1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
|
/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef WINDOW_MANAGER_HPP
#define WINDOW_MANAGER_HPP
#include <atomic>
#include <memory>
#include <unordered_map>
#include <experimental/optional>
#include "controller_hooks.hpp"
#include "layers.hpp"
#include "layout.hpp"
#include "wayland_ivi_wm.hpp"
#include "hmi-debug.h"
#include "request.hpp"
#include "wm_error.hpp"
struct json_object;
namespace wl
{
struct display;
}
namespace compositor
{
struct controller;
}
namespace wm
{
using std::experimental::optional;
/* DrawingArea name used by "{layout}.{area}" */
extern const char kNameLayoutNormal[];
extern const char kNameLayoutSplit[];
extern const char kNameAreaFull[];
extern const char kNameAreaMain[];
extern const char kNameAreaSub[];
/* Key for json obejct */
extern const char kKeyDrawingName[];
extern const char kKeyDrawingArea[];
extern const char kKeyDrawingRect[];
extern const char kKeyX[];
extern const char kKeyY[];
extern const char kKeyWidth[];
extern const char kKeyHeigh[];
extern const char kKeyWidthPixel[];
extern const char kKeyHeightPixel[];
extern const char kKeyWidthMm[];
extern const char kKeyHeightMm[];
extern const char kKeyIds[];
struct id_allocator
{
unsigned next = 1;
// Surfaces that where requested but not yet created
std::unordered_map<unsigned, std::string> id2name;
std::unordered_map<std::string, unsigned> name2id;
id_allocator(id_allocator const &) = delete;
id_allocator(id_allocator &&) = delete;
id_allocator &operator=(id_allocator const &);
id_allocator &operator=(id_allocator &&) = delete;
// Insert and return a new ID
unsigned generate_id(std::string const &name)
{
unsigned sid = this->next++;
this->id2name[sid] = name;
this->name2id[name] = sid;
HMI_DEBUG("wm", "allocated new id %u with name %s", sid, name.c_str());
return sid;
}
// Insert a new ID which defined outside
void register_name_id(std::string const &name, unsigned sid)
{
this->id2name[sid] = name;
this->name2id[name] = sid;
HMI_DEBUG("wm", "register id %u with name %s", sid, name.c_str());
return;
}
// Lookup by ID or by name
optional<unsigned> lookup(std::string const &name) const
{
auto i = this->name2id.find(name);
return i == this->name2id.end() ? nullopt : optional<unsigned>(i->second);
}
optional<std::string> lookup(unsigned id) const
{
auto i = this->id2name.find(id);
return i == this->id2name.end() ? nullopt
: optional<std::string>(i->second);
}
// Remove a surface id and name
void remove_id(std::string const &name)
{
auto i = this->name2id.find(name);
if (i != this->name2id.end())
{
this->id2name.erase(i->second);
this->name2id.erase(i);
}
}
void remove_id(unsigned id)
{
auto i = this->id2name.find(id);
if (i != this->id2name.end())
{
this->name2id.erase(i->second);
this->id2name.erase(i);
}
}
};
class WindowManager
{
public:
typedef std::unordered_map<uint32_t, struct compositor::rect> rect_map;
typedef std::function<void(const char *err_msg)> reply_func;
enum EventType
{
Event_Val_Min = 0,
Event_Active = Event_Val_Min,
Event_Inactive,
Event_Visible,
Event_Invisible,
Event_SyncDraw,
Event_FlushDraw,
Event_ScreenUpdated,
Event_Error,
Event_Val_Max = Event_Error,
};
const std::vector<const char *> kListEventName{
"active",
"inactive",
"visible",
"invisible",
"syncDraw",
"flushDraw",
"screenUpdated",
"error"};
struct controller_hooks chooks;
// This is the one thing, we do not own.
struct wl::display *display;
std::unique_ptr<struct compositor::controller> controller;
std::vector<std::unique_ptr<struct wl::output>> outputs;
// track current layouts separately
layer_map layers;
// ID allocation and proxy methods for lookup
struct id_allocator id_alloc;
// Set by AFB API when wayland events need to be dispatched
std::atomic<bool> pending_events;
std::map<const char *, struct afb_event> map_afb_event;
// Surface are info (x, y, w, h)
rect_map area_info;
// FOR CES DEMO
std::vector<int> surface_bg;
explicit WindowManager(wl::display *d);
~WindowManager() = default;
WindowManager(WindowManager const &) = delete;
WindowManager &operator=(WindowManager const &) = delete;
WindowManager(WindowManager &&) = delete;
WindowManager &operator=(WindowManager &&) = delete;
int init();
int dispatch_pending_events();
void set_pending_events();
result<int> api_request_surface(char const *appid, char const *role);
char const *api_request_surface(char const *appid, char const *role, char const *ivi_id);
bool api_set_role(char const *appid, char const *role, unsigned pid);
void api_activate_surface(char const *appid, char const *role, char const *drawing_area, const reply_func &reply);
void api_deactivate_surface(char const *appid, char const *role, const reply_func &reply);
void api_enddraw(char const *appid, char const *role);
result<json_object *> api_get_display_info();
result<json_object *> api_get_area_info(char const *role);
void api_ping();
void send_event(char const *evname, char const *label);
void send_event(char const *evname, char const *label, char const *area, int x, int y, int w, int h);
// Events from the compositor we are interested in
void surface_created(uint32_t surface_id);
void surface_removed(uint32_t surface_id);
void surface_properties(uint32_t surface_id, uint32_t pid);
void removeClient(const std::string &appid);
void exceptionProcessForTransition();
const char* convertRoleOldToNew(char const *role);
// Do not use this function
void timerHandler();
private:
bool pop_pending_events();
optional<int> lookup_id(char const *name);
optional<std::string> lookup_name(int id);
int init_layers();
void surface_set_layout(int surface_id, const std::string& area = "");
void layout_commit();
// WM Events to clients
void emit_activated(char const *label);
void emit_deactivated(char const *label);
void emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h);
void emit_syncdraw(const std::string &role, const std::string &area);
void emit_flushdraw(char const *label);
void emit_visible(char const *label, bool is_visible);
void emit_invisible(char const *label);
void emit_visible(char const *label);
void activate(int id);
void deactivate(int id);
WMError setRequest(const std::string &appid, const std::string &role, const std::string &area,
Task task, unsigned *req_num);
WMError doTransition(unsigned sequence_number);
WMError checkPolicy(unsigned req_num);
WMError startTransition(unsigned req_num);
WMError setInvisibleTask(const std::string &role, bool split);
WMError doEndDraw(unsigned req_num);
WMError layoutChange(const WMAction &action);
WMError visibilityChange(const WMAction &action);
WMError setSurfaceSize(unsigned surface, const std::string& area);
WMError changeCurrentState(unsigned req_num);
void emitScreenUpdated(unsigned req_num);
void setTimer();
void stopTimer();
void processNextRequest();
int loadOldRoleDb();
const char *check_surface_exist(const char *role);
bool can_split(struct LayoutState const &state, int new_id);
private:
std::unordered_map<std::string, struct compositor::rect> area2size;
std::unordered_map<std::string, std::string> roleold2new;
std::unordered_map<std::string, std::string> rolenew2old;
static const char* kDefaultOldRoleDb;
};
} // namespace wm
#endif // WINDOW_MANAGER_HPP
|