m\n",
++ errno);
++ return -errno;
++ }
++ dev->stride = creq.pitch;
++ dev->size = creq.size;
++ dev->handle = creq.handle;
++
++ /* create framebuffer object for the dumb-buffer */
++ ret = drmModeAddFB(fd, dev->width, dev->height, 24, 32, dev->stride,
++ dev->handle, &dev->fb);
++ if (ret) {
++ fprintf(stderr, "cannot create framebuffer (%d): %m\n",
++ errno);
++ ret = -errno;
++ goto err_destroy;
++ }
++
++ /* prepare buffer for memory mapping */
++ memset(&mreq, 0, sizeof(mreq));
++ mreq.handle = dev->handle;
++ ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq);
++ if (ret) {
++ fprintf(stderr, "cannot map dumb buffer (%d): %m\n",
++ errno);
++ ret = -errno;
++ goto err_fb;
++ }
++
++ /* perform actual memory mapping */
++ dev->map = mmap(0, dev->size, PROT_READ | PROT_WRITE, MAP_SHARED,
++ fd, mreq.offset);
++ if (dev->map == MAP_FAILED) {
++ fprintf(stderr, "cannot mmap dumb buffer (%d): %m\n",
++ errno);
++ ret = -errno;
++ goto err_fb;
++ }
++
++ /* clear the framebuffer to 0 */
++ memset(dev->map, 0, dev->size);
++
++ return 0;
++
++err_fb:
++ drmModeRmFB(fd, dev->fb);
++err_destroy:
++ memset(&dreq, 0, sizeof(dreq));
++ dreq.handle = dev->handle;
++ drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
++ return ret;
++}
++
++/*
++ * Finally! We have a connector with a suitable CRTC. We know which mode we want
++ * to use and we have a framebuffer of the correct size that we can write to.
++ * There is nothing special left to do. We only have to program the CRTC to
++ * connect each new framebuffer to each selected connector for each combination
++ * that we saved in the global modeset_list.
++ * This is done with a call to drmModeSetCrtc().
++ *
++ * So we are ready for our main() function. First we check whether the user
++ * specified a DRM device on the command line, otherwise we use the default
++ * /dev/dri/card0. Then we open the device via modeset_open(). modeset_prepare()
++ * prepares all connectors and we can loop over "modeset_list" and call
++ * drmModeSetCrtc() on every CRTC/connector combination.
++ *
++ * But printing empty black pages is boring so we have another helper function
++ * modeset_draw() that draws some colors into the framebuffer for 5 seconds and
++ * then returns. And then we have all the cleanup functions which correctly free
++ * all devices again after we used them. All these functions are described below
++ * the main() function.
++ *
++ * As a side note: drmModeSetCrtc() actually takes a list of connectors that we
++ * want to control with this CRTC. We pass only one connector, though. As
++ * explained earlier, if we used multiple connectors, then all connectors would
++ * have the same controlling framebuffer so the output would be cloned. This is
++ * most often not what you want so we avoid explaining this feature here.
++ * Furthermore, all connectors will have to run with the same mode, which is
++ * also often not guaranteed. So instead, we only use one connector per CRTC.
++ *
++ * Before calling drmModeSetCrtc() we also save the current CRTC configuration.
++ * This is used in modeset_cleanup() to restore the CRTC to the same mode as was
++ * before we changed it.
++ * If we don't do this, the screen will stay blank after we exit until another
++ * application performs modesetting itself.
++ */
++
++int main(int argc, char **argv)
++{
++ int ret, fd;
++ const char *card;
++ struct modeset_dev *iter;
++
++ /* check which DRM device to open */
++ if (argc > 1)
++ card = argv[1];
++ else
++ card = "/dev/dri/card0";
++
++ fprintf(stderr, "using card '%s'\n", card);
++
++ /* open the DRM device */
++ ret = modeset_open(&fd, card);
++ if (ret)
++ goto out_return;
++
++ /* prepare all connectors and CRTCs */
++ ret = modeset_prepare(fd);
++ if (ret)
++ goto out_close;
++
++ /* perform actual modesetting on each found connector+CRTC */
++ for (iter = modeset_list; iter; iter = iter->next) {
++ iter->saved_crtc = drmModeGetCrtc(fd, iter->crtc);
++ ret = drmModeSetCrtc(fd, iter->crtc, iter->fb, 0, 0,
++ &iter->conn, 1, &iter->mode);
++ if (ret)
++ fprintf(stderr, "cannot set CRTC for connector %u (%d): %m\n",
++ iter->conn, errno);
++ }
++
++ /* draw some colors for 5seconds */
++ modeset_draw();
++
++ /* cleanup everything */
++ modeset_cleanup(fd);
++
++ ret = 0;
++
++out_close:
++ close(fd);
++out_return:
++ if (ret) {
++ errno = -ret;
++ fprintf(stderr, "modeset failed with error %d: %m\n", errno);
++ } else {
++ fprintf(stderr, "exiting\n");
++ }
++ return ret;
++}
++
++/*
++ * A short helper function to compute a changing color value. No need to
++ * understand it.
++ */
++
++static uint8_t next_color(bool *up, uint8_t cur, unsigned int mod)
++{
++ uint8_t next;
++
++ next = cur + (*up ? 1 : -1) * (rand() % mod);
++ if ((*up && next < cur) || (!*up && next > cur)) {
++ *up = !*up;
++ next = cur;
++ }
++
++ return next;
++}
++
++/*
++ * modeset_draw(): This draws a solid color into all configured framebuffers.
++ * Every 100ms the color changes to a slightly different color so we get some
++ * kind of smoothly changing color-gradient.
++ *
++ * The color calculation can be ignored as it is pretty boring. So the
++ * interesting stuff is iterating over "modeset_list" and then through all lines
++ * and width. We then set each pixel individually to the current color.
++ *
++ * We do this 50 times as we sleep 100ms after each redraw round. This makes
++ * 50*100ms = 5000ms = 5s so it takes about 5seconds to finish this loop.
++ *
++ * Please note that we draw directly into the framebuffer. This means that you
++ * will see flickering as the monitor might refresh while we redraw the screen.
++ * To avoid this you would need to use two framebuffers and a call to
++ * drmModeSetCrtc() to switch between both buffers.
++ * You can also use drmModePageFlip() to do a vsync'ed pageflip. But this is
++ * beyond the scope of this document.
++ */
++
++static void modeset_draw(void)
++{
++ uint8_t r, g, b;
++ bool r_up, g_up, b_up;
++ unsigned int i, j, k, off;
++ struct modeset_dev *iter;
++
++ srand(time(NULL));
++ r = rand() % 0xff;
++ g = rand() % 0xff;
++ b = rand() % 0xff;
++ r_up = g_up = b_up = true;
++
++ for (i = 0; i < 50; ++i) {
++ r = next_color(&r_up, r, 20);
++ g = next_color(&g_up, g, 10);
++ b = next_color(&b_up, b, 5);
++
++ for (iter = modeset_list; iter; iter = iter->next) {
++ for (j = 0; j < iter->height; ++j) {
++ for (k = 0; k < iter->width; ++k) {
++ off = iter->stride * j + k * 4;
++ *(uint32_t*)&iter->map[off] =
++ (r << 16) | (g << 8) | b;
++ }
++ }
++ }
++
++ usleep(100000);
++ }
++}
++
++/*
++ * modeset_cleanup(fd): This cleans up all the devices we created during
++ * modeset_prepare(). It resets the CRTCs to their saved states and deallocates
++ * all memory.
++ * It should be pretty obvious how all of this works.
++ */
++
++static void modeset_cleanup(int fd)
++{
++ struct modeset_dev *iter;
++ struct drm_mode_destroy_dumb dreq;
++
++ while (modeset_list) {
++ /* remove from global list */
++ iter = modeset_list;
++ modeset_list = iter->next;
++
++ /* restore saved CRTC configuration */
++ drmModeSetCrtc(fd,
++ iter->saved_crtc->crtc_id,
++ iter->saved_crtc->buffer_id,
++ iter->saved_crtc->x,
++ iter->saved_crtc->y,
++ &iter->conn,
++ 1,
++ &iter->saved_crtc->mode);
++ drmModeFreeCrtc(iter->saved_crtc);
++
++ /* unmap buffer */
++ munmap(iter->map, iter->size);
++
++ /* delete framebuffer */
++ drmModeRmFB(fd, iter->fb);
++
++ /* delete dumb buffer */
++ memset(&dreq, 0, sizeof(dreq));
++ dreq.handle = iter->handle;
++ drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
++
++ /* free allocated memory */
++ free(iter);
++ }
++}
++
++/*
++ * I hope this was a short but easy overview of the DRM modesetting API. The DRM
++ * API offers much more capabilities including:
++ * - double-buffering or tripple-buffering (or whatever you want)
++ * - vsync'ed page-flips
++ * - hardware-accelerated rendering (for example via OpenGL)
++ * - output cloning
++ * - graphics-clients plus authentication
++ * - DRM planes/overlays/sprites
++ * - ...
++ * If you are interested in these topics, I can currently only redirect you to
++ * existing implementations, including:
++ * - plymouth (which uses dumb-buffers like this example; very easy to understand)
++ * - kmscon (which uses libuterm to do this)
++ * - wayland (very sophisticated DRM renderer; hard to understand fully as it
++ * uses more complicated techniques like DRM planes)
++ * - xserver (very hard to understand as it is split across many files/projects)
++ *
++ * But understanding how modesetting (as described in this document) works, is
++ * essential to understand all further DRM topics.
++ *
++ * Any feedback is welcome. Feel free to use this code freely for your own
++ * documentation or projects.
++ *
++ * - Hosted on http://github.com/dvdhrm/docs
++ * - Written by David Rheinsberg <david.rheinsberg@gmail.com>
++ */
+--
+2.25.1
+