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authorJan-Simon Moeller <jsmoeller@linuxfoundation.org>2020-03-06 17:01:03 +0100
committerJan-Simon Möller <dl9pf@gmx.de>2020-03-06 17:13:23 +0100
commit2f7eeba3cbe59a126172ed3127838388194c10dc (patch)
tree2f95d3d233a0d51e727c34deda4619c0cb8c1895 /docs/getting-started/machines
parentb9541aad0b7d914b51c7c440a0fc5ebbc52f8ba7 (diff)
Change audio documentation to pipewire for icefish and master
Signed-off-by: Jan-Simon Moeller <jsmoeller@linuxfoundation.org>
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-# Building for Most Intel 64-Bit Hardware Platforms
-
-Most 64-bit capable x86 hardware will run AGL just fine (e.g. Laptop w/ touchscreen).
-For development, we recommend the
-[upCore & UpSquared boards](http://up-board.org/upsquared/specifications/).
-
-If you are interested in creating ***applications*** to run on hardware booted
-using an image built with the AGL Project, see the following:
-
-* [Application Development Workflow](../app-workflow-intro.html)
-* [Developing Apps for AGL](https://wiki.automotivelinux.org/agl-distro/developer_resources_intel_apps)
-
-UEFI has significantly evolved and you should check that your hardware's
-firmware is up-to-date.
-
-## 1. Making Sure Your Build Environment is Correct
-
-The
-"[Initializing Your Build Environment](../image-workflow-initialize-build-environment.html)"
-section presented generic information for setting up your build environment
-using the `aglsetup.sh` script.
-If you are building for an Intel 64-bit platform, you need to specify some
-specific options when you run the script:
-
-```bash
-$ source meta-agl/scripts/aglsetup.sh \
- -m intel-corei7-64 \
- agl-devel agl-demo agl-netboot
-```
-
-The "-m" option specifies the "intel-corei7-64" machine.
-
-The list of AGL features used with script are appropriate for the AGL demo image suited
-for the Intel 64-bit target.
-The "agl-netboot" option creates the correct Initial RAM Filesystem (initramfs)
-image even if you do not boot from a network.
-
-## 2. Using BitBake
-
-This section shows the `bitbake` command used to build the AGL image.
-Before running BitBake to start your build, it is good to be reminded that AGL
-does provide pre-built images for developers that work with supported hardware.
-You can find these pre-built images on the
-[AGL Download web site](https://download.automotivelinux.org/AGL/release).
-
-For supported Intel images, the filenames have the following form:
-
-```
-<release-name>/<release-number>/intel-corei7-64/deploy/images/intel-corei7-64/agl-demo-platform-crosssdk-intel-corei7-64.wic.xz
-```
-
-Start the build using the `bitbake` command.
-
-**NOTE:** An initial build can take many hours depending on your
-CPU and and Internet connection speeds.
-The build also takes approximately 100G-bytes of free disk space.
-
-For this example, the target is "agl-demo-platform":
-
-```bash
- bitbake agl-demo-platform
-```
-
-The build process puts the resulting image in the Build Directory:
-
-```
-<build_directory>/tmp/deploy/images/intel-corei7-64/
-```
-
-An alternative method for building an image is to use the AGL SDK delivered in a Docker container.
-
-
-## 3. Creating Bootable Media
-
-Typically, you use a USB stick, SD card, or HDD/SDD to create bootable media.
-It is possible, however, to install the AGL image onto Embedded MultiMediaCard
-(eMMC).
-eMMC provides card longevity at a low cost and is used in automotive infotainment
-systems, avionics displays, and industrial automation/HMI control applications
-to name a few.
-
-You can write the `wic.xz` image after extraction with `dd` or `etcher`.
-Or you use `bmaptool` which does not require extraction.
-
-Note: for `bmaptool`, also download the `.wic.bmap` file as well.
-
-## 4. Booting the Image on the Target Device
-
-Be aware of the following when booting your device:
-
-* Interrupting the boot process is easier to achieve when
- using a USB keyboard as opposed to a serial link.
-
-* During the boot process, USB hubs are not supported.
- You need to connect any USB keyboard directly to your device's
- USB socket.
-
-* It is recommended that you use F9 to permanently change the boot
- order rather than interrupt the process for each subsequent boot.
- Also, you must have your bootable media plugged in or connected
- to the target device before you can permanently change the boot
- order.
-
-* Booting from an SD card is faster as compared to booting from
- a USB stick.
- Use an SD card for better boot performance.
-
-* The MinnowBoard, many laptops, and NUC devices do not accept
- USB3 sticks during the boot process.
- Be sure your image is not on a USB3 stick.
-
-Use these steps to boot your device:
-
-1. Insert the bootable media that contains the AGL image into the target device.
-
-2. Power on the device.
-
-3. As the device boots, access the boot option screen.
- You generally accomplish this with the F12 key during the power up operation.
-
-4. From the boot option screen, select your bootable media device.
-
-5. Save and exit the screen and let the device boot from your media.
-
- **NOTE:**: Depending on the speed of your removable media, the first boot might
- not complete.
- If this is the case, reboot the device a second time.
- It is common with USB sticks that you need to boot a couple of times.
-
- For Intel devices, the serial console is configured and activated at the rate of 115200 bps.
-
-## 5. Miscellaneous Information
-
-Following is information regarding serial debug ports, serial cables, and
-port names for connected displays.
-
-### Serial Debug Port
-
-Serial debug port IDs vary across hardware platforms.
-By default, when you build an AGL image for an Intel target, the serial debug
-ports are as follows:
-
-* Up boards the `/dev/ttyS0` serial port is difficult to access.
- Using `/dev/ttyS4` is preferred, which is routed on the Arduino
- connector.
- See the [Up2 Pin Specification]( http://www.up-board.org/wp-content/uploads/2017/11/UP-Square-DatasheetV0.5.pdf)
- for more information.
-
-Depending on your particular hardware, you might need to change the
-configuration in your bootloader, which is located in the EFI partition.
-
-### Serial Debug Cable
-
-Most development boards use a standard serial debug cable (e.g. 3.3V FTDI serial cable).
-Up Boards use the same FTDI 3.3V adapter.
-However, the pin out is not adjacent and requires split pins.
-
-### Port Names and Connected Displays
-
-Port naming can change across hardware platforms and connected displays.
-The simplest way to determine the port name used for a connected display
-is to check the after the initial boot process completes.
-You can make this check in the `systemd` journal as follows:
-
-```bash
-$ journalctl | grep Output
-```
-
-**NOTE:** Output for the
-[`journalctl`](https://www.freedesktop.org/software/systemd/man/journalctl.html)
-command generates only when a real display is connected to the connector on the board.
-The file holding that configuration is `/etc/xdg/weston/weston.ini`.
-
-Common Display names for Intel platforms are the following:
-
-* `HDMI-A-1`
-* `HDMI-A-2`
-* `LVDS-1`
-