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authorMarius Vlad <marius.vlad@collabora.com>2020-06-29 23:54:18 +0300
committerMarius Vlad <marius.vlad@collabora.com>2020-06-30 00:03:27 +0300
commitac31fb66f46233ba55a414296107637a002b2abd (patch)
tree0cba13b6b54da87977c78e6f6d9f2ffb5c2350b1 /launcher.pro
parent27f1a0931b5374f27a16bdc7f175fd9a1a33665c (diff)
application_id event I failed to realize that the application_id event is sent at binding, which is not an issue when launcher is the only application running, but obviously a big one if multiple surfaces are already present, and launcher is re-started (so not really something we test). Added also a note to say a few words about that. We already activate by default surfaces, and we embedded the activation call-out into the agl_shell_desktop protocol in that tapShortcut QML, so we don't actually need further handling. This was just a toy example. Fix indentation while at it. Bug-AGL: SPEC-3464 Signed-off-by: Marius Vlad <marius.vlad@collabora.com> Change-Id: I46889c5fabdb3936089301b92207b896e4c47ae3
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