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-rw-r--r--meta-agl-bsp/meta-ti/recipes-arago/weston/weston/0005-ivi-shell-convert-from-screen-to-global-coordinates.patch70
1 files changed, 0 insertions, 70 deletions
diff --git a/meta-agl-bsp/meta-ti/recipes-arago/weston/weston/0005-ivi-shell-convert-from-screen-to-global-coordinates.patch b/meta-agl-bsp/meta-ti/recipes-arago/weston/weston/0005-ivi-shell-convert-from-screen-to-global-coordinates.patch
deleted file mode 100644
index f22af13e6..000000000
--- a/meta-agl-bsp/meta-ti/recipes-arago/weston/weston/0005-ivi-shell-convert-from-screen-to-global-coordinates.patch
+++ /dev/null
@@ -1,70 +0,0 @@
-From 26c4fc86516626e2e463171e4016ccd851125342 Mon Sep 17 00:00:00 2001
-From: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
-Date: Wed, 9 Dec 2015 15:38:41 +0900
-Subject: [PATCH 5/7] ivi-shell: convert from screen to global coordinates
-
-In single screen, the coordinates of layer local coordinates are the
-same as global coordinates. However, to support multi screens, the
-layer-local coordinates shall be transformed to multi screen coordinates,
-which is global coordinates. The abosolute coordinates of a screen in global
-stored in (x,y) of output of its weston output so it shall be used to
-transform layer-local to global coordinates.
-
-Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
-Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
----
- ivi-shell/ivi-layout.c | 10 ++++++++--
- 1 file changed, 8 insertions(+), 2 deletions(-)
-
-diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c
-index a7c5e22..c7506de 100644
---- a/ivi-shell/ivi-layout.c
-+++ b/ivi-shell/ivi-layout.c
-@@ -688,6 +688,7 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
- */
- static void
- calc_surface_to_global_matrix_and_mask_to_weston_surface(
-+ struct ivi_layout_screen *iviscrn,
- struct ivi_layout_layer *ivilayer,
- struct ivi_layout_surface *ivisurf,
- struct weston_matrix *m,
-@@ -695,6 +696,7 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
- {
- const struct ivi_layout_surface_properties *sp = &ivisurf->prop;
- const struct ivi_layout_layer_properties *lp = &ivilayer->prop;
-+ struct weston_output *output = iviscrn->output;
- struct ivi_rectangle weston_surface_rect = { 0,
- 0,
- ivisurf->surface->width,
-@@ -732,7 +734,9 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
- * coordinates to global coordinates, which is computed by
- * two steps,
- * - surface-local coordinates to layer-local coordinates
-- * - layer-local coordinates to global coordinates
-+ * - layer-local coordinates to a single screen-local coordinates
-+ * - a single screen-local coordinates to multi screen coordinates,
-+ * which is global coordinates.
- */
- calc_transformation_matrix(&surface_source_rect,
- &surface_dest_rect,
-@@ -742,6 +746,8 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
- &layer_dest_rect,
- lp->orientation, m);
-
-+ weston_matrix_translate(m, output->x, output->y, 0.0f);
-+
- /* this intersected ivi_rectangle would be used for masking
- * weston_surface
- */
-@@ -798,7 +804,7 @@ update_prop(struct ivi_layout_screen *iviscrn,
- weston_matrix_init(&ivisurf->transform.matrix);
-
- calc_surface_to_global_matrix_and_mask_to_weston_surface(
-- ivilayer, ivisurf, &ivisurf->transform.matrix, &r);
-+ iviscrn, ivilayer, ivisurf, &ivisurf->transform.matrix, &r);
-
- if (tmpview != NULL) {
- weston_view_set_mask(tmpview, r.x, r.y, r.width, r.height);
---
-2.4.5
-