1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TMCAGLWM_LAYERS_H
#define TMCAGLWM_LAYERS_H
#include <json.hpp>
#include <regex>
#include <set>
#include <string>
#include "layout.hpp"
#include "result.hpp"
#include "wayland_ivi_wm.hpp"
namespace wm
{
struct split_layout
{
std::string name;
std::string main_match;
std::string sub_match;
};
struct layer
{
using json = nlohmann::json;
// A more or less descriptive name?
std::string name = "";
// The actual layer ID
int layer_id = -1;
// The rectangular region surfaces are allowed to draw on
// this layer, note however, width and hieght of the rect
// can be negative, in which case they specify that
// the actual value is computed using MAX + 1 - w
// That is; allow us to specify dimensions dependent on
// e.g. screen dimension, w/o knowing the actual screen size.
compositor::rect rect;
// Specify a role prefix for surfaces that should be
// put on this layer.
std::string role;
// TODO: perhaps a zorder is needed here?
std::vector<struct split_layout> layouts;
mutable struct LayoutState state;
// Flag of normal layout only
bool is_normal_layout_only;
explicit layer(nlohmann::json const &j);
json to_json() const;
};
struct layer_map
{
using json = nlohmann::json;
using storage_type = std::map<int, struct layer>;
using layers_type = std::vector<uint32_t>;
using role_to_layer_map = std::vector<std::pair<std::string, int>>;
using addsurf_layer_map = std::map<int, int>;
storage_type mapping; // map surface_id to layer
layers_type layers; // the actual layer IDs we have
int main_surface;
std::string main_surface_name;
role_to_layer_map roles;
addsurf_layer_map surfaces; // additional surfaces on layers
optional<int> get_layer_id(int surface_id);
optional<int> get_layer_id(std::string const &role);
optional<struct LayoutState *> get_layout_state(int surface_id)
{
int layer_id = *this->get_layer_id(surface_id);
auto i = this->mapping.find(layer_id);
return i == this->mapping.end()
? nullopt
: optional<struct LayoutState *>(&i->second.state);
}
optional<struct layer> get_layer(int layer_id)
{
auto i = this->mapping.find(layer_id);
return i == this->mapping.end() ? nullopt
: optional<struct layer>(i->second);
}
layers_type::size_type get_layers_count() const
{
return this->layers.size();
}
void add_surface(int surface_id, int layer_id)
{
this->surfaces[surface_id] = layer_id;
}
void remove_surface(int surface_id)
{
this->surfaces.erase(surface_id);
}
json to_json() const;
};
struct result<struct layer_map> to_layer_map(nlohmann::json const &j);
static const nlohmann::json default_layers_json = {
{"main_surface", {{"surface_role", "HomeScreen"}}},
{"mappings", {{{"role", "^HomeScreen$"}, {"name", "HomeScreen"}, {"layer_id", 1000}, {"area", {{"type", "full"}}}}, {{"role", "MediaPlayer|Radio|Phone|Navigation|HVAC|Settings|Dashboard|POI|Mixer"}, {"name", "apps"}, {"layer_id", 1001}, {"area", {{"type", "rect"}, {"rect", {{"x", 0}, {"y", 218}, {"width", -1}, {"height", -433}}}}}}, {{"role", "^OnScreen.*"}, {"name", "popups"}, {"layer_id", 9999}, {"area", {{"type", "rect"}, {"rect", {{"x", 0}, {"y", 760}, {"width", -1}, {"height", 400}}}}}}}}};
} // namespace wm
#endif // TMCAGLWM_LAYERS_H
|