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authorScott Murray <scott.murray@konsulko.com>2023-12-31 16:24:51 -0500
committerScott Murray <scott.murray@konsulko.com>2024-01-03 18:23:52 -0500
commit4742fde5c48726357cc8db06d237e9db6c3df608 (patch)
treedcca2b3e3c6cb3a4a46b7ae603f64fa9ce5a086c /lib/data/models/audio_state.dart
parentfcd868bd73d35bd79074f3425317152565aeb275 (diff)
Initial radio implementation
Notable changes: - Add radio gRPC API protobuf definitation and generated files. - Reworked existing single gRPC APIs library to split it into per-API libraries to avoid name collision issues. - Add radio gRPC client class and associated radio state class and RiverPod providers. - Split media controls and play list table classes into media player and radio specific versions to facilitate customization and wiring up their appropriate backends in a straightforward fashion. Some potential rationalization of styling widgets may be done as a follow up to avoid some duplication. - Added radio configuration and presets loading. The presets will be populated with the contents of a radio-presets.yaml file from the configured location, the default location is the /etc/xdg/AGL/ics-homescreen directory. - Implemented FM radio player against the radio gRPC API. For the sake of expediency, no attempt has been made to make the player able to handle AM band support. - Reworked media page navigation state so that active player is restored when coming back to the page. Logic has been added to start/stop the radio on navigating to or leaving the FM radio sub-page. This will potentially be reworked before CES to work with the pause/stop button present on the other pages. - Started pruning down global exports.dart a bit to remove files only used in a specific page/hierarchy, starting with media. Bug-AGL: SPEC-5029 Change-Id: I1ae0aca4a7a8218e69e4286c863f01509a1cccb7 Signed-off-by: Scott Murray <scott.murray@konsulko.com>
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+import 'dart:convert';
+
+import 'package:flutter_ics_homescreen/export.dart';
+
+@immutable
+class AudioState {
+ final double volume;
+ final double balance;
+ final double fade;
+ final double treble;
+ final double bass;
+ const AudioState({
+ required this.volume,
+ required this.balance,
+ required this.fade,
+ required this.treble,
+ required this.bass,
+ });
+
+ const AudioState.initial()
+ : volume = 5.0,
+ balance = 5.0,
+ fade = 5.0,
+ treble = 5.0,
+ bass = 5.0;
+
+ AudioState copyWith({
+ double? volume,
+ double? balance,
+ double? fade,
+ double? treble,
+ double? bass,
+ }) {
+ return AudioState(
+ volume: volume ?? this.volume,
+ balance: balance ?? this.balance,
+ fade: fade ?? this.fade,
+ treble: treble ?? this.treble,
+ bass: bass ?? this.bass,
+ );
+ }
+
+ Map<String, dynamic> toMap() {
+ return {
+ 'volume': volume,
+ 'balance': balance,
+ 'fade': fade,
+ 'treble': treble,
+ 'bass': bass,
+ };
+ }
+
+ factory AudioState.fromMap(Map<String, dynamic> map) {
+ return AudioState(
+ volume: map['volume']?.toDouble() ?? 0.0,
+ balance: map['balance']?.toDouble() ?? 0.0,
+ fade: map['fade']?.toDouble() ?? 0.0,
+ treble: map['treble']?.toDouble() ?? 0.0,
+ bass: map['bass']?.toDouble() ?? 0.0,
+ );
+ }
+
+ String toJson() => json.encode(toMap());
+
+ factory AudioState.fromJson(String source) =>
+ AudioState.fromMap(json.decode(source));
+
+ @override
+ String toString() {
+ return 'AudioState(volume: $volume, balance: $balance, fade: $fade, treble: $treble, bass: $bass)';
+ }
+
+ @override
+ bool operator ==(Object other) {
+ if (identical(this, other)) return true;
+
+ return other is AudioState &&
+ other.volume == volume &&
+ other.balance == balance &&
+ other.fade == fade &&
+ other.treble == treble &&
+ other.bass == bass;
+ }
+
+ @override
+ int get hashCode {
+ return volume.hashCode ^
+ balance.hashCode ^
+ fade.hashCode ^
+ treble.hashCode ^
+ bass.hashCode;
+ }
+}